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Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » To my obsessive healbots.

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31 posts found
  vernd

Novice Member

Joined: 6/09/08
Posts: 607

8/11/08 8:56:46 PM#21
Originally posted by JustBe
Originally posted by vernd

Also, I believe there is collision detection in PVP so a tank really can be an obstacle between his squishy friends and their enemies.


 

That only stops melee and not ranged so it becomes completly pointless and in the crazyness of RVR noone every uses collision detection and it just becomes an annoying feature where you keep running into people.

Considering squishies are usually most vulnerable to high-DPS melee classes, I think collision detection is significant.

  Ascension08

Novice Member

Joined: 3/12/08
Posts: 2009

"Silence is golden, duct tape is silver, but the White Border of Darkfall rules over all!"

8/11/08 8:58:26 PM#22
Originally posted by daemon
Originally posted by silveradond

ive got another question- On the topic of tanks in pvp

Say your a tank, you can take ridiculous amounts of damage, how do you "tank" in pvp- where the player decides who to attack? I'd assume you cant "taunt' another player..

This question spawns from the problem in wow, of defensive spec warriors, people just let em run around and do nothing.

Im assuming they do such ridiculous amounts of damage that it is beneficial to kill them first?  /shrug

Edit: spelling

 

WAR has colision detection.. which means you cant run trough the tanks& other meleers to get to hit the casters/rangers in the back.

So you will have to breach the front line. To do that means you will have to kill some tanks.

Dont know if they can taunt you but I know they wont let you pass slowing you, knocking you back and doing other debuffs on you.

They're experimenting with taunt in PvP but last I heard the taunt decreases your damage by a fair amount until you attack the tank a certain number of times - it doesn't force you to kill the tank per sé but until you do your DPS is affected. They're still tweaking it around a bit so have to wait until release to be sure.

--------------------------------------
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Order of the White Border.

  PROdotes

Novice Member

Joined: 4/22/06
Posts: 198

8/11/08 9:00:15 PM#23

True, DB... i'm sorry about that :o)

Altho it kinda makes you think... shamans "spend" their gork and mork once they cast the oposite spell IIRC... what happens with archamges then? i just spam heals and they get better and better untill they "cap" and i keep spamming?

  DapperBantam

Novice Member

Joined: 11/06/07
Posts: 47

8/11/08 9:04:23 PM#24

Yeah, I'm not sure either. I think the Shaman sounds a LOT more interesting to play. Maybe it's like the Witch Elf and Witch Hunter, where you build up combo points/accusations (use minor heals) that then allow you to use finishers/executions (big AoE heals or whatever). If it's like that then it will be a lot better than if it's just spamming, getting better, keep spamming, hit cap, keep spamming.

MMO's Played:
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  Vindicoth

Novice Member

Joined: 7/24/03
Posts: 276

8/11/08 9:09:15 PM#25
Originally posted by DapperBantam

Nos speaking of healing... you have the the shaman and archmage who can either cast heals or damage spells... casting damage spells gets some internal counter up and makes healing spells faster or cheaper or whatever... that info is still either under the NDA or i havent read it yet hehe... and vice versa... casting heals makes your damage spells better or faster or whatever... so kinda like this... i cast 5 damage spells on a enemy and then i can instant cast a "big" heal on a player... untill i get enough morale for a rank 2 tactic maybe that does an AoE heal... so it will be a very tactical way of healing...


 

Uh.... did you not see my post just a couple above yours? ONLY the SHAMAN increases their heals by doing damage spells. The Archmage is the OPPOSITE, they increase their heals by casting other heals. I've mentioned this multiple times on multiple boards over the last couple days, and no one believes me, then I show them the info from page 22 of the Gamespy blog that shows that I'm right. Anyways, sorry if that came off a little rude, lol, I just like people to have the correct information.

 

You're wrong. It works the exactly the same way as a shaman. I'm in closed beta.

  PROdotes

Novice Member

Joined: 4/22/06
Posts: 198

8/11/08 9:10:04 PM#26
Originally posted by DapperBantam

Yeah, I'm not sure either. I think the Shaman sounds a LOT more interesting to play. Maybe it's like the Witch Elf and Witch Hunter, where you build up combo points/accusations (use minor heals) that then allow you to use finishers/executions (big AoE heals or whatever). If it's like that then it will be a lot better than if it's just spamming, getting better, keep spamming, hit cap, keep spamming.

