Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,079
Members:1,593,157  Online:0
Guests:0  Posts:4,846,394
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » What is a sandbox?

2 Pages « 1 2 Search
31 posts found
  Bladin

Novice Member

Joined: 9/01/03
Posts: 1105

 
8/25/08 4:41:06 PM#21
Originally posted by Mahni
Originally posted by Bladin
Originally posted by Mahni
Originally posted by Bladin
[snip]

23% somewhat wrong?

You're making the assumption when you say that [the definition for] sandbox has been corrupted that there ever was a clear (or universally accepted) definition.

The fact is, in the beginning sandbox just applied to games that were player driven in a open world. rather then linear progression.  Now it has game mechanics tied onto it.

I believe that in the beginning the term "sandbox" did not have a clear definition, and that has led to some people making these associations with various game mechanics.  If you are standing by your assertion that the definition has been corrupted by claiming it is "fact", some evidence of a clear (and universally accepted) definition would provide a basis for your claim.

You're also making the assertion that others are using the term sandbox to mean "everything you want in a mmo", and I disagree with that.  I like what I consider to be sandbox games such as the Grand Theft Auto series, and I enjoy aspects of sandbox gameplay in some mmorpgs (for example, I'm playing Ryzom again since it has been resurrected).  But while I consider a game like EVE Online to have many sandbox elements, I personally don't like some of the mmorpg mechanics and I don't find it fun to play.  I acknowledge that it is very sandboxy and that it is a mmorpg, but it certainly is not what I want in a mmorpg. 

See heres the thing, yes GTA is a sandbox game. 

If that is indeed "the thing", then why?  I agree that the GTA series has sandbox features, but you are making the claim that others are using the term "sandbox" incorrectly.  While criticizing others for their misuse, are simply asserting certain games are sandbox because you consider them to be "sandbox"?  Why couldn't someone make the argument that "sandbox" has been corrupted in this thread to mean "whatever features Bladin wants it to be"?  How can you (in good conscience) educate others as to what you believe a sandbox game (or sandbox mmorpg) to be without offering a definition yourself?

What you are missing, is that I have said that games are a sandbox, yet not everything in the games is sandbox dependant(or a requirement).  I'm never said I want anything in a sandbox, beyond a world with a character in it. You are missing(at a guess i'd say willfully) that I am merely trying to avocate that people are operating under a assumption that sandbox has required features suitable to them.

But does that mean that every console sandbox has to be stealing cars, killing people, and and doing mini games?  No, the thing about mmorpgs is that while UO is(was) a sandbox, that doesn't mean other sandboxes have to emulate exactly UO's setup to still be a sandbox.

To reiterate, you made the suggestion that others were using the term in "sandbox" in error.  Specifically, you made the assertion that people are using the term incorrectly in that the definition has become something specific - a list of all features in an mmo that they like.  I demonstrated that was not true for me, and gave an example of something I considered a sandbox mmorpg which is not "everything I want in an mmo".  Where you make the argument that the definition has been made specific and incorrect, I am suggesting the definition has never been clear, still is not clear, and is not universally accepted.  In my view, it is no wonder that others use the term "sandbox" in regards to a mmorpg in ways that would not match my concept of a "sandbox" mmorpg.

I never stated(or at least intended to) imply that you yourself were operating with the assumption that sandboxes had required rules.

The defininition isn't clear, but it is what it is.  I'm not trying to label sandbox as a game with certain features, i'm argueing against a sandbox having a requirement for features assigned to it by the person using it.

I would agree with you that it is not specific game mechanics that "make" a game sandbox or not.  But again:

I believe that in the beginning the term "sandbox" did not have a clear definition, and that has led to some people making these associations with various game mechanics.

I'll agree with you

I believe there is inherent tension between the "sandbox" and "mmorpg" components in sandbox mmorpgs - and I would suggest that a sandbox mmorpg cannot be solely defined by whether there are restrictions on character advancement (classes and levels or skills, etc.) as every rpg will likely have some mechanics that restrict character development for the sake of gameplay. 

I would agree, and was the point of my post you quoted. 

My point (given the context of the rest of my post, which may have become lost in this paragraph by paragraph reply) was that this inherent tension between "sandbox" and "mmorpg" components leads to an amorphous concept (or set of prototypical features) for a "sandbox mmorpg" - I'm suggesting the term may be "fuzzy" or ill-defined for good reason (because of the tension between the components).

