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General Discussion  » Top 5 Bugs / Flaws that still plague beta ( by a dedicated fan )

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42 posts found
  Rhoklaw

Apprentice Member

Joined: 1/12/04
Posts: 2305

My Top 3 List:
1) EverQuest
2) Dark Age of Camelot
3) Star Wars Galaxies

 
8/19/08 9:57:22 PM#1

Normally, people see me praising this game left and right. I however want to take the time to point out the games major bugs and flaws, to try and be as helpful to new customers as possible.

Problems according to annoyance/severity

#1 - Latency / CTD's ( This has been around a while and they are trying to fix it, but it isn't getting any better atm, so we'll see what it's like in 2-3 weeks. This also leads to ability timers no working properly, thus forcing you to spam an ability for 5+ seconds just to get it to commit. )

#2 - Server Population ( Right now, it's been said a hundred times, everyone loves Destruction so Order is outnumbered about 200-300 players on all 5+ servers. This is a huge problem because the lack of CC in the game means open world RvR battles are won by shear force and numbers, so if its 12 vs 30, 30 will win every time. )

#3 - Class Imbalance ( Classes seem imbalanced, but it's hard to tell who seems OPed because it has been fluctuating across the board, thanks to it being beta. To be perfectly honest, I think classes can seem OPed when in the proper group. Such as DPS classes, which are extremely frail, so most of the time they don't survive long enough to do much. However, if healed properly, DPS classes are extremely powerful and I mean powerful. )

#4 - Crafting ( I haven't bothered with it much because it is an extremely huge money sink for your first toon. It isn't by any means fun either, in fact it is rather boring to some extent. I know Mythic didn't really even want to focus on crafting, so I can see what it seems so pointless. )

#5 - Respawn Timer ( I can't stress this enough, but when you have upwards of a 30 sec timer after death. I think you know what I'm getting at. Your already stressed out because you died and now you have to stare at this timer counting down from 30 and it's sooooooooooooo long. )

There are other bugs and issues, but nothing that seems to annoy me as much as these 5. If I happen to remember something thats worse than these 5, I will just come back and edit it into the list.

  ProfRed

Hard Core Member

Joined: 10/29/03
Posts: 3511

8/19/08 10:03:00 PM#2

I haven't had a problem with latency and I haven't crashed to desktop once after 75 ish hours of play.  The server pops are like you said 5%-10% higher on destruction but still I find Order winning most Scenarios and doing just fine in RVR.  Classes are going to be slightly imbalanced at launch that will be tweaked.  I find that RVR group combat class balance is almost spot on.  It is just when you get down to 1v1 where I find some imbalances but that is to be expected.  I think respawn works great.  The timer changes based on the flow of battle.  You can get 3s respawns or longer and it helps to balance the battles. 

Crafting I agree needs some loving.  This isn't a crafting based game though.  I still would like to see work put into it.

  miagisan

Elite Member

Joined: 7/28/06
Posts: 5122

8/19/08 10:04:14 PM#3
Originally posted by ProfRed

I haven't had a problem with latency and I haven't crashed to desktop once after 75 ish hours of play.  The server pops are like you said 5%-10% higher on destruction but still I find Order winning most Scenarios and doing just fine in RVR.  Classes are going to be slightly imbalanced at launch that will be tweaked.  I find that RVR group combat class balance is almost spot on.  It is just when you get down to 1v1 where I find some imbalances but that is to be expected.  I think respawn works great.  The timer changes based on the flow of battle.  You can get 3s respawns or longer and it helps to balance the battles. 

Crafting I agree needs some loving.  This isn't a crafting based game though.  I still would like to see work put into it.

 

i agree with everything above

  Grunties

Apprentice Member

Joined: 9/16/07
Posts: 797

8/19/08 10:08:09 PM#4

I never had any problems with latency or CTD. Always smooth and stable. I imagine that has a lot more to do with client hardware and internet connection.

Like others have said, agreed on the crafting, needs more work.

