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jadan2000 8/13/08 5:41:52 PM
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Apprentice Member
Joined: 3/23/06 |
what would u liek new games comign out to focus on so that you will stay playing at launch??
1. few bugs 2. enough content to enjoy the game from beginning level to last level. 3. truthfull and constant communication.
what else? |
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Meltdown 8/13/08 6:19:09 PM
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Advanced Member
Joined: 8/09/03 |
4. Having enough money to make #1-3 happen? |
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Midnitte 8/13/08 6:20:48 PM
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Elite Member
Joined: 6/11/06
To not conform is to conform; Always question orders and demand a reason, least you become a Nazi. |
5. Not selling out by cutting promised content or gameplay mechanics to make a release date. |
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HumbleHobo 8/13/08 6:25:37 PM
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Novice Member
Joined: 7/16/07 |
6. Well Balanced mechanics If you have all 6 your game will do just fine. Leave out one, and the community will devour you alive. |
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Evasia 8/13/08 6:32:47 PM
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Hard Core Member
Joined: 5/22/08 |
Originally posted by jadan2000
Its already happening what a developer should do make game succesfull and great to play. Aventurine, with Darkfall. No bugs, enough content, stable servers, and very truthfull community, when they start playing darkfall, you know there fans of genre, who else wanne pay 50 bucks for box and 12 bucks a month for game thats open pvp with full loot, only FANS!
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pegleg 8/13/08 6:45:46 PM
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Advanced Member
Joined: 9/25/04
Mastering the Art of Chill |
5. Avoid instanced zones. 6. Have a good concept of What PVP should be based on. 7. Have a good Endgame PVE with dynamic Raid Boss or small group duagons. (AKA: Not AOC zerg feast) 8. Listen to Beta Testers. 9. Atleast have a comman Goal. This could be something like WoW and Warhammer (Horde vs. Allaince or Choas vs Order). 10. Have some kind fearfull but not time comsuming Death Penelty. 11. Make armor diverse. 12. Avoid the timeshop |
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| All MMO's have grinds. If you don't like to Grind then MMO's are not for you. |
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MissDemeanor 8/13/08 7:02:33 PM
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Novice Member
Joined: 8/13/08
Ten-Hut! |
1. Social clothing, social hangouts, TONS of social emotes, and a character creation that is completely flexible. 2. A huge armor and weapon diversity. 3. NPC's that are actually smart, and can raid towns and outposts themselves at any given time. 4. Skill based system where you have a limited amount of skills you can learn, but can pick and choose which ones you want (almost like SWG used to be but with even more options!) 5. Dynamic music that changes depending on if it's nighttime or daytime, if you're in an enemy's zone the music gets "dangerous", etc. 6. Crafting that is robust and easy to learn, difficult to master. Again, SWG in it's prime was a great example of how good crafting can be in a MMORPG. Unfortunately I don't think I will ever see a game that has the options that I want, so at least I still have SL to play. |
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talismen351 8/13/08 8:22:57 PM
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Elite Member
Joined: 11/01/07
Be nice to people on your way up because you meet them on your way down. |
Originally posted by Evasia
I normally don't bash DF...but come on...have you played the game? How many beta testers have you spoken to? Untill the game is actually released and you have played it for a month or two, you cannot claim it is everything. |
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bamwalla 8/13/08 9:00:58 PM
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Apprentice Member
Joined: 3/21/04 |
1. Cows. |
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Nans1 8/13/08 9:17:18 PM
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Advanced Member
Joined: 12/27/05 |
1. No elfs. |
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ketrine 8/13/08 9:22:53 PM
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