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ghettobooste 8/18/08 3:24:43 AM
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Advanced Member
Joined: 11/27/06
CPU-Core2 E8500 |
How tough is this game going to be? Is it going to be another snoozefest autopilot game? Where you automatically get quest items, then follow the map arrow to the quest giver to recieve some blah blah etc.. Or is there going to be challenging group quests? Anything in the PvE slightly challenging? Or is the only challenge to be had in this game PvP. I enjoy PvP alot, but I don't know if I would enjoy it that much if there was not a solid PVE game as well. |
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mrwasted 8/18/08 3:57:00 AM
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Apprentice Member
Joined: 5/04/05
"There is no such thing as innocence, only degrees of guilt" -Senior Librarian Blood Ravens Chapter |
From all i have heard so far, it seems as though soloing through the game will be fairly simple and straight forward. Now if you choose to do PQ's and PVE instances, it gets harder. I really feel as though the Dev's are trying to take the pain out of the solo pve experience and make it more "fun" as many threads have mentioned, and the challenge comes from the grouped pve content, and of course PVP is going to be a challenge! The tome of knowledge has really expanded pve content too, with exploration rewards and kill counts and what-not so hopefully 1-40 will be enjoyable and not like a climb to the top of mount everest. |
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Sain34 8/18/08 4:02:39 AM
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Novice Member
Joined: 9/15/04
[URL=http://www.wardb.com/profile.aspx?id=42362][IMG]http://www.wardb.com/sigs/42362.jpg[/IMG][/URL] |
Originally posted by ghettobooste
Unfortunately I doubt we will ever see another "hard" PvE game ever again. The whole genre has transformed from a community grouping games into small squad based action games.
To answer your question WAR is likely to be a quest grinding super easy PvE game, lets just hope its still fun. |
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ghettobooste 8/18/08 4:04:10 AM
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Advanced Member
Joined: 11/27/06
CPU-Core2 E8500 |
Originally posted by mrwasted
To use your analogy, for me, the experience of climbing Mt Everest over taking a helicopter to the top is much more satisfying. That also has alot to do with keeping the game interesting for more than a few weeks as well. But, as long as there is decent challenging group content, I might play the game. If this is going to be the type of game where no one even wants to group, except for pvp missions. I will probably hate it. |
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Dreadlich 8/18/08 4:06:03 AM
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Advanced Member
Joined: 6/05/05 |
There's plenty of solo content, but the difficulty on the PQs and instances is suppose to be pretty high. The bosses at the end of the PQs should be nasty. This game will shine when you embrace the idea of realm instead of group or solo. PQs are gonna be fun. The real fun, difficulty and excitement will be in the RvR though. |
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| MMOs Played: EQ 1&2, DAoC, SWG, Planetside, WoW, GW, CoX, DDO, EVE, Vanguard, TR |
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ghettobooste 8/18/08 4:10:51 AM
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Advanced Member
Joined: 11/27/06
CPU-Core2 E8500 |
Originally posted by Sain34
Unfortunately I doubt we will ever see another "hard" PvE game ever again. The whole genre has transformed from a community grouping games into small squad based action games.
To answer your question WAR is likely to be a quest grinding super easy PvE game, lets just hope its still fun.
hmm, that is dissapointing. You are right about the genre too, how much more dumbed down and easy can they possibly make these games? They are all just so boring anymore. There is no sense of danger or repurcussions for screwing up. |
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Sain34 8/18/08 4:16:37 AM
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Novice Member
Joined: 9/15/04
[URL=http://www.wardb.com/profile.aspx?id=42362][IMG]http://www.wardb.com/sigs/42362.jpg[/IMG][/URL] |
For me the sense of danger doesn't really effect me. For me its just the amount of time, My first DAoC character to almost a year to get to 50 back in 01, my first WoW character took 1 month and a half to get to 60 back in 04.
When my character dinged 50 in DAoC I really felt like I had sometime, I built something, I earned it. Any other game just feels like another level I didnt feel like I had really did anything or had to put anything special into it. |
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PapaLazarou 8/18/08 4:21:33 AM
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Apprentice Member
Joined: 8/13/08 |
Theres all the reward but no risk and if you want PVE then don't bother with WAR because there are much better PVE games out there. What I like about WAR which I wish all mmorpgs did is from level one you can level through PVP alone and don't have to do any of the annoying boring kill quest grinds like most mmorpgs out there. |
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abigsmurf 8/18/08 4:24:44 AM
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Novice Member
Joined: 8/12/08 |
It can be problematic making accessible MMOs difficult. UO is unflinching in its difficulty, especially pvp with full looting but because of it never hit the mainstream despite having little to no competition for a long time. FFXI (at least when I was playing) was fairly tough with it being impossible to solo and deaths carrying a harsh XP penalty. It's famous for it's incredibly difficult end-game bosses too. Eve is incredibly unforgiving to newbies which harms it a bit (I couldn't be bothered to make it past the snoozefest tutorial). Players ultimately want a game that's satisfying, most players get annoyed with harsh "YOU DIE IN THE GAME, YOU DIE FOR REAL!!!!" penalties, especially since ganking all too often has minor penalties compared to the benefits/fun it causes. If the PvE is too easy for you, the PvP should always offer a challenge and I'd be surprised if they didn't provide incentives for the best PvP'ers other than rewards that can be grinded (ground?). |
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Dreadlich 8/18/08 4:39:39 AM
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