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Some believe that because you can enhance your stats this must be another item focus game. Now if you want to play semantics any mmo that allows that kind of upgrading is an item focus game. Guild Wars have that kind of upgrading yet people don't consider it focused on item. That's because not only is the range between those who are wearing the best gear and those who are wearing the worst is very small. Just completing the normal game will net you gear more then good enough to walk into any fight and do well. (I am not even counting the pvp character you can make from the start.) Because it’s your skills and there set up that matters most.
As much as I would like to take credit for this post I cant,This was all the work of Sera a Volunteer forum mod over at TCoS offical forums. |
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here is another post from Sera dealing with other issue's including pve... As far as replay value of pvp encounters go, they would be about the same as any other mmorpg in fact I would say replay is far greater. Since since encounters are not bases around RPS and without auto functions. Devs have to freedom to create wicked challenging fights. For example For the solo player you will find a lot of enemies travel in packs. So there is no pulling one out of the group then killing them one at a time. Again thanks to Sera for making these posts and allowing me to add them to the MMORPG.com site. |
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latest update from sera... By Zoraï request we are going to take a deeper look into both group dynamics and Boss encounters. For now I will talk about grouping from both a player and npc stand point. Using information provide by Chris Nengerman one of the combat developer for Spellborn I am going to provide you with and even greater understanding of Spellborn’s PvE encounters. |
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It’s been long over do since my last post. So here it is. Like before I will use info provided by devs of spellborn this time Hessel Bonenkamp and El Drijver then give you a better insight and understanding from my experience and knowledge. In my last post I explained a lot on how npcs react in the world of spellborn and how they work together to defeat there enemies(the players) so now we discuss how boss fights work. I will start with the basic actions of the boss. This is divided up into both normal mob AI and scripting. |
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8/04/08 1:50:39 PM#5
I've reported the original post for being title-worthy. Hopefully it gets stickied now :) Thanks for the info so far. |
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8/04/08 2:15:30 PM#6
Stickiefied |
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Hey guys while we wait on the next update I thought I would add a post on pvp that I posted earlier and we havent really touched that subject in any detail yet and I am sure some people are interested in it... Yes TCoS has pvp,There are infact pvp zones that you are encouraged to goto for items that arent available in non pvp zones,Here is also a copy from the offical site that will answer some pvp question's enjoy. What PvP areas? |
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8/06/08 6:27:28 PM#8
About the pvp areas. Do the outdoor zones have any "minigames" or special goals added to them to spark bigger conflicts between groups of players, or are they gank zones where passerbies are killed for no reason? About the arenas: is it only deathmatch or do they have offer different gametypes? |
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Originally posted by Brezjnev
You will have multiple reason's to goto the pvp zone's from quest's too gathering material so the npc's can make you armor and it has been said certain sigil's will only drop in pvp zone's and of course shard conquest that will be both pve and pvp in one,It wont just be a bunch of player's waiting to gank someone,also there are I believe open dungeons in the pvp zone's so that should be quite fun Access to the Arena system is granted at level 40 via NPC’s, not earlier, and only in Quarterstone. The Arena will come with a wide variety of features on release, but will receive a lot of content from future updates as well. Edit-Here is a little more info of what will either be at release or added later. Question about guild role in PvP: will there be guild related PvP outside arena and shard conquest? will there be PvP objectives for a guild, for example some village raid? Will it be possible to challenge another guild for a battle? Will Guilds be able to challenge each other in the Arena? |
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8/13/08 12:02:53 AM#10
Would I be out of line to ask for a link to the Sera post that you got this info on relative value of sigils? |
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Originally posted by svann
Not at all here you go... http://tcos.com/sbforum/viewtopic.php?t=13887&postdays=0&postorder=asc&start=60
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Ok I have updated with Sera's new post and is well worth a read,I am sure some people will be interested in the rumour bit at the end with flying mounts etc but there is also alot of info on what will be 100% in the game. |
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9/15/08 12:19:58 AM#13
It's overdue, not "over do" ...
JK, great job sin, lots of new info! Please keep it up!
If you read a dictionary, you'll be really smart. If you eat a dictionary, you'll be really full. |
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10/01/08 9:59:33 AM#14
Hi,
I wanna ask a few questions about this (sorry if this isn't the right thread :D )
this game definetely look interesting and I like the innovation and the custimization even tho I think too much creativity is a double-edged sword but I'm still hyped to play.
Is this game PvE or PvP focused?
How's the end-game PvE?
Since Im only interested in PvE Im wondering if this game can keep me entertained after a while of playing .
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Zyllos
Hard Core Member
Joined: 9/11/05
"You do not get old and stop playing, you stop playing then get old." -- Benjamin Franklin |
10/01/08 10:06:04 AM#15
Well, as it stands, I believe it is still a PvE game at heart. But lately, the Devs have given out information that are pushing them into PvP also. Really, the gameplay style lends itself to PvP. They will have two types of servers, the PvE and PvP ones. PvE will play like the original concept, and PvP will have a modified ruleset to allow people open ended PvP (as far as I understood it). MMOs Played: I can no longer list them all in the 500 character limit. |
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Well the game has always had elements of pvp with pvp zones and things like arena fighting,The devs are now going to be adding pvp servers,though I think this will be after release. The pve is very story driven with things like Ancestral quests as for the end game,well the game is still in beta so not much is known or indeed allowed to be said about it,I think I am right in saying that there will be open dungeons as well as instanced one's,though remember that gear is only for looks so it wont be an instance full of purple/blue items dropping... Like they say though "whats lie's hidden must be found" and who knows you may even end up with a statue of your player in a city :) Hope that helps some.
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11/18/08 2:00:12 PM#17
By the way, I was just looking at this today and found it interesting how detailed the combat reticles are. Very intuitive HUD-like feature. |
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Wizardry
Apprentice Member
Joined: 8/27/04
Remove quests,bosses and trigger them back in is called Dynamic events now?lol..i think not. |
12/08/08 8:56:16 AM#18
I don't understand a lot here .These Sigils must be farmed?if so does that mean this game becomes a time=reward?very soon i nthe game there will be tons of non working players that play 16 hours and will have every skill far above the average gamers skills? I would think limiting skill sets to particular races or classes would be the proper way to go.
So much here in this game potentially but looking at your Warrior example something catches me.You say a warrior may build up there hit points for that skill that injures themselves to create more damage?well i guess this gets back to my first question sort of in that are they now limited to that one particular skill as that is the way they built themselves?or is this just a game where you can have every skill by putting in enough time farming these sigils? This game is at least very intuitive,so i will probably be left with MANY more questions,as i have not played any beta as many others have,so simplistic things to them seem confusing to myself. Watching videos and listening to the devs can be very misleading as they paint everything to be PERFECT.This is why i like to here from people who have actually played the combat system.Were you intrigued by it's diversity?Or did you find your self pretty much using 1 or 2 skills per level set,then once you advanced say from level 10>>>11 you began using 1 or 2 different skills never needing the old ones anymore. Wow forgot the most important question>>>Are there macros?i mean if you want to change combat skills or anything related to combat ,does it all have to be done before say leaving town?or do you have to scrol lthrough menus making real time combat not doable?basically how easy is it to change ideas whilst in combat or in the field? I guess my correlation is to Unreal tournament PVP ,where i can with one click of a key grab a totally new weapon,change mouse sensitivity and beging my new strategy instantly. http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |
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12/15/08 2:25:34 AM#19
Whats the PvP factions in this game?
Also anybody have a link to the beta sign up |
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Seems a mmorpg.com mod didnt like my title and decided to change it :P |
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