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MMORPG.com Discussion Forums

Darkfall

Darkfall 

General Discussion  » Death and Looting

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55 posts found
  daarco

Apprentice Member

Joined: 12/19/06
Posts: 4493

I have Darkfall now!
Caution: Game May Cause Care Bears To Populate Forums
__________________

9/01/08 4:59:23 PM#41
Originally posted by ghoul31
Originally posted by Aragon100
Originally posted by ghoul31


 

15 minutes to replace a whole suit of magic armor and weapons? That makes no sense. I think you  should play another game, since you don't seem to understand this one at all.

 


 

15 minutes?

More like 5-10 average all depending where you have your backup gear.

The one that dont understand this concept called Darkfall is you Ghoul31.

Have a nice day


 

And where do you get backup gear?  You have to farm to be able to buy the backup gear. So you will spend days farming to be able to afford this gear.

Again, it was a terrible failure in UO , so they got rid of it. Some people never learn I gues

 


 

You get gear from players that love to farm : )

Remember, in a sandbox MMO...you can choose what to do. And belive me, there is always people that love to farm. And it dont stop there, the farmers will be really good at it to, then they seel it to crafters. And the crafters sell it to merchants, wich need guards to transport the goods to markets and citys.

 

  zymurgeist

Elite Member

Joined: 12/24/04
Posts: 4053

9/01/08 5:00:53 PM#42
Originally posted by Aragon100


 

Full loot isnt for all people, thats right. Full loot is also what many that will play Darkfall is looking for. Its one of the main features of the game.

Rest was speculating.

Have a nice one


 

It's not even speculating really. It's just some of the things I'm certain they took into consideration when making the game.

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

  RDBeast

Apprentice Member

Joined: 11/26/04
Posts: 346

9/01/08 5:04:31 PM#43

I expect and from everything i have read that the system will be sorta simmilar to UO's back in the day.

Basically armour will be quite easy to obtain and crafters will be of alot of value especially if you are in a guild because the basic sets of armour will be easily made. There will most likely be a vault of gear anyway for if you die if your in a guild or you can just buy some or make some, also the gear will be cheap it will not be hard to get another set if you got all your gear stolen.

Magical items and better armour will be dotted around the world but these will just give small benefits for each bit of armour.

Skill is what makes you a good player in this game, items only give minor benefits so its not such a loss if you loose it from pvp and someone takes it. You can always kill someone else and get their gear anyways.

  Aragon100

Novice Member

Joined: 2/06/08
Posts: 1687

9/01/08 5:04:49 PM#44
Originally posted by ghoul31
Originally posted by Aragon100
Originally posted by ghoul31


 

15 minutes to replace a whole suit of magic armor and weapons? That makes no sense. I think you  should play another game, since you don't seem to understand this one at all.

 


 

15 minutes?

More like 5-10 average all depending where you have your backup gear.

The one that dont understand this concept called Darkfall is you Ghoul31.

Have a nice day


 

And where do you get backup gear?  You have to farm to be able to buy the backup gear. So you will spend days farming to be able to afford this gear.

Again, it was a terrible failure in UO , so they got rid of it. Some people never learn I gues

 


 

Did you read my other replies on the matter?

Trolling much?

Crafters associated to your clan or free traders will sell gear.

Getting money will be a biggie. Loot money from the mobs you kill and buy what you need with that money.

Having short comes of money will be the least problem in Darkfall.

And will definetly not be something you have to do for days as you choose to put it.

In UO which was a similar game to Darkfall you could kill some monsters or animals and get the money needed for a new set of armor in minutes. Kill for 30 minutes and you have numerous sets of armor and weapons.

Have a nice one

Aragon - Member of B@D guild

  imbant

Novice Member

Joined: 8/03/08
Posts: 1354

Words

9/01/08 5:11:52 PM#45

Ok well we have all read this thread and ghoul is now clearly trolling.  Why? who knows, he is definitely one of "those" that just cant give an opinion and move on to a game he may like.

Lets all stop feeding him.  OP has a legit question and glad to see i think he got good explanations.

