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Age of Conan: Unchained

Age of Conan 

General Discussion  » Is it in any way precedented for soo much to be broken every patch?

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41 posts found
  Lance08

Apprentice Member

Joined: 6/30/08
Posts: 122

8/20/08 7:34:38 PM#21

Erling needs to call Guiness and get the record for longest string of bad patches in an MMO and worst patches of any MMO ever.

  Lance08

Apprentice Member

Joined: 6/30/08
Posts: 122

8/20/08 7:45:48 PM#22
Originally posted by peaquop

 To borrow your phrases,

Quote: "Lets look at what is true.

Do you want the truth more than you want to feel good?"

  There were many things broken in WOW at launch, and not all the core implementations were in at launch.

  Many high end quests were missing and added later, no end game at launch, it was added several months later. Character armour was incomplete (graphics), servers crashed almost on a daily basis, often multiple times. On patch days the world server would crash and when it was working often didn't let players log onto there servors for days at a time. Bugs galore, anyone remember the loot bug? Had to log out and in to get rid of it and it took almost a year to fix it.  I could go on for a while with this.

  WOW was far worse than AOC at launch, I know I was there.

Do you smoke crack?

I was their and half the people in  my AOC quild was there also and 90% of WOW's problems was authentication servers and game servers couldnt handle 5 mil people trying to log in and play. They had to stop selling the game to buy time to add servers. AOC boxes dont even move off the shelves after launch.

After they released another 50 servers to spread people out over the next couple of months it was fine. AOC never had that problem because people started quiting within days of launch and the game is instanced to hell and back so only the zones would drop.  AoC stopped twice a week patches to go to once a week patches supposedly for better quality control and the patches got WORSE.

WOW never even came anywhere close to AOC's horrible patches, missing content or promises of the content that was missing at launch month after month after month (wheres your PVP patch or DX10 patch only been waiting 10 weeks for the PVP and still vaporware). 
 

  peaquop

Novice Member

Joined: 6/16/07
Posts: 54

8/20/08 8:09:38 PM#23

 It would seem most of the complainers here have selective dementia.

 Every WOW patch broke the world server, it wasn't just all the players. The servers had load limits and started a queue,  but even less than full load servers crashed and disconneted people.

 If people can't remember the early days of WOW, I would guess they had no idea what was going on or really didn't play then.

 Down time was so bad on servers they even started to comp subs because of the outcry. People were ready to burn Blizzards headquarters down. Now that is bad.

 Crack? Don't use it. Try to be a little more original with your insults knave.

  peaquop

Novice Member

Joined: 6/16/07
Posts: 54

8/20/08 8:23:01 PM#24
Originally posted by Lance08
Originally posted by peaquop

 To borrow your phrases,

Quote: "Lets look at what is true.

Do you want the truth more than you want to feel good?"

  There were many things broken in WOW at launch, and not all the core implementations were in at launch.

  Many high end quests were missing and added later, no end game at launch, it was added several months later. Character armour was incomplete (graphics), servers crashed almost on a daily basis, often multiple times. On patch days the world server would crash and when it was working often didn't let players log onto there servors for days at a time. Bugs galore, anyone remember the loot bug? Had to log out and in to get rid of it and it took almost a year to fix it.  I could go on for a while with this.

  WOW was far worse than AOC at launch, I know I was there.

Do you smoke crack?

I was their and half the people in  my AOC quild was there also and 90% of WOW's problems was authentication servers and game servers couldnt handle 5 mil people trying to log in and play. They had to stop selling the game to buy time to add servers. AOC boxes dont even move off the shelves after launch.

After they released another 50 servers to spread people out over the next couple of months it was fine. AOC never had that problem because people started quiting within days of launch and the game is instanced to hell and back so only the zones would drop.  AoC stopped twice a week patches to go to once a week patches supposedly for better quality control and the patches got WORSE.

WOW never even came anywhere close to AOC's horrible patches, missing content or promises of the content that was missing at launch month after month after month (wheres your PVP patch or DX10 patch only been waiting 10 weeks for the PVP and still vaporware). 
 

 

 

  If I remember correctly, US subs never reached 3 million. Not to mention in the first few months the subs were never over 1 million.

  Decrebaud

Apprentice Member

Joined: 11/04/06
Posts: 40

8/20/08 8:38:09 PM#25

all i know is when i logged into FFXI, everyone woulda get bored and say, "Well, i'm off to WoW."

Sure wow had alot of bugs, but it was enjoyable, fun, and easy. Something that is not shown in current MMOs.

But imho, the reason wow did well was because of its originality,gameplay style, and its reach toward casual gaming.

