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Age of Conan: Unchained

Age of Conan 

General Discussion  » Nvision '08: AoC DX10 looking polished, includes custom physics engine:

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80 posts found
  AmazingAvery

Age of Conan Advocate

Joined: 1/16/07
Posts: 7053

The only time you run out of chances is when you stop taking them.

 
9/02/08 1:33:46 AM#1

Bit-Tech.net has a small write up with what they saw at Nvision last couple of days. Makes an interesting read and they say worth the delay...

www.bit-tech.net/news/2008/08/28/age-of-conan-directx-10-content-looks-stunning/1

 


Age of Conan DirectX 10 content looks stunning
Author: Tim Smalley
Published: 28th August 2008

We've had a sneak peek at the final Age of Conan DirectX 10 content and it looks like it's going to be worth the delay.

We've had a sneak peek at the final Age of Conan DirectX 10 content and it looks like it's going to be worth the delay.
We were lucky enough to grab a first look at the final DirectX 10 implementation for Age of Conan: Hyborian Adventures yesterday and when you consider that the game is an MMO, the level of visual fidelity is stunning.

I haven’t had chance to go hands-on with AoC’s DirectX 10 mode yet – the video only made its way out of Funcom for the first time on Monday night, but Funcom said that it plans to release the video for all to see in the next few days.

I pushed to post the video ahead of the planned unveiling but Funcom wants to make some final tweaks—including adding developer commentary—before allowing it to be distributed onto the ‘net. I was also asked not to post photographs either, so we’ll have to wait for the video to be made available before you can see it for yourselves.

However, we can reveal that Funcom has created its own custom physics engine using CUDA, which enables some pretty stunning wind and water effects. In fact, I’d go so far as to say the water in Age of Conan looks almost as good as the water in Crysis with the quality set to very high; the shore blends with the environment and the waves move in a realistic manner.

What’s more, Funcom has done some pretty incredible work underwater – god rays are now present and they interact with the way the water surface is moving, resulting in some great lighting effects on show when you look at the sky from under the water.

The best example of the wind effects came when the character started casting spells while in the middle of a field – the grass around him rippled and moved in a way similar to how grass moves when a helicopter is taking off or landing.

HDR lighting also looks great and there are some great soft lighting effects around the edge of buildings, railings and foliage – light softens the edges of objects in a pretty realistic manner. Ambient parallax occlusion mapping also makes its way into the game too, and again it adds another level of immersion into the game.

I haven’t played much of Age of Conan so far, but some of the graphical and physics effects I’ve seen in the DirectX 10 features video make me want to sink a good amount of time into the game. There have been many videos of earlier versions of the engine running DirectX 10 mode, but the video I saw looked a hell of a lot more polished than any previous demos I’d looked at. There’s no release date confirmed for the DirectX 10 patch yet, but I don’t think it’ll be too far away based on what I’ve seen.
 

 

I was a bit upset over the delay to the launch of DX10 (thats an understatement to some of you), However, graphics don't make a game we know that, but realistic effects as described by the viewing author above certainly add an extra dimension and another level of immersion. Can't wait to try it out!


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  rr2real

Novice Member

Joined: 4/28/06
Posts: 493

9/02/08 1:36:53 AM#2

it's not going to change the fact the game blows hard

  AmazingAvery

Age of Conan Advocate

Joined: 1/16/07
Posts: 7053

The only time you run out of chances is when you stop taking them.

 
9/02/08 1:40:54 AM#3
Originally posted by rr2real

it's not going to change the fact the game blows hard

 

That's just your opinion mate, plus against the ROC  www.mmorpg.com/disclaimers.cfm#conduct here.

Have your opinion, that's cool, but at least back it up, whats not cool is just posting game hate for the sake of it.

It will add something to the game I think that will enhance it more so, sight is one of the most important senses, improving on it in game is no bad thing.

We shall have to see how its implemented and how performance stacks up.


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  User Deleted
9/02/08 1:47:59 AM#4
Originally posted by AmazingAvery
Originally posted by rr2real

it's not going to change the fact the game blows hard

 

That's just your opinion mate, plus against the ROC  www.mmorpg.com/disclaimers.cfm#conduct here.