Waiting for: A skill-based MMO with Freedom and Consequence.
Woe to thee, the pierce-ed.

  Muirin

Novice Member

Joined: 12/06/06
Posts: 689

knowledge gives rise to a belief in tolerance

8/19/08 10:09:00 PM#5
Originally posted by Rhoklaw

#5 - Respawn Timer ( I can't stress this enough, but when you have upwards of a 30 sec timer after death. I think you know what I'm getting at. Your already stressed out because you died and now you have to stare at this timer counting down from 30 and it's sooooooooooooo long. )


 

The respawn timers piss me of so much in WAR.  When u die you cant do anything, cant move your camera, open your talent book, look at the map, your just stuck their for 30 secs.  If you dont hit the respawn button right away it will actually be longer then 30 secs some time.

"Don’t unthinkingly follow authorities, whether intellectual, political or religious. And don’t unthinkingly follow traditions, or social conventions. Think for yourself. Look at the facts, and try to base you're views and your behavior on how things actually are."

  jamigre

Advanced Member

Joined: 4/07/03
Posts: 267

8/19/08 10:11:00 PM#6
Originally posted by Rhoklaw

Normally, people see me praising this game left and right. I however want to take the time to point out the games major bugs and flaws, to try and be as helpful to new customers as possible.

Problems according to annoyance/severity

#1 - Latency / CTD's ( This has been around a while and they are trying to fix it, but it isn't getting any better atm, so we'll see what it's like in 2-3 weeks. This also leads to ability timers no working properly, thus forcing you to spam an ability for 5+ seconds just to get it to commit. )

#2 - Server Population ( Right now, it's been said a hundred times, everyone loves Destruction so Order is outnumbered about 200-300 players on all 5+ servers. This is a huge problem because the lack of CC in the game means open world RvR battles are won by shear force and numbers, so if its 12 vs 30, 30 will win every time. )

#3 - Class Imbalance ( Classes seem imbalanced, but it's hard to tell who seems OPed because it has been fluctuating across the board, thanks to it being beta. To be perfectly honest, I think classes can seem OPed when in the proper group. Such as DPS classes, which are extremely frail, so most of the time they don't survive long enough to do much. However, if healed properly, DPS classes are extremely powerful and I mean powerful. )

#4 - Crafting ( I haven't bothered with it much because it is an extremely huge money sink for your first toon. It isn't by any means fun either, in fact it is rather boring to some extent. I know Mythic didn't really even want to focus on crafting, so I can see what it seems so pointless. )

#5 - Respawn Timer ( I can't stress this enough, but when you have upwards of a 30 sec timer after death. I think you know what I'm getting at. Your already stressed out because you died and now you have to stare at this timer counting down from 30 and it's sooooooooooooo long. )

There are other bugs and issues, but nothing that seems to annoy me as much as these 5. If I happen to remember something thats worse than these 5, I will just come back and edit it into the list.

why do you praise a game that's total shit?

I've played the beta for about a week, and quit, mostly due to the following reasons.

1. the game's graphics look like an updated version of the Shadowbane engine.

2. the game play is reminiscent of an outdated version of DAoC. Click MOB, spam 1,2,3,4,5.... sorry but I've done that since EQ. The gameplay really leaves little in the way of innovative features.

3. Huuuuuge, class imbalances, just like in DAoC, plan to get hit by the nerf bat as soon as the game launches and people start moaning and complaining about next to everything, and see other classes become overly powerful.

4. like you said latency, the game is unplayable, i got an 8mbps connection, and i get more lag spikes than picasso got paint.

the game is beat and I wouldn't shell out a zimbabwe dollar for it.