AoC has a unique style, is kinda fun, but in the most part, its broken and shown no signs of recovering. And on top of that, funcom also scammed people out of money  when they quit after the first free month which shows disloyalty to the customer and sets up a long decline in the process

(and when wow patched, servers might have gone bad, but at least some problems were addressed, while AoC patches do not address major issues and continue to prolong problems that need dire attention)

Oh and AoC strives to meet the 5% of hardcore gaming market while WoW reaches the over growing casual. so imho, that is what really sets the two games apart in success

  User Deleted
8/20/08 8:48:35 PM#26
Originally posted by peaquop

 You said you played WOW and yet you ask if any games patches were poor?

 

 For the first year and beyond anytime Blizz patched the game it took 2 to 3 weeks to get the world server working properly. This was virtually every patch. Also they created lag, caused players to get disconnected and caused general havoc till they repaired it.

 

 I was on countless raids when all of a sudden half of the 40 man party would be disconnected.

 

 How quickly we all forget.


 

I'm not the type to disregard anyone's experience but I played wow from launch and I never had all those problems I do though recall a few weekends where certain servers were down but never the one I was on.

  Kyleran

Elite Member

Joined: 9/13/06
Posts: 14598

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

8/20/08 8:52:54 PM#27
Originally posted by peaquop

   WOW was far worse than AOC at launch, I know I was there.

 

Maybe the difference is WOW was actually fun to play, so people tend to overlook its shortcomings at launch?

"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar
Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  User Deleted
8/20/08 8:54:56 PM#28
Originally posted by peaquop

 To borrow your phrases,

Quote: "Lets look at what is true.

Do you want the truth more than you want to feel good?"

  There were many things broken in WOW at launch, and not all the core implementations were in at launch.

  Many high end quests were missing and added later, no end game at launch, it was added several months later. Character armour was incomplete (graphics), servers crashed almost on a daily basis, often multiple times. On patch days the world server would crash and when it was working often didn't let players log onto there servors for days at a time. Bugs galore, anyone remember the loot bug? Had to log out and in to get rid of it and it took almost a year to fix it.  I could go on for a while with this.

  WOW was far worse than AOC at launch, I know I was there.


 

Ok I was there as well and as I stated before I never had problems logging in on patch day  or any other day other than not being able to log in which was due to overpupulation and nothing else are you sure you weren't on Blackrock server?(If I remember right this is the pvp server that went down a few weekends) and blowing up wows issues bigger than they were, I mean even the loot bug which is the only bug I had reccur often enough to mention did not happen all the time I often went days without it.

  User Deleted
8/20/08 9:03:28 PM#29
Originally posted by peaquop

 It would seem most of the complainers here have selective dementia.

 Every WOW patch broke the world server, it wasn't just all the players. The servers had load limits and started a queue,  but even less than full load servers crashed and disconneted people.

 If people can't remember the early days of WOW, I would guess they had no idea what was going on or really didn't play then.

 Down time was so bad on servers they even started to comp subs because of the outcry. People were ready to burn Blizzards headquarters down. Now that is bad.

 Crack? Don't use it. Try to be a little more original with your insults knave.

No dementia here but I do smell a touch of fanboism here if you even try to push off an opinion that is probably biased by either love of one product or hate of another as some sort of fact, I aw one point you made that may possibly have validity and that is that maybe the wait times were a bug and not related to actual server overloads, but I surely remember after the queue times started they added tons of servers and I never waited in a queue again.
 

But I suspect even past all of this wow is just a better game/experience with much more to do than aoc which is evidenced by the fact that they obviously have more realistic graphics,adult theme etc. but are bleeding subs still face it trying to make whatever point you are trying to make is a losing battle because at best it's just your opinion at worse you are lying through your teeth.

  S1GNAL

Apprentice Member

Joined: 1/01/07
Posts: 374

If anything is assumed to be other than bullshit, theres something wrong with the perspective.

8/20/08 9:34:03 PM#30
Originally posted by peaquop

 To borrow your phrases,

Quote: "Lets look at what is true.

Do you want the truth more than you want to feel good?"

  There were many things broken in WOW at launch, and not all the core implementations were in at launch.

  Many high end quests were missing and added later, no end game at launch, it was added several months later. Character armour was incomplete (graphics), servers crashed almost on a daily basis, often multiple times. On patch days the world server would crash and when it was working often didn't let players log onto there servors for days at a time. Bugs galore, anyone remember the loot bug? Had to log out and in to get rid of it and it took almost a year to fix it.  I could go on for a while with this.

  WOW was far worse than AOC at launch, I know I was there.

 

And yet still WoW didnt loose 50% of their player base the first 2 months. Comon man! You cant fail to see that AoC was a lot worse launch than WoW.

  peaquop

Novice Member

Joined: 6/16/07
Posts: 54

8/20/08 11:09:16 PM#31

  No fanboism here., just trying to point out that WOW  had some major issues on launch and they were not all related to server overloads.