Yes, when trying to combine two things into one, generally one loses it's identity or gain properties of the other.  Such as mixing ketchup and mayo, you get a new sauce which tastes different then both but retains what it was originally.  But it still has ketchup in it, and the ketchup is still ketchup, the new mixture is not ketchup.  To use this example to fit my arguement.  After the mix was made, someone would point at it, and say, that's ketchup.  Another person replaces the mayo with mustard, and says, no that's ketchup. repeat for various sauces.  

Yes it was ketchup to begin with, but what it is now, is no longer ketchup, and is not a requirement for it to be ketchup

The individual i quoted to begin with was implying that sandboxes are unrestricted character advancement, i simply meant that, that's not a default part of the base sandbox structure, but rather a element that can be added on.

It seems odd (hypocritical)  that you are criticizing others for using a term that you have not defined yourself but still have used (in your assertion that UO is (was) a sandbox game.  In doing so, you support my reply (that the term is not well defined), thank you very much (I guess, it isn't that important to me that you support my reply to be honest).

The thing about sandbox is that it includes a ton of features and gameplay, but at the same time it is NOT all of the features and gameplay. 

I'm saying it is hypocritical for you to criticize others for the use of the term when you have not defined it yourself.  Saying what it is NOT does not tell others what you think it IS.

Like i said you can't define it beyond a character in a world, so if you wanted a definition from me, i'd say a world with a character.  Since the game doesn't have to have combat, it doesn't have to have crafting, it doesn't have to have much of anything.  So how can i define it? 

It merely can incoporate them.  This post is merely in regards to the fact that people have forgotten sandbox is simply a WIDE genre, not a set of rules. 

As I previously said, I believe that the term "sandbox" never had a clear definition, so there's nothing to "forget".

Just because something doesn't have a clear definition, doesn't mean you can create definition of it to suit you.

I can't define it because of that.

You can't define it, but it's okay to to tell others that they are using it incorrectly. 

What if someone would have replied to your OP by saying that "you are wrong - I can't tell you what is right, but believe me you are wrong"...

Surely you can add more to the discussion than that.  You don't even need to have your own clear definition of "sandbox mmorpg" right now, just openly discussing it and considering the views of others may add to a better understanding.

This arguement is the same as people who go "you can't make a mmorpg who are you tell them how to make one".  And it still doesn't hold water.  I said i can't define it, because it doesn't have a definition.  Just that you can't call it something you want it to be just because you feel it should be that way.

The reason i can't call UO a sandbox now, is not because of the pvp changes(it doesn't mean it's not a sandbox) but because i simply don't know the state of the game as it stands, it's had a bunch of xpacs and i've never followed up on them.  So it would be unfair for me to still call it a sandbox when for all i know it has changed into a instanced battlegrounds game.(which I know it hasn't)

You have not offered the rationale why at any point in the past you would have considered UO to be a sandbox game.

Your in a world, and you do things you want to do.  That's a base definition, i could have listed other games.

I agree that that the term isn't well defined, and as i will restate again. 

And that's why it seems very hypocritical to me that you would criticize others for the use of the term rather than trying to build a consensus definition through a discussion with other mmorpg enthusiasts.

The problem with this, no mmorpg fan will ever share his opinions with anyone else.  Trying to define something with a group of people who all have different opinions is impossible.  Especially online where backing down shows your weakness, but I would be interested in seeing how a discussion such as that would go along.  If you were to start a topic regarding it, send me the link and i will take a look at it.

Because it's a genre(like saying third person shooter, and assuming it has a cover system, squad team mates, and online death match). 

Assuming a sandbox has the features you personally like in it, and then just saying "i want a sandbox, which is _______" when really it should be "I want a game with _______ in a sandbox world". 

Are you suggesting that there is some other motivation or goal behind the (perceived) misuse of "sandbox" such as some type of advocacy?  I believe any (real or imagined) "misuse" of the term is because the definition is unclear.  Why you are making the assertion that the definition has become specific (a list of desired features) rather than ambiguous, as you have offered no evidence to support that assertion at all?

