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9/11/08 2:45:32 AM#41
Nice article indeed If I remember correctly, the flight skill has 5 minutes cooldown. And you really can avoid PvP if you really hate it. Just beats me why on earth someone would play mmo-games if one only wants to do PvE content. |
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9/11/08 3:00:31 AM#42
Originally posted by knite16
Also I wrote up a little article about some other things Aion has going for it. Check that out here.
Gathering information on the PvP aspects of a game can be a bit difficult to ferret out before a game ships. Little about it is covered with detail in reviews versus such things as the look and feel of a games play, combat systems, etc... Therefor I can see where your statement comes from with respect to this game but it appears to be misleading. Here's some of the info I found on Aion as I looked into it (I had to go back and find some of this from when I first looked into it a few months back... *snicker*) That is Part 6 of an interview with Ken Choi -- there are 10 or 11 parts to that interview on YouTube. -- He's a Sr. Game Designer for Aion. Here are excerpt statements of his on the question: "...of course you can level up in non-Abyss areas until you reach maximum level but it won't be as efficient as when you're hunting in the Abyss which will have all the higher level MOBs..." "...it will have that risk element. That is deliberate because we want the players to be gradually introduced to the element of having to fight your enemy faction..." So when a game designer says that you can get to max level without PvP but that it won't be as "efficient" as PvPvE... Then also makes statements about "it would be wise..." and the like... Well, if it would be wise to go if you wish to level up "efficiently" then what would it be to NOT go there? If you've played MMO's for a while, that "wisdom" carries a bit more meaning than the preceding portion of his statement that it is "possible" without PvP -- especially when the rest of that topic is about the Abyss and why players should go there. At 25th level you can start going to the Abyss and it seems that they want you to go there as close to that as you are willing and able to go. As the information on the game points to: The first 25 levels are PvE based "learning time". The first 10 levels are "learn the controls and figure out the basics". The next 15 levels appear to be about learning specifics of your class operations, fight and the like. They'll go by pretty fast, similar to WoW. At 25th level on up, you'll be "encouraged" to go to the Abyss, PvP area. No, you don't have to -- the same as you don't have to ever get a mount in WoW. You can play WoW entirely without a mount for travel but it does tend to slow one down a bit and limit what one can do compared to other players -- especially as you get closer to "max level". In other words -- can you advance without PvP? Yes. Would anyone in their right mind play the game with a handicap of NOT going to the Abyss when that's where "the good stuff" and "faster advancement" is at? ... Now; if you're around level 25 going in there, can much higher level "enemies" easily hunt you down and kill you? That's a tougher question but, in every MMO I've played so far, the difference between someone half "max level" and someone max level is quite a bit with respect to how well they can "compete" with each other and all are in the same PvP zone. How PvP play works, with respect to protections, ability to participate AND avoid it, does carry meaning to a good portion of a games player base. If you are going to have to go to PvP areas to progress should you expect to be fodder for a good while? I don't think you nor anyone else currently has an answer to this question. So it's at the wait and see stage... Perhaps some more info will come out as the release date approaches. FYI -- you're correct on the keeps. There are more than 5. I don't recall where I came up with the 5 but each major island in the abyss has a citadel and the Abyss is a zone they can easily expand due to the nature of the place. Also there was something about different "values" for having different keeps but, again, I couldn't recall where to find the references. As to portals -- the level protection prevents sub-25th levels from getting in -- sorry if I wasn't clear. I didn't even want to touch on the "random" portals because they seem very odd and also seem to violate the separation between sides outline for the game . Each realm has it's "safe home area" and combat between sides is to be done in the Abyss yet these random portals... I've no idea how those will work if it lets "enemy troops" get into your "safe" homelands. |
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9/11/08 8:29:21 AM#43
Originally posted by Eleazaros
Knite - Administrator, AionSource.com |
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9/11/08 8:48:02 AM#44
Originally posted by kivaveikko
Flight has a dynamic cooldown. As of the CBT2 client, low level players (12ish) had 1 minute of flight time. If they used 30 seconds of this and landed, there would be a small 5 second cooldown for the flight skill itself, but after that they could fly again to continue ticking their timer down. Now, any time you're on the ground, not flying, your flight timer is recharging +3 seconds every 5 or so. So (and these are unofficial numbers, but fairly close as of CBT2) you have 1:00 of flight time and you fly to a floating island above you that has a quest and it takes you 25 seconds to get there, leaving you with 0:35 on the timer. You land and begin talking to the npc. It takes you 20 seconds to read the quest blurb and accept the mission, you should have, roughly, 47 seconds of flight time, now. It has been said that there are buffs that increase flight time as well as other factors. Abyss points can be spent to "upgrade" your wings. Whether this is just appearance or if it makes them stronger, its not known. Flight time may also increase with level- also unknown at this point. Knite - Administrator, AionSource.com |
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9/11/08 11:35:15 AM#45
Yeah they are wing upgrades, which add stats and stuff from abyss, also the look gets upgraded. |
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9/11/08 12:30:18 PM#46
Originally posted by Eleazaros