~~
Darkfall Releases on: February 25th, 2009

Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296

"The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester

"If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos

  Astralian

Novice Member

Joined: 7/31/08
Posts: 36

9/01/08 5:19:27 PM#46
Originally posted by bcrankshaw

Hi All
Okay I’m sure this has been answered before but everyone seems to have different views on this topic .Firstly there seem to be several games that are about to come out that offer what some call “true pvp experience “ Darkfall,Mortal Online and Earthrise are games that offer this .
Now my question is death and looting. It seems to me the majority of people on these games forums support the idea of full looting when you die ..egg no insurance or soulbound items .Everything can be taken by someone if you die
Is it just me or does that concept not sound absurd .Maybe I’m missing something but let me explain my experience in MMO and items you get .I have spent sometimes 2 months in RL saving or questing to get a particular item ...2 months .Lets say it’s a ring .Why should I lose it in 5 minutes due to one of the following reasons
1. Attacked by someone much more powerful...egg 20-30 levels
2. Attacked by a group
3. Killed by a mob boss or any other PVE danger
I don’t know about anyone else but I die quite a lot in MMO’s .If you can’t have some kind of insurance how would you sustain any items? I agree there has to be a penalty for death...But the thought of possibly losing everything to looting really doesn’t make practical sense

Now before people say “shame he’s a cry baby and doesn’t know how to PVP”...or “stop being a care bear “for an MMO to succeed it can’t just have hard-core PVP’s as its subscription base .I don’t know of an MMO that allows full looting ...I may be wrong but the reason for this is clear .Even hardcore PVP’s would become frustrated if they couldn’t retain any items .
I would like to see insurance\soulbound on items on your person...can anyone confirm what Darkfall will offer ?
 

Later :)


 

It's a mindset once you realise it is your charachter that matters not material goods you will be fine.

Full Loot if you die thats it.

This game is skill based and has no levels.

Sadly if you die a lot you probably do it because there is no risk. 

  gorgondo

Novice Member

Joined: 4/11/05
Posts: 55

Walking the middle ground.

9/01/08 6:16:29 PM#47
Originally posted by ghoul31
Originally posted by Aragon100
Originally posted by ghoul31


 

15 minutes to replace a whole suit of magic armor and weapons? That makes no sense. I think you  should play another game, since you don't seem to understand this one at all.

 


 

15 minutes?

More like 5-10 average all depending where you have your backup gear.

The one that dont understand this concept called Darkfall is you Ghoul31.

Have a nice day


 

And where do you get backup gear?  You have to farm to be able to buy the backup gear. So you will spend days farming to be able to afford this gear.

Again, it was a terrible failure in UO , so they got rid of it. Some people never learn I gues

 


 

Selective reading is bad for you.  UO is in a declined state because of what they changed, try reading one of my other posts in this thread instead of trying to ignore them. 

UO is bleeding to death because they made the game item centric, added insurance, and arguably because they added Trammel.  Just look at free shards, more people play full/partial loot freeshards than the official shards have period anymore.  The amount of people who started playing because of the changes was not enough to staunch the loss of older players that were outraged, and this is still true seeing as how the game is on it's last leg and still bleeding out. 

I am starting to get the feeling that you have never actually played UO.  (This is all coming from the perspective of a roleplayer, too, not a PvPer).

 

  Stellos

Novice Member

Joined: 9/15/06
Posts: 1483

If you're going to stick it out there, don't be afraid if you get it cut off.

9/01/08 6:28:07 PM#48

Nothing is better than a game where all gear can be crafted by actual players, with minor exceptions of course.  I can't wait to actually see how that goes.

  bcrankshaw

Novice Member

Joined: 1/12/08
Posts: 537

 
9/02/08 4:13:49 AM#49

Hi All

Thanks for the responses ,especially imbant and aragon who really took the time to answer and  articulate some of my questions and concerns .When it comes to a new game ,like Darkfall , that actually offers a paradigm shift in MMO strategy   there will always be uncertainty from some like me about the dynamics of the game.As mentioned I'm conditioned to games where you have items that take long periods of time to get but with Darkfall that's not going to be a factor. I'm looking forward to this new style of MMO ...mass pvp and leveraging on your guild in combat .

 

Nothing ventured nothing gained .Here's to the launch of Darkfall :)

"after the time of dice came the day of mice "

  imbant

Novice Member

Joined: 8/03/08
Posts: 1354

Words

9/02/08 4:24:13 AM#50
Originally posted by bcrankshaw

Hi All

Thanks for the responses ,especially imbant and aragon who really took the time to answer and  articulate some of my questions and concerns .When it comes to a new game ,like Darkfall , that actually offers a paradigm shift in MMO strategy   there will always be uncertainty from some like me about the dynamics of the game.As mentioned I'm conditioned to games where you have items that take long periods of time to get but with Darkfall that's not going to be a factor. I'm looking forward to this new style of MMO ...mass pvp and leveraging on your guild in combat .

 

Nothing ventured nothing gained .Here's to the launch of Darkfall :)


 

Hey thank YOU for bringing some decent discussion to this forum.  I am glad that I and the other fans of the game were able to answer your questions and concerns before the naysayers came in and tried to make up your mind for you.

Good luck with getting into beta (you did register right?!??!!) and hopefully we will see you in game!