Sandbox is becoming the new carebear and pvp'r arguement.  Of "true mmo" and "console game" instead of the previous pvp and carebear.

But if you follow threads, see where sandbox is used, and see how people relate it to everything they personally want "i want a true sandbox game with palyers crafting everything"  Which is assuming that a true sandbox is player crafting heavy.

 

 

 

 

  Mahni

Novice Member

Joined: 1/31/08
Posts: 68

8/25/08 6:11:39 PM#22
Originally posted by Bladin
Originally posted by Mahni
Originally posted by Bladin
Originally posted by Mahni
Originally posted by Bladin
[snip]

23% somewhat wrong?

I've adjusted this to 75% wrong.

You're making the assumption when you say that [the definition for] sandbox has been corrupted that there ever was a clear (or universally accepted) definition.

The fact is, in the beginning sandbox just applied to games that were player driven in a open world. rather then linear progression.  Now it has game mechanics tied onto it.

I believe that in the beginning the term "sandbox" did not have a clear definition, and that has led to some people making these associations with various game mechanics.  If you are standing by your assertion that the definition has been corrupted by claiming it is "fact", some evidence of a clear (and universally accepted) definition would provide a basis for your claim.

And I still believe this to be the heart of the issue - that because the term "sandbox" and "sandbox mmorpg" did not have a clear definition, it has led to people making subjective definitions.  Due to the fact that there still is no clear (and universally accepted) definition, when people use the term they often have to propose their own definition when they do so (what you are calling "everything they want in a mmo").

I'd have to agree with that, and it does seem silly to make claims about whether some else's definition is correct without offering a definition.  Moreover, if one were to criticize someone else's definition for a specific reason, you would think that they would want to be sure that their own definition was subject to the same criticism.

That makes the assumption that such a critic would offer their own definition, and that definition their definition be concrete enough to be subject to meaningful analysis.

Do you mean something other than "a sandbox game is one where you have freedom"?

Precisely, not a definition that is so vague that it is rendered meaningless.

You're also making the assertion that others are using the term sandbox to mean "everything you want in a mmo", and I disagree with that.  I like what I consider to be sandbox games such as the Grand Theft Auto series, and I enjoy aspects of sandbox gameplay in some mmorpgs (for example, I'm playing Ryzom again since it has been resurrected).  But while I consider a game like EVE Online to have many sandbox elements, I personally don't like some of the mmorpg mechanics and I don't find it fun to play.  I acknowledge that it is very sandboxy and that it is a mmorpg, but it certainly is not what I want in a mmorpg. 

See heres the thing, yes GTA is a sandbox game. 

If that is indeed "the thing", then why?  I agree that the GTA series has sandbox features, but you are making the claim that others are using the term "sandbox" incorrectly.  While criticizing others for their misuse, are simply asserting certain games are sandbox because you consider them to be "sandbox"?  Why couldn't someone make the argument that "sandbox" has been corrupted in this thread to mean "whatever features Bladin wants it to be"?  How can you (in good conscience) educate others as to what you believe a sandbox game (or sandbox mmorpg) to be without offering a definition yourself?

What you are missing, is that I have said that games are a sandbox, yet not everything in the games is sandbox dependant(or a requirement).  I'm never said I want anything in a sandbox, beyond a world with a character in it. You are missing(at a guess i'd say willfully) that I am merely trying to avocate that people are operating under a assumption that sandbox has required features suitable to them.

I do not know how you came to the conclusion that I made the claim that you said "everything in the games is sandbox dependent".  Likewise, I never said you did want anything in a sandbox. 

In an attempt to make it clearer for you:

I am saying that you are criticizing others for proposing a definition when you have not offered your own definition.  You are saying they are wrong but not saying how they are wrong.  You are saying they are wrong without saying what is right.

I am saying that you have criticized others for having a subjective opinion about what a sandbox mmorpg is (whatever they want it to be) but you do not seem to want to acknowledge that your opinion about what is a sandbox mmorpg can be seen as just as subjective (your definition could seem to be whatever you want it to be).

I do understand that you are trying to suggest that others are operating under incorrect assumptions.  What you have not done is clarify in any way what you believe would be "correct" for others to say in regards to the definition of a sandbox mmorpg.

Did anyone notice that when asked why GTA was a sandbox game, there was no reply?  Was this a willful exclusion or just an error on the part of the respondent?

