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Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » Is combat still slow or not? Straight answer please, no bullshit

6 Pages « 1 2 3 4 5 6 » Search
102 posts found
  Auzy

Novice Member

Joined: 7/17/04
Posts: 542

8/25/08 9:32:37 PM#81

I didnt even read most of the thread....but here is a video showing how fast combo is if you have some skill.  If you don't like the combat dont play the game....

Check it out...

Looks pretty quick to me

http://www.youtube.com/watch?v=c-YUqNbmZ1c

Uhh... what?

  oblivionate

Novice Member

Joined: 7/19/07
Posts: 226

"For we walk by faith, not by sight" - 2 Corinthians 5:7

8/25/08 9:54:58 PM#82

No.

I played a Black Orc, the combo system really seems entertaining to me, and it wasn't slow to me in the least. Could hack light armor wearers in about 10-15 seconds, provided they didn't attack me when I taunted.

oblivionate Xfire Miniprofile
  Ngeldu5t

Advanced Member

Joined: 10/14/05
Posts: 573

8/25/08 10:29:50 PM#83

What always surprise me  with this forum is that everyone knows everything.Have you ever wonder why no dev make official response here ?

For all morons who always stick their fingers in their asses and smell it as if it's the latest Channel 5 perfume please read  www.warhammeralliance.com/forums/showpost.php

In the land of Predators,the lion does not fear the jackals...

  zippy123

Apprentice Member

Joined: 7/12/08
Posts: 172

8/25/08 11:28:32 PM#84

No, I think the combat speed is fine.

  JonnyBigBoss

Novice Member

Joined: 6/13/07
Posts: 620

8/25/08 11:36:55 PM#85

Combat feels like garbage. Also, classes are garbage as well. Half the classes have "frost nova". I mean, it just feels lame.

- - -
Playing: PlayStation 3, World of Warcraft
Retired: EVE, FFXI, FFXIV, Lineage 2, PristonTale, Ragnarok, RIFT, SWTOR, WAR

  Shard101

Novice Member

Joined: 2/13/06
Posts: 491

8/25/08 11:55:24 PM#86
Originally posted by Cotillion99

The PvP did not seem slow to me.  It definitely takes more time to kill someone in this game then WoW.  For me this is a good thing.  It is my preference for combat to actually take 10 seconds.  Glass Cannons can still get owned fast.  This is usually their own fault however, because if your a cloth wearing wizard and a giant warrior comes running at you... maybe it would be a good time to run away, or at least run towards friends?


 

They need to take my RVR/PVP lesson on kiting.

  Lughsan

Apprentice Member

Joined: 5/08/06
Posts: 316

8/26/08 12:29:52 AM#87

Originally posted by memoir

Look at it in the bright way:

You can watch a movie in the background and still get the rewards.

 


 

Which is why the game is full of fail... any game that becomes so SLOW and boring that you can do other things, besides pay attention to it and still succeed is NOT a challenge...

  Lughsan

Apprentice Member

Joined: 5/08/06
Posts: 316

8/26/08 12:30:54 AM#88

Originally posted by Ngeldu5t

What always surprise me  with this forum is that everyone knows everything.Have you ever wonder why no dev make official response here ?

For all morons who always stick their fingers in their asses and smell it as if it's the latest Channel 5 perfume please read  www.warhammeralliance.com/forums/showpost.php


 

Just be advised you aren't allowed to hate on the game there at ALL...

  fuzzylojik

Apprentice Member

Joined: 10/05/07
Posts: 439

8/26/08 12:52:34 AM#89

combat speed seems fine to me from gameplay. im already spamming abilities non-stop and running out of points it can't get any faster unless they reduce GCD.

  Wiglac

Novice Member

Joined: 8/28/06
Posts: 14

8/26/08 1:03:06 AM#90

Coming from LOTRO, and having played a month of AoC, I really found the 'speed' of the combat really no great difference from these games.  I like it and find it really no different to most of the games I have played.

I am not really sure why people are complaining about the 'speed' of combat in WAR.  Maybe its because too many WoW players are used to to the one on one PvP, where you hop around all day.

 

PS.  Only played like 6 hrs on the weekend, so only scenarios.

  slippyC

Apprentice Member

Joined: 1/14/04
Posts: 397

8/26/08 1:04:54 AM#91
Originally posted by trevornor
Originally posted by AranStormah
Originally posted by ghost047
Originally posted by TheSheikh

stuff

 

He is not refering to how many spell you have or will have, he is refering to the 2 sec cooldown after your spell. So YES it is still slow, when you cast an instant spell, your toon stays still for 2 sec before doing anything else.


