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Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » The Flow of Battle: Tips for Melee DPS Players

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26 posts found
  PhilGamer

Apprentice Member

Joined: 10/24/08
Posts: 26

It has now been statistically proven that being a gamer makes you smarter and more successful.

10/24/08 2:56:19 PM#21

This tends to be the way that it goes in RvR games - the people with the most situational awareness generally live longer.   The ones who haven't realized that all of their allies are now 10 steps behind them are pretty much always the ones who get owned.  Good reason to use the zoom feature.

 

Visit Philosophical Gamer, a website featuring old school games, obscure games, indie games, free games, and discussion of the culture of gaming. Come by and un-bored yourself.

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  Jackio81

Novice Member

Joined: 11/11/08
Posts: 437

The MMO genre as a whole is a running joke considering a 5+ year old game is so dominant.

11/12/08 3:08:29 PM#22

Only thing I can say about charging in to do aoe is start it off with a detaunt, and don't use concussion jolt right off the bat. What happens is everyone notices you right away and tab targets. Run in off the sides like your flanking so you don't get attention right away, start of with MoT then do a couple of demolitions, once you're being noticed and you see casters facing you seeming to be ready to attack...NOW hit concussion jolt, and start wailing on them with AoE.

Now If you don't see any heals being thrown your way, detaunt and start running back to the group, do this unless you feel like you can hurt the enemy enough where they'll be turning around to run away.

Remember if there are tanks in your group let them run in 1st, watch to see how many opponents are focusing fire on them, then do your job by entering the fight to assist.

And finally, always keep your eyes on your healers. And don't ever let any mele get on them.

  hawaiiman

Novice Member

Joined: 8/26/08
Posts: 72

I wish my grass was emo so it could cut itself.

12/06/08 11:35:00 AM#23

It is definetly unfortunate that they didnt think much about melee and the renown points that you got while doing damage. Melee classes got a little jipped form the get go on this.

  0theri0n

Novice Member

Joined: 7/01/04
Posts: 100

1/22/09 1:40:15 AM#24

mmmmm dmg is the way to go...as a Marauder just roll monstrosity... use demolition, an aoe skill, and run through  a big group, just keep punching the skill and u will rack up the dmg. u dont even really need to target, just find the closest light armored char and hit him and everything around him u will see dmg popping up everywhere...thats the lazy mans way.... easy exp...game over...

  Vortigon

Apprentice Member

Joined: 2/12/06
Posts: 709

RMT is for weak people.

4/19/09 12:48:39 PM#25

Oh Well done for resurrecting a YEAR OLD THREAD.

  Larry2298

Apprentice Member

Joined: 1/27/05
Posts: 875

5/28/09 1:43:23 PM#26

The only tips in this game is fight when you are outnumbered your opponents.

As a witch hunter lv27, you will never able to win 1 vs 1 with a Destruction tank even  2-3 levels lower than you. In this game, there are food chain theory, A beats B, and B beats C something like that.

People playing Orders are free people with free will and most of the guild claimed themseoves as casual, friendly. And I never seen a Order guild use teamspeak/ventrilo or other voice software in game. Destruction may used teamspeak to play in the game and they are limited freedom in gameplay.

If you want to make a uber guild, choose Orders, your guild would be dominant in Warhammer.

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