We're not allowed our own opinions now?

All he said was that the introduction of dx10 to the game doesn't change the game itself, only the way it looks...

  Jonas_SG

Novice Member

Joined: 7/18/08
Posts: 86

9/02/08 2:03:21 AM#5
Originally posted by rr2real

it's not going to change the fact the game blows hard


 

At least they are moving forward. One can always add some content to the game later on.

  Dosas

Apprentice Member

Joined: 1/15/07
Posts: 104

9/02/08 2:15:12 AM#6

Is that the physics optimisation for nvidia cards, or does it work for ati too? I am not sure, but I think those 2 companies use entirely different physics engines.

  AmazingAvery

Age of Conan Advocate

Joined: 1/16/07
Posts: 7053

The only time you run out of chances is when you stop taking them.

 
9/02/08 2:28:34 AM#7
Originally posted by Dosas

Is that the physics optimisation for nvidia cards, or does it work for ati too? I am not sure, but I think those 2 companies use entirely different physics engines.

 

CUDA is Nvidia only, ATI has openCL, that lets the cards do C, C++, and assembly nativity on the card

CUDA is only  C, and does it through drivers, so it should not that hard to move something from CUDA to openCL if u have the openCL SDK.

With regards to AoC though ATI cards still hold the performance crown in game though.

here is what Fudzilla said: www.fudzilla.com/index.php

 

We've asked ATI executives about CUDA and possibly PhysX support, and ATI explicitly said that for the time being ATI wants to support open platforms and technologies and that CUDA is not one of them.

We have a feeling that ATI means that CUDA is not that open, and the other dimension is that CUDA is Nvidia's and that ATI will probably do any means necessary to avoid its usage. To be on the safe side ATI didn’t say that CUDA is 'no go' as its Nvidia; they would never say such a thing, on the record.

ATI was very clear that they want to support Open CL, some new Apple Computing language for computations on a GPU, but at this time there is no place or direct plans for CUDA.

We are under the impression that ATI won't have any other choice than to jump on this bandwagon, but that won't happen overnight and it will directly depend on the success and adoption of CUDA. Remember, you need CUDA to get PhysX working on ATI GPUs, so we say sooner or later it will happen.

 


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  Unfinished

Apprentice Member

Joined: 4/22/06
Posts: 957

9/02/08 2:40:20 AM#8

Graphics and sound are the only areas that Age of Conan hasn't received complaints....

And I'll give odds you won't see DX10 in game before the middle of next year.

  IAmMMO

Hard Core Member

Joined: 5/17/08
Posts: 1183

9/02/08 2:52:32 AM#9
Originally posted by Noggin
Originally posted by AmazingAvery
Originally posted by rr2real

it's not going to change the fact the game blows hard

 

That's just your opinion mate, plus against the ROC  www.mmorpg.com/disclaimers.cfm#conduct here.

We're not allowed our own opinions now?

All he said was that the introduction of dx10 to the game doesn't change the game itself, only the way it looks...

  

  It makes you question why they refer to DX10 capabilities added to the game as content. It also makes you wonder why his so complementary to Funcom for creating some physics engine. Dx10 already posses the capability of doing physics, it's on of the main capabilities of the API. I wouldn't be surprised if this new so called physics system they created is simply using these dx10 capabilities. I custom tool to use it so to speak.

 

  Teiman

Apprentice Member

Joined: 2/29/08
Posts: 1327

9/02/08 3:19:50 AM#10

Having phisics on the graphic card don't make sense to me.

The graphic card IS THE THING doing the 99% of the work already. The faster the graphic card, the smoother the FPS.

The CPU is almost idle, doing nothing and all.

And you want to move phicis from the CPU to the GPU? thats idiotic.  It will make less FPS, and will make a the idle CPU more idle.

Don't make sense at all.

  Teiman

Apprentice Member

Joined: 2/29/08
Posts: 1327

9/02/08 3:27:36 AM#11
Originally posted by AmazingAvery
Originally posted by rr2real

it's not going to change the fact the game blows hard

 

That's just your opinion mate, plus against the ROC  www.mmorpg.com/disclaimers.cfm#conduct here.