 

Aaah.. I don't know why someone would make it work that way, but I now I at least understand what I'm seeing.

So everything stops for 2secs after any special skill, eh? That's sort of... unconventional. Have they explained why they've made it that way?

Ok, Elder Beta tester here *Stamped*
 

From what I gather, they want combat to last x amount of time. You can do that in several ways. The GCD is one way they keep control on that formula. In that way people can't exceed x damage every 2 seconds and 1-2 shot kill without someone having time to counter/heal etc.

That is where alot of people are getting the "strategic" perception from.

Personally, I like it much better. When people get more skilled at the system as time goes on, it can make for some epic battles between some combatants.

As an example for the other style. I fought in a BG in WOW the previous week, and my experience was as follows as a level 70 (mind you I am partially epic geared, all blue/purple with PvP gear that is mail. Not an easy target, but not impossible) I walked towards a contested flag. I get hit once, half hp gone, turn towards attacker and before a button is pushed, dead. not what I call a "positive gaming experience" It didn't just happen once or with just me.

Back to WAR. even with the highest burst damage DPS in here, that would not happen. I will at least get to see my opponent and actually do something in the fight. Again, my preference. They seem to take the phrase "One shot kills PvP" to heart. No system or formula is perfect yet on any game. And this system is still in beta with adjustments to be made. Combat has improved greatly since I first got it, and I think is still improving. Will it change to what you seem to want? I don't think it will. This won't be the game that the person who hits the most buttons in the right order the fastest wins.

There are extremes, both fast and slow. Go one way (fastest) and you get more average players fustrated and quitting because they cannot even feel like the contribute (see example of BG above). WAR seems to be on the slower end, which seems to be loosing some of the ultra competitive crowd that wants it to be a challenge to their speed skills. I look at WAR as having a different type of challenge. To plan out and win in combat over a longer period of time and adapt/overcome opponents. That takes a different type of skill than speed. I just wished more people would look to adapt to the challenges that each game has, than to demand every game be only challenges that they are skilled in.

I hope this makes you think at least. Have a good day

 

I think this was a bad way to make combat last longer.  If anything they should have lowered the damage instead of using the Global cooldown timer. 

I want combat to last longer, I just don't want to be standing around while I'm waiting for the end.  I want to be invvolved!

Some of you I believe think he means the length of combat.  From what I gathered from his question, he wanted to know how long it was between attacks.  He feels like me and doesn't want to be standing around doing nothing.

Also someone said that they saw some one-shot kills.

Grrrrrr, I hope not!!!!!

  Wiglac

Novice Member

Joined: 8/28/06
Posts: 14

8/26/08 1:09:02 AM#92

Trust me, you dont stand around doing nothing.  So much is going on.

  Keeper2000

Novice Member

Joined: 9/11/06
Posts: 647

8/26/08 1:11:43 AM#93
Originally posted by slippyC

I think this was a bad way to make combat last longer.  If anything they should have lowered the damage instead of using the Global cooldown timer. 

I want combat to last longer, I just don't want to be standing around while I'm waiting for the end.  I want to be invvolved!

Some of you I believe think he means the length of combat.  From what I gathered from his question, he wanted to know how long it was between attacks.  He feels like me and doesn't want to be standing around doing nothing.

Also someone said that they saw some one-shot kills.

Grrrrrr, I hope not!!!!!

The Time to Kill is higher than in others MMOs.  No idea about the one shot but thats uncoomon.  You will need to hit several times to kill or been hit several times.  You wont be killed in three shots neither (this is assuming a lvl 11 is not nuking a naked lower lvl and event them is not easy to kill the target as other games).

The lower GCD makes the fight faster but people run out of Action Points too.  Healers heal nice too.

They are working on responsiviness and graphic combats.  I hope they improve them before release.

Anyway, TTK and GCD are perfect for my taste.

For the description of what you like and you dont like, I think you will enjoy the fight in this game.  Anyway, give it a try and see for yourself.

 

  rav3n2

Hard Core Member

Joined: 5/20/06
Posts: 1620

"Only the dead have seen the end of war" Plato

8/26/08 1:21:22 AM#94
Originally posted by memoir
Originally posted by jondifool


 

its exsactly as it is in WOW . 1.5 seconds global cooldown! to be sure that lag doesn't kill the game. I

the rest is just that we have witnessed a betatest where things doesn't looks  cool and seemless until  the 1.5 global cooldown is aligned with the animations.

 

 


 

Complete and utter lie.