-------
Check out http://partyupgamer.com - and meet people you actually want to play with.
-------

  Kyleran

Elite Member

Joined: 9/13/06
Posts: 14598

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

8/19/08 10:14:40 PM#7
Originally posted by Muirin
Originally posted by Rhoklaw

#5 - Respawn Timer ( I can't stress this enough, but when you have upwards of a 30 sec timer after death. I think you know what I'm getting at. Your already stressed out because you died and now you have to stare at this timer counting down from 30 and it's sooooooooooooo long. )


 

The respawn timers piss me of so much in WAR.  When u die you cant do anything, cant move your camera, open your talent book, look at the map, your just stuck their for 30 secs.  If you dont hit the respawn button right away it will actually be longer then 30 secs some time.

 

These comments make me smile.  When I die in EVE i have to buy a new medical clone, fit out an expensive new ship, travel 1/2 way across the galaxy on occasion which can take 10 minutes to an hour or more.  30 second wait eh?  Terrible, just terrible.

 

 

 

"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar
Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  Grunties

Apprentice Member

Joined: 9/16/07
Posts: 797

8/19/08 10:14:46 PM#8
Originally posted by jamigre

why do you praise a game that's total shit?


 

Aren't you currently playing AoC? lol

Waiting for: A skill-based MMO with Freedom and Consequence.
Woe to thee, the pierce-ed.

  Rhoklaw

Apprentice Member

Joined: 1/12/04
Posts: 2305

My Top 3 List:
1) EverQuest
2) Dark Age of Camelot
3) Star Wars Galaxies

 
8/19/08 10:15:16 PM#9
Originally posted by ProfRed

I haven't had a problem with latency and I haven't crashed to desktop once after 75 ish hours of play.  The server pops are like you said 5%-10% higher on destruction but still I find Order winning most Scenarios and doing just fine in RVR.  Classes are going to be slightly imbalanced at launch that will be tweaked.  I find that RVR group combat class balance is almost spot on.  It is just when you get down to 1v1 where I find some imbalances but that is to be expected.  I think respawn works great.  The timer changes based on the flow of battle.  You can get 3s respawns or longer and it helps to balance the battles. 

Crafting I agree needs some loving.  This isn't a crafting based game though.  I still would like to see work put into it.


 

Well, I'm glad some beta testers aren't plagued by latency and CTD's, but the point is, a lot of us still are and I'm playing the game on a power horse computer.

Intel(R) Core(TM)2 Quad  CPU   Q9300  @ 2.50GHz (4 CPUs), ~2.5GHz
4026MB RAM
DirectX 10
Windows Vista™ Home Premium
NVIDIA GeForce 8800 GT 512MB

Now, I played AoC and even though I hated that game, I had way less lag compared to WAR. That includes cities where there was just as many players gathered together as any RvR battle in WAR. I'm not saying everyone has latency or CTD's, but people, quite a few actually still do and I am one of them.

Population does not affect scenarios as scenarios have hard caps. Which is why I didn't even bring scenarios up. Population imbalances do however effect open world RvR and it isn't a minor effect either. Like I said, if one side has 1.5 to 2 times the amount of combatants at the beginning of the battle. You can bet your life on who is going to win the fight. I didn't care for crowd control in DAoC, but after witnessing constant beat downs in open world RvR as an Order player, I can see just how useful CC was in DAoC.

As for the respawn timer, you are correct. It is not always 30 seconds, but when it is 30 seconds, it seems like forever and for a game based heavily on WAAAAAAGH!!! No one wants to stare at a timer for that long. Atleast I don't.

Crafting, you agreed with me, it isn't something Mythic intended to focus on, so yes, it's kind of dull and pointless at the moment.

  Bruticus_XI

Novice Member

Joined: 8/19/08
Posts: 834

"Walk softly...and carry a big gun."

8/19/08 10:16:19 PM#10
Originally posted by Grunties
Originally posted by jamigre

why do you praise a game that's total shit?


 

Aren't you currently playing AoC? lol

He will say that he just played beta like last week and it had all of those bad things.

  phobos32

Novice Member

Joined: 9/24/05
Posts: 21

8/19/08 10:16:50 PM#11

1. you are obviously new to the beta because the most recent build caused the ctd and latency and this wasn't much of a problem before.

