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http://www.tentonhammer.com/node/42862
That's right, there'll be population caps for both order and destruction on each server. This is a very good decision imho --------------------------- Playing: EVE Played: EQ (+all expansions too), Asheron''s Call 2, Anarchy Online, Planet Side, EQ2, WoW (+TBC), EVE |
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lower pop sides also get exp bonuses --------------------------- Playing: EVE Played: EQ (+all expansions too), Asheron''s Call 2, Anarchy Online, Planet Side, EQ2, WoW (+TBC), EVE |
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8/28/08 9:57:15 AM#3
Yeah just saw that one yesterday. Important how he said, "We don't want to punish the other side just because they have more people." |
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Godliest
Defender of Ascalon
Joined: 11/26/06
"There''s a time and a place for everything, and it''s called college." - Chef |
8/28/08 10:20:03 AM#4
Could see that screwing up quite a lot of people. Considering that the most have on beforehand picked what they want to be (Destruction/Order and probably Career too) and then they pick the server their friends play on, only to see that they can't play as - for instance - Destruction because there are too few on Order. |
Originally posted by Godliest
i see that screwing up...... a very small minority of people.... for the benefit of balanced servers.
No brainer that this is an excellent move on part of Mythic. --------------------------- Playing: EVE Played: EQ (+all expansions too), Asheron''s Call 2, Anarchy Online, Planet Side, EQ2, WoW (+TBC), EVE |
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8/28/08 10:36:24 AM#6
Originally posted by Godliest Note that he said it is a SOFT cap, as in "people logged on at one time." Not "number of X chars created on the server" kind of cap. |
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8/28/08 10:38:27 AM#7
Originally posted by Bruticus_XI Note that he said it is a SOFT cap, as in "people logged on at one time." Not "number of X chars created on the server" kind of cap.
This. I imagine they will use a queue system. Nothing wrong with that, IMO, and it doesn't make it so friends may not be able to play the same faction. |
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Zeroxin
Hard Core Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
8/28/08 10:39:33 AM#8
Originally posted by Godliest
Solution: Play different chars on different servers. During the CB i had two chars on two different servers, when one server goes down, i hop on the other and both chars got equal loving due to that. This is not a game. |
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8/28/08 10:40:51 AM#9
Originally posted by Godliest Didn't even think of that =O nom nom nom |
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8/28/08 10:51:45 AM#10
Good call on Mythic's part. It's nice to know they have an actual plan in place and aren't just waiting to see what happens. If this turns out to be a bad idea, it can be remedied. Better this than starting with a Free-For-All and then later having to restrict players later on down the line to accomplish RVR population balance. It would piss people off much more to go from playing whenever they want to being forced to sit in a queue. |
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SteamRanger
Apprentice Member
Joined: 10/24/03
I don''t have to know how to make a better game, I only need to know where the "CANCEL" button is! |
8/28/08 10:55:27 AM#11
I think it would help a great deal if they manage to replace the missing careers soon. Frankly, from what little I've experienced, I can see a lot of Empire players getting fed up with the first RvR zone due to the lack of a native Tanking class and rolling Destruction instead. If it ever got to the point where the High Elves actually invade the Dark Elf zones, the same problem will manifest there. Face it, nobody plays a game to lose all the time. Some of us were joking that Sigmar hates us during the Preview weekend. "Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II |
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8/28/08 10:56:09 AM#12
Very nice! |
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8/28/08 10:57:04 AM#13
Don't make me quote myself. Cause I will! |
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IKShadow
Novice Member
Joined: 11/08/05
Support Bacteria - They''re the only culture some people have. |
8/28/08 10:59:08 AM#14
Originally posted by minutemaid
i see that screwing up...... a very small minority of people.... for the benefit of balanced servers.
No brainer that this is an excellent move on part of Mythic.
