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Wicoa 8/17/08 8:25:25 PM
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Apprentice Member
Joined: 1/08/07 |
Sorry yes Im too lazy to look it all up it is 1:30 am here Are there seperate servers for Europe and US? How many servers in total French German UK and US? If you pick a faction would you be levelling in a different zone to other factions? How many players were there in each faction? Does race matter for future skill selection/training? How does harvesting work e.g can I start and go harvest like in eq2 or do I have to train and collect things like shovels? Is there an auction/trade house? Is there player housing or get together hubs? How does transport work? through shards or mounted and when can you use them? How meaningful was pvp? How easy is it finding a reasonable guild? How many of you are excited about returning and why? Thank you for taking the time to answer them |
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olepi 8/17/08 9:33:47 PM
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Advanced Member
Joined: 1/15/07 |
Originally posted by Wicoa
I'll take a crack at them :) 1. There are separate servers for language, the US and UK servers are combined. There is only 1 server each so far. They are working to expand the languages right now. 2. 3 servers so far, and very little instancing. 3. Factions really determine which TelePort locations you can use. There are three factions, karavan, Kami, and neutral. neutral has to pay for TP's. You can start anywhere with any faction. 4. I don't know how may in each faction, there was enough to have decent PvP OP battles before the shutdown. 5. Race has little to do with it, except for looks and home city. Pick the race you think looks the best :) 6. Harvesting is very complicated. You basically need to level harvesting, and remember that it is interactive: your target may blow up before you can harvest it all. You can be one-shotted by a harvest explosion. It is not mindless, like other mmo foraging. It turns out that a duo of a Care-planner/digger are the best at keeping the Atys soil happy enough for a full dig. 7. There is a way to sell your items to other players, through the normal vendors. Note that all player made items are superior to NPC items. You set your price for items, and others either pay it or they don't. 8. Player and Guild housing exists; but is generic, good for storage. You cannot customize your housing at this point. You can also keep a packer pet in a town stable, and have storage there. 9. Transport is either through just running there, or riding a mount there, or teleporting there. To teleport to a TP location, you have to already have visited it to buy a ticket, and have proper faction. "Trekking" to TP locations and cities is a major activity in Ryzom. 10. PvP as I saw it was two forms: 1) consensual PvP arena battles 2) OutPost contests between guilds. OP's produce resources that are coveted, so they provoke PvP battles. Some of these battles got really large, with dozens or more on each side. You can also PvP flag, but I saw few if any flagged that way; It is available though. 11. One of the bright spots of Ryzom is the cooperative spirit -- players would rez others in their zone, for example. Diggers would respond and help rez anyone around. Guilds are very supportive, and hand-me down armor/weapons/amps/etc were always there. We are all trying to make a living in Atys, and helping others is normal. 12. The Ryzom world, Atys, is fun to just be in, even if you just watch it and don't do anything. Light years ahead of any other MMO for immersion and creature AI, even now. I am excited it has come back, and would gladly pay for a lifetime membership
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katriell 8/17/08 10:42:46 PM
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Novice Member
Joined: 1/23/06
Boredom is in the temperament of the beholder. |
Are there seperate servers for Europe and US? How many servers in total French German UK and US? If you pick a faction would you be levelling in a different zone to other factions? Does race matter for future skill selection/training? How does harvesting work e.g can I start and go harvest like in eq2 or do I have to train and collect things like shovels? Is there an auction/trade house? Each continent has its own pool of goods that have been sold into it by players via the merchant NPCs of that continent's associated race. Merchant NPCs sell a few of their own goods, but those are 1) useless crap, 2) very expensive, and 3) an incomplete stock. Thus the purpose of the merchant NPCs is to act as middlemen for player-to-player transactions. It is also possible to trade directly in-person. There are Hawkers roaming the wilderness, often found at outposts, to whom things can be sold. The continent their goods end up in is determined by the Hawker's racial allegiance. When you sell to a merchant or hawker, you have two options: sell to NPC, or sell on to players. The former deletes the item you sell and gives you an amount of dappers (money) based on the item's quality, quantity, and grade (Basic, Fine, Choice, Excellent, or Supreme - determined by the grades of materials used in its construction). The latter gives you the same amount of immediate money but makes the item available for other players to purchase for one week. If it's purchased, you get additional money, which is increased by your setting a higher markup (0% to 9999%+). If it's not, it gets deleted after the seven days have ended. How does transport work? through shards or mounted and when can you use them? Characters who've worked up their fame with the Kami and undergone their faction alignment rite can only use Kami teleporters, and characters who've done the same for Karavan can only use Karavan teleporters. Additional fame with one's chosen faction is needed before one can use teleporters in the underground Prime Roots regions. Neutrals can use a mix of both factions' surface teleporters, but no Prime Roots teleporters and none in level 200-250 regions. Before you can use a teleporter, you must travel to it on foot. The same is true of respawn points. Once you find a teleporter, you buy a Teleporter Pact (low price), which is a 0.1-bulk item that goes into your inventory and can only be used from there, but can be stored in packers and personal apartments (not guild apartments). Once used, a TP is deleted and a replacement must be bought. If you run out of TPs and forget to replace them, you must run to the teleporter again. How easy is it finding a reasonable guild? How many of you are excited about returning and why? I am also eager to get back into Ryzom roleplay on both Arispotle and Leanon (although Leanon is a German server, many there are bilingual and I found a nice RP guild). |
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Wicoa 8/18/08 9:26:39 AM
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Apprentice Member
Joined: 1/08/07 |
Thanks for your responses folks they were very detailed and helpful. |
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Devildog1 8/18/08 9:28:40 AM
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Advanced Member
Joined: 8/30/06
SWG: Zanthar Brothen (Bloodfin) RIP |
Hey man if you have anymore don't hesitate to ask! |
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Wicoa 8/18/08 9:36:37 AM
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Apprentice Member
Joined: 1/08/07 |
Cheers I think the rest can be answered now by playing the game theres only so much scoping about a player can do before they over information themselves! |
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Devildog1 8/18/08 10:31:59 AM
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Advanced Member
Joined: 8/30/06
SWG: Zanthar Brothen (Bloodfin) RIP |
Originally posted by Wicoa
I hear ya there! But remember if ya need help in game the community is as helpful in game as here! Ryzom has the best community I have ever been apart of! |
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Souvec 8/18/08 11:24:32 AM
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Hard Core Member
Joined: 2/03/06
Keeper of |
Originally posted by katriell
I've been thinking of making my way back to Atys, but for me the RP factor is what will bring me back. Long before it existed, but through the years it had dwindled much. Many games have you and I been caught up in to RP, but Ryzom I know has been the ultimate choice amungst all. Is there, or will | |