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Hello, Figured I should add in some credentials. I started with Lineage 2 as my first MMO. Left that for EQ2 when it released. Eventually succumbed to WoW for a couple years and explored everything in that game pre-BC when I quit. Until War I have been on hiatus from MMOs and just enjoying the nice single players. War is probably my last chance at an MMO since it is getting harder and harder to justify spending all my free time in a game world as opposed to the real world.
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8/19/08 2:58:54 PM#2
Hmm the Pros are really good and the Cons are not too bad. Thanks for the information. |
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8/19/08 2:59:58 PM#3
Originally posted by koranuso
To counter your point #1, you must not have played since the Combat Responsiveness patch was put in. I have 0 delay now on all of my characters. |
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8/19/08 3:02:17 PM#4
"1. I am really struggling to get used to the combat action delay. The closest game I have seen to this is LOTR where they que up abilities. It is hard to press an attack and not have it happen immediately. Makes it so I have to actually look at the buttons instead of the field of battle to figure out what's "plan" I am on." They fixed this |
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8/19/08 3:04:36 PM#5
Originally posted by iduums
Yep the Combat Responsiveness patch fixed this like a week before all the CE testers came into the game. There still needs to be slight tweaking but it makes combat much much more fluid. |
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8/19/08 3:06:08 PM#6
I definitely agree, this is a good summary of the Warhammer Online beta so far. I was also worried about the PQ system. It seems like guild could just grind the "good" ones over and over again . Causing them to be camped and making it so nobody else can participate. It is an amazing concept and I think one of the major selling points of the game. The whole Lord of the Rings combat system really bothered me too. I am not sure where they got it from or why they think it would make the game fun. I am hoping they change it asap. |
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8/19/08 3:06:41 PM#7
Originally posted by VirgoThree
Yep the Combat Responsiveness patch fixed this like a week before all the CE testers came into the game. There still needs to be slight tweaking but it makes combat much much more fluid. Very nice |
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Well I was playing last night, did the patch come out this morning or something? If they fix it then I will be ecstatic. That was my only real hangup with the game. |
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8/19/08 3:08:31 PM#9
Originally posted by Bruticus_XI Very nice
I play a chosen. The combat is very responsive for me as of the latest build. |
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sabutai22
Apprentice Member
Joined: 3/24/05
--Developers that create cookie-cut MMO''s deserve failure!-- |
8/19/08 3:20:05 PM#10
Originally posted by koranuso
This was one of the main issues with WoW battlegrounds which players hated, glad to see WAR cloned this as well. Good Job Mythic! all that money into making a game and you couldnt even put more thought into that!
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8/19/08 3:22:15 PM#11
Originally posted by koranuso The patch has been in and I'm not sure what your talking about. When I hit an attack it fires off when i click it. Are you referring to the global cooldown? Every abilitiy triggers the global cooldown and locks you out of your attacks for like .5 secs or something along those lines. They did this so animations don't get cluttered and interrupt each other. Plus if you think your character isn't swinging their weapon enough it is because auto attack animations are overrided by your special attacks to not clutter or interrupt each other. |
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8/19/08 3:22:32 PM#12
There are four of five PQ's in one map area, how are the PQs Swarmed? "It''s like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls." I once prayed to God for a bike, but quickly found out he didnt work that way...so I stole a bike and prayed for his forgiveness. "Some people play tennis, I erode the human soul." |
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8/19/08 3:27:10 PM#13
The only problem I have had with PQ is that I found one and I was the only one in it. So for me you can never have to many. But this sould easy up once the game has been out for a month or so. |
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8/19/08 3:28:07 PM#14
Originally posted by Cloudink
The thing I usually see is that the first PQ you come across is really swarmed because it's the closest, this leaves any others with little players to complete them. Hence, either too many or too little. I've actually been in areas where i was the only person doing the PQ. Eh.. |
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Prolly just cause everyone has just joined Beta. I doubt it will be like this a few months after release when the level distribution is more even in stead of there being 10000000 level 1-10s.
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8/19/08 3:31:29 PM#16
Originally posted by Kuji-Kiri
The thing I usually see is that the first PQ you come across is really swarmed because it's the closest, this leaves any others with little players to complete them. Hence, either too many or too little. I've actually been in areas where i was the only person doing the PQ. Eh..
the easiest solution for this is to start the first stage of whatever PQ is underpopulated and flag yourself as interested in forming an open party. Plus advertise yourself in regional chat too, but people will start to come especially if the PQ is making progress. I've noticed as the stages progress, more and more people start to magically pop up. The problem is a lot of people do not like taking initiative and getting the ball rolling, but once someone does the others usually follow. |
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8/19/08 3:32:10 PM#17
Originally posted by sabutai22
This was one of the main issues with WoW battlegrounds which players hated, glad to see WAR cloned this as well. Good Job Mythic! all that money into making a game and you couldnt even put more thought into that!
One way to fix this, get a guild. It would be really hard to do anything about this anyway. It would be impossible to ban vent usage in game and would be detrimental to the entire game if they made it so you couldn't queue with friends It's a Jeep thing. . .
_______ |___ |\_______/ = |||||| =|X| \*........*/ |X| |X|_________|X| You wouldn't understand |
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8/19/08 3:33:09 PM#18
Originally posted by Kuji-Kiri
The thing I usually see is that the first PQ you come across is really swarmed because it's the closest, this leaves any others with little players to complete them. Hence, either too many or too little. I've actually been in areas where i was the only person doing the PQ. Eh..
Well, this is true also because the server populations are relativley low with the ammount of people actually invited. The areas are usually populated also because you will have at least 3-4 quests in each PQ area so your going to be in the PQ wheteher you want to or not. At launch these areas should ALL be populated. Also I think the 1-10 lvls will always be populated because there are so many classes to try on each side.
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8/19/08 3:35:41 PM#19
Originally posted by Locklain One way to fix this, get a guild. It would be really hard to do anything about this anyway. It would be impossible to ban vent usage in game and would be detrimental to the entire game if they made it so you couldn't queue with friends
Well this would go with the devs plan. In their podcasts I remember seeing them always emphasizing the importance of being in a guild and working together as a unit. So if your unguilded and getting steamrolled, it will probably encourage you to grab a couple buddies and band together. We could only hope you will try to form some sort of tactical unit after a while. |
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8/19/08 3:36:36 PM#20
Originally posted by koranuso
what he said, execpt to add that in the PQ areas are also mobs you need for personnal quests as well, and if the PQ pop is huge, you may have to wait until it clears out so you can get the mobs you need for your quest. When I said i had "time", i meant virtual time, i got no RL "time" for you. |
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