Ah, I did notice that, thanks - hopefully there will be some clarification on this.

But does that mean that every console sandbox has to be stealing cars, killing people, and and doing mini games?  No, the thing about mmorpgs is that while UO is(was) a sandbox, that doesn't mean other sandboxes have to emulate exactly UO's setup to still be a sandbox.

To reiterate, you made the suggestion that others were using the term in "sandbox" in error.  Specifically, you made the assertion that people are using the term incorrectly in that the definition has become something specific - a list of all features in an mmo that they like.  I demonstrated that was not true for me, and gave an example of something I considered a sandbox mmorpg which is not "everything I want in an mmo".  Where you make the argument that the definition has been made specific and incorrect, I am suggesting the definition has never been clear, still is not clear, and is not universally accepted.  In my view, it is no wonder that others use the term "sandbox" in regards to a mmorpg in ways that would not match my concept of a "sandbox" mmorpg.

I never stated(or at least intended to) imply that you yourself were operating with the assumption that sandboxes had required rules.

I was not sure if I would be subject to the blanket generalization implicit in your OP.

The defininition isn't clear, but it is what it is. 

It is what it is?  What does that mean?  I haven't seen a definition from you at all.  And while you are making the argument that other people are wrong in how they define sandbox, since you haven't offer a clear definition of sandbox mmorpg I believe that would support my suggestion that there has not and is not a clear definition, and that any such "fuzzy" definition is not universally accepted.

In the case that there is not a clear and universally accepted definition,  wouldn't it make sense for others to offer varying definitions that included different subsets of features of (subjective) exemplars of sandbox mmorpgs.

I'm not trying to label sandbox as a game with certain features, i'm argueing against a sandbox having a requirement for features assigned to it by the person using it.

It seems like you are reluctant to label what would make a mmorpg a "sandbox" at all.  At the same time, you are arguing that since your (personal, secret) definition of sandbox mmorpg does not match certain other people's definition, they must be wrong (and should not share their views).

I would agree with you that it is not specific game mechanics that "make" a game sandbox or not.  But again:

I believe that in the beginning the term "sandbox" did not have a clear definition, and that has led to some people making these associations with various game mechanics.

I'll agree with you

Then it would be impossible for the term to be "corrupted" as you claimed in the OP.  And I would think that if you realized that the term "sandbox" never had a clear defintion, and that it was this lack of clear definition that had led to others making associations between game mechanics and the term "sandbox mmorpg", that you would not be so critical of those associations.

I believe there is inherent tension between the "sandbox" and "mmorpg" components in sandbox mmorpgs - and I would suggest that a sandbox mmorpg cannot be solely defined by whether there are restrictions on character advancement (classes and levels or skills, etc.) as every rpg will likely have some mechanics that restrict character development for the sake of gameplay. 

I would agree, and was the point of my post you quoted. 

My point (given the context of the rest of my post, which may have become lost in this paragraph by paragraph reply) was that this inherent tension between "sandbox" and "mmorpg" components leads to an amorphous concept (or set of prototypical features) for a "sandbox mmorpg" - I'm suggesting the term may be "fuzzy" or ill-defined for good reason (because of the tension between the components).

Yes, when trying to combine two things into one, generally one loses it's identity or gain properties of the other.  Such as mixing ketchup and mayo, you get a new sauce which tastes different then both but retains what it was originally.  But it still has ketchup in it, and the ketchup is still ketchup, the new mixture is not ketchup.  To use this example to fit my arguement.  After the mix was made, someone would point at it, and say, that's ketchup.  Another person replaces the mayo with mustard, and says, no that's ketchup. repeat for various sauces.  

Yes it was ketchup to begin with, but what it is now, is no longer ketchup, and is not a requirement for it to be ketchup

Instead of a condiment metaphor, I prefer oil and water.  They are difficult to mix, but they can be mixed through thoughtful action (emulsification).

The individual i quoted to begin with was implying that sandboxes are unrestricted character advancement, i simply meant that, that's not a default part of the base sandbox structure, but rather a element that can be added on.

It seems odd (hypocritical)  that you are criticizing others for using a term that you have not defined yourself but still have used (in your assertion that UO is (was) a sandbox game.  In doing so, you support my reply (that the term is not well defined), thank you very much (I guess, it isn't that important to me that you support my reply to be honest).

