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8/28/08 12:55:24 PM#81
Oh my mistake. The only way to attract 15 year olds to your game is to have a troll swinging corpses. I stand corrected. Also that fact that the game's total population won't consist of '15-18 year olds' doesn't make a difference. There is no way to make certain classes more popular, I mean we have 10 years of evidence to the contrary, but once a troll swings a corpse, every single person playing that game is going to want to play that class/race. It's amazing WoW is still in business, all you have to do is make a class with a troll swinging a corpse, and all the World of Warcraft players will leave to play your game. Thanks, I feel enlightned. Also, if you're going to be a game developer, you should probably get some clue about your target demographics. http://www.nickyee.com/daedalus/gateway_demographics.html |
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8/28/08 1:05:28 PM#82
Originally posted by minutemaid
*haha* let's see if he keeps ignoring reality when the game releases ^^
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8/28/08 1:39:34 PM#83
This is the best move Mythic could have made to ensure integrity @ least at the population level. Whine and bitch all you want , it's the only way to create a fair playing field to start. These guys @ Mythic know what they are doing, and they understand that gross imbalances in population would doom the game from the start. Personally, I don't think the imbalances are going to be weighted too heavily in favor of one or another after 90-120 days in, however, it's a good way to get everything started..
www.gw2wvw.com/main |
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8/28/08 1:52:43 PM#84
I'm not sure about the rest of you guys, but when I went to DAoC I saw the population bonuses for the realms and based my character creation on those numbers. Faster XP, cheaper hookpoint costs, yes please. Everyone likes leveling up faster, because they are the underdog. It's the same reason I usually try to pick so called "Underpowered" classes, and try to become a pvp beast. =) Everyone likes free xp, I'm sure those bonuses will help keep the populations in check. ---- PS. You know what would make the RvR really awesome!?!? Warhammer has a fever and the only cure is more Flare. This crowd control while not as awesome as Mind Control, would make WAR a pvp powerhouse. Also I just wanted to note that more stealth would be nice as well, because stealth is pvp amirite.
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8/28/08 2:05:09 PM#85
Originally posted by joswij
Hate stealth.. It makes bad people think they are 'good' Currently playing Real Life.. http://i36.tinypic.com/2uyod3k.gif For all your stalking needs.. |
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8/28/08 2:46:03 PM#86
On the one hand I really do understand, it's so crucial to Warhammer's survival that they keep the population as balanced as humanly possible. On the other hand I'll be damned if I come from work to play Warhammer during peak hours, only to d/c during a siege (where I usually end up d/cing) only to find out I can't log back on because the server population is "too full." That happened a lot during Open beta, and even free character server copies (which they aren't offering) won't stop me from cancelling if that happened more than twice to me. Also the people who think they are getting over with the "exp bonus" aren't because low population servers mean longer queue times, and players get the most exp/rewards through PvR/RvR. I'm not saying they shouldn't put soft caps on the game, because one sided PvP like WoW has will kill the game so fast, they will have to travel back in time just to bury it. I'm just saying that Preview Weekend nonsense isn't gonna fly with a paying customer. Edit: I play a healer too if that matters
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8/28/08 7:27:10 PM#87
This should really have been introduced and tested (as much as possible) during Beta Testing - because population balancing is not easy.
For those who think it is not needed or that "underdog bonuses" will maintain balance or have the "I pay to play so I should be able to do whateverthehellIlike!!!!11!1111!!11!" philosophy then I suggest you look at other RvR games such as WWII Online or Pirates of the Burning Sea to see what happens in such cases.
For RvR games to work you need an enemy. Very few people will continue to pay a sub for a game where they are just 'fodder' for other players all the time. I tried playing Real Life but the graphics sucked, the community was annoying too. |
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Pangaea
Novice Member
Joined: 2/04/04
No one in this world can you trust. Not men, women, or beasts.[Points to sword] This you can trust. |
8/28/08 8:07:40 PM#88
Originally posted by grimfall
You obviously don't get what I was saying.. or understand the reason for my exageration. Demo graphics have nothign to do with it. Even if the 20% of the users are teenagers and more than 50% of them want to chose "horde/distruction" cause its "COOL" they will tilt the average
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Pangaea
Novice Member
Joined: 2/04/04
No one in this world can you trust. Not men, women, or beasts.[Points to sword] This you can trust. |
8/28/08 8:10:30 PM#89
And for WARHAMMER fans.. this is a GREAT IDEA!. Think about what the MMO is based on. The table top WAR game uses a point system so both sides have a FAIR Even opposition.