2. can't argue on the server pops...its just true but the 12 vs 30 with the 30 always winning not true at all...was with a 4 other guildies and we held off 25-30 order trying to take the keep we happened to be at trying to get renown gear.

3. class balance isn't a bug or flaw its a process it comes and goes and changes over time....saying a that a dps class is very powerful if healed has nothing to do with class balance thats called working together which is what rvr is all about.

4. you hit this nail on the head...go head pick up a crafting still as soon as you can...but you might want to save up for a mount before you even think about trying to lvl it cause dear god its crazy expensive and yea not fun...oh look i got a seed i'll put it in this little box....now i cna wait 90s till its fully grown or spend half my hard earns coppers to make it grow in 75s and possibly be better quality...yea not fun...at all....

5. respawn timer isn't 30s.....in scenarios yes it is on a 30s timer loop for anyone that dies...that means every 30s there is a grp rez kinda like the spirits do in wow bgs...so if you get lucky and die 3s before the timer you are back in battle in 3s...in world rvr its a 5s respawn.

 

Now some of the flaws in my mind in the game.....The world isn't every explorer friendly....if you play vanguard this game is the polar opposite and with the mass amount of quest and i do mean massive you don't really have a reason to run out explore to find a grind spot....and really if you are going to grind you will be doing it in a pq....I'd also like to see mastery speccing be a much bigger difference in my char....now don't get me wrong because its pretty good right now but being a daoc vet you knew the difference when you were grped with a mending healer or pac healer...

 

 

  Rhoklaw

Apprentice Member

Joined: 1/12/04
Posts: 2305

My Top 3 List:
1) EverQuest
2) Dark Age of Camelot
3) Star Wars Galaxies

 
8/19/08 10:20:08 PM#12
Originally posted by jamigre
Originally posted by Rhoklaw

Normally, people see me praising this game left and right. I however want to take the time to point out the games major bugs and flaws, to try and be as helpful to new customers as possible.

Problems according to annoyance/severity

#1 - Latency / CTD's ( This has been around a while and they are trying to fix it, but it isn't getting any better atm, so we'll see what it's like in 2-3 weeks. This also leads to ability timers no working properly, thus forcing you to spam an ability for 5+ seconds just to get it to commit. )

#2 - Server Population ( Right now, it's been said a hundred times, everyone loves Destruction so Order is outnumbered about 200-300 players on all 5+ servers. This is a huge problem because the lack of CC in the game means open world RvR battles are won by shear force and numbers, so if its 12 vs 30, 30 will win every time. )

#3 - Class Imbalance ( Classes seem imbalanced, but it's hard to tell who seems OPed because it has been fluctuating across the board, thanks to it being beta. To be perfectly honest, I think classes can seem OPed when in the proper group. Such as DPS classes, which are extremely frail, so most of the time they don't survive long enough to do much. However, if healed properly, DPS classes are extremely powerful and I mean powerful. )

#4 - Crafting ( I haven't bothered with it much because it is an extremely huge money sink for your first toon. It isn't by any means fun either, in fact it is rather boring to some extent. I know Mythic didn't really even want to focus on crafting, so I can see what it seems so pointless. )

#5 - Respawn Timer ( I can't stress this enough, but when you have upwards of a 30 sec timer after death. I think you know what I'm getting at. Your already stressed out because you died and now you have to stare at this timer counting down from 30 and it's sooooooooooooo long. )

There are other bugs and issues, but nothing that seems to annoy me as much as these 5. If I happen to remember something thats worse than these 5, I will just come back and edit it into the list.

why do you praise a game that's total shit?

I've played the beta for about a week, and quit, mostly due to the following reasons.

1. the game's graphics look like an updated version of the Shadowbane engine.

2. the game play is reminiscent of an outdated version of DAoC. Click MOB, spam 1,2,3,4,5.... sorry but I've done that since EQ. The gameplay really leaves little in the way of innovative features.