The thing about sandbox is that it includes a ton of features and gameplay, but at the same time it is NOT all of the features and gameplay. 

I'm saying it is hypocritical for you to criticize others for the use of the term when you have not defined it yourself.  Saying what it is NOT does not tell others what you think it IS.

Like i said you can't define it beyond a character in a world, so if you wanted a definition from me, i'd say a world with a character.  Since the game doesn't have to have combat, it doesn't have to have crafting, it doesn't have to have much of anything. 

And you still don't see where it would be hypocritical for you to criticize others definitions as being subjective when your own definition seems to be equally subjective?

A world with a character is no definition at all, sandbox or otherwise. 

So how can i define it? 

I tried to offer some suggestions in my original reply for how a sandbox mmorpg could be defined (as a constellation of features driven by developer motivations to offer freedom of choice while minimizing character and gameplay restrictions).  In addition, I suggested that "sandbox" could be seen as not as "either-or" (ie., UO is / was not a sandbox game (as a category), it is *more* sandboxy than others).

Honestly, I'm getting skeptical that you could define it, at least to your own satisfaction (that is to say, in a way that is not subject to your own criticism).

It merely can incoporate them.  This post is merely in regards to the fact that people have forgotten sandbox is simply a WIDE genre, not a set of rules. 

As I previously said, I believe that the term "sandbox" never had a clear definition, so there's nothing to "forget".

Just because something doesn't have a clear definition, doesn't mean you can create definition of it to suit you.

Isn't that what you did in your response above (a world with a character)???

Just because something doesn't have a clear definition doesn't mean you shouldn't work with people to build a consensus defintion.

You mean instead of just criticizing them for offering their own views on what they feels makes a "sandbox mmorpg"?

Precisely.

I can't define it because of that.

But you did define it (world with a character).

You can't define it, but it's okay to to tell others that they are using it incorrectly. 

What if someone would have replied to your OP by saying that "you are wrong - I can't tell you what is right, but believe me you are wrong"...

Surely you can add more to the discussion than that.  You don't even need to have your own clear definition of "sandbox mmorpg" right now, just openly discussing it and considering the views of others may add to a better understanding.

This arguement is the same as people who go "you can't make a mmorpg who are you tell them how to make one". 

Not at all, let me try to help you understand.

The argument is "you can't tell someone they are wrong (about a definition) when you don't know the definition yourself without being hypocritical"

Game players can give advice to developers?

Yes, developers actually seek feedback from game players, in various ways (qualitative and quantitative).

And it still doesn't hold water. 

That may be because it is leaking, I'm sure it was holding water for a while.

Sarcastically: Amusing.  Nope, you are right it wasn't holding water.  But that was never the argument.  It wasnt about building games at all.

I said i can't define it, because it doesn't have a definition.  Just that you can't call it something you want it to be just because you feel it should be that way.

So you are saying it doesn't have a definition, but others are not correct in offering their views on how it should be defined.

Wait, didn't you call GTA and UO a sandbox, even while you are saying there is no definition?  Are they just sandboxes because you say they are?

No, you wait, didn't you say there WAS a definition (a world with a character)?

The reason i can't call UO a sandbox now, is not because of the pvp changes(it doesn't mean it's not a sandbox) but because i simply don't know the state of the game as it stands, it's had a bunch of xpacs and i've never followed up on them.  So it would be unfair for me to still call it a sandbox when for all i know it has changed into a instanced battlegrounds game.(which I know it hasn't)

You have not offered the rationale why at any point in the past you would have considered UO to be a sandbox game.

Your in a world, and you do things you want to do.  That's a base definition, i could have listed other games.

You do realize how many mmorpgs could meet that definition.  I'm sure that there are a lot of WoW players that would say that they are in a wrold doing the things they want to do.

You are suggesting that WoW is a sandbox game, but you are critical of other people's definitions of sandbox mmorpgs.

For shame!

I agree that that the term isn't well defined, and as i will restate again. 

And that's why it seems very hypocritical to me that you would criticize others for the use of the term rather than trying to build a consensus definition through a discussion with other mmorpg enthusiasts.