Great that the MMO has to be pop balanced.. in a way its like .. each army having 1200 points :)
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8/28/08 8:57:00 PM#90
it was one of the things I admired right away how thoughtful they looked at all possible ends where players in other MMOs usually have no fun, or wait or must seek the fun and minimize these. It was one of the big lessons of WOW to cut down the "way to the fun" time as much as possible, and apparently WAR will prefect this further. No one wants to ride over a world for hours seeking quests and things to do, or wait for others for hours to traverse to them to finally begin the fun. Good thinking, but one might ponder why no one else ever came to this simple ideas. |
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8/28/08 11:13:07 PM#91
Okay, I have now watched the video and had a bit of a think about it and, sadly, this is flawed IMHO. Population Cap doesn't address balance, it addresses server population and load. Let's say you place a 1000 player limit to both Order and Destruction on a server? The only way to make sure people do go to the under-populated sides on servers is to limit the number of servers so that players are 'forced' to play under-popped sides if they want to play at all. The whole issue is the behavior of MMO players. In general, people like to win. So, as we have seen with other Multi-Server PvP and RvR games, after a little while certain servers will become known as the "Chaos Server", the "High Elf" server or the "Dwarf" server as examples. What happens is you end up with a bunch of unbalanced servers where players of the same migrate. And that is where this post by Roin comes in: Originally posted by Roin The obvious answer is provided by Alioth: Originally posted by Alioth But hang on, this is a case of "having your cake and eating it too" If you are going to have a population cap that gets overridden after 5 minutes then you don't have a population cap?
The XP bonuses also don't address the issue, because population imbalance matters to PvP / RvR players - but XP is more a PvE issue. Also, depending on how this is done, it could actually do more harm than good. Will these players get extra loot and items as they take this accelerated path?
Now this might all sound quite negative, in a way I suppose it is. My criticism would be that MMORPG Designers developing RvR games need to find a workable solution to this problem before developing RvR games further. ATM they seem to be hoping "...that everything else will work out on its own..." - Josh Drescher Do I have a solution myself? All solutions to this are problematic. My suggestions would be 2/ Global dynamic Buffs and Nerfs. 3/ Boosting numbers with NPCs.
So, there you are, my 2 cents. I will wait and watch with interest. I tried playing Real Life but the graphics sucked, the community was annoying too. |
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8/28/08 11:34:52 PM#92
This is the same thing that they did with DAoC. |
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8/29/08 12:04:01 AM#93
Originally posted by zonzai Okay, I never played DAoC... How did it work there? I tried playing Real Life but the graphics sucked, the community was annoying too. |
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8/29/08 12:30:59 AM#94
Originally posted by Godliest
Duh , the cap is not the amount of character you can create on the server but the amount of character you can handle at the same time on one server .
Take WoW , you can still create a toon on the highes populated server but on peak you will most likely wait in Q to get in .
So lets say X WAR server have cap of 3k order and 3k destruction and theres 2k order on and 3k dest on . You will be able to logue in order without queue but you will have to wait if you are destruction . |
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8/29/08 12:54:19 AM#95
Originally posted by fingis How so? Like the devs used to say it's gonna be easy to learn but difficult to master...it's quite simple just play the game as it was intented to be played which is Team based and you'll also need skills to fight and not spam CC spells. Oh btw,GCD in WAR is 1.4 sec and WoW is 1.5 sec.
In the land of Predators,the lion does not fear the jackals... |
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8/30/08 5:09:09 PM#96
A bump for this one because I never got an answer? DAoC players - was the RvR game balanced there? Since it seems Mythic is using the same approach here. (Please read previous posts for background) I tried playing Real Life but the graphics sucked, the community was annoying too. |
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8/30/08 5:14:22 PM#97
Just seems like spin on a server cap |
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SteamRanger
Hard Core Member
Joined: 10/24/03
I don''t have to know how to make a better game, I only need to know where the "CANCEL" button is! |
8/30/08 5:23:44 PM#98
Originally posted by Gyrus I haven't played DAOC for some time, but it seems to me that the server imbalances led to lower populations, which consequently led to more imbalances. The solution they came up with was server clustering where in RvR, you were not necessarily fighting anyone from your server, but rather players from within your cluster of three servers. "Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II |
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8/30/08 5:30:54 PM#99
This didn't happen on either server I played on. (Mad Dog Pass or Barrack Var). There were some population balance issues at time but the races were more or less completely mixed up in T1 by day 2. |
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8/30/08 5:35:25 PM#100
Originally posted by Gyrus
The RvR was balanced as far as numbers go (there was three factions not two). Had got irritating a bit to be fighting Albion as Mid and see a Hybernian RvR group roll into the castle you had just been fighting the other faction for hours over.
Class Balance in DAoC was a a different story (Vampirs come to mind) as you could get a certain group of classes together and own pretty much any group of other classes (took seasoned players though). I don't know, I think this quest hing is bologne and is not really needed in fact hell throughout beta even at the preview Destruction only had like a 400-600 man lead on each server (not that dramatic being that everyone won't be doing RvR). |
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