3. Huuuuuge, class imbalances, just like in DAoC, plan to get hit by the nerf bat as soon as the game launches and people start moaning and complaining about next to everything, and see other classes become overly powerful.

4. like you said latency, the game is unplayable, i got an 8mbps connection, and i get more lag spikes than picasso got paint.

the game is beat and I wouldn't shell out a zimbabwe dollar for it.


 

Because the current flaws are fixable and since its still in beta, I'm waiting to see if they can fix any of them. I haven't played a single game that was perfect at launch, so this isn't something new to me. I loved DAoC and WAR has a lot of great end game elements in my opinion. However, the game has to be playable if I'm even going to try it.

  Rhoklaw

Apprentice Member

Joined: 1/12/04
Posts: 2305

My Top 3 List:
1) EverQuest
2) Dark Age of Camelot
3) Star Wars Galaxies

 
8/19/08 10:28:20 PM#13
Originally posted by phobos32

1. you are obviously new to the beta because the most recent build caused the ctd and latency and this wasn't much of a problem before.

2. can't argue on the server pops...its just true but the 12 vs 30 with the 30 always winning not true at all...was with a 4 other guildies and we held off 25-30 order trying to take the keep we happened to be at trying to get renown gear.

3. class balance isn't a bug or flaw its a process it comes and goes and changes over time....saying a that a dps class is very powerful if healed has nothing to do with class balance thats called working together which is what rvr is all about.

4. you hit this nail on the head...go head pick up a crafting still as soon as you can...but you might want to save up for a mount before you even think about trying to lvl it cause dear god its crazy expensive and yea not fun...oh look i got a seed i'll put it in this little box....now i cna wait 90s till its fully grown or spend half my hard earns coppers to make it grow in 75s and possibly be better quality...yea not fun...at all....

5. respawn timer isn't 30s.....in scenarios yes it is on a 30s timer loop for anyone that dies...that means every 30s there is a grp rez kinda like the spirits do in wow bgs...so if you get lucky and die 3s before the timer you are back in battle in 3s...in world rvr its a 5s respawn.

 

Now some of the flaws in my mind in the game.....The world isn't every explorer friendly....if you play vanguard this game is the polar opposite and with the mass amount of quest and i do mean massive you don't really have a reason to run out explore to find a grind spot....and really if you are going to grind you will be doing it in a pq....I'd also like to see mastery speccing be a much bigger difference in my char....now don't get me wrong because its pretty good right now but being a daoc vet you knew the difference when you were grped with a mending healer or pac healer...

 

 


 

I'm not new to beta, but build 3.3 isn't exactly brand new and guess what, theres still latency and CTDs. As for your 4 vs. 30 scenario, I can believe you, but you realize its 100x easier to defend a keep than it is to assault one. Try turning that scenario around and see how long a 4 man assault vs. a 30 man defense lasts. Crafting for me isn't fun unless it involves using your brain. As it stands right now, crafting is based purely on chance and not your knowledge of your craft. Ok, open world respawn timer isn't 30 seconds, but scenario timers can be, thats my point. 30 seconds staring at a screen for any reason is, well, annoying.

As of right now, I honestly think I may be better off going back to DAoC. I don't have anything against Mythic, they are definitely my favorite MMO company, but WAR is to DAoC as EQ2 is to EQ. It isn't a huge improvement and until it's flaws and bugs are worked out, I can't say I'm extremely impressed. Don't get me wrong, I love the new game smell, but the game isn't exactly what I expected.

  CreepingDoom

Apprentice Member

Joined: 6/30/08
Posts: 128

8/19/08 10:31:02 PM#14
Originally posted by phobos32

 

was with a 4 other guildies and we held off 25-30 order trying to take the keep we happened to be at trying to get renown gear.

 

 

I find that extremely hard to believe, either the Order you were squaring off against were the biggest cowards the server had ever witnessed, or you are fabricating the whole event.