Or maybe you spam 5 heals and then you cast 1 big heal/faster heal and the counter resets... don't realy like it but then again i won't play the class :o)

  dmathewsfl

Novice Member

Joined: 10/11/06
Posts: 79

8/11/08 9:12:19 PM#27
Originally posted by silveradond

From what ive read, in WAR, all the support/healer classes actually contribute alot of damage, as well as heal/buff others.


 

runepriests/zealots do piss poor damage, arch/shamans are more of a hybrid healer, i can actually put out some good dmg on my shaman and still be at the top of the healing, while a zealot/RP can definitely outheal, they wont come anywhere near the dmg

  ParkCarsHere

Novice Member

Joined: 9/25/05
Posts: 671

"Pretend inferiority and encourage his arrogance." -Sun Tzu

8/11/08 9:16:51 PM#28
Originally posted by dmathewsfl
Originally posted by silveradond

From what ive read, in WAR, all the support/healer classes actually contribute alot of damage, as well as heal/buff others.


 

runepriests/zealots do piss poor damage, arch/shamans are more of a hybrid healer, i can actually put out some good dmg on my shaman and still be at the top of the healing, while a zealot/RP can definitely outheal, they wont come anywhere near the dmg

Interesting. I've been debating between a Zealot and Shaman, and have been leaning towards the Shaman due to the extra utility the damage allows. I'll be interested in hearing what Beta players have to say in comparing the two when the NDA is lifted.

  Vindicoth

Novice Member

Joined: 7/24/03
Posts: 276

8/11/08 9:19:10 PM#29
Originally posted by ParkCarsHere
Originally posted by dmathewsfl
Originally posted by silveradond

From what ive read, in WAR, all the support/healer classes actually contribute alot of damage, as well as heal/buff others.


 

runepriests/zealots do piss poor damage, arch/shamans are more of a hybrid healer, i can actually put out some good dmg on my shaman and still be at the top of the healing, while a zealot/RP can definitely outheal, they wont come anywhere near the dmg

Interesting. I've been debating between a Zealot and Shaman, and have been leaning towards the Shaman due to the extra utility the damage allows. I'll be interested in hearing what Beta players have to say in comparing the two when the NDA is lifted.

 

It's actually a real easy choice. Zealots do less damage, more utility, more direct healing. Shamans do more damage, less utility than Zealots, less direct healing.

Well once you determine the play style then its an easy choice.

  Majinash

Apprentice Member

Joined: 4/11/08
Posts: 1311

8/11/08 9:20:16 PM#30
Originally posted by Vindicoth
Originally posted by DapperBantam

Nos speaking of healing... you have the the shaman and archmage who can either cast heals or damage spells... casting damage spells gets some internal counter up and makes healing spells faster or cheaper or whatever... that info is still either under the NDA or i havent read it yet hehe... and vice versa... casting heals makes your damage spells better or faster or whatever... so kinda like this... i cast 5 damage spells on a enemy and then i can instant cast a "big" heal on a player... untill i get enough morale for a rank 2 tactic maybe that does an AoE heal... so it will be a very tactical way of healing...


 

Uh.... did you not see my post just a couple above yours? ONLY the SHAMAN increases their heals by doing damage spells. The Archmage is the OPPOSITE, they increase their heals by casting other heals. I've mentioned this multiple times on multiple boards over the last couple days, and no one believes me, then I show them the info from page 22 of the Gamespy blog that shows that I'm right. Anyways, sorry if that came off a little rude, lol, I just like people to have the correct information.

 

You're wrong. It works the exactly the same way as a shaman. I'm in closed beta.

 

yeah.,.. lets quit with the "I'm in closed beta" stuff.  they have released a few skill trees for the classes, with descriptions of many skills in the game (not all, just many).  the archmage works exactly the same as the shaman, the gamespy thing is wrong.  sorry dapper.

 

They build up healing high magic when they cast healing spells, but healing high magic boosts damage despite its name.

Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.

  GreenChaos

Novice Member

Joined: 10/21/06
Posts: 2274

8/11/08 9:59:26 PM#31
Originally posted by SundersGhost

Tank classes are very viable in pvp.  When you get into the game, or NDA is lifted I would be happy to give you more info.  Even Taunt is viable in PVP from what info is available though podcasts and reading open available info.  Just takes some digging.  I won't break the NDA to answer but I can give you that.

 

 

Yup.  many people ask about tanks.  Well how do you get people to attack you?  Well I play one and I know how.  That's all I'm saying. 

 

Ok I'll give you a hint, lets say theres a group of 200 enemy players out of shooter range.  You are playing a tank and run right at them, by yourself.

You won't be asking how do you get people to attack you.  Nope.  You'll be asking some other questions.

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