  Case in point, Blizzard had to overhaul and upgrade the servers they had, all of them, 8 months later. Many of the stability issues then went away,  but alot of bugs still remained.

  The whole point is for some of the issues with WOW took time, (months), to fix problems. Companies need time and are under a lot of pressure from other sources to push product.

  Was AOC launched to soon? Yes I think it needed  more time in development like many other people stated. Was "stuff" missing? Yes, the PVP should have been in launch.

 The game ran smoothly for me and I had very few problems, basically I did pretty much enjoyed what I played, but I only reached the 40's, not end game.

 Oh! And yes, I did cancel my account after 2 months to play WAR cb.

  Hydrakana

Novice Member

Joined: 7/23/08
Posts: 161

8/21/08 2:26:52 AM#32
Originally posted by peaquop

 

 Just an aside, the Onyxia quest line for the Alliance, the quest that takes place in Stormwind has been bugged for 3 years. it was a major pain going through it 2 or 3 times before it worked properly.

 

 

How was this quest bugged? I've done it countless times with different characters over the years and not one problem.

 

It's funny how many people 'remember' so much BS about WoW's launch.  Yeah so what that the world servers went down for ages at one stage, blizzard coined up by giving free time and giving all characters full bars of rest state xp so you could catch up on some missed leveling....they don't do this much anymore but thats because there are less issues these days.  If Blizzard screws up and bans you for something you didn't do, they will apologize, give free time, give you a free in game item like a pet in some cases.  AoC just bans you at will with no evidence needed and they don't admit to their mistakes.

WoW got polished and larger with each major update while AoC gradually gets worse.

  Hydrakana

Novice Member

Joined: 7/23/08
Posts: 161

8/21/08 2:35:23 AM#33

Also, most of the connection problems were localized on one bank of servers, thats why you get such conflicting experiences from different players. 

To fill you in, they removed those servers, brought in new ones, transfered those effected realms across to the new servers then re fitted the servers they just removed with new hardware and set them aside for the Oceanic realm launch (gg blizzard -.-;).  The sad thing was many of those issues that plagued the US realms went on to effect the Oceanic realms for a short period.  Hell, they didn't even reset the AQ war effort on those realms until all the aussies bitched about it for weeks.

  User Deleted
8/21/08 2:35:58 AM#34

There's really no point in arguing with the fanbois. The kool-aid is spiked so thick, they could all find out tomorrow that their children were really fathered by Gaute, and they'd all swear how proud they were that their wives were chosen for the honor.

  User Deleted
8/21/08 2:37:57 AM#35

Yeah I took two to 60 real fast and the game was running fairly smooth, I was getting 35 fps average and loving it, then I got it to 40fps, these are averages, spikes were of course higher and lower, d/c's were 5 times a day minimal for the entire time I played, to be expected, knew games crash, no biggie, then had quest line breaks on the 60s, no biggie new game, so started a new char, got to 46 and 4 major quest chains in one day go flewy, on that char alone. And I suddenly realized, its grind time. Well hell if Im gonna grind fest I might as well play ROSE, its back up and free.

Those quest lines got fixed a month later, bye then I loose fps, the guilld is all gone away, neat.

In WoW , five hr patch times, omg, crash two three , even four times a day evry couple of weeks, or more depending. Quest bugs up the rump, and atleast five more working quests for every screwed one. Took me two months to get to 60...          All on a 9 dollar a month dial up, and a 200 dollar computer.

Now I got 10 megs, and 4 gigs , multiprocessors, and and and....... why would I be comparing these two games? One is a supposed dinosaur, and the other, a cutting edge thrust.

To have the benefit of new tech, and experience, over WoW, ( Talking WoW at launch, not present day), and still have a larger percentage of gameplay issues, not total amount, but larger percent of available play, so hamstrung, I am sorry, but I would and do expect more.

And unless something has happened I havent seen, Looks like fixing the game is going to come out of the consumers pocket, via expansion, within first year.

And that kinda nerfs any thought I might have of seeing, Funcom, reimberse or appease anyone, regardless of forum complaints.

Jesus Christ , himself could appeal to funcom and the most he will get is a Ban.

So yeah I remember, and I see, its a new game, WoW had issues, all games have issues.

Same ol, Same ol.

