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Warhammer Online: Age of Reckoning

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General Discussion  » Top 5 Bugs / Flaws that still plague beta ( by a dedicated fan )

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42 posts found
  Xtort

Novice Member

Joined: 10/01/07
Posts: 407

8/20/08 8:47:28 AM#21
Originally posted by Rhoklaw

Normally, people see me praising this game left and right. I however want to take the time to point out the games major bugs and flaws, to try and be as helpful to new customers as possible.

Problems according to annoyance/severity

#1 - Latency / CTD's ( This has been around a while and they are trying to fix it, but it isn't getting any better atm, so we'll see what it's like in 2-3 weeks. This also leads to ability timers no working properly, thus forcing you to spam an ability for 5+ seconds just to get it to commit. )

#2 - Server Population ( Right now, it's been said a hundred times, everyone loves Destruction so Order is outnumbered about 200-300 players on all 5+ servers. This is a huge problem because the lack of CC in the game means open world RvR battles are won by shear force and numbers, so if its 12 vs 30, 30 will win every time. )

#3 - Class Imbalance ( Classes seem imbalanced, but it's hard to tell who seems OPed because it has been fluctuating across the board, thanks to it being beta. To be perfectly honest, I think classes can seem OPed when in the proper group. Such as DPS classes, which are extremely frail, so most of the time they don't survive long enough to do much. However, if healed properly, DPS classes are extremely powerful and I mean powerful. )

#4 - Crafting ( I haven't bothered with it much because it is an extremely huge money sink for your first toon. It isn't by any means fun either, in fact it is rather boring to some extent. I know Mythic didn't really even want to focus on crafting, so I can see what it seems so pointless. )

#5 - Respawn Timer ( I can't stress this enough, but when you have upwards of a 30 sec timer after death. I think you know what I'm getting at. Your already stressed out because you died and now you have to stare at this timer counting down from 30 and it's sooooooooooooo long. )

There are other bugs and issues, but nothing that seems to annoy me as much as these 5. If I happen to remember something thats worse than these 5, I will just come back and edit it into the list.


 

I find your list quite dull and not even close to be the top 5 bugs/flaws. I will list my own concerns after commenting to yours.

1. It got much better since last week. I was having lots of CTDs, now I am not having any. As for latency, I never got a problem with that.

2. Mythic has precautions to adress this problem (soft and hard caps). Plus Order is doing just fine in all of the servers. Yesterday on Black Varr the Order force was much more powerfull compared to Destruction.

3. Warhammer has the BEST class balance in all MMOs prior to release. No question in that. There are a few OP classes, but its mainly because of some OP skills/abilities which are being looked at. Everyone has a role in RvR!

4. I don't care about crafting in MMOs in general, but for a living economy it would be good I believe. Some of the crafting professions work just fine, some need improvement and it's being looked at.

5. Very very minor problem, if you consider it as a problem. I can live with what it is currently, and it can be adjusted if needed in 1 minute of coding (decrease the spawn timer lol).

 

Ok, here is my list of concerns:

1. Animation bug. In channeling spells/skills there is an animation bug currently. I hope they fix it soon because it's really annoying.

2. Death penalty. There should be somehow a death penalty in RvR. Currently there is no penalty, except to wait some seconds for respawn. If you don't care about dieing, the game might turn into a zerg.

3. Auction house. Hope they put it into beta soon.

.. and that's it. Hope this helps!

-----------------------------
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Ted Treffon: I don't represent Hardbodies.

Osbourne Cox: I know very well what you represent. You represent the idiocy of today.

Ted Treffon: No, I don't represent that either.

Osbourne Cox: You are part of a league of morons. Oh, yes. You see you're one of the morons I've been fighting my whole life. But guess what. Today, I win.

  amorone

Novice Member

Joined: 7/20/04
Posts: 205

8/20/08 8:54:33 AM#22

#4 : I LOVE crafting in this game!!! I am in apothecary and LOVE the potions I make. Yes, the initial cost is a good bit, but the potions you get are pretty cool. I love having lots of health hotbar'd and going into RVR. haha Also, my ballistic/int/str potions are great for passing out to players along the way. I  am hoping tailsman will be in soon. The ingredient drops are there sooooo......I think it will be coming in the next week or two. I believe the focus now is the Preview Weekend *cough* stress test *cough*.