The problem with this, no mmorpg fan will ever share his opinions with anyone else. 

An interesting psychological analysis.  However, I've found most mmorpg fan to be very vocal with their opinions.

Trying to define something with a group of people who all have different opinions is impossible. 

Especially if you do not try!

Especially online where backing down shows your weakness, but I would be interested in seeing how a discussion such as that would go along. 

It's not a weakness to be a party to a rational conversation. 

It shows far more weakness to continue to be willfully ignorant or not make any concessions.

If you were to start a topic regarding it, send me the link and i will take a look at it.

Oh there have already been some crazy discussions :)

Because it's a genre(like saying third person shooter, and assuming it has a cover system, squad team mates, and online death match). 

Assuming a sandbox has the features you personally like in it, and then just saying "i want a sandbox, which is _______" when really it should be "I want a game with _______ in a sandbox world". 

Are you suggesting that there is some other motivation or goal behind the (perceived) misuse of "sandbox" such as some type of advocacy?  I believe any (real or imagined) "misuse" of the term is because the definition is unclear.  Why you are making the assertion that the definition has become specific (a list of desired features) rather than ambiguous, as you have offered no evidence to support that assertion at all?

Sandbox is becoming the new carebear and pvp'r arguement.  Of "true mmo" and "console game" instead of the previous pvp and carebear.

But if you follow threads, see where sandbox is used, and see how people relate it to everything they personally want "i want a true sandbox game with palyers crafting everything"  Which is assuming that a true sandbox is player crafting heavy.

Normally, if you make these kind of paragraph-by-paragraph responses, you would actually respond to the paragraph above.  Instead, you seemed to have ignored my suggestion that you claimed in your OP that the definition has become specific (features of the subjectivelly optimum mmorpg) rather than ambiguous (as you agreed above).

You mean the point of these insertions is to provide a direct response to an individual component of a discussion?

That would be correct, in theory.

But doesn't it completely destroy the context of the discussion?

That it does, I'm afraid that is part of the downside.  It can become nearly impossible to have a meaningful conversation as each sentence gets taken on its own instead of in context.

What are other methods for reading and responding to someone else's comments?

Well, you could take the time to read the entire comment as a whole, and contemplate what the "big picture" might be.  Then you could take the time to determine whether you agree or disagree with this "big picture", and provide a cohesive reply rather than getting bogged down in individual details.

It's a novel idea, but I'm doubtful that it would catch on.

Have faith, my friend.

 

 

 

 

 

  Bladin

Novice Member

Joined: 9/01/03
Posts: 1105

 
8/25/08 6:32:07 PM#23

I can't read that post lol well let's just say we agree to disagree

  Timzilla

Novice Member

Joined: 10/11/04
Posts: 326

8/25/08 8:02:12 PM#24

Sandbox is where my cat leaves her poo, and any game that would fit the sandbox label would be poo too.   You can claim open ended all you want, but when it comes down to it there's always one right way to do something. I'd rather have that right way defined up front than to learn about it half way through the game when it's too late.

  silandril

Novice Member

Joined: 11/24/05
Posts: 24

8/25/08 8:12:07 PM#25

Everyone else has a definition so I'll add mine.

A sandbox style game is one in which you are given as many options as the creators of the game want and then tell you nothing about what you should do with those options.

They create a world. You do whatever you want within it. You're in a sandbox--build castles, dig tunnels, toss sand in the air, eat it, move it from one place to another. Largely sandbox's content is player driven. The creators may setup a story but where you take it is up to you. You create your own meaning.

  Zindaihas

Novice Member

Joined: 5/07/06
Posts: 5059

'If you put govt in charge of the Sahara Desert, in 5 yrs there'd be a shortage of sand'~M. Friedman

8/25/08 10:15:51 PM#26

Stop Bladin and Mahni, your psychedelic colors are giving me a headache

http://www.youtube.com/watch?v=5tK6YIAX1jg

  Mahni

Novice Member

Joined: 1/31/08
Posts: 68

8/25/08 10:32:07 PM#27
Originally posted by Zindaihas

Stop Bladin and Mahni, your psychedelic colors are giving me a headache

I've got no idea what you mean.

  silkakc

Novice Member

Joined: 10/05/06
Posts: 379

8/27/08 2:52:27 PM#28
Originally posted by bhuma

A sandbox MMORPG = The Saga of Ryzom.

