| 36 posts found | |
|---|---|
|
I don't really like to use the word nerf when referring to a beta, but it seems to fit. Last preview weekend, I mostly played Archmage and Runepriest, but this time around, they both seems to be more squishy, have weaker heals, less action/power/mana, and even less damage than before. Is this all in my mind? |
|
|
9/06/08 3:50:00 AM#2
Hmm i didint notice anything , they even added a spell fro runepriest , reduce damage by 50% and reduce AP use by 35% , save my butt alot . |
|
|
9/06/08 4:14:00 AM#3
Originally posted by darwa
No. ___________________ http://www.penny-arcade.com/comic/2006/12/13/ |
|
|
9/06/08 4:45:10 AM#4
Quick question, and this is not to insite rage, why would you want the Archmage and Rune Priest to do more DPS and have great heals? I been playing a Sguig herder (Big shootin mastery line) where they healed right through all my hard hitting ranged attacks until they got within melee and then beat the hell out of me while applying their mega Order kill Squig dots. I don't think it is a viable idea for them to be able to take out a Ranged DPS class by doing what they were doing (the change was needed).
Another question I forgot to ask, have you guys actually got your DoT specials yet? I'm asking this because that's where Archmages damaging power comes in for them not overall spell burst damage (that is Bright Wizard's department). |
|
|
9/06/08 4:51:40 AM#5
I have played healers in the WAR beta for the past year and this was a much needed change. Now melee characters can do their job, rather than getting cut down on the way to the fight. They didn't reduce healing too much, I can still keep people alive for quite awhile, just not indefinately, and not when its 4 on 1 like previously. I wouldn't say this was a nerf, it was BALANCING. Cheers! |
|
Originally posted by Tonev
Who said that? I was merely enquiring based on my observations. |
|
|
9/06/08 5:56:24 AM#7
Ummm fellas in a game like this a healer SHOULD keep you alive and an entire party alive against opposing damage. this is not wow or fury,,,, which are mmo first person shooters. this is a TACTICAL mmorpg. if you are endlessly pounding on an ironbreaker and want to cry nerf.... why dont you ignore the ironbreaker and kill the healer? in every rpg ever created since the dawn of time the oldest line is "rush the mage"and in every pvp game i have ever played the healer class has been like the most pivotal to any battle. why would this game be any different?
yes I noticed a healing nerf. sorta. they made the smallest heal insta cast... but making the spell instant cast you have to greatly lower its effectiveness. they also lowered the effectiveness of the big long slow heal but in my opinion lowered it a bit too much. now the 3 sec long heal restores as much hp as the britewizards 3 sec long fireball deals...... thats a huge problem. healing cant crit for 100% damage and heal you OVER your hp total... like the bw damage can. to me healing should always have longer range, 50% more points per damage spell 50% more efficent than damage mana wise to make any game balanced. |
|
|
9/06/08 6:17:45 AM#8
Originally posted by Gazenthia
No.
Wrong. You don't get 'nerfs' in Beta, they are adjustments and balances |
|
|
9/06/08 4:44:48 PM#9
Originally posted by Tonev Right now let us lower our expectations to just getting players past the first 5 minutes of playing an archmage, okay? That would be the DPS problem. ___________________ http://www.penny-arcade.com/comic/2006/12/13/ |
|
|
9/06/08 4:59:45 PM#10
Originally posted by Spaceweed10
Wrong. You don't get 'nerfs' in Beta, they are adjustments and balances
I hate when people start off with "wrong" its so defencive and unnecessary. anyway i do agree with you; betas are for reasolving issues like bugs, glitches, exploits and balancing classes. im not even saying that the kids at WAR got this issue right but atleast there addressing it and if they see that there wrong maybe theyll change it back before beta is over. |
|
|
9/06/08 5:01:03 PM#11
how can u have nerfs when its still beta?... try take the game as it is when it goes full live, .. anything after that is a nerf. But from what ive seen i dont think there will be anything like the massive nerfs that happened in DaoC - post release. Does anyone know how to make a mmoRPG anymore? |
|
|
9/06/08 5:15:03 PM#12
Anything that happens before a character wipe is not a nerf. |
|
|
9/06/08 5:23:30 PM#13
We were told of some of the changes in this patch as much as a month ago so hard to call this a nerf. There are still some changes they mentioned on the beta boards that havent' happened yet so I assume we see more later. I played a Rune Priest in the beta stage of testing this patch and am playing an Archmage now and both of them are doing just fine so not really seeing a problem. Both of them feel very powerful though the AM is a bit too squishy for the first 9 ranks or so. |
|
|
9/06/08 5:43:07 PM#14
Originally posted by Ender4
1) Where were "we" told about these changes? 2) How does having prior knowledge negate the problems?
___________________ http://www.penny-arcade.com/comic/2006/12/13/ |
|
|
9/06/08 5:46:06 PM#15
If you have access to the beta forums go back and look at the 3.3 feedback threads, some of the changes in this patch were mentioned by devs in those. My point is you can't call this a nerf, these are design changes that have been in the works before the game ever came out of closed beta. Calling it a nerf at this point is completely absurd. I still place in the top 10 easily on my AM while still doing well on the healing lists in a scenario. My RP doesn't do much dmg but he is the 'pure healer' class so I guess I didn't really expect his dmg to be great. |
|
|
9/06/08 6:39:51 PM#16
Originally posted by Gazenthia
1) Where were "we" told about these changes? 2) How does having prior knowledge negate the problems?
1. who cares? 2. whats the problem, thats what betas are for, testing 3. why are the first 9 anymore importaint then any others and agian what problem? spammy butt-holes? everyone else made 1 each post to correct you and others who complained about a nerfing in beta youve made 3; grow up dude |
|
|
9/06/08 7:21:01 PM#17
I saw runepriests heal tank six opponents at a time preview weekend. They needed nerfing. |
|
|
9/06/08 10:47:14 PM#18
Originally posted by Gazenthia
1) Where were "we" told about these changes? 2) How does having prior knowledge negate the problems?
Just don't play the game if you don't like it. Beta = Balancing.. there is no nerf... We= Beta Players First 9 level most important??? { Mod Edit } |
|
|
9/07/08 12:27:41 AM#19
To the person talking about the beta boards- only a fraction of the current testers can get to those boards. I'm not one of them, and therefor I had no warning even if it meant something. There are a ton of spells and abilities for them to toy with to balance out issues- later on in the higher levels. I can't figure out what was such a deadly threat at level 1 that they had to have archmages spend a minute and a half on a lvl 1 imp. Whether this is called a nerf or a beta balance is both IRRELEVANT and a purely semantic argument. It was made and completed on the first post, which was naturally a one liner. Everything past that is spam. Now get back to the topic, folks. ___________________ http://www.penny-arcade.com/comic/2006/12/13/ |
|
|
Such anger over a simple question. lol |
|