  Deathspawned

Novice Member

Joined: 6/27/08
Posts: 26

8/20/08 9:06:33 AM#23

As mentioned once above:

Monster pathing. That's some pretty basic stuff, and ATM it's utter crap. Did it break after they messed around with collision detection, because I fail to believe that this piss-poor pathing model made it out of in-house testing. The worst are the mobs that run two steps past you, then turn and attack, completely defeating collision detection.

  synn

Hard Core Member

Joined: 12/16/03
Posts: 486

8/20/08 9:09:42 AM#24
Originally posted by jamigre

4. like you said latency, the game is unplayable, i got an 8mbps connection, and i get more lag spikes than picasso got paint.

 

I'm in Okinawa with a 2mbps connection and don't experience alot of latency issues. Since the fix, I've CTD only like once.  

  zippy123

Apprentice Member

Joined: 7/12/08
Posts: 172

8/20/08 9:34:34 AM#25

Latency has been fine lately so I think they fixed that. I had just as many latency issues with WoW after being out for years and this is in Beta.

Crafting is fine, I like it, its simple and to the point, and the items you get are fairly decent. Want in depth crafting try Vanguard or EQ2, WoW crafting is just pure grind.

Death penallties are ok I think so far, time will tell on this one. Maybe world PvP needs a penalty, not sure yet, it basically just comes down to who has the most people attacking or defending. The timer penalty  in Senarios is perfect.

Still bugs and fixes needed yet, again its Beta dont' forget, monster pathing defintely needs work. Mobs don't know how to react to ranged attacks it seems.

Population Balance is also a key thing, they talked about server balance and guards would be in place,  but I doubt that would be in place until open beta or release day servers are running. This is a issue in Beta at the moment

Class balance is always an issue forever in MMO's it seems, They seem to have it pretty close so far for the two sides.

 

 

 

 

 

  Monorojo

Apprentice Member

Joined: 6/19/08
Posts: 390

8/20/08 9:36:21 AM#26

Monster Pathing has been pretty crap since i entered beta back in April-May~, so no 3.3 did not bring about the monster pathing being utterly crap. Honestly though, it's freakin beta people. It is beta, and most here are judging it as the final game.

  Kuji-Kiri

Novice Member

Joined: 12/28/07
Posts: 170

8/20/08 9:44:30 AM#27

I really do agree with the CTDs. Even my friend who has a freaking supercomputer starting experiencing crashes yesterday. I definitely can't see any culprits for the crashes in the game, they usually happen at random times (IE: When I was trying to open a Major Lootbag yesterday). I happened to mention something in a PQ party and only 1 person out of the 5 said that they had experienced a smooth game.


  Deathspawned

Novice Member

Joined: 6/27/08
Posts: 26

8/20/08 10:04:57 AM#28
Originally posted by Monorojo

Monster Pathing has been pretty crap since i entered beta back in April-May~, so no 3.3 did not bring about the monster pathing being utterly crap. Honestly though, it's freakin beta people. It is beta, and most here are judging it as the final game.

 

See, ongoing pathing problems are an actual concern for me, as I currently play DAoC. Seven years in, and there are still very serious monster pathing issues. Seems to be a Mythic blind spot, like Failcom and functional games.

  Draconus

Freeworld Admin

Joined: 5/01/03
Posts: 785

8/20/08 10:07:25 AM#29
Originally posted by ProfRed

I haven't had a problem with latency and I haven't crashed to desktop once after 75 ish hours of play.  The server pops are like you said 5%-10% higher on destruction but still I find Order winning most Scenarios and doing just fine in RVR.  Classes are going to be slightly imbalanced at launch that will be tweaked.  I find that RVR group combat class balance is almost spot on.  It is just when you get down to 1v1 where I find some imbalances but that is to be expected.  I think respawn works great.  The timer changes based on the flow of battle.  You can get 3s respawns or longer and it helps to balance the battles. 

Crafting I agree needs some loving.  This isn't a crafting based game though.  I still would like to see work put into it.

that is just what I would have said, great post. The OP is way off base on this one.

  Emotions

Novice Member

Joined: 3/11/04
Posts: 350

8/20/08 10:08:25 AM#30
Originally posted by Rhoklaw

Normally, people see me praising this game left and right. I however want to take the time to point out the games major bugs and flaws, to try and be as helpful to new customers as possible.