I was recently able to get a new account for this resurrected game, and it is both liberating and a lot of fun.

Large gameworld, about equal in size to WoW before Burning Crusades.

Decent graphics, acceptable animations, and rich, complex skill-based gameplay.

But most importantly lots and lots of freedom to become what you want to become without any class restrictions. Seriously, if you are looking for a decent fantasy type sandbox game, with up to date graphics, this is it, at least for the time being. Although its a fantasy type game, you wont find any orcs, dwarves, or elves here. Everything from the races to the mobs are completely unique.

The best items--in fact virtually all of the items--are player made. The only things that drop from mobs are crafting components. And I have never seen a more intuitive, yet complex crafting system, where the quality and grade of a huge variety of crafting components directly impact the crafted item, resulting in an almost endless variety of highly customizable crafted goods.

The same thing applies to your attacks and spells. Each player has the potential to customize their attacks and spells using the highly innovative stanza system.

Moreover, you can master any skill that you want, without any mutual exclusivity. For example, this means that a tank can also cast some offensive spells, and heal himself as well as others.

However, there are some 42 different skill branches, and for each of those you can earn a total of 2500 skill points = 250 skill levels. No one has ever come close to maxing them all. After a year or so of play, a player 'might' max out one or two branches. Having a fully maxed character would take years of constant play, and is unlikely to happen ever.

So there is plenty of diversity with respect to player skills, according to what you choose to focus upon. Some players focus on spell casting, others on melee dps, others on healing, others on tanking--still others focus on crafting, and others on harvesting. In principle, a given character could do it all---but in practice there will always be some better at one thing than another. That means highly customized characters--where almost everyone is unique. You are free to become what you want to become, without any restrictions.

The game world is also unique. Each zone has its own seasons. In one season the zone might be covered in snow, in another season it might be covered with lush vegetation waving in the wind. In one season, migrating herds of animals might be passing through. In another season, those animals are not to be found. In one season, certain harvestables might be present, in another you cant find them anywhere. Some harvestables are present or absent according to the day/night cycle. And the best harvestables cant be found by mere visible inspection. You have to 'prospect' for them, luring them to the surface from deep beneath  the ground--and each type of harvestable (of which there are thousands) have unique stats, that directly affect the item created from them. In addition, the best harvestables come from the free for all pvp zones, where you have to fight for the 'good stuff'

This is not a static game world filled with static node and mob placement. This is a living game world, filled with excellent AI, where the nodes and mobs have their own behaviors that shift from time to time.

Beyond the tutorials in the newbie zone, there are very few actual quests in the game. People dont form groups to do quests. They form groups to do 'treks' or 'walkabouts' in the living world, exploring, harvesting, crafting, and fighting both mobs and other players along the way. And this is no 'walk in the park'. The mobs in Ryzom are tough, and most of the boss mobs are non-soloable.

This is an amazingly rich sandbox if you ask me. After just a few days of play, Ive been sold.

 

 

Thanks a lot for the description of this game B! Downloading it on my daughter's PC and mine now:)

  ketrine

Novice Member

Joined: 8/21/06
Posts: 294

8/27/08 3:37:22 PM#29

Freedom is a Sandbox.

I think I need to make that my sig.

  JackDonkey

Apprentice Member

Joined: 4/21/04
Posts: 384

8/27/08 9:27:43 PM#30

If your players impulsively transfer servers you might not be a sandbox game.


Which Final Fantasy Character Are You?
if I were to kill a titan tomorrow and no CCP employees showed up to say grats I would petition it.
Waiting for: the next MMO that lets me make this macro
if hp < 30 then CastSpell("heal") SpellTargetUnit("player") else CastSpell("smite") end

  Cabe2323

Novice Member

Joined: 8/03/06
Posts: 2953

The nine most terrifying words are: I''m from the government and I''m here to help. -Reagan

8/27/08 9:41:22 PM#31

I am pretty sure a Sandbox is:

 

 

I might be wrong though. 

Currently playing:
LOTRO & WoW (not much WoW though because Mines of Moria rocks!!!!)

Looking Foward too:
Bioware games (Dragon Age & Star Wars The Old Republic)

2 Pages « 1 2 Search