| 56 posts found | |
|---|---|
|
Ponico
Novice Member
Joined: 2/01/06
Can you imagine what I would do if I could do all I can? - Sun Tsu |
8/22/08 7:58:44 AM#41
Originally posted by Soldier420
It's a different style of game. From the way you speak, you must be a guy that plays MMO mostly for RAIDS/LOOT. Many others like me play for immersion and community.
Player houses generates villages, cities, gatherings, micro community and such. Now in a game like SWG (Pre-CU), Anyone that came in our city (Revena) knew that my guild was not just a little random bunch of people. We had 12 faction bases, all the services, some of the best shops on the server and of course alot of PVP. No matter what you may think, as a guild we looked great and having 5 dedicated players to home decorating made our city even look better. Every house was well decorated. It didn't stop us from doing raids and such.
It's really just a different style of play.. it's more community oriented then greed/loot/raids
|
|
8/22/08 8:01:46 AM#42
Originally posted by Harpy_Lady "Anyhow, just a thought. But if it was more orderly I wouldn't ind so much." You're right about that, I think. Housing is a cool feature. In old UO, before ICQ and other OOC communications were commonly used, players mostly communicated with only those around them in the game. As a result, when they logged into the game, they went to either the bank or their guild house (usually a bigger structure that only the cooperation of a guild could afford) to meet up with their in game friends. Housing also was the center of allot of merchant activity, and also player run events such as Roleplay, special trade events, tournaments, etc., as well as centers for player efforts such as player run taverns and libraries (in UO you could write your own books, and even copy out of game stuff and past it in books). But a big drawback was housing being spread out all over the landscape. It seems to me that making a game where it's desireable to build houses in or near a city would be good. Make them part of the city. Your idea of existing structures inside cities is also good. I'd like to see a combination. But I'd also like to see a few "mage towers" out in the wilds, that sort of thing. But making a game where it's desired by most players to build near cities, yet allow a few to build away from cities with some risk of some kind, isn't going to happen in todays "no loss" thinking. Space is also a key problem. Once upon a time.... |
|
|
8/22/08 8:24:34 AM#43
I'm fine with instanced housing like in EQ2. Sometimes in the end of long questlines you get a nice trophy for your house. Its some kind of souvenir. In boring games like wow you get a weapon or a helmet, you wear it, you get another one and sell your old. In EQ2 those trophies last forever. I've a carpet in my house (for example), that brings me to the shimmering citadel (on RO, first addon). Its just nice ) Everyone not playing wow is a wow hater! :P |
|
|
8/22/08 11:33:17 AM#44
Originally posted by Kilmar
This was similar to the instanced housing in Final Fantasy XI. (Just having some furniture at all was great, since the prices were always so high.) The only change I wish Square Enix had made to Final Fantasy XI's player housing is that they really should have allowed other players to be invited to your house. I *love* |
|
|
VengeSunsoar
Hard Core Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
8/22/08 11:56:58 AM#45
I prefer housing the way it's done in Horizons or CoH. In Horizons your given a plot of land, there is about 40 different housing styles, fountains, trees, walkways, silos, walls. Design the plot however you want. Everyone can see it. This does create lag though In CoH it is instanced, so you can't see the outside but the inside is completely customizable. Put a room here, or there, or wherever you want. Lotro would be ok because you can see the outside but as I understand it you are really limited to the number of options available. But because the town is instanced no lag. So maybe a combination of Horizons and Lotro where the town is instanced but your plot is completely customizable. Venge Sunsoar You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
Originally posted by Vendayn
no Pats let Manning win. |
|
|
8/22/08 2:15:20 PM#47
Originally posted by Soldier420
no
Your short responses and failure to actually respond and discuss shows that this truly is a troll post. Many people love housing, there are tons of reasons for it. Considering the first MMORPG, UO, had player housing I'd say that it's just as much a key MMORPG feature as anything else.
