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8/11/08 8:56:46 PM#21
Originally posted by JustBe
That only stops melee and not ranged so it becomes completly pointless and in the crazyness of RVR noone every uses collision detection and it just becomes an annoying feature where you keep running into people. Considering squishies are usually most vulnerable to high-DPS melee classes, I think collision detection is significant. |
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Ascension08
Novice Member
Joined: 3/12/08
"Silence is golden, duct tape is silver, but the White Border of Darkfall rules over all!" |
8/11/08 8:58:26 PM#22
Originally posted by daemon
WAR has colision detection.. which means you cant run trough the tanks& other meleers to get to hit the casters/rangers in the back. So you will have to breach the front line. To do that means you will have to kill some tanks. Dont know if they can taunt you but I know they wont let you pass slowing you, knocking you back and doing other debuffs on you. They're experimenting with taunt in PvP but last I heard the taunt decreases your damage by a fair amount until you attack the tank a certain number of times - it doesn't force you to kill the tank per sé but until you do your DPS is affected. They're still tweaking it around a bit so have to wait until release to be sure. -------------------------------------- Order of the White Border. |
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8/11/08 9:00:15 PM#23
True, DB... i'm sorry about that :o) Altho it kinda makes you think... shamans "spend" their gork and mork once they cast the oposite spell IIRC... what happens with archamges then? i just spam heals and they get better and better untill they "cap" and i keep spamming? |
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8/11/08 9:04:23 PM#24
Yeah, I'm not sure either. I think the Shaman sounds a LOT more interesting to play. Maybe it's like the Witch Elf and Witch Hunter, where you build up combo points/accusations (use minor heals) that then allow you to use finishers/executions (big AoE heals or whatever). If it's like that then it will be a lot better than if it's just spamming, getting better, keep spamming, hit cap, keep spamming. MMO's Played: |
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8/11/08 9:09:15 PM#25
Originally posted by DapperBantam
Uh.... did you not see my post just a couple above yours? ONLY the SHAMAN increases their heals by doing damage spells. The Archmage is the OPPOSITE, they increase their heals by casting other heals. I've mentioned this multiple times on multiple boards over the last couple days, and no one believes me, then I show them the info from page 22 of the Gamespy blog that shows that I'm right. Anyways, sorry if that came off a little rude, lol, I just like people to have the correct information.
You're wrong. It works the exactly the same way as a shaman. I'm in closed beta. |
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8/11/08 9:10:04 PM#26
Originally posted by DapperBantam Or maybe you spam 5 heals and then you cast 1 big heal/faster heal and the counter resets... don't realy like it but then again i won't play the class :o) |
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8/11/08 9:12:19 PM#27
Originally posted by silveradond
runepriests/zealots do piss poor damage, arch/shamans are more of a hybrid healer, i can actually put out some good dmg on my shaman and still be at the top of the healing, while a zealot/RP can definitely outheal, they wont come anywhere near the dmg |
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ParkCarsHere
Novice Member
Joined: 9/25/05
"Pretend inferiority and encourage his arrogance." -Sun Tzu |
8/11/08 9:16:51 PM#28
Originally posted by dmathewsfl
runepriests/zealots do piss poor damage, arch/shamans are more of a hybrid healer, i can actually put out some good dmg on my shaman and still be at the top of the healing, while a zealot/RP can definitely outheal, they wont come anywhere near the dmg Interesting. I've been debating between a Zealot and Shaman, and have been leaning towards the Shaman due to the extra utility the damage allows. I'll be interested in hearing what Beta players have to say in comparing the two when the NDA is lifted. |
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8/11/08 9:19:10 PM#29
Originally posted by ParkCarsHere Interesting. I've been debating between a Zealot and Shaman, and have been leaning towards the Shaman due to the extra utility the damage allows. I'll be interested in hearing what Beta players have to say in comparing the two when the NDA is lifted.
It's actually a real easy choice. Zealots do less damage, more utility, more direct healing. Shamans do more damage, less utility than Zealots, less direct healing. Well once you determine the play style then its an easy choice. |
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8/11/08 9:20:16 PM#30
Originally posted by Vindicoth
You're wrong. It works the exactly the same way as a shaman. I'm in closed beta.
yeah.,.. lets quit with the "I'm in closed beta" stuff. they have released a few skill trees for the classes, with descriptions of many skills in the game (not all, just many). the archmage works exactly the same as the shaman, the gamespy thing is wrong. sorry dapper.
They build up healing high magic when they cast healing spells, but healing high magic boosts damage despite its name. Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats. |
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8/11/08 9:59:26 PM#31
Originally posted by SundersGhost
Yup. many people ask about tanks. Well how do you get people to attack you? Well I play one and I know how. That's all I'm saying.
Ok I'll give you a hint, lets say theres a group of 200 enemy players out of shooter range. You are playing a tank and run right at them, by yourself. You won't be asking how do you get people to attack you. Nope. You'll be asking some other questions. |
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