| 40 posts found | |
|---|---|
|
9/03/08 4:03:59 PM#21
Originally posted by BlixaB
Come on, be creative. It isn't loot vs crafting, they can work together perfectly fine. Two thoughts of mine: 1) best items created by crafters who use looted recipes 2) best items are looted ones but they can be studdied any copied by crafters. Need valueable mats to create and break at some point (both, looted and crafted items should turn out to be exactly as good as the other one). They should also be very limited so for example there a different bosses who are dead for good when they're dead. So if you want to keep a certain item "alive", you have to recraft it due possible breaking.
Notice how I said they can't coexist, "in the same sphere". What you're saying is to give them each seperate, distinct functions. This doesn't help players who want to solo all the time and never interact with any crafters, which is what I was talking about. It therefore would not appear to the linear players. |
|
|
TdogSkal
Apprentice Member
Joined: 5/11/06
Do not fear death, Death will come a knocking anytime it wants. |
9/03/08 4:56:55 PM#22
Originally posted by protoroc Using your own arguement. Who has a "Real" Life? Name me one person who has a "real" life. I love how some people think that just because I spend my time playing video games I don't have a "real" life. What the hell is a "real" life? Explain it to me. Last time I checked, the only thing you or anyone else on this planet "has" to do is die. Everything else is personal choice. Some people choose to work 80+ hours a week, others choose to have a family, others choose to be single and do the whole club scene, others choose to play video games, others choose to have a family and play video games, others choose to become a professional sports player and the list goes on and on. The point is which one is living a "real" life? So lets say we have Guy A, Guy B and Guy C. Just for shits and giggles. Guy A, B and C are best friends, they have known each other since brith. Guy A becomes a Doctor, has 2 kids and a great wife, they have a nice house, 2 brand new cars, 2 dogs, the whole 9 yards. Guy B becomes a garbage man, he has no wife or kids, lives in an apartment, has a used car . Guy C becomes a manager at some office, has a wife and 2 kids, a nice house, 2 cars. Which one has this so called "real" life? This whole "real" life crap is just another way for people to put others down and feel good about themselfs. How YOU choose to spend YOUR time on this planet is YOUR choice. It is not up to anyone else to choose for you. I choose to play video games because I love problme solving, I love challenging myself to over come puzzles that others make, its no different then someone that spends all their time playing chess or sports or any other hobby. Everyone can choose to spend their time anyway they choose. So Please explain to me how playing a game means you dont have a "real" life? Explain to me what having a "real" life means? Its funny, I love how you think that someone that doesn't have a "real" life is less of a person then someone that has a "real" life. Sooner or Later |
|
9/03/08 5:58:37 PM#23
Sorry to break your bubble, but Sandbox games have done quite well. UO was a sand box game, AC1 was a sandbox game, Eve is a sandbox game. So much for your argument. Now of course they did not have everything some people want in such games, but enough to give the the label. |
|
|
9/03/08 7:25:36 PM#24
Originally posted by tfox2k1
I've seen you spout a lot of anti-sandbox stuff in previous posts, and now I understand why. You are completely out of touch with what us "sandboxers" actually want. You are sitting here telling us all exactly what we want(like you have any way of knowing) and you couldn't be more wrong. An evolving guided dungeon? Different events happening every time I go somewhere? Not at all. While the different events would be cool, why would I want a guided evolving dungeon. The very guided part makes it not a sandbox. I want a world that is manipulated and changed by the players. I want a game where the players drive the economy with crafted goods. None of that has to do with a "Guided dungeon" and technology is very capable and already accomplished sandbox style worlds. I find it really funny that you are always spouting anti-sandbox stuff yet have absolutely no clue what you are talking about. Tried: LotR, CoH, AoC, WAR, Jumpgate Classic |
|
|
xauss
Novice Member
Joined: 12/05/05
why do today, that which you can put off till tomorrow |
9/03/08 7:42:42 PM#25
Originally posted by tfox2k1
|
|
9/03/08 9:45:01 PM#26
Originally posted by BlixaB
Come on, be creative. It isn't loot vs crafting, they can work together perfectly fine. Two thoughts of mine: 1) best items created by crafters who use looted recipes 2) best items are looted ones but they can be studdied any copied by crafters. Need valueable mats to create and break at some point (both, looted and crafted items should turn out to be exactly as good as the other one). They should also be very limited so for example there a different bosses who are dead for good when they're dead. So if you want to keep a certain item "alive", you have to recraft it due possible breaking. SWG did this. thats why i loved the game crafters, hunters , builders, statemen, it had it all
|
|
|
9/03/08 10:46:37 PM#27
Originally posted by Ozmodan
Oh, they can do "well". The problem is that they don't do "spectacular". The money men are NOT SATISFIED with "well". CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested. Once a denizen of Ahazi |
|
|
9/04/08 6:25:29 AM#28
Originally posted by RAWRG
i was just thinking about the same thing a gate form the normal guidet game to a world with player created contend so people that like guidet games can interact with ppl that like sandox ones for the better of the game and the whole comunitty. ofcorse there will be fights between the two sides but this will make it even more interesting. separating these two tipes of players in 2 games will make game A want to copy from game B so they can still soem subs and the other way around creating a A that is a lesser B and a B that is a lesser A, why not instead try to bring them all together in one game one single game that will cater to everyones needs.It can be done it just takes some big budget companies behind it, but it will surelly bring in allot of cash as it will be the best game out there it will even surpeas WoW in number of subs. __________________________________ Remember the good old days when devs made games just for the sake of making a great game? REMEMBER THE OLD DAYS AND REGRET THEY HAVE PASSED. |
|
|
gillvane1
Novice Member
Joined: 3/15/05
Google "MMORPGMaker" if you want to make your own MMORPG. |
9/04/08 8:02:51 AM#29
Originally posted by tfox2k1
Obviously an AI isn't going to replace a person any time soon. But that doesn't mean you can't play those sorts of "sandbox" games you are referring to. There is the Ryzom Ring which lets players create content like a Dungeon Master: Someone on this forum posted that City of Heroes is adding a similar feature. There is already Never Winter Nights, although NWN2 sucks, IMO, because it's so hard to log on to games. Also Dungeons and Dragons is going online, so that there is a digital table top, and you can game with a dungeon master online. |
|
9/04/08 8:57:34 AM#30
Originally posted by Zekiah
Darkfall isn't even a game, it's a series of short video clips on the internet. Have fun "playing" that. You have a sandbox MMO already, it's called Second Life. |
|
|
9/04/08 11:43:32 AM#31
People need to quit acting like you need a doctorate to play sandbox type games......They aren't any more difficult jsut different.....Eve isn't difficult in itself but the rulesets make it difficult (ie losing your ship, etc)......The sandbox games I have played all had one recurring theme: they lack direction.....While you can do anything you want in them, the porblem is that there really isnt all that much to do and there really isnt any goal to pursue....Sure you can make your own goals like to max certain skills but often I end up asking "why?"......... |
|
|
vladww
Novice Member
Joined: 10/05/04
There are 3 kinds of people - those who can count, and those who can''t. |
9/04/08 4:53:58 PM#32
Sandbox + Content = The future **************************** |
|
9/04/08 5:48:26 PM#33
Originally posted by tfox2k1
The first mmo around (UO) was a sandbox, and if i say so myself, it did pretty damn well considering how new the genre was, "brand new" So by saying sandbox will never succeed is basically saying the first MMORPG to make people know the term "mmorpg" is fail? that would mean the entire MMORPG genre was created off of pure fail. Wonderful, glad you are amazingly smart.
|
|
|
9/04/08 6:11:57 PM#34
Originally posted by denshing
That is a long time ago. I was in the UO beta and it was a pk-fest or click-fest trying to mine. This kind of antiquated design no longer attract players in this new age of MMORPG. Heck, I jumped ship as soon as EQ came out and MMOs today are much much better with less camping, and less of a chore to play.
|
|
|
9/04/08 6:16:38 PM#35
Originally posted by tfox2k1
|
|
|
9/06/08 4:53:52 PM#36
I disagree. Sandbox games can work. I've played them. Games played:
|
|
|
9/06/08 7:12:26 PM#37
I think the fallacy is that the poster thinks sandbox must require varied PvE gameplay. Sandbox games like ryzom drive me nuts because there are basically 30 mobs and you just grind them till you are maxed in whatever skilltree you choose. Alternatively games that have player driven content based around PvP doesnt need the AI that is decades away. |
|
|
9/06/08 7:34:32 PM#38
Originally posted by Theocritus
A major problem as I see it is that too many people are used to, and anticipate being, passive consumers of some product. The entire attraction of MMOs to me is being able to live a virutal life in a realm where the bounds of realty do not apply. This can be done with directed content, player created content, or both. Just give me the world to play in, and I'll build my own sandcastles. This is one of the real attractions of SimCity or Civ to me. The catch is the audience for this sort of thing is limited. It's not that these projects won't be successful, they won't be successful enough to satisfy the moneymen who back these very expensive projects up. Oh, you can bootstrap to some extent, as we've seen with EVE, but the big boys? Massive success or you're an abject failure, even if you're profitable. That's the barrier. It's very artificial, but the fact is that "narrowcasting" just hasn't been accepted as a concept in the MMO industry. I think it will in a few years, but not right now. WoW clouds everything. CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested. Once a denizen of Ahazi |
|
|
Briansho
Apprentice Member
Joined: 3/05/06
Functionless Art is Simply Tolerated Vandalism...We Are The Vandals. |
9/06/08 8:26:12 PM#39
Originally posted by Theocritus
No no no. The popular things are: 1. linear straight forward sectioned off area until you get to level X. Leave the area before level X and you die. 2. discouraged exploration that might lead to having to figure something out. 3. training wheels until maximum level is reached. 4. everyone gets the same attributes as they progress, only thing that changes att. are items. 5. ! and ? for quests so you can turn them in faster and move on to the next !. Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL! |
|
9/07/08 6:08:18 PM#40
Originally posted by tfox2k1
Go over to darkfall website and learn what a true sandbox game is and how you can play in a open free roaming world with dynamic mobs where dungeons can be discover where no one has ever been, where you clear a dungeon and come back in week or 2 and suddenly other mobs roaming inside these dungeons. Its to much to explain here but if you take the time learn about darkfall, then you never would have posted this topic:P
|
|