The minority of people who prefer to play with their own guild and friends. Futilez Mature gaming guild |
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8/28/08 10:59:36 AM#15
If you know you'll be playing with friends that aren't 100% sure of what they want to play yet, just pick a strategy like I will: At the start of release make all your potential Order character on server A and all your potential Destruction characters on server B. Good luck. |
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8/28/08 11:01:29 AM#16
Originally posted by LordDraekon
I can agree with this to a certain extent, but realistically from my experience at Tier 2 people are moving between the pairings quite a lot.
From level 1-12 takes what? 6 hours if you know the quests, something like that. (that includes getting at least RR8-10 in that time). |
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8/28/08 11:07:38 AM#17
If there is a CAP for each faction on the servers... is there a cap on the total number of alts you can create on your account? Why do I ask? What if my main is Order on server A. But in order to be an arsehat, I go ahead and roll lvl 1 Destruction toons on other servers B-Z... as many alts as I can, on as many servers as I can. I would do this just to take up Destruction character slots on those servers with characters that will never see combat or be of any level to even matter. Basically, if you got enough people to do this... you could hamstring one faction if you overloaded 1 side with enough lowbies and took up enough slots on a server (servers). This wouldn't be too far from having several afk'ers in WoW's AV.
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8/28/08 11:10:50 AM#18
Originally posted by Godliest
i think once a server is caped out, there should be a reserve of things for friends. Working much like FF11 where you need a world pass
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8/28/08 11:13:05 AM#19
Umm, please read the whole thread, it's not that long. |
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8/28/08 11:13:15 AM#20
I am pretty new to Warhammer and did not get into the preview weekend, call me a late bloomer, but I got a few questions when it does come to the population in general on this game. 1. How many players can be on 1 server @ a time? And does this mean the servers will keep a even balance on how many order and destruction players are on? I am confused here.. 2. Is the Battlegrounds structured like WoW where you go agaist other players from a different server, or just your server alone? And I assume the RvR is only agaist players on the same server since its not instanced right? 3. What happens when the server is capped? Would we be looking at a que to get in? The reason I ask this question is, if I decide to play the game later on down the road, will it be hard to get on and create a character so I can be with my friends? I currently play the sci-fi type setting games (Eve) and I hear alot of people that like pvp are going to give this game a try. |
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8/28/08 11:14:26 AM#21
Originally posted by BlackWatch
You don't get it at all. |
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8/28/08 11:16:39 AM#22
Originally posted by LordDraekon
this is only a factor in the first rvr tier which is very (very) short lived. |
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SteamRanger
Apprentice Member
Joined: 10/24/03
I don''t have to know how to make a better game, I only need to know where the "CANCEL" button is! |
8/28/08 11:16:46 AM#23
Originally posted by Noggin
I can agree with this to a certain extent, but realistically from my experience at Tier 2 people are moving between the pairings quite a lot.
From level 1-12 takes what? 6 hours if you know the quests, something like that. (that includes getting at least RR8-10 in that time). Yes, but most people won't know the quests and players who want to play Dwarfs or High Elves are going to want to experience everything in their own areas before they move on. The first Empire RvR zone was painful and I watched throughout the day on Sunday as fewer and fewer Order players showed up in that area. By the end of the day, Destruction held everything uncontested and a few diehard Order players and groups prowled around the edges on the outside chance that they could pick off stragglers. On the flip side, the Dark Elves, who don't have a Tank class either, joined with Chaos early, which made things worse for the struggling Empire players. The High Elf RvR objectives went virtually uncontested. People are people and, as I said, no one plays a game to lose all the time. "Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II |
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gillvane1
Novice Member
Joined: 3/15/05
Google "MMORPGMaker" if you want to make your own MMORPG. |
8/28/08 11:16:58 AM#24
Originally posted by IKShadow
The minority of people who prefer to play with their own guild and friends.
He's saying the MaJORITY of people WILL be able to play with thier own guild and friends, so teh few people that are inconvenienced every now and then are worth balanced servers. I agree. |
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8/28/08 11:16:58 AM#25
Anyone else having trouble getting the video to load? It seems like it's being crushed with connections. |
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