| Thread (4 posts) | ||
|---|---|---|
|
Stradden 8/14/08 9:12:52 AM
|
||
|
Managing Editor
Joined: 7/08/05 |
Demetrius Comes recently spoke with MMORPG.com's Jon Wood about the stealth system in Firesky's upcoming MMORPG, Stargate Worlds.
|
|
| Cheers, |
||
|
boinged 8/14/08 11:16:35 AM
|
||
|
Advanced Member
Joined: 8/18/04 |
So a stealth built Commander can sneak up to a group, kill one before the stealth points run out and noone else can see him? Then he can move on to the next one and as long as he neutralises enough of their reveal points, will remain stealthed? It kind of makes sense from a sniper perspective but seems unbalanced in the stealther's favour. I think attacking should reveal you to everyone in LOS, this sounds like easy-mode right now. |
|
| |
||
|
shem_13 8/15/08 1:00:37 PM
|
||
|
Apprentice Member
Joined: 12/05/03 |
Ya that does seem a bit overpowered. I don't see why the person being attacked can see the person in stealth but no one else can. I think the person in stealth should either become fully visible to everyone after having attacked someone, or not at all. |
|
| |
||
|
daeandor 8/23/08 2:15:27 PM
|
||
|
Elite Member
Joined: 7/02/04 |
Except it falls within the guidelines of what has been in the show. Invisible people in SG1 were generally invisible to all, even during attacks. I don't necessarily agree with having stealth classes in an mmo anymore, however I can see why they are going to try from a "lore" standpoint. |
|
| |
||