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9/20/08 3:54:51 PM#21
instancing didnt kill aoc, but bugs, ban happy mods, GMs cyboring, low content.. just poor management. ppl are not complaining about instancing but the poor management of FC |
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9/20/08 6:15:33 PM#22
Originally posted by brezel they call it " Load Balance" (... open a new instance if there are to many players etc.) but it´s basically the same like normal instancing. sure, they try to avoid some "bad words" ... they dont want loose potential buyers a few month before the release No, he was talking about dungeons. What you are referring to is something that the CM at that time (two years ago or longer) told us they were contemplating, but were not sure if, nor in what form they would implement it. Since the bad release of AoC and people blaming the instancing as one of the important factors, people have become allergic to instancing in whatever form and are touting about unconfirmed features in Spellborn. I had this discussion a couple of times before here. We do not know whether such a feature is in the game (it would make sense though), nor in what form and we certainly do not know how it will influence the gaming experience when it is in. AoC did not event the wheel and we know about games were instancing of zones does not break the gaming experience at all. It is not instancing that killed AoC, but the way they implemented it, plus the unfinished state of the game, of course. So, lets wait and see whether this kind of instancing is in the game at all, and when it is wait and see how it is implemented before making references to any other game in which it failed or was succesfully implemented. That is my thought. |
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9/21/08 2:28:09 PM#23
What they do with content updates and if they grow in subscribers like EvE does when releasing expansions will tell me whether or not it will become that competitive. |
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9/21/08 2:57:44 PM#24
Originally posted by mutantmagnet
Competitiveness is an after thought for me. I'm not monetarily invested in any of these companies. I think Hellgate: London is a fun game, and i'm not nearly as cynical as some. If i like it, i'll just hope it gets enough business to stay in business, since its not going to have a single player option. "The public is wonderfully tolerant. It forgives everything except genius." |
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9/21/08 8:27:52 PM#25
Originally posted by mutantmagnet
A unpleasant surprise can be alot more damaging for a game, then devs who are honest before launch with their players. Well, atleast for me. That being said, I hope Spellborn does very well. They are trying something new, and we have to applaud them for that! |
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9/21/08 10:38:33 PM#26
Originally posted by 3on1
You can not make that statement. I for one would not play the game because it did not feel like an immersive world with the over abundant instancing. Stepping on a portal to get to different areas of the world is not a world. |
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9/22/08 1:07:53 PM#27
I don't think so at all, and I don't think Spellborn will fail. First of all, it's devs have actually been honest and open about everything. Second, Spellborn doesn't promise to redefine the genre, it promises things that are slightly new, and seem very entertaining. The main thing is that what it promises is actually attainable, so there's less of a chance of disappointment. Its also an original IP, so there won't be any fans of the novels or miniatures that its based on to be disappointed when the game is different than they wanted it to be. |
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9/22/08 1:38:56 PM#28
If you're saying that TCoS will be a failure if it gets less than 100k subs then yes, it will. |
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9/22/08 5:56:13 PM#29
Originally posted by Mahlo
You mean the OP was not a serious post after all, but a troll? But your remark sounds like one too. I mean, how can you substantiate that remark? |
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9/23/08 3:09:16 AM#30
Originally posted by Delanor
You mean the OP was not a serious post after all, but a troll? But your remark sounds like one too. I mean, how can you substantiate that remark?
Simple. I don't think TCoS will get 100k subs. What's trollish about that? I'm not saying it will be a failure, but if under 100k is regarded a failure it will be. |
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9/23/08 4:42:18 AM#31
Originally posted by Mahlo
It so far below the expected amount of subscriber that it can be seen as such. Excite Japan alone is expecting 100K subscribers. Add to that subscribers in the rest of Asia, Europe and North America. And since you stated less then 100K as a fact, not an opinion, well I guess you see the point now. |
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9/23/08 5:59:19 AM#32
Originally posted by Delanor
It so far below the expected amount of subscriber that it can be seen as such. Excite Japan alone is expecting 100K subscribers. Add to that subscribers in the rest of Asia, Europe and North America. And since you stated less then 100K as a fact, not an opinion, well I guess you see the point now.
Well, it was an opinion as I said it. I could say IMHO after everything I write but don't see the point. I must admit that I wasn't considering the playerbase of Asia. In the west I don't think it will get 100k. I didn't realise this was eagerly anticipated in Asia. Often games that are popular there aren't in the west. I didn't think this was like a typical Asian MMO though. |
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9/23/08 6:50:35 AM#33
Originally posted by Mahlo You seem to have an old fashioned view of the Asian mmorpg market. Things seem to be slowly changing over there. Oh, and stick around for a few months. Will love to point out to you how wrong you were with your estimate. |
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9/24/08 7:34:29 AM#34
Originally posted by Delanor You seem to have an old fashioned view of the Asian mmorpg market. Things seem to be slowly changing over there. Oh, and stick around for a few months. Will love to point out to you how wrong you were with your estimate.
Don't get me wrong. I don't wish ill on TCoS. Might give it a try myself. I just don't think it will make much of an impact in the west. It's best chance will probably be word of mouth, over time, if it's good. I was replying to the initial post, which compared it to AoC, and regarded that as failing. I don't think TCoS will have anywhere near the subs of AoC after a few months. It's not high profile enough. Of course, you could see AoC as failing because of the profile it had. But based purely on subs, in the west, I can't see TCoS matching AoC. And I admit I don't know much about the Asian market. |
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9/26/08 4:13:40 PM#35
Plenty of people will be playing this in the West.Once it is released I think the interest in it will increase very rapidly, for a lot of people it is still under the radar. I'll check it out. Have a winner and don't go on a game over! Does your avatar make you powerful in real life? Check out the Mystical Enders gaming community. www.mysticalenders.com |
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9/29/08 9:42:31 PM#36
I beta tested both and while i had this -> http://www.mmorpg.com/discussion2.cfm/thread/176487 to say about age of conan, i have nothing but good things to say about TCoS save maybe for the lack of communication during certain phases of beta. _____________________ |
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10/01/08 12:20:04 AM#37
I have cautious optimism for TCoS for the simple fact that after listening to one interview with them talking about how they actually went through about four 'forks' of the game to get what they wanted shows two things: a young company that's building a tool set to work on future projects and a company that is willing to spend money on vital work to make a product that is worth the purchase. It's development cycle seems to be much unlike AoCs in which Gaute literally gutted the work that came from pre-2006 to redo it in what we know of today (both in pruned classes and lost content and maps). Thus, both companies and development projects from the outside seem to exhibit different traits and behaviors (FC had the behavior of a badly managed company and AoC a badly managed development project. TCoS and its developing company by comparision have the behavior of a decently (but unexperienced) managed company and project). What may kill TCoS is the lack of public awareness and not its current development state, which is where the cautious part of my optimism comes into play. Along with the worry of whether or not they got cash investments over bank loans to fund key parts of development which could put a damper on long term success (and profit). |
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10/01/08 4:36:28 AM#38
It will be up to the players to market the game. |
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