The cooldown = 2 seconds on the UI. And THAT (!) is the button  you are playing . Right !

Cooldown is double that of Wow (1 sec). With spell haste it's even faster these days.

How much wrong hype do you need???

How about the combined results of laggy spellbars and out of synch animations?

Oh people will find out for themselves in a few weeks.

I'd say believe the hype: the more wrongly praised hype, the bigger the fall.

Fanboys of WAR would even let you believe that buffs and healing were Crowd Control functions.

So blind (oh blinding is now also in the game I suppose ) :))))

 

 

 

 

WoW's GCD is 1.5 sec except for the rogue class stop making up these dumb responses, in the other threads i just really thought you were mentally challenged but now i understand your just making stuff up your saying that the GDC is 1 sec and its faster with SPELL HASTE?!? LOL this is a blatant lie, casters have a 1.5sec standard GCD that can  be decreased  down to 1 sec and it cant go below 1sec.

It has been stated by the developers and alot of people that the GCD on WAR is 1.4 seconds and the 2 seconds is just a display error.

I havent played WAR yet and cant tell you how fast or slow the combat is, but my advice would be try it out for yourself good or bad im afraid you are not going to get a conclusive response here, all you can do is filter through all these threads try to figure out the state of the game until you try it, people like the person i quoted are committed to bad mouth the game at any costs from what i noticed.

 

  jusagamfrek

Novice Member

Joined: 6/18/03
Posts: 54

8/26/08 1:23:08 AM#95

"- Reality and perception are two different things, Warhammer has a GCD of 1.4s, WoW has 1.5s"
 

That quote is directly from Mythic.  Combat speed was not a problem.  The perception was, and learning the rythm further fueled the issue.  Two things of note: one - the "Ability Not Ready Yet" message is being tweaked so it's not so annoying.  Two -  a "soft-queue" is being added. 

Once I got the rythm down, this game was as fast as any other mmo I've played.  The combat was also more fun and far less frustrating in pvp.  Those who were "1-2 shotted" were likely level 3s fighting level 10s in the renown gear.  The amazing thing is that even at level 3 I found ways to contribute.  The game rewards everyone - long-time players will always find a way to get decent gear (in all areas of play), strategists will always find a way of contributing regardless of their gear, and groups that play well together will be able to mitigate the advantages of either.  To me, at least, things are just as they should be in WAR.

  AranStormah

Novice Member

Joined: 1/02/05
Posts: 278

 
8/26/08 2:24:48 AM#96
Originally posted by Auzy

I didnt even read most of the thread....but here is a video showing how fast combo is if you have some skill.  If you don't like the combat dont play the game....

Check it out...

Looks pretty quick to me

http://www.youtube.com/watch?v=c-YUqNbmZ1c


 

Thanks for the link. That's the sort of fluent from move-to-move combat I was hoping for :)

And seeing as everyone seems to be using World of Warcraft as a comparison; Consider how their wood elves dance in combat. They're always moving, even if you restrict yourself to autoattacks they'll still be flowing through one animation to a next without stopping to stand completely still and stare. Yet the video also shows what had me concerned: At 0:24 to 0:28 the Chaos guy stands still staring at his target (it happens a few other times, but I'm guessing that's because he isn't facing the target). I assume that's the bug Leocifer is talking about.

Originally posted by Leocifer

I played a Disciple and I feel like the combat is fine. The only problem/bug that I see is sometimes my character does the skill animation, but the skill doesn't really go through. As a Disciple I did auto-attack in between my skills, but the animation doesn't show everytime, but I saw the damage scrolling up. If the combat can be on the same responsive level that WoW is and all the combat animations show and are fluent, then the combat will feel faster and a lot better.

And that's all I needed to hear really. If the auto-attack between specials occasionally is bugged and we're supposed to always be in motion then I'm happy because I'm sure they'll get the animation fixed eventually ^^

Isn't anyone else holding their breath when combat stops like that? I can't help it and it unsettles me. It's sort of the same odd feeling as from playing The Witcher, which is a great game but has awkward controls and collision detection.

  Keeper2000

Novice Member

Joined: 9/11/06
Posts: 647

8/26/08 2:27:48 AM#97
Originally posted by AranStormah
Originally posted by Auzy

I didnt even read most of the thread....but here is a video showing how fast combo is if you have some skill.  If you don't like the combat dont play the game....

Check it out...

