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aye, there will probably be some bad things about WAR after release so its pretty much a waiting game right now. |
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8/25/08 7:13:25 PM#22
Originally posted by Mark Jacobs
From: www.warhammeralliance.com/forums/showthread.php Seriously, can we say night and day on Developers communicating with players? Mythic is telling us where they are screwing up. Funcom is hyping stuff that not in the game. |
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8/25/08 7:51:04 PM#23
It is pathetic that Funcom has not directly came out and apologized to players for some of the major disasters in the game. They only talk and address things they think they have a handle on (like new content). The disaster they call PvP/sieging/gems is simply ignored. Lit |
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8/25/08 7:52:49 PM#24
Originally posted by Gweyr
From: www.warhammeralliance.com/forums/showthread.php Seriously, can we say night and day on Developers communicating with players? Mythic is telling us where they are screwing up. Funcom is hyping stuff that not in the game.
Exactly, like apples and oranges they are so different, Mythic is quite refreshing after the debacle that was, and is, AoC. Rock a FailCom avatar now and express your disgust with pride! The truth hurts... |
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Originally posted by Litigator_AB
It is pathetic that Funcom has not directly came out and apologized to players for some of the major disasters in the game. They only talk and address things they think they have a handle on (like new content). The disaster they call PvP/sieging/gems is simply ignored. Lit
The sad truth is Funcom is a lot like SOE. They will never own up to the fact they have screwed up. The only bad thing is Funcom doesn't have the financial resources to ignore a lot of crap like SOE does; funcom is at least moving in the right direction with their new "report a mod" tool because they realized their mods were doing a horrible job at moderating (not all....but the loudest Mods were screwing it up for everyone). Well just wait and see what happens I suppose. |
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8/25/08 11:59:15 PM#26
I'm showing no love for Funcom right now. They have owned 3 gems so far and each gem was ruined at their prime. Years later 2 of those gems shine, but now it is too late. Bnadwagon MMO gamers like myself don't like to enter deserted newbie zones, or play through a game where everyone around me knows what to do exactly while I explore and figure things out.
Funcom is a business. No business should make the same major mistake 3 times. Not even 2. Each major MMO they launched has been a flop, then revived years later. That is not how business works. you make a mistake once, you listen to yoru customers and you never make that mistake again. Funcom needs to go bankrupt or get bought out by Sony or NC Soft or someone with a little bit or responsibility to their customer base and some organization. they had their chancees. They need to go. |
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8/26/08 12:12:19 AM#27
Enigma i have a question for you since you mentioned that you are a AO vet. How was Funcom with that game? I mean i've only seen what they do in short term. Anything they did/didnt do with AO, i think can be expected for AoC also. Did they add content regularly? Did they listened to community? etc. I want to choose a game and say "thats it, this is my game for the next 4-5 years, i'll be the vet." It's getting harder and harder to jump from game to game. damn i m getting old. I need more vespene gas. |
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8/26/08 12:39:07 AM#28
Originally posted by Falfeir
AO improved significantly after it got anew dirrector and Gaute moved to other projects (AOC). Still, they had some issues thatwere never resolved. ARK was a great customer relations buffer and they did a great job of handling issues. Problem is that AO released at the times when there was little solid competition, so the game could afford a year or two to get better and gain back the customers, and even then it never really recovered from the hideous launch customer number wise. AOC won't have that luxury, because the market is more saturated and by the time they fix it in a year or two, there will be other, new games, and while some people might come back to take a peak, majority of people won't. |
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8/26/08 1:12:24 AM#29
Originally posted by Cursedsei
thats cause more than half of their development time went into it :P Thats why its fully voiced, and all that jazz
True enough... and in most cases, a new MMO (or any RPG/Adventure type game really) usually start off slow and very "basic", and then become more involved and more exciting over time... as both the character and the game itself progress and develop. AoC seems to have it the other way around. The first 20 levels are great... then it all falls apart. |
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8/26/08 1:25:44 AM#30
Originally posted by Malickiebloo
I think the saying, "Those who don't learn from history are doomed to repeat it" fits well in that context :) As I've noted before... It's not like FC were complete newbies coming into this. They've had the experience of developing and launching AO - and all the problems they had there. What's really funny is, I have a book called "Developing Online Games" from New Riders (I'm fascinated with game design and development :-p)... They have a post-mortem in there about AO - written by none other than Gaute Godager himself - complete with the mistakes they made, etc. Here are some highlights as what he notes as mistakes for Anarchy Online. See if any sound familiar... (anyone who wants to flame me or call me a liar... This is directly out of the book I have sitting in front of me at this moment. So stifle it.) --------- - "Not Enough Testing in Realistic Environments" - "Too Many Features/Not Enough Focus" - "Inadequate Customer Service" - "Underestimating the Power of Pre-Launch Promises" - "Totally Wrong System Requirements on The Box" - "Overestimating the Community's Ability to Forgive and Forget" And then here's something he goes on to say of Communicating About Changes: "I think this really took us by surprise - not so much that the communication with the player is important, but to the degree it matters." ... "The rule here is that the bigger the change, the more detailed the information. People want predictability!" (I can give them a pass for underestimating the importance of communicating with your players the first time around... but not the 2nd) -------- So... what do y'all think... Did FC apply anything they learned from AO's development/launch to AoC? For myself, I think the answer is pretty self-evident :) |
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8/26/08 1:28:20 AM#31
I really had high hopes for AoC but it was only a huge disappointment in the end. Was in WAR Guild Beta and I really like what I saw - being an old DAoC player I felt at home immediately. WAAAAGH!
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