Problems according to annoyance/severity

#1 - Latency / CTD's ( This has been around a while and they are trying to fix it, but it isn't getting any better atm, so we'll see what it's like in 2-3 weeks. This also leads to ability timers no working properly, thus forcing you to spam an ability for 5+ seconds just to get it to commit. )

#2 - Server Population ( Right now, it's been said a hundred times, everyone loves Destruction so Order is outnumbered about 200-300 players on all 5+ servers. This is a huge problem because the lack of CC in the game means open world RvR battles are won by shear force and numbers, so if its 12 vs 30, 30 will win every time. )

#3 - Class Imbalance ( Classes seem imbalanced, but it's hard to tell who seems OPed because it has been fluctuating across the board, thanks to it being beta. To be perfectly honest, I think classes can seem OPed when in the proper group. Such as DPS classes, which are extremely frail, so most of the time they don't survive long enough to do much. However, if healed properly, DPS classes are extremely powerful and I mean powerful. )

#4 - Crafting ( I haven't bothered with it much because it is an extremely huge money sink for your first toon. It isn't by any means fun either, in fact it is rather boring to some extent. I know Mythic didn't really even want to focus on crafting, so I can see what it seems so pointless. )

#5 - Respawn Timer ( I can't stress this enough, but when you have upwards of a 30 sec timer after death. I think you know what I'm getting at. Your already stressed out because you died and now you have to stare at this timer counting down from 30 and it's sooooooooooooo long. )

There are other bugs and issues, but nothing that seems to annoy me as much as these 5. If I happen to remember something thats worse than these 5, I will just come back and edit it into the list.

That isn't really a bug but a design choice and I understand it and its needs to be there. Otherwise the game would be a huger zerg fest.
 

hehe and I do understand your feelings about it. I hated fps games that used that mechanic. But in this case it really needs to be there otherwise there is no point in the whole fight.  And there would be no deathpenalty which would also suck. So next time ;) try to play better imo.

  Ender4

Novice Member

Joined: 5/18/08
Posts: 860

8/20/08 10:30:28 AM#31

Mob pathing, combat animation bugs and some combat bugs are the biggest things they need to fix in my opinion. They obviously need to add talisman making and the auction house at some point as well~.

From a design standpoint I'm worried that the T4 RvR zones might be too small and I'd like to see them add some PQs in there so you have at least some PvE reason to go there. I think the game is going to have some problems during off hours once the population is spread out because the game plays much better with a full server.

CTD is still an issue but a large part of that was caused by cramming 2500 players into zones that weren't optimized yet. The problems aren't nearly as bad in the T1/T2 zones and I don't think we'll see those types of numbers in T4 anytime soon.

  Emotions

Novice Member

Joined: 3/11/04
Posts: 350

8/20/08 10:32:06 AM#32
Originally posted by Ender4

Mob pathing, combat animation bugs and some combat bugs are the biggest things they need to fix in my opinion. They obviously need to add talisman making and the auction house at some point as well~.

From a design standpoint I'm worried that the T4 RvR zones might be too small and I'd like to see them add some PQs in there so you have at least some PvE reason to go there. I think the game is going to have some problems during off hours once the population is spread out because the game plays much better with a full server.

CTD is still an issue but a large part of that was caused by cramming 2500 players into zones that weren't optimized yet. The problems aren't nearly as bad in the T1/T2 zones and I don't think we'll see those types of numbers in T4 anytime soon.


 

are you playing 3.3? (I have no idea if this can be said) Sorry if this is an nda breach.

  vash79

Apprentice Member

Joined: 6/08/06
Posts: 72

8/20/08 10:33:50 AM#33

Lag? What lag? I'm not sure if we are playing the same game or not but have can honestly say I have not experienced any lag since I have been in beta.

  Shaman64

Novice Member

Joined: 8/10/06
Posts: 394

I Fight for the Hand, I''ll die for the hand.

8/20/08 10:50:17 AM#34
Originally posted by Rhoklaw

Normally, people see me praising this game left and right. I however want to take the time to point out the games major bugs and flaws, to try and be as helpful to new customers as possible.

Problems according to annoyance/severity

#1 - Latency / CTD's ( This has been around a while and they are trying to fix it, but it isn't getting any better atm, so we'll see what it's like in 2-3 weeks. This also leads to ability timers no working properly, thus forcing you to spam an ability for 5+ seconds just to get it to commit. )

#2 - Server Population ( Right now, it's been said a hundred times, everyone loves Destruction so Order is outnumbered about 200-300 players on all 5+ servers. This is a huge problem because the lack of CC in the game means open world RvR battles are won by shear force and numbers, so if its 12 vs 30, 30 will win every time. )

#3 - Class Imbalance ( Classes seem imbalanced, but it's hard to tell who seems OPed because it has been fluctuating across the board, thanks to it being beta. To be perfectly honest, I think classes can seem OPed when in the proper group. Such as DPS classes, which are extremely frail, so most of the time they don't survive long enough to do much. However, if healed properly, DPS classes are extremely powerful and I mean powerful. )