~~
Darkfall Releases on: February 25th, 2009

Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296

"The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester

"If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos

  downtoearth

Novice Member

Joined: 2/26/08
Posts: 3704

9/02/08 4:31:29 AM#51
Originally posted by ghoul31
Originally posted by Blodpls

The thrill of full loot doesn't come from the fact that you can loot other people's corpses (although that's added value imo ), it comes from the fact that YOUR OWN gear can be looted. 

This makes the game much more exciting, tactical and worthwhile. You get a much bigger adrenaline rush fighting someone when you know the loser is going to be looted naked and unable to participate in the combat until he has re-equpied himself. 

Non looting games seem rather pointless in comparison. 

If you are non competitive or easy to rile I suggest you steer well clear and stay in themepark type mmo's.


 

The problem is that after you die, you need to spend the next 3 days farming to to afford new gear.

So you will spend 99% of your time farming, and 1% of your time PVPing. That doesn't sound like a PVP game to me. It sounds like a farming game, with a tiny bit of PVP thrown in.

 

not if you keep extra sets of gear
 

  bongloads

Novice Member

Joined: 8/17/08
Posts: 382

9/02/08 4:35:00 AM#52
Originally posted by zymurgeist

The real question is how much time am I going to have to spend farming to replace the gear not how long it takes to re-equip the items. Hopefully it won't be so long so as to create a grind of another kind.

 

There will be NPCs for hire to farm your crops.... there may be also herds of animals you're allowed to keep and slaughter

  Polarization

Apprentice Member

Joined: 1/06/05
Posts: 1430

ubi dubium ibi libertas

9/02/08 5:50:04 AM#53

I think this is why the developers decided to have universal banking.

I don’t want UB or agree with it as a design decision for this type of game, but the developers did say it was a decision to remove unnecessary tedium.

I presume part of this tedium are these potential problems involved with re-equipping quickly and conveniently after death in an open pvp full loot game, which presumably will be happening quite a lot.

The way I see the situation can work is how it does in Eve Online.

If you are a casual solo player you can fly and lose almost constantly cheap frigates and modules in PvP with relatively very little downtime or consumption of resources, and as you play more you can move up to maintaining more expensive ships loses as your skill, knowledge, resources etc. increase.

The equivalent of that in Darkfall could be only using cheaply produced weapons and armor and regents etc. that are produced by other players or by one self with very little downtime or relative cost, and which will be conveniently available at the nearest UB.

But as in Eve Online if you are a dedicated player in a large corporation or alliance you can fly high level ships almost constantly with the best modules in PvP and replace them with very little downtime because of the support infrastructure provided and your own increased contribution.

The equivalent of that in Darkfall could be players in large guilds or alliances who own city’s and have crafters which can produce and provide the best weapons and armor reasonably efficiently to their members, and which can logistically continue to replace any loses indefinitely.

Of course this requires a game where players skill and tactics etc. allows players in the cheaper equipment to be somewhat competitive or useful at least in some situations against players using the most expensive equipment , and in Eve Online this is possible to some extent.

Presumably it will also be in Darkfall, but that will remain to be seen.

The most simplest sort of thing they can do is for example make the cheapest weapon say a bronze sword do 50 damage on average but only make the best sword in the game like mithral sword of pwnage do 100 damage, and all other sword types damage scaled in-between.

That way the player with the best weapon of its type in the game only has a 50% damage advantage over a player with the worst of its type, of course this is just a simple example, it all depends on how much of an advantage the developers want superior equipment or anything else in the game to have.

In this example to the average player 50% more damage from the best weapons will not be necessary or worth the time and resource commitment to acquire for normal play,and to replace each time its lost.

But to the biggest and most powerful guilds or alliances that will be a definite advantage that will warrant its increased resource and time requirement to acquire and constantly produce to replace.

  downtoearth

Novice Member

Joined: 2/26/08
Posts: 3704

9/02/08 5:51:48 AM#54
Originally posted by bongloads
Originally posted by zymurgeist

The real question is how much time am I going to have to spend farming to replace the gear not how long it takes to re-equip the items. Hopefully it won't be so long so as to create a grind of another kind.

 

There will be NPCs for hire to farm your crops.... there may be also herds of animals you're allowed to keep and slaughter


 

npcs are out

  daarco

Apprentice Member

Joined: 12/19/06
Posts: 4493

I have Darkfall now!
Caution: Game May Cause Care Bears To Populate Forums
__________________

9/02/08 5:56:24 AM#55

Good point

I like to think its almost the same as in "the real" world.  A country send troops to another country, example a warzone in Africa.

Even if the attacking country have "better" gear, it doeasnt matter alot. A weapon is still leathal. And if someone want to be a solo player in that African warzone....he/she better be really good at what he/she is doing.

Just claiming to be a solo player doesnt mean squat ig you cant back it up!

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