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8/11/08 4:28:47 PM#21
Originally posted by shae
Says 182-post guy. See how easy it is to completely invalidate someone's oppinion based on post count ? I like it :). On topic though, yes, yes I believe it will be! OMG you have more posts than anyone i have ever seen on here :P
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8/11/08 4:31:06 PM#22
WAR will be very addictive if its everything they say its going to be and has everythign they mentioned WAAGH!! |
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8/11/08 4:31:43 PM#23
Either games have really started to suck recently or I am no longer susceptible to 'addictive' gameplay elements. I haven't felt compelled to play any MMORPG since probably around spring and summer of 2005 with World of Warcraft. I think I've developed an immunity to MMOs. |
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8/11/08 4:34:28 PM#24
depends on how weak a player's will power is. :) |
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8/11/08 5:18:33 PM#25
Well, you can look at the reasons that WoW is addictive and compare them to what WaR is slated to have if you want to talk comparisons between the two games.
As I see them, some addictive qualities of WoW: 1. The grind. A general term that encompasses quite a bit of the addiction, the quality of the game to present you with a reward based upon repeating certain tasks a number of times. This is a well known psychological motivator that can lead to addiction. There are even chemical reactions that take place in the neurology of people when they are presented with this form of reward motivation. You can read up on the chemical "Dopamine" on wikipedia if you'd like to know a little more about this, too much to talk about here.
Now, WoW has a great deal of grind action going on. Grind instances, levels, battlegrounds, arenas, reputations (factions), tradeskills, gold to name some. These things give the player a sense of reward after repeating the task so many times they have some kind of improvement to their character to look forward to. In simplest terms, I think people become addicted to an extent by this sort of repetitive, monotonous activity. The body is relaxed while performing these tasks, dopamine is shooting everywhere, and when this stops...you may find yourself craving more of this activity to stimulate the same response, as mundane as what you're doing actually is.
Will WaR have this same motivational principle? Remains to be seen but I'll make a quick comment here about the hormone adrenaline. WaR is slated to be more PvP (RvR) oriented as a whole than WoW. Personally thats where I find my adrenaline rush in these games. It never...ever...happens to me when playing a game until I'm out in the world somewhere fighting in PvP either solo or organized. There doesn't have to be any stakes involved simply seeing a fight coming my way sends that adrenalin rushing. Heart starts beating faster, start bouncing the knees, sit upright at the desk...get focused etc...and if you win you or lose you nonetheless get the "thrill" of the action. That's a big draw of these kinds of games if the PvP is done well. If WaR is going to be a game where you can log in, jump right into either organized or solo PvP action fighting players or for objectives (that matter to your realm) and have fun doing it then I can indeed see it being very addictive to me personally.
Getting lost for hours in the game losing track of time, only worried about what's happening to my character and team...thinking "in the moment" as you act and react to the frantic strategies and chaotic battles taking place, then at the end taking it all in and realize that you built up some reward and achievements for your participation, I can see that being very addicting personally. That feeling was around early on in WoW for me, but dissipated over time by the sheer lack of variety in the options they give you to participate in these kinds of moments. WAR promises to hold more venues and scenarios in the game as a whole for this type of gaming and hopefully will offer all of that, time will tell.
I would type more but this post is already long and I think I've said what I meant to here.
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8/11/08 6:19:16 PM#26
NDA prevents details but I'm in beta... and now playing EQ2 again since SOE gave old EQ1 players free time until Sept 30 I still do the good old beta test thing of well testing and posting bug/feedback but I won't be playing retail. |
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8/11/08 6:48:11 PM#27
I feel that WAR will be equally addictive as WoW, but at the end fo the day it comes down to the person. Some people feel drawn to one thing, others do not. Due to the dynamic nature of RvR, I predict the people who do love WAR will really love WAR, and want to stay on a lot to stay winning. |
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When a new gamer plays their first MMO, they start to compare all future MMO's to their first. It's never going to be the same and the addiction level is really based on their first MMO experience. They expect every other MMO to be that much better, when in the end they're that much different instead. It's interesting to see how first time WAR MMO players react to addiction in comparison to how first time WOW players reacted to addiction. |
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8/11/08 10:36:59 PM#29
Originally posted by Atreyu0001
Thanks for the warning. I appreciate that. |
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8/11/08 11:04:45 PM#30
WAR is gonna suck, so no. |
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8/11/08 11:33:11 PM#31
Originally posted by ShinJezus
Stellar and very informative post. Keep it up champ. |
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