#4 - Crafting ( I haven't bothered with it much because it is an extremely huge money sink for your first toon. It isn't by any means fun either, in fact it is rather boring to some extent. I know Mythic didn't really even want to focus on crafting, so I can see what it seems so pointless. )

#5 - Respawn Timer ( I can't stress this enough, but when you have upwards of a 30 sec timer after death. I think you know what I'm getting at. Your already stressed out because you died and now you have to stare at this timer counting down from 30 and it's sooooooooooooo long. )

There are other bugs and issues, but nothing that seems to annoy me as much as these 5. If I happen to remember something thats worse than these 5, I will just come back and edit it into the list.


 

Finally a reasonable list, ya CTDS rlly depend on the day for me. Yesterday, I kept going down in Stonetroll but that was afirst for me. This is probally due to the client itself and the programs running in the background with it. Population is a huge problem. Due to the promised fraction cap, with the release of the game and the influx of players. Even if Order is outnumbered, on a good sized populated server this hopefully won't be as much as a problem.

The class thing. Mixed feelings about this. I think Bright Wizards and Sorcs hit Waaaaay to hard, but I'm a malee dps and intentionally frail. But it seems that I am always out dpsed by Witch elfs and mauraders. Even if I have the jump on the Witch Elf. Could just be that I suck though. In favor to the heavy hitting casters. If a malee dps such as mah hits them they scatter like ants. I love it.

 

Crafting is meh. I can say that potions due give you a small boast in pvp, but in the long run its useless. Your better off picking scavenging for loot and gold.

The Respawn timer is my biggest problem also OP. It seems just too long.

I would like to add to the list if you dont mind.

 

1)Pathing. Npc pathing is terrible. My guess is that is mostly fixed for the polished client and the npc spawn rate is higher when the game is released. But at the moment. If I wanted to take out a pq lord boss with two bright wizards, I can kite them and they chase after. Stop. Blast them. Then repeat. As said before PvE is entirely too easy.

2)Realm Control. Okay this goes hand in hand with populace, there are perks to controlling battlefield objectives. But if Order is getting our asses handed to us hard, we don't get any form of break what soever, even some nice npc reinforcments would be nice.

3) team work. Its not something Mythic can fix. But I feel like I'm the only one in beta with real pride. I was in an rvr pool the other day. A CTD occured and when I got reinvited to the group that I started and had owning the area. We were losing, and thier reaction was just"ahh at least were getting some nice reknown experience for this." On my server the Invetible city is at least two ranks above Altdorf. People don't realize there are perks to working together.

  metalhead980

Apprentice Member

Joined: 6/11/08
Posts: 2699

8/20/08 10:52:22 AM#35

I love when people complain about OP classes.

News flash If you're a healer, DPS classes  will feel OP.

If you're Melee DPS, tanks will be OP since they are designed to own you.

If you're a Caster, close range Dps will seem OP since it's designed to own you.

If you're a Tank Casters/ranged DPS will feel OP due to game mechanics

this is normal you can not beat everyone all the time, classes are deigned to beat a specific class.

What I would like to know is if the mirror classes are balanced against each other?

Chosen vs Iron breaker

White Lion vs Squig hearder

Warrior Priest vs DoK

B. Wizard vs Sorcc

and so on...

If these mirror classes have a distinct advantage over each other then it has balance issues.

 

 

PLaying: EvE, Ryzom

Waiting For: Earthrise, Perpetuum

  Ender4

Novice Member

Joined: 5/18/08
Posts: 860

8/20/08 10:54:20 AM#36


Originally posted by Emotions

Originally posted by Ender4

Mob pathing, combat animation bugs and some combat bugs are the biggest things they need to fix in my opinion. They obviously need to add talisman making and the auction house at some point as well~.
From a design standpoint I'm worried that the T4 RvR zones might be too small and I'd like to see them add some PQs in there so you have at least some PvE reason to go there. I think the game is going to have some problems during off hours once the population is spread out because the game plays much better with a full server.
CTD is still an issue but a large part of that was caused by cramming 2500 players into zones that weren't optimized yet. The problems aren't nearly as bad in the T1/T2 zones and I don't think we'll see those types of numbers in T4 anytime soon.


 
are you playing 3.3? (I have no idea if this can be said) Sorry if this is an nda breach.


I am an elder tester but I am talking about the servers that CE people are playing on.

  Shaman64

Novice Member

Joined: 8/10/06
Posts: 394

I Fight for the Hand, I''ll die for the hand.