------------------------- |
|
|
Briansho
Apprentice Member
Joined: 3/05/06
Functionless Art is Simply Tolerated Vandalism...We Are The Vandals. |
8/22/08 3:12:57 PM#48
Originally posted by Soldier420
Player housing these days is more about item storage/hoarding. What do you expect people to do with all the items they don't want to get rid of on their 10 accounts when all bank slots are full? Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL! |
|
KvenTelGhoul
Novice Member
Joined: 10/25/06
The winds carried screams from the west...I could not help but smile. |
8/22/08 4:10:37 PM#49
The whole point in a MMORPG is to play in an ever changing ongoing world with other players. Your supposed to role play your character. Is your character not supposed to sleep anywhere? Housing also gives you extra stuff to do as well as store goods. I remember in UO having so much fun wandering the near by forests chopping trees for wood to build furniture for my house and stumbling upon wandering orc groups. Once jumped by the orcs you had to choose to leave behind your heavy wood or fight the orcs. Usually you had to run because trade characters usually didn't have the fighting skills needed.
That adds immersiveness to the game world. Thats what a MMORPG is supposed to be like, not a multiplayer action game where all you do is kill stuff repeatedly.
![]() |
|
8/22/08 4:15:22 PM#50
Originally posted by Netzoko
Your short responses and failure to actually respond and discuss shows that this truly is a troll post. Many people love housing, there are tons of reasons for it. Considering the first MMORPG, UO, had player housing I'd say that it's just as much a key MMORPG feature as anything else.
I have to agree based on the OP response. It started as nothing more then a troll and the OP really does not care either way. However "The threads" ( I call posters "The Threads" one of my weird things) took it over and there has been a great discussion on housing sans the OP. Not really his thread anymore. Some form of housing is a must for me to play any mmo. Like many here have pointed out housing offers different thing for different people. From nothing more then storage to a very real creative outlet. Why would anyone have a problem with that. I have never ever in any mmo seen forced housing or housing that effected game play to a point that not having it put you at a disadvantge. You don't like housing don't get it. Especially when it comes to instance housing why would you care? 100's of empty houses ruining the view on Naboo can be a problem but instance housing effects the housing "haters" in no way at all. I say houses for everyone! You say you don't want one well to bad I will cram it down your throat. Hmmm I never really have heard that in any mmo. So what's the problem? Let us enjoy our houses and those that do not want one are free to sleep on my porch but remember this, the BABES are inside! |
|
|
I don't have a problem with housing as long it doesn't ruin the world scenery or take away from more important things... such as dungeons, pvp, and etc. I could careless about housing in MMORPGs. I'm more focus on polished up pve and pvp content. The over dramatic posters in this thread is hilarious. Pats let Manning win. |
|
|
8/22/08 7:30:39 PM#52
Gotta ignore this one guys... Soldier420 and his forum alt Rogue420 is just a troll... Nothing to see here, move along... Tried: LotR, CoH, AoC, WAR, Jumpgate Classic |
|
Originally posted by Abrahmm
*COUGH!* smug. Though seriously... I just don't see an importance or fun to housing in MMORPGs. Why can't you just store your stuff in the bank and do all your professions/careers in the city? Guild hideouts seems a lot more cool. Only way I'll ever vouch for player housing is if I can loot the house, burn it down, pee on the ashes and plant a flag... That's truuue RPG. Pats let Manning win. |
|
|
8/29/08 5:13:02 PM#54
i personally like houseing in games like SWG, i thought it was pretty fun |
|
|
8/29/08 8:18:39 PM#55
Originally posted by Soldier420
*COUGH!* smug. Though seriously... I just don't see an importance or fun to housing in MMORPGs. Why can't you just store your stuff in the bank and do all your professions/careers in the city? Guild hideouts seems a lot more cool. Only way I'll ever vouch for player housing is if I can loot the house, burn it down, pee on the ashes and plant a flag... That's truuue RPG.
How is that "true RPG?" You sound ridiculous. MMOs are not about straight up killing non-stop, yet WoW noobs like to think so. The first MMO, Ultima Online, has housing, yet you tell me it isn't a feature for MMOs? Talk about skewed logic.
------------------------- |
|
|
8/29/08 11:07:40 PM#56
Originally posted by Soldier420
See, but to some of us, MMORPGs are more than just those 3 things. It is totally beyond me why anyone would want to limit the things you can do in a game. That was the initial draw to these games. You could do just about anything. Now, they cut everything out to make the games "better". I don't know how they are "better". You have to agree that more options and variety can only be a good thing in a game( assuming they are well done). |
|