 

I use to admire you for your energy defending AoC, against all odds.

No more.  The ugly face of the fanboism shows heres... :-(

  User Deleted
9/02/08 4:40:53 AM#12

Sounds like the whole reason for having directX is going backwards.

I remember in the bad old days of DOS when you had to comb through the lists of drivers that the games manufacturers had to supply the game with and you had to make a best geuss of your one wasn't listed.

Then MS said we'll make directX the games devs just make the games to work for this standard and the hardware manufacturers make sure that they comply to that and hey presto games more or less worked out of the box.

One of the very few things that MS have actually done right.

 

Although back to DX10, isn't this now dead in the water anyways will DX11 already in the pipeline?

  ackmhed

Novice Member

Joined: 6/19/08
Posts: 158

9/02/08 4:45:28 AM#13

Given the fact that the entire game of AOC sucks, from character animations, to pvp, to crafting, to siege warfare, to pvp balance, to storyline, to combat, to healing, to over-instancing, to a useless economy, to broken raids, to broken grouping structure; WTF difference would DX10, which should have been released at launch, MAKE NOW!

  User Deleted
9/02/08 4:51:03 AM#14

many people with high-end machines are having issues running this game in high settings, I guess they will change their video settings back and forth every time they run into a siege? Anyways, this DX10 was NOT released with the game for a reason.

  TalRasha

Novice Member

Joined: 1/20/05
Posts: 751

9/02/08 5:20:18 AM#15

The game already did look good.

Why are they putting so much effort into the graphics, when it's obvious that they lose subscribers because content is missing.

Now I know some people on this forum are using that as a point to say that funcom lies. And perhaps funcom puts so much effort into it to correct that promise. But keep in mind that continuesly bringing up the missing DX10 is just meaningless hate. The genuine people who are disapointed in AoC are disapointed for content reasons.

  Crackbone

Hard Core Member

Joined: 8/26/08
Posts: 154

9/02/08 5:24:44 AM#16

DX10 is a nonissue now. 

A feature that will benefit @ max 20-30% of the population. 

The feature that benefits all of the players in the game? Content.

Well, it appears that I have to take back something I said.. If this actually releases, perhaps this is the one and only portion of the game that has polish, DX10.

The rest of the game? Total trash.

www.gw2wvw.com/main

  pegleg

Novice Member

Joined: 9/25/04
Posts: 181

Mastering the Art of Chill

9/02/08 5:25:50 AM#17

I want a working game not better Graphics.  Why won't Funcom learn

All MMO's have grinds. If you don't like to Grind then MMO's are not for you.

  vala2008

Novice Member

Joined: 12/15/07
Posts: 227

Warhammer Offline: Age of Registration

9/02/08 5:28:06 AM#18
Originally posted by Unfinished

Graphics and sound are the only areas that Age of Conan hasn't received complaints....

And I'll give odds you won't see DX10 in game before the middle of next year.


 

And stability...even now we have stability issues still speically for AMD users like i am. I can run on shader 3.0 for a few hours then get bsod so most of us AMD users are running on shader 2.0 and i be honest...on that shader model the graphics is as bad as wow (and that saying something) even lotro graphics is better.

  User Deleted
9/02/08 5:30:20 AM#19

and thats all you gonna have.. videos looks.. like the scam at the game release where all those features were supposed to be included and were not.

Its a scam.. another by failcom.

  Smikis

Hard Core Member

Joined: 11/27/04
Posts: 884

9/02/08 6:33:43 AM#20
Originally posted by Teiman

Having phisics on the graphic card don't make sense to me.

The graphic card IS THE THING doing the 99% of the work already. The faster the graphic card, the smoother the FPS.

The CPU is almost idle, doing nothing and all.

And you want to move phicis from the CPU to the GPU? thats idiotic.  It will make less FPS, and will make a the idle CPU more idle.

Don't make sense at all.

 

i wont even point out to millions of game who botleneck on cpu instead of gpu..

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