Gathering information on the PvP aspects of a game can be a bit difficult to ferret out before a game ships. Little about it is covered with detail in reviews versus such things as the look and feel of a games play, combat systems, etc... Therefor I can see where your statement comes from with respect to this game but it appears to be misleading. Here's some of the info I found on Aion as I looked into it (I had to go back and find some of this from when I first looked into it a few months back... *snicker*) That is Part 6 of an interview with Ken Choi -- there are 10 or 11 parts to that interview on YouTube. -- He's a Sr. Game Designer for Aion. Here are excerpt statements of his on the question: "...of course you can level up in non-Abyss areas until you reach maximum level but it won't be as efficient as when you're hunting in the Abyss which will have all the higher level MOBs..." "...it will have that risk element. That is deliberate because we want the players to be gradually introduced to the element of having to fight your enemy faction..." So when a game designer says that you can get to max level without PvP but that it won't be as "efficient" as PvPvE... Then also makes statements about "it would be wise..." and the like... Well, if it would be wise to go if you wish to level up "efficiently" then what would it be to NOT go there? If you've played MMO's for a while, that "wisdom" carries a bit more meaning than the preceding portion of his statement that it is "possible" without PvP -- especially when the rest of that topic is about the Abyss and why players should go there. At 25th level you can start going to the Abyss and it seems that they want you to go there as close to that as you are willing and able to go. As the information on the game points to: The first 25 levels are PvE based "learning time". The first 10 levels are "learn the controls and figure out the basics". The next 15 levels appear to be about learning specifics of your class operations, fight and the like. They'll go by pretty fast, similar to WoW. At 25th level on up, you'll be "encouraged" to go to the Abyss, PvP area. No, you don't have to -- the same as you don't have to ever get a mount in WoW. You can play WoW entirely without a mount for travel but it does tend to slow one down a bit and limit what one can do compared to other players -- especially as you get closer to "max level". In other words -- can you advance without PvP? Yes. Would anyone in their right mind play the game with a handicap of NOT going to the Abyss when that's where "the good stuff" and "faster advancement" is at? ... Now; if you're around level 25 going in there, can much higher level "enemies" easily hunt you down and kill you? That's a tougher question but, in every MMO I've played so far, the difference between someone half "max level" and someone max level is quite a bit with respect to how well they can "compete" with each other and all are in the same PvP zone. How PvP play works, with respect to protections, ability to participate AND avoid it, does carry meaning to a good portion of a games player base. If you are going to have to go to PvP areas to progress should you expect to be fodder for a good while? I don't think you nor anyone else currently has an answer to this question. So it's at the wait and see stage... Perhaps some more info will come out as the release date approaches. FYI -- you're correct on the keeps. There are more than 5. I don't recall where I came up with the 5 but each major island in the abyss has a citadel and the Abyss is a zone they can easily expand due to the nature of the place. Also there was something about different "values" for having different keeps but, again, I couldn't recall where to find the references. As to portals -- the level protection prevents sub-25th levels from getting in -- sorry if I wasn't clear. I didn't even want to touch on the "random" portals because they seem very odd and also seem to violate the separation between sides outline for the game . Each realm has it's "safe home area" and combat between sides is to be done in the Abyss yet these random portals... I've no idea how those will work if it lets "enemy troops" get into your "safe" homelands.
Your post doesn't make much sense. That's like saying dungeons shouldn't be allowed in games because, since the exp and rewards are better, people are forced to play in them. Risk = Reward, in life and games, and the Abyss is there for people who want to take the risk. You're not encouraged to spend all your time in the Abyss, you're encouraged to play the damn game however the hell you like. If you don't want to go to the Abyss, then don't! I know I probably won't, I'm more of a PvE buff myself. In any case, a lot of the above are preconceived notions you'll have to let go. I understand we've all played almost every MMO out there and are a little bit jaded, but if you're going to stick with that attitude you'll never be happy, and you may as well just stop playing like...now. And another thing, you're comparing yourself to other players, because those who enter the abyss may reach the end-result before you...however, if you don't want to PvP, why does that matter? I could understand people getting stronger, faster, then turning around and pwning you...but if it's not open PvP, who cares if the PvPers hit lvl 50 in a week when it might take you a month? Just go at your own pace and enjoy the game, stop worrying about what other people are doing with their time.
EDIT: In response to Abyss level restrictions, no one has declared whether specific areas of the Abyss will come with level restriction, however it has been stated that killing someone lower level than you will yield little to no reward. So unless you piss someone off, or they're just kind of a dick, you won't find a lot of lvl 50s ganking lvl 25s
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9/12/08 6:59:08 AM#47
WOW ^^ i cant wait anymore i think this game will be best next gen MMO :) |
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9/12/08 10:26:09 AM#48
Sounds like it could be worth a try, but Ubisoft need to learn from EQ2. The archetype system wasn't well received there, it won't be well received in Aion either as the community get to the point of making alts and find out the reason why EQ2 dropped. It adds a grind to the game where people have to play through the archtype to try a class they want to play out ,only to get there to find it's not for them. This can burn people out. |
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9/17/08 2:14:29 PM#49
Originally posted by IAmMMO
First the archetype will not be a problem i think. if you choose the warrior archetype youll have to choose between a tank or a dmg warrior, support archetype you choose between a buffer or an healer, etc so the choice isnt that bad and if i remind right you choose your class at lvl10 or 20 max. And btw ubisoft will be only a distributor in europe nothing more than that. They dont have anything to do with the gameplay or the game at all. NCSoft made a deal with them cause its better to use a company that have better experience and a better distribution network than invest tons of cash to do it. :) |
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9/17/08 2:24:20 PM#50
No distributors, UbiSoft or other, have been announced. NC Soft is a distributor itself, so I can't imagine they'd outsource what they can do themselves. Knite - Administrator, AionSource.com |
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9/17/08 3:22:25 PM#51
Originally posted by knite16
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9/17/08 3:26:14 PM#52
I guess that does look familiar, my bad. Thanks for the clarification.
Note though, that is only for the French version of the game. Knite - Administrator, AionSource.com |
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9/17/08 3:51:06 PM#53
yeah the press relese speak about the french version only for now, we will see if things change with the new NCWest that regroup NCEurope and NCAustin. |
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