Looks pretty quick to me

http://www.youtube.com/watch?v=c-YUqNbmZ1c


 

Thanks for the link. That's the sort of fluent from move-to-move combat I was hoping for :)

And seeing as everyone seems to be using World of Warcraft as a comparison; Consider how their wood elves dance in combat. They're always moving, even if you restrict yourself to autoattacks they'll still be flowing through one animation to a next without stopping to stand completely still and stare. Yet the video also shows what had me concerned: At 0:24 to 0:28 the Chaos guy stands still staring at his target (it happens a few other times, but I'm guessing that's because he isn't facing the target). I assume that's the bug Leocifer is talking about.

Originally posted by Leocifer

I played a Disciple and I feel like the combat is fine. The only problem/bug that I see is sometimes my character does the skill animation, but the skill doesn't really go through. As a Disciple I did auto-attack in between my skills, but the animation doesn't show everytime, but I saw the damage scrolling up. If the combat can be on the same responsive level that WoW is and all the combat animations show and are fluent, then the combat will feel faster and a lot better.

And that's all I needed to hear really. If the auto-attack between specials occasionally is bugged and we're supposed to always be in motion then I'm happy because I'm sure they'll get the animation fixed eventually ^^

Isn't anyone else holding their breath when combat stops like that? I can't help it and it unsettles me. It's sort of the same odd feeling as from playing The Witcher, which is a great game but has awkward controls and collision detection.

Aye, they have to fix problems with graphic combats and responsiveness.  And yes... about the holding breath. hehe

  User Deleted
8/26/08 2:36:36 AM#98

didn't seem slow to me at all had alot of fun on my witch hunter when i tried the pvp the last night of preview weekend.didn't play any one class for a long time (buisy weekend r/l) also because i knew they would be deleted so just wanted to try out the different classes. 2 really stood out for me and those was the witch hunter and deciple of khane and the highest of those 2 was 9..lol didn't play too much at all but REALLY wanted to.

  Ngeldu5t

Advanced Member

Joined: 10/14/05
Posts: 573

8/26/08 9:04:31 AM#99
Originally posted by Lughsan

Originally posted by Ngeldu5t

What always surprise me  with this forum is that everyone knows everything.Have you ever wonder why no dev make official response here ?

For all morons who always stick their fingers in their asses and smell it as if it's the latest Channel 5 perfume please read  www.warhammeralliance.com/forums/showpost.php


 

Just be advised you aren't allowed to hate on the game there at ALL...

 

I don`t hate on the game at all but what I do hate is reading a lot of garbage not only on WAR forums but also on most forums thread on MMORPG.There a lot of jerks who believes they know everything thats why I linked the post of Mark Jacobs.And yet the morons keep saying that the GCD is too long and combat is slow...may be they are more informed than Mark Jacobs.

In the land of Predators,the lion does not fear the jackals...

  MephistoXV

Novice Member

Joined: 7/14/08
Posts: 72

Pistons?

8/27/08 12:05:21 PM#100

During the beta I played a Chosen and a Magus each to level 13 through a mix of getting all the PvE content I could while cramming inbetween with RvR. I had a level 8 Marauder and Sorcerer I was tinkering around with, and a Goblin Shaman at level five that I admittedly didn't do all to much with. So two casters, a tank, and a melee DPS.

The combat, as I saw it at first, was a little slow. But then I got used to it and figured through the GCD's little glitches on spell cast that sometimes some self control instead of grinding the keys to strain the spell out will be necessary at times. But they're fixing the 1.4s GCD's sluggish-ness.

After I got used to the game the combat was amazing. Long fights are drawn on for a good thing. The tanks' survivability without a healer is good let alone with one. Melee DPS all tear things apart like they're tissue paper while the casters can do the same if they play their game right. Yes, just because this is a new game that sounds more casual doesn't mean you get to stand there. Casters need to move too.

I felt amazed. There were NO points that seemed reminiscent of any game I've played before where one person with the mega-ridiculous gear would swing by, land a couple crits and move on to the next fresh target. Open field PvP is great at Emskrank. Didn't try any of the other places, but Chaos/Empire first RvR zone at times had two small armies pitted against each other, nearly full warbands (raids). It'll last a while but it's everyone's duty to put forth all their abilities to make sure one side wins.

As for standing still inbetween auto-attacks, I'm sure there will be times when it does seem that way. But I'm not sure if we're in the 22nd century yet. All MMOs I've played thus far, even WoW, have cooldowns where people looks stupid standing still holding there weapon and not swinging it. But to me if they were always moving that's just one bit of eye candy lost. The game makes up for it.

It is far from slow.

---------------------
Sniper is another term for unorthodox surgeon.

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