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Star Trek Online

Star Trek Online 

General Discussion  » We still want Star Ship INTERIORS and Player / Guild Owned Ships!!!

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83 posts found
  Exar_Kun

Novice Member

Joined: 10/28/07
Posts: 246

 
7/31/08 3:59:40 AM#1

We still want Star Ship INTERIORS and Player / Guild Owned Ships!!!

1) REAL Player owned / Guild owned Ships.

2) Ships we can walk around and interact from within.

3) Ships with a BRIDGE, SICKBAY, CREW QUATERS, MAIN ENGINEERING, MESS HALL / SOCIAL AREA.

4) We should be able to walk around and go from one area to the next almost seemlessly.

5) These Ships should have both a PC crew aswell as a NPC crew.

6) Crew  should have a profession: SCIENCE, DOCTOR, HELM, TACTICAL, ENGINEERING, COMMAND.

7) AWAY TEAM professions: SCI-EXPLORATION, SECURITY, MEDIC, CONSTRUCTION

8) Full on GALAXIES to Explore. With both WARP and REALTIME travel.

9) Full Planets to Explore and Fight over

10) Guild run Space Stations with commerce, defense, and social content

Not many MMORPGs get the 2nd chance this game is getting. The bottom line is many of the above items were the cause of much bad blood with PE. DO NOT try to be like WOW! Do the right thing and listen to the People. We only want to see STO be the best game on the market!

  Force_Fire

Apprentice Member

Joined: 5/18/08
Posts: 129

7/31/08 5:26:52 AM#2
Originally posted by Exar_Kun

We still want Star Ship INTERIORS and Player / Guild Owned Ships!!!

1) REAL Player owned / Guild owned Ships.

2) Ships we can walk around and interact from within.

3) Ships with a BRIDGE, SICKBAY, CREW QUATERS, MAIN ENGINEERING, MESS HALL / SOCIAL AREA.

4) We should be able to walk around and go from one area to the next almost seemlessly.

5) These Ships should have both a PC crew aswell as a NPC crew.

6) Crew  should have a profession: SCIENCE, DOCTOR, HELM, TACTICAL, ENGINEERING, COMMAND.

7) AWAY TEAM professions: SCI-EXPLORATION, SECURITY, MEDIC, CONSTRUCTION

8) Full on GALAXIES to Explore. With both WARP and REALTIME travel.

9) Full Planets to Explore and Fight over

10) Guild run Space Stations with commerce, defense, and social content

Not many MMORPGs get the 2nd chance this game is getting. The bottom line is many of the above items were the cause of much bad blood with PE. DO NOT try to be like WOW! Do the right thing and listen to the People. We only want to see STO be the best game on the market!


 

 

Dont forget complex crafting and "sandbox" environment

  Lasastard

Novice Member

Joