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8/06/08 5:39:29 AM#81
Originally posted by hakubylicks
umm check again that cartoony crap needs to die. even tho the art is good. its not the best of gfx i would say its on par tho i like df style alot more and if you like wow so much go play it and leave us be then.. |
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8/06/08 5:47:12 AM#82
hmm i dont want to stand in between of two fires... I started WoW on old Thinkpad laptop with 1.5 celeron, 128 MB ram and 16 MB ATI...it did stuck alot and i soon bought better PC but it was playable. --------------------> |
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8/06/08 8:15:17 AM#83
Originally posted by hakubylicks From a graphics sperspective that video is seriously mediocre. below mediocre.
WOW graphics are seriously outdated, I find Darkfall's graphics and graphical style to be considerably better. |
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Arcken
Apprentice Member
Joined: 8/14/04
Lets face it, MMOs today are turning into single player console games with a chat box included. |
8/06/08 8:16:31 AM#84
Originally posted by Trogg13
I disagree, i find Darkfall's graphics and graphical style to be considerably better. WOW graphics are seriously outdated.
Ill take an out dated game over vaporware any day. |
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8/06/08 8:18:16 AM#85
Originally posted by Arcken
Ill take an out dated game over vaporware any day.
except WotLK isn't released either.
ZING!!!
and i would rather do anything than play the pointless, mindless, repetition that is WOW.
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Arcken
Apprentice Member
Joined: 8/14/04
Lets face it, MMOs today are turning into single player console games with a chat box included. |
8/06/08 8:19:15 AM#86
Originally posted by Trogg13
Ill take an out dated game over vaporware any day.
except WothLK isn't released either.
ZING!!!
At least it has a publisher. |
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8/06/08 8:20:40 AM#87
Originally posted by Arcken
So does Darkfall.
ZING!!!!!
Funny that you love WOW so much you're here following Darkfall too.
DOUBLE ZING!!!!
now that's what i call pwned. |
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8/06/08 8:22:28 AM#88
Originally posted by Polarization
Could you repeat your sentences a few more time please |
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8/06/08 8:38:52 AM#89
Originally posted by roguetech "Displays stuff" and "takes user input" is a hell of a lot of the "gamepay". You could just as easily say, all the server genius is AI and some databases. That said, a lot of MMORPG's have clients written in Java. That's what I said... AI, and a database. And half of the network stuff, but most of that is already present in the OS or whatever. In reference to the original arguement, Ricki Sickenger is a "Lead Tools/Game Logic"... I think "input, network stack, graphics engine, sound & mixing libraries, UI widget libraries, etc" can safely be said to require "game logic" or be a "tool". Google shows Wurm Online, Pokemon World and Runescape use a Java client. Whether a Java game is in a browser or not is irrelevant (same basic code, just affects portability and resources). These are all successful MMORPG's, which is more than Darkfall can say. I'd bet a fair number of the item mall games are Java, but are in-browser. I'm assuming it's been stated it is not a browser game? Be funny if everyone assumed it isn't, and no one ever thought to actually ask. |
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8/06/08 8:44:38 AM#90
dude the client is not in Java. the server *is* the game, where all the world geometry is, the physics, the AI, loot, etc - all the rules of the game are there. the client is basically just a fancy mp3 player with graphics that displays what it's told to by the server. |
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Arcken
Apprentice Member
Joined: 8/14/04
Lets face it, MMOs today are turning into single player console games with a chat box included. |
8/06/08 8:47:41 AM#91
Originally posted by Trogg13
So does Darkfall.
ZING!!!!!
Funny that you love WOW so much you're here following Darkfall too.
DOUBLE ZING!!!!
now that's what i call pwned. read my post history and find 1 positive post Ive ever done about WoW. I specifically dislike Darkfalls unbelievable number of pushed back dates. What are you on? As far as the publisher I heard AV I think were in talks about it, but the deal hadnt been sealed. Still waiting on that promised video.... |
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8/06/08 8:58:11 AM#92
Originally posted by Arcken
Yep. We all are. |
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8/06/08 9:00:42 AM#93
Originally posted by Trogg13
First, we KNOW the server has some Java in it, and we know the client has some Java in it. Second, although we know there is some C++, we do not know the ratio, or the use of, the two. Third, you are trying to split some pretty fine hairs. Physics can be in the client, if the server has a check to prevent cheating. The "world" could also be in the client, again, with a check against cheating. Any instanced AI could be included in the client. ANY instanced content (some AI, loot, character physics, etc., can be included in the client, to remove load from the server. For instance, you shoot an arrow at an enemy. If there is no one else around, your client determines the trajectory, and draws the arrow, and determines the damage. This data is sent to the server, which double checks (using a simple "pointing in the right direction" equation) that it was a hit, and that the damage is in the right ball park. If there are other people near enough to see it, the server tells them the position and character info (i.e. what weapon/arrow), and environmental data (if necessary, such as wind), and the client on that person's computer would render the arrow flight. When the creature dies, and you loot it, your client could determine what loot, and the server check that it is valid loot for that creature. Although I'm sure most MMORPG's limit the power of the client to prevent cheating, I'm also sure they push as much computation to the client as possible. Considering the "fancy mp3 player with graphics" can be more than 10GB on some MMO's, I have to say the mp3 player is certainly fancy enough to qualify as a smattering of "game logic". |
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8/06/08 9:31:48 AM#94
link me a reference that says there is Java in the client, because i don't know of one. if you're thinking of the in-game browser, that is most likely the open-source khttp renderer (used on konqueror and Safari browsers), which is C++.
none of that is right. all the physics, collision, loot, AI etc - ie: everything to do with the game - is determined by the server, otherwise it's too easy to packet sniff the netwrok traffic and reverse-engineer a client or mod that allows cheating.
the world geometry is on both client and server, and all the textures are of course already on the client. all the game decisions are handled by the server though the client may be allowed to do some interpolation (read: guesswork) to give the illusion of less network latency (ie: lag). |
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ronan32
Novice Member
Joined: 8/19/05
I will never play an mmorpg with Microtransactions |
8/06/08 9:49:32 AM#96
Originally posted by Trogg13
So does Darkfall.
ZING!!!!!
Funny that you love WOW so much you're here following Darkfall too.
DOUBLE ZING!!!!
now that's what i call pwned.
darkfall isn't a game, wow is. |
Originally posted by Trogg13
It costs hundreds upon hundreds of thousands of dollars. Why do you think Engines like Hero and Big World cost 1 million dollars to own a license to? Now please someone tell me how Aventurine with their measly 20 or 30 amateurs can build a professional grade server and networking system capable of supporting 10,000 or even 3,000 people online at once... in a FPS style gameplay setup. DARKFALL IS A JOKE PLAIN AND SIMPLE it's never going to happen. EVER. If Darkfall ever manages to get out of its fucken mythical hidden development behind closed doors phase and enter a public testing period , you will see one of the laggiest , most bug ridden pieces of shit around. Guranteed. This project is such a fucken joke that I can't even begin to put into words how big of a joke it is. It's simply AMAZING that there's so many jackasses out there who would follow something that is obviously a complete piece of trash pipe dream. |
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8/06/08 10:20:11 AM#98
Originally posted by hakubylicks
It costs hundreds upon hundreds of thousands of dollars. Why do you think Engines like Hero and Big World cost 1 million dollars to own a license to? Now please someone tell me how Aventurine with their measly 20 or 30 amateurs can build a professional grade server and networking system capable of supporting 10,000 or even 3,000 people online at once... in a FPS style gameplay setup. DARKFALL IS A JOKE PLAIN AND SIMPLE it's never going to happen. EVER. If Darkfall ever manages to get out of its fucken mythical hidden development behind closed doors phase and enter a public testing period , you will see one of the laggiest , most bug ridden pieces of shit around. Guranteed. This project is such a fucken joke that I can't even begin to put into words how big of a joke it is. It's simply AMAZING that there's so many jackasses out there who would follow something that is obviously a complete piece of trash pipe dream.
Well now, hold your horses. Your not interested in this game but many other have a deep interest in Darkfall. And they do believe the game will be released 2008. Personally im 99,9% sure its gonna release this year. They secured a publisher and game is 100% feature complete. Im gonna give you a little tip. Since youre not interested in Darkfall and dont care if its released or not i suggest you move your e-peen to some other game that might interest you. Why bother writing walls of text on a game you have no interest in? Aragon - Member of B@D guild |
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8/06/08 11:55:22 AM#99
Originally posted by Aragon100 I have my own publisher too. Check them out That's exactly what their so called 'publisher" is. Nothing more than a CD replication and distribution company. Because they couldn't find a real video game publisher for their "100% feature complete" amazing MMORPG. Wake up. Darkfall is a complete failure. It's been a failure for years already. The only thing that has kept it afloat is the fact that no one has actually seen it because the devs hide it like a deformed child. |
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8/06/08 1:36:27 PM#100
Originally posted by erawropav
fixed. and now i agree with you too. |
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