Everything else, I agree with :)

Rock a FailCom avatar now and express your disgust with pride!

The truth hurts...
Funcom RX

  gestalt11

Hard Core Member

Joined: 5/17/06
Posts: 5293

8/19/08 10:31:59 PM#15

As someone who hates most death penalties I have to say as far the respawn timer is concerned:

 

Don't die.

 

There you go not a flaw.  Besides its not new, WoW had this in its BGs.  IF it was 5 minutes OK but 30s to 1 minute is perfectly fine and serves a useful anti-graveyard zerg purpose.

  jony_mac

Novice Member

Joined: 8/31/06
Posts: 19

8/19/08 10:33:52 PM#16

When one of your "Bugs that plague the game" is a fricken respawn timer, you know the game is good.

  DeCron1

Novice Member

Joined: 11/17/05
Posts: 16

8/19/08 10:48:06 PM#17

you forgot the bugs the latest patch added such as broken monster pathing and targeting.

(when you attack they run at you then run back to the spot you attacked them and do this over and over

or they become invalid targets from the get-go so you can't attack them but they can attack you)

but i bet this will get fixed soon

 

and by the way i love the respawn timer it gives the healing class time to rez you guys so you don't have to run for said 5 minutes back and by then the healers are dead from lack of man-meat shields

rezing is not a problem if your on vent with the guy saying, "i'm going to rez you" but with random joe who pushes the respawn button because he thinks he has no support its a life-saver for everyone in the main forces to get his ass up and running

( this game rocks when it comes to random open parties and support. no one i've met have that " you have to fit this role or your kicked mentality" its pure random splattering of classes and it all works together no matter what the individual chooses which playstyle to use)

  phobos32

Novice Member

Joined: 9/24/05
Posts: 21

8/20/08 7:56:05 AM#18
Originally posted by CreepingDoom
Originally posted by phobos32

 

was with a 4 other guildies and we held off 25-30 order trying to take the keep we happened to be at trying to get renown gear.

 

 

I find that extremely hard to believe, either the Order you were squaring off against were the biggest cowards the server had ever witnessed, or you are fabricating the whole event.

Everything else, I agree with :)

 

well i did leave out that we were hiding above the lord room(where the renown guys are) and we waited until they were in mid fight with the lord and his guards...so i guess it wasn't just the 5 of us...we had the lord for back up...and you know 70% of the people who play mmo's run around like chickens with their heads cut off when they first get attacked in pvp if they aren't actively looking for a fight...I wish i had it on fraps but with fraps i dropped to about 5 or 6 fps while recording at the time(had a 7900gs and couldn't turn off spell effects) but i did switch to fast cap pro which at the time recorded at 10-15fps and i was able to capture when they returned with about 10 more and we called in about 20 people and fought from the keep and outside the keep...but that video is pretty boring mainly because the angles were very wierd.

  jzuska

Novice Member

Joined: 11/25/06
Posts: 428

8/20/08 8:04:23 AM#19

1. I have experienced CTD's only in HIGH volume stress testing, upwards of 200 on 200 RVR, not in other areas.  Latency is not an issue for me, lag is, but again only in HIGH pop situations.

2. I don't know about that, Order seems to push back a good bit. They put up a hell of a fight.

3. Imbalanced? Who killed you? I think they are VERY will balanced. Yeah, they are very powerful.

4. it's not boring, I enjoy it. You should try it a bit more. Who cares about money. Get a ton, dont train your skills and level it up. It's quite useful in RvR.

5. it's quick, but i'm not concerned.

  syxx

Apprentice Member

Joined: 7/29/08
Posts: 187

8/20/08 8:07:28 AM#20

 

Latency hasnt been a issue for me. If anything its been finding time to play cuz of work ><.

Population hasnt been an issue cuz sometimes order wins and sometimes destro wins, in scenarios and rvr. It's all about how good ya play as a team and its not even close to gear based.

Say what ya want really but im sticking with WAR just because it's really damn fun.

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