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9/03/08 11:26:18 AM#41
MJ knows the score. He was hoping AoC would pull away and be a decent success for the reasons he gave. Mostly to reset the tone of the chattering class.
I think he was hopeful at first but then he saw what happened after Tortage and knew that AoC would not do that and it had nothing to do with WoW or the audience or pre-conceptions and had everything to do with Funcom's bad management. In some ways puzzlingly bad considering the money thing he mentioned.
So now Mythic has to blaze that trail and Funcom won't be doing the initial dirty work like he hoped. He is not discouraged or throwing stone per se. Because in the end he knows its on Funcom's shoulders. He just wished they were more competent so that they could have lessened the "But WoW did it this way, you should do it this way! This is just a WoW clone it has a 50% similarity and is therefore a clone, just like EQ1 is a WoW clone." paradox. |
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9/03/08 11:34:31 AM#42
This interview gave me and a few of my close friends the reassurance we needed to go all in on WAR. Even if the game turns out to be mediocre Mythic deserves their 10% of the box sales we give to them just because of their honesty.
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9/03/08 11:45:08 AM#43
Originally posted by kaishi00
The way I interpret it was basically, people have their heads so far up blizzard's ass, that everything is held in comparison to wow, and how wow already has everything perfect. Just because peoeple did things different than wow, it was automatically bad.
The way I interpret it is people are sick of paying for fail-games, unfinished games, games missing promised content. In this retrospect, when a new game like Warhammer comes up, people will naturaly assume it is just another fail-game. This is why he notes the "trying a new thing" and why "Warhammer failure will "not going to be good for the industry" - if Warhammer fails, it will just add to the general disappointment of the playerbase. MMORPG market is not doing that great already (due to so many failures and disapoointments), any additional failure will only make people more cautious (they wont try anything new, they will just stick to the good-old-warcraft) or even push them away from MMO genre completely. I am the type of player where I like to do everything and anything from time to time. |
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9/03/08 12:03:44 PM#44
If WAR fails with an experienced crew like Mythic, and EA backing, then I suspect future companies might think twice, before they try to make a mmorpg. Or maybe they will just reconsider it entirely, as it could seem as too big a risk. Which I think would hurt the genre as a whole. I really hope a game like Earthrise or whatever Bioware is cooking up, will succeed. |
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9/03/08 1:55:00 PM#45
Wait ...
Protus-WAR? nevermind, I see where Protus-AOC jumps into the thread. For a moment, I thought he may have jumped ship. |
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9/03/08 3:35:21 PM#46
Thanks to Mr Obvious to tell us what everyone already knows. ;) But seriously, I am glad someone does not chime into the usual PC trash of saying always nice things about the competitors. He says the truth, but as I said, we all knew it. Ok those die-hard tin-heads of fanbois EVERY game has dont know, but they will never know. Even if a game closes down, its always someone else's fault. It will be the same with the more than mediocre SW The force unleashed, mark my words, but thats another topic. |
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indiramourn
Apprentice Member
Joined: 12/13/05
MMOs require more reasoning and imagination than most stereotypically ''adult'' activities. |
9/03/08 3:45:21 PM#47
Originally posted by Neanderthal
See, I don't really like what he's implying with this statement. It seems to me that he is trying to subtly shift the blame for failed mmorpgs to the players.
Only in the sense that if players don't play a game it fails. So, ultimately it's always up to us players whether or not a game is a success. We could just keep lowering our standards until a game like AoC qualifies as a great game (sarcasm). You know it's possible since even in its current damaged state AoC does have a small fanbase (sadly, not sarcasm). |
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9/04/08 12:04:52 AM#48
Originally posted by Malickie
Well said, I completely agree. The same could be said for any game carrying a major I.P. I also agree with your assesment on why AOC came out how it did. However, I slightly disagree with your opinion of the end result. I'd consider AOC more a glorified multiplayer game, rather than a true MMORPG (much like GW). To me that's not necessarily a bad thing, it's just a different approach.
I'd have to agree to an extent. It is just a multiplayer game rather than an mmo...more like a free roaming FPS type of game. I think if you like that sort of thing, the game is fine and dandy. Personally, my tastes have grown over the years and this type of game does not cut it anymore. |
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9/04/08 9:44:29 AM#49
Originally posted by Mark Jacobs http://onlinegamesareanichemarket.wordpress.com/ What does WAR’s success or failure mean for the MMORPG market?
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9/04/08 11:06:44 AM#50
Well sayd Mark I`m srry for Funcom but then again it`s theres fault that they hawe lied community as for Blizz I think that they didnt offer anything new in xpansion "more pve orientated"=more grind like they dont got that allready . |
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9/04/08 1:51:06 PM#51
Funcom could learn alot from Mythic, truth being first on the list and how to make a game being second. Wonder how many of the Funcom programmers are waiting for War to come out so they have a good pvp game to play? |
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Battlekruse
Novice Member
Joined: 12/28/06
"Enough research will tend to support whatever theory.." |
9/04/08 3:37:14 PM#52
The thing I love about Mythic is that it seems like all the developers are very genuine people, trying to get you to buy their game by being honest and listening to its fans and beta testers. If they succeed with WAR (I think they will, played PW) then they will become the new standard for MMO makers.
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indiramourn
Apprentice Member
Joined: 12/13/05
MMOs require more reasoning and imagination than most stereotypically ''adult'' activities. |
9/04/08 5:02:14 PM#53
Originally posted by Battlekruse
Everyone may not aggree with some of the changes they made to DAoC over the years, but they have always been honest and open about the changes. In this industry, where many developers don't seem to care about their customers personally, Mythic always made me feel cared for. Yeah, this got a little more lovey-dovey than I expected. But like I was saying: I don't think Mythic has gotten the appreciation from the MMORPG community that it really deserves. I feel confident that their handling of WAR will be successful. |
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9/04/08 7:03:32 PM#54
Originally posted by Rhoklaw
I'm going to burn for this one but i think you are correct $OE is off the hook. |
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