8/20/08 10:57:54 AM#37
Originally posted by metalhead980

I love when people complain about OP classes.

News flash If you're a healer, DPS classes  will feel OP.

If you're Melee DPS, tanks will be OP since they are designed to own you.

If you're a Caster, close range Dps will seem OP since it's designed to own you.

If you're a Tank Casters/ranged DPS will feel OP due to game mechanics

this is normal you can not beat everyone all the time, classes are deigned to beat a specific class.

Now what I want to know is how Does the mirror classes stack up against each other?

Chosen vs Iron breaker

White Lion vs Squig hearder

Warrior Priest vs DoK

B. Wizard vs Sorcc

and so on...

If these mirror classes have a distinct advantage over each other then it has balance issues.

 

 

I can answer this portaining to the Witch elf and Witch hunter.
 

I rarely take on another dps class 1 on 1. But whenever I take on a witch elf, even when I come out of Incognito, debuff and dot them. They seem to have more hitting power. But this is tough to judge, my dots usually bring the we health down to around mine and then victory can go to whoever.

  Emotions

Novice Member

Joined: 3/11/04
Posts: 350

8/20/08 11:00:30 AM#38
Originally posted by metalhead980

I love when people complain about OP classes.

News flash If you're a healer, DPS classes  will feel OP.

If you're Melee DPS, tanks will be OP since they are designed to own you.

If you're a Caster, close range Dps will seem OP since it's designed to own you.

If you're a Tank Casters/ranged DPS will feel OP due to game mechanics

this is normal you can not beat everyone all the time, classes are deigned to beat a specific class.

What I would like to know is if the mirror classes are balanced against each other?

Chosen vs Iron breaker

White Lion vs Squig hearder

Warrior Priest vs DoK

B. Wizard vs Sorcc

and so on...

If these mirror classes have a distinct advantage over each other then it has balance issues.

 

 


 

euhm chosen has auras and iron breaker is the opposite of black orc
there is no opposite for chosen Same with the swordmaster.

white lion is melee dps en squig herder is range dps

and warrior priest and dok aren't that different from eachother and same with bw an sorc

and to be honest there will ALWAYS be balance issues no matter what. Even if the 2 classes are the same someone wil ALWAYS whine about balance issues. Cause there is always a better person. It would be inbalanced if there was a guy that does 1000 damage more then another guy of the same archtype which pbb would happen. I mean look @ all games in existence. They are STILL patching the game starcraft. I mean that game is 10 years old.

  SideTraKd

Apprentice Member

Joined: 11/28/06
Posts: 97

8/20/08 11:01:03 AM#39

The only thing that alarms me in this list is the crafting. 

If it sucks so bad and they don't really care about it enough to give it attention, then why include it at all?  It really annoys me when developers include aspects to games in a half-ass way.

The rest doesn't bother me at all, though, because I'm pretty sure those issues can be resolved with a little time, and they are nothing really new to the mmo experience.  I can't wait until this weekend when I can get a chance to preview!

 

  Hazmal

Novice Member

Joined: 1/30/08
Posts: 1063

If you can read this post, it means admins didn''t rickroll me again.

8/20/08 11:05:55 AM#40
Originally posted by Kyleran
Originally posted by Muirin
Originally posted by Rhoklaw

#5 - Respawn Timer ( I can't stress this enough, but when you have upwards of a 30 sec timer after death. I think you know what I'm getting at. Your already stressed out because you died and now you have to stare at this timer counting down from 30 and it's sooooooooooooo long. )


 

The respawn timers piss me of so much in WAR.  When u die you cant do anything, cant move your camera, open your talent book, look at the map, your just stuck their for 30 secs.  If you dont hit the respawn button right away it will actually be longer then 30 secs some time.

 

These comments make me smile.  When I die in EVE i have to buy a new medical clone, fit out an expensive new ship, travel 1/2 way across the galaxy on occasion which can take 10 minutes to an hour or more.  30 second wait eh?  Terrible, just terrible.

 

 

 

Great post since nobody cares about EVE...besides you aren't talking about just respawn time, if I remember correctly, you are back at the station pretty quickly.  Outfitting again takes time, yes, but don't compare apples to oranges just because you get a boner over EVE and nobody else does.

I think the respawn time is great, if you just respawned instantly, what would be the incentive to not try and zerg the entire battle?  There wouldn't be one.  2 cents.
 

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Originally posted by javac

well i'm 35 and have a PhD in science, and then 10 years experience in bioinformatics... you?
http://www.mmorpg.com/discussion2.cfm/thread/218865/page/8

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