Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:567  Guilds:2,961
Members:1,441,030  Online:0
Guests:0  Posts:4,575,840
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Empires Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Elf Online Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Travia Online Travian Trials of Ascension Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Vis Gladius Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News Discussion  » Pirates of the Burning Sea: Gen Con Interview with Rusty Williams

8 posts found
  Szark

News Manager

Joined: 5/02/06
Posts: 4423

 
8/22/08 3:22:37 AM#1

While in attendance at Gen Con Indy, the MMORPG.com crew had the chance to sit down and talk to FLS CEO Rusty Williams about upcoming improvements to Pirates of the Burning Sea and their rapid pace in publishing updates since the games launch.

It’s not often you get to sit down and chat with the CEO of a development studio, but we did just that with Rusty Williams, CEO of Flying Labs Studio about their game Pirates of the Burning Sea. In this industry you talk to a lot of different types of people. Some come across kinda stuffy and almost rehearsed when talking about their product, others like Rusty, you can absolutely tell he loves what he does and the product he’s working on.

It was very apparent from our talk that Flying Lab Studios is very dedicated to Pirates of the Burning Sea and turning it into the amazing game it has the potential to be. Since the game launched in January, FLS has released a major updated every month so far. Currently they’re working on update 1.7 which will introduce new tutorials and overall improve the new player experience. It also adds a new camera system, added repeatable missions and new ad hoc rules on how you get into fights in the open sea, to help fight ganking.

Read more here.

  Vetarnias

Novice Member

Joined: 1/13/08
Posts: 595

8/22/08 7:14:08 AM#2

Incredible. Especially this part:

Along with update 1.7 will come a big marketing push. There hasn’t been much marketing so far because they wanted to get the game ready for a more casual group of people. They launched at a point where they felt the game would be ready to go and would be a smooth launch, even though the game wasn’t as ready as it could be.

So the devs refrained from starting an advertising campaign sooner because they were waiting to add more features to satisfy casual players?  And what have they been doing for the first seven months?  Throw "no crying in the red circle" left and right?  In other words, I find it hard to believe that they were just waiting for their "hardcore" gamers -- who ruined the game for many a casual player -- to move to the next shiny thing (first Conan, then Warhammer) , especially since the game basically catered to them for over half a year at the expense of everyone else.

FLS made a mistake, and now it is realizing it, but this still reeks of looking for excuses.  The game was not finished, this I'm pretty sure we can all understand, but we cannot sweep under the blanket the attitude of the developers themselves in the early months, where they all but condoned ganking as an appropriate style of gameplay.

  jakin

Apprentice Member

Joined: 7/27/04
Posts: 195

8/22/08 9:40:56 AM#3

Rusty's a nice guy - obviously a fan of games and really dedicated to his product - but he (and by extension his development team) is painfully unaware of the realities of the MMO genre.

Essentially all the issues they are currently dealing with are a result of the terrible choices they made during the development of PotBS - choices predicated on players "playing the right way" and reinforced by a bunch of yes-man beta veterans shouting down any suggestion that "average players" wouldn't necessarily play the game the way the devs intended them.

They've had two lead producers leave the game within the first year of live - that there is not a good sign to me.

For the sake of indie developers in the MMO game space I hope FLS has enough wherewithall to push through and make PotBS a success, but they've got a tough uphill climb ahead of them.  They can't afford to take the same route as EVE or other older games they may make comparisons to - the genre has matured beyond the point where that kind of come-from-behind is expected.

Personally I think we're looking at the next Shadowbane, not the next EVE - but I'd love to be proved wrong.

  Costy

Novice Member

Joined: 7/28/03
Posts: 163

8/22/08 9:56:19 AM#4

In closed beta most beta testers weren't "yes-man" fanboys! There were many who were very critical about features, gameplay and design decisions! And they expressed it in the closed beta forums over and over! But it was the FLS dev team who made the decisions. Almost all aspects of the game and problems have been mentioned and been discussed heavily in closed beta before release!

 

---------------------------------------------
Costy
playing:
-Battleground Europe (WWII Online)
-Pirates of the Burning Sea

PotBS-Video: The Spanish Armada

  jakin

Apprentice Member

Joined: 7/27/04
Posts: 195

8/22/08 11:19:31 AM#5
Originally posted by Costy

In closed beta most beta testers weren't "yes-man" fanboys! There were many who were very critical about features, gameplay and design decisions! And they expressed it in the closed beta forums over and over! But it was the FLS dev team who made the decisions. Almost all aspects of the game and problems have been mentioned and been discussed heavily in closed beta before release!

 

By no means did I intend to imply that all closed beta testers were.

There were however a core of very vocal, very wrong long-term testers that the Dev team knew personally and gave much credence to their approval.  This vocal minority supported the wrongheaded assumptions that the Devs were making and did their level best to discourage or shout down comments that may have helped the game in the long run.

Of course the buck stops with FLS - they made many naieve choices, and one of them was to give weight to testers that were giving bad advice.

  Dracus

Novice Member

Joined: 7/14/04
Posts: 1441

"Shoot for the moon. Even if you miss, you'll land among the stars."
- Brian Littrell

8/22/08 2:06:28 PM#6
Originally posted by Vetarnias

Incredible. Especially this part:

Along with update 1.7 will come a big marketing push. There hasn’t been much marketing so far because they wanted to get the game ready for a more casual group of people. They launched at a point where they felt the game would be ready to go and would be a smooth launch, even though the game wasn’t as ready as it could be.

So the devs refrained from starting an advertising campaign sooner because they were waiting to add more features to satisfy casual players? 

Indeed.

That is just a bunch of Bull Spin.

Do companies think that the MMO gaming community has short-term memory loss?  How then to explain why there were so many servers at launch if the large marketing push had not yet occurred?

A more respectable statement (and not even a Spin) would have been, "They are wanting to get the game ready for a more casual group of people and when ready will launch a new marketing campaign."  There is nothing wrong with stating of conducting a new marketing campaign.  Bad things happens or do not go as expected.  People know that.  So admitting to conducting a new campaign is acceptable.

But to state that a big marketing push never happened? 

What utter Bull Spin.

And that is why...

Conservatives' pessimism is conducive to their happiness in three ways. First, they are rarely surprised -- they are right more often than not about the course of events. Second, when they are wrong they are happy to be so. Third, because pessimistic conservatives put not their faith in princes -- government -- they accept that happiness is a function of fending for oneself. They believe that happiness is an activity -- it is inseparable from the pursuit of happiness.

  User Deleted
8/22/08 5:09:24 PM#7

I didn't even realize this game was still around. Out of 4 servers left, only one, Antigua, seems to be left as a viable server.

Quite a fall from grace.

 

  zymurgeist

Elite Member

Joined: 12/24/04
Posts: 3804

8/23/08 11:44:27 PM#8

I don't think people realize how long it takes to actually change the core mechanics of a game. Most of the things people complained about at launch were decided six to eight months before they were ever seen in beta.

The come from behind like EVE isn't an impossibility these days. If you look at all the people turning back from newer games to try out some of the older ones I think you'll realize it's becoming a trend. Even Vanguard is picking up and it had a horrendous launch.

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law