 

  sigamon

Apprentice Member

Joined: 11/22/06
Posts: 250

I have AIDS

8/21/08 2:50:26 AM#36

everyone is so used to the wow now a days that everything has quality standards to live up to.

people are just less patient these days i guess. when wow launched it was eq1, and daoc that were really popular with my chums and i. they went on to wow i didnt. they said it was pretty bad in the beginning but they all just waited for it to get fixed.  now they all play it religiously. personally i cant stand that freakin game but they love it to death. 

i think everyone is just so used to their years old games that are polished from time that anything that comes out that isnt up to par is screwed. funcom isnt really doing themselves any justice with breaking their game every patch though either. i left after the perma knockdown was put into the game. or the gorilla king that hits for like 369295629356k damage hahaha. good times

dscott84 Xfire Miniprofile
  Hydrakana

Novice Member

Joined: 7/23/08
Posts: 161

8/21/08 2:53:46 AM#37

That was Blizzards first mmo by the way.  A novice mmorpg developer made a game which they had no idea would be this popular.  They went by EQ/UO sub numbers at the time and thought yep, should be around that...maybe a tad more so we will set up X number of servers to accommodate.  The grossly underestimated the game and therefore had to scramble to keep up with the demand.  For a novice mmo developer, they did a pretty good job.

 

Fast forward 4 years....thats 4 years of hardware upgrades, 4 years of software upgrades, 4 years of extra industry experience and 4 years of WoW increasing the global demand for mmo's.  Funcom release their second mmo.  Its has more bugs and problems than a game released 4 years ago....hell even more problems than some of the very first mmorpg's.  Why do people keep saying that its ok for an mmo to be really buggy and unfinished at launch?  So what that older games were a bit buggy...thats no excuse for a game in this day and age to be worse than the games from yesteryear.

 

Stop supporting the status quo and set the standard of better quality.

  User Deleted
8/21/08 3:34:30 AM#38
Originally posted by Hydrakana

That was Blizzards first mmo by the way.  A novice mmorpg developer made a game which they had no idea would be this popular.  They went by EQ/UO sub numbers at the time and thought yep, should be around that...maybe a tad more so we will set up X number of servers to accommodate.  The grossly underestimated the game and therefore had to scramble to keep up with the demand.  For a novice mmo developer, they did a pretty good job.

 

Fast forward 4 years....thats 4 years of hardware upgrades, 4 years of software upgrades, 4 years of extra industry experience and 4 years of WoW increasing the global demand for mmo's.  Funcom release their second mmo.  Its has more bugs and problems than a game released 4 years ago....hell even more problems than some of the very first mmorpg's.  Why do people keep saying that its ok for an mmo to be really buggy and unfinished at launch?  So what that older games were a bit buggy...thats no excuse for a game in this day and age to be worse than the games from yesteryear.

 

Stop supporting the status quo and set the standard of better quality.

Exactly
 

  EoDzero

Novice Member

Joined: 5/30/07
Posts: 44

8/21/08 6:48:05 AM#39

Def not okay for an mmo to be released with so many issues. Not only is the game not what it was advertised as but they try to fix it and make it worse. The most recent patch is the third in a row to say that the bs buffs wont go away after zone'ing they can't even get buffs to stay on through a zone....

  Azrile

Advanced Member

Joined: 7/29/08
Posts: 2316

Any new or returning player to WOW, send me a PM for some help getting started.

8/21/08 7:09:10 AM#40
Originally posted by peaquop

  No fanboism here., just trying to point out that WOW  had some major issues on launch and they were not all related to server overloads.

  Case in point, Blizzard had to overhaul and upgrade the servers they had, all of them, 8 months later. Many of the stability issues then went away,  but alot of bugs still remained.

  The whole point is for some of the issues with WOW took time, (months), to fix problems. Companies need time and are under a lot of pressure from other sources to push product.

  Was AOC launched to soon? Yes I think it needed  more time in development like many other people stated. Was "stuff" missing? Yes, the PVP should have been in launch.

 The game ran smoothly for me and I had very few problems, basically I did pretty much enjoyed what I played, but I only reached the 40's, not end game.

 Oh! And yes, I did cancel my account after 2 months to play WAR cb.


 

I played WOW from launch and I don't remember any of this.  The only issue I ever had with WOW early on was waiting in queue to actually play.  The game was finished and fun... and yes, they added 'some' endgame content after launch, but there was still plenty there at launch... and the stuff that was there, worked great.  It's very easy to look at their patch notes and see when content was added.

I can't remember there EVER being a patch that borked any part of the game.  Sometimes new content was 'off' but it was usually hotfixed within a week.  But I can't remember them EVER having a patch that caused something previously in the game to not work right.

Patch day isn't feared at all in WOW like it is in some games.  I remember in UO, I never played patch day because I knew that the first day was likely going to be reverted.   I've never had a patch in WOW where I said "wow, can't wait til they fix this".

WOW doubled in player subscriptions every 3 months for the first 18months.   It's impossible to compare that to AOC.

If you are an ex-wow player and want to come back. Scroll of Rez gives 7 free days, boost a character to 80 a realm and faction change. Send me PM for an invite. Only 1 per day available

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