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Isane
Apprentice Member
Joined: 5/24/06
"Some do , Some don''t , Others just cry" Jean Sali |
9/04/08 10:47:00 AM#41
Originally posted by Zekiah Acknowledge who? I'm fairly certain that I read there are completely no instances in the game, just an occasional brief pause for loading when entering dungeons. I could be wrong but I'm fairly certain, please link me if I'm wrong. This game has me so fired up, can't wait to get in there and start digging!
The dungeons are just an area you zone into , but there will only ever be one copy of said dungeon. Very much the same as it was in AC(Asherons Call) ________________________________________________________ |
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Zekiah
Hard Core Member
Joined: 1/06/07
Hype (noun) |
9/04/08 10:55:02 AM#42
Originally posted by sniperg "Well about encumbrance, that's one of the departments we will totally disregard realism. So you can carry around all kinds of junk in your backpack. There will be a limit though (based on str and some skills + race.. dwarves and Orks aren't too bothered with encumbrance), but it wont be a realistic limit - it will be a limit that's good for game play, without making it realistically dull." I think I also read somewhere that it will slow you down but I'm not sure on that. "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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9/04/08 2:28:58 PM#43
Originally posted by Isane
The dungeons are just an area you zone into , but there will only ever be one copy of said dungeon. Very much the same as it was in AC(Asherons Call)
Aye, and same as it were on Ultima Online. All players will always be in the same gameworld. No twin dungeons in Darkfall as in WoW or Warhammer which is two very instanced games. Aragon - Member of B@D guild |
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Originally posted by Zekiah "Well about encumbrance, that's one of the departments we will totally disregard realism. So you can carry around all kinds of junk in your backpack. There will be a limit though (based on str and some skills + race.. dwarves and Orks aren't too bothered with encumbrance), but it wont be a realistic limit - it will be a limit that's good for game play, without making it realistically dull." I think I also read somewhere that it will slow you down but I'm not sure on that.
Didn't notice this post lol. Thanks for clearing that up and tracking down the link Zekiah. ~~ Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296 "The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester "If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos |
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9/05/08 5:06:31 AM#45
If that stupid site would not require stupid actions like registering and having a 5/100 rank then DF would be at 10 at the hype level ffs |
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daarco
Apprentice Member
Joined: 12/19/06
I have Darkfall now! |
9/05/08 5:20:15 AM#46
hmm, i dont understand why DF cant have a ten in hype? The hype is not about how good the game will be, just how much fun you think it wil be to pay it. And who wouldent think example naval combat and mounted combat is fun?? I mean, AoC didnt sound that fun......you will do quests and level up a character the same way as everyone else! The mounted combat sounded a bit fun, but there were no real weight to it. |
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9/05/08 5:46:29 AM#47
Question: If there is an encumberance system will there be player housing, to offload your stuff? And one more question if you have big ship will require your whole guild to sail/gun it? I plan on questing/exploring at sea as well as land. |
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Originally posted by ganbee
~~ Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296 "The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester "If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos |
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9/05/08 9:27:34 AM#49
What's known about crafting? Will crafting be grinding? Will crafting be an involved task of many steps per item, or one or two clicks to make a batch of items? Will crafting be a single skill, or broken into smaller skills (i.e. blacksmithing, weaving, sewing)? Will it be a branching skill tree? Will crafting be based on experience points or attribute points? Will it be, at least in theory, possible to max all crafting skills? Will resources be spawn points and be limited. If so, how rare will resource spawns be? If not, how hard will it be to find resources? Will resources be protected by PvE creatures? Will it be possible to make unique items? Will it be easier or harder to craft an item rather than recieve it from a drop? Will crafting be tied to attributes (i.e. magic skill to enchant items, etc.)? If so, will crafting be tied to combat skills (i.e. strength to chop wood)? Will crafting be tied to combat skills (i.e. an axe skill applying to wood axes and battle axes)? Will it be helpful/necissary to cooperatively craft? How many different crafting activities (meaning methods or processes) will there be? How many crafting skills will there be? Will it be possible to "buy" crafting skills (by just purchasing the materials and quickly grinding it up)? What is known about POHs? Will there be a construction skill? Will houses be purchased or constructed? Will house designs be templates, player designed, or player customizable? Will there be interior POH items (i.e. furniture)? If so, will these items be tied to other crafting skills? And if so, will furniture be tradable? Can houses be destroyed? Can houses be looted? If so, what ways are there to protect your house? What functions will houses serve? |
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9/05/08 9:58:55 AM#50
Originally posted by imbant
Didn't notice this post lol. Thanks for clearing that up and tracking down the link Zekiah. Hehe I really hope they take it into account. It really will discourage the more avid gankers to loot everything that is not nailed down. Thanks for the link also^^ |
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9/05/08 10:56:41 PM#51
Originally posted by roguetech
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9/05/08 11:16:04 PM#52
Good thread. Keep up the good work . |
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Originally posted by strongaxe
Ty =) And thanks to all the other fans who are answering questions and helping out. I am very glad that this thread turned into somethin productive and useful for the community. ~~ Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296 "The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester "If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos |
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9/06/08 8:12:33 AM#54
A note about Trade Skills:
"Fan Question: How many crafting skills are intended for release? (rough estimate? more than 10, less? more than 20?) Tasos Flambouras: More than twenty. " |
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9/06/08 4:24:10 PM#55
Originally posted by Necrothe
Aye it seem to be alot to do for the Crafters in Darkfall. =) Have a nice one Aragon - Member of B@D guild |
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Bump for a productive thread. ~~ Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296 "The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester "If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos |
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9/07/08 9:01:50 PM#57
Originally posted by Zekiah
Good info, thank you. Hope they will add rare mount in future, or even flying mounts Just a personal view. I do hope they add a pve server. Im 1 of those carebears that you guys call. Would like to explore the world in peace and do my own crafting in finding rare mods etc...
I'm not sure their engine is set up for flying mounts but possibly hovering. I read that they have no plans on creating separate servers with different rule sets so don't get your hopes up too much. But you can always get into a good guild (possibly a crafting guild) for protection. Plus, if you get a reputation as a fair and honest crafter, people will take care of you. I do understand though, UO was a rough place, I got dropped a few times myself hehe. I read in one of the Q&A's that there will be flying mobs and that they will swoop and manuver as a flying creature should. If this is the case, then flying mounts could at least be supported. I've seen no evidence that they will be in the game though. |
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9/07/08 9:20:25 PM#58
I know early on in the game's development that player houses didn't need to be placed by a guild and that they could be placed almost anywhere. I read a post here that suggested that this was still the case, but most of the official stuff I've read lately seems to indicate that building and placing structures is strictly a guild thing. Could somebody link me to a recent article or official anouncement that indicates if I need to be in a guild or on a guild city site to place a small house? |
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9/07/08 9:29:14 PM#59
I love open Dungeons. I remember in Uo when they had champion spawns there would be guilds griefing everyone! Oh great times! |
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9/07/08 10:06:18 PM#60
Based on a recent issue, the community management of Aventurine SA handles incompetent and out of any human way with possible customers.
A lot of criticizing people are being handled with expulsion from their forums. People who are interfering in any way with Aventurine are being handled with intimidating consequences. If Aventurine handles its possible customers in this way before their main product is on the market, how will they handle customers after that the game is launched.
People should open their eyes and not doing the same mistake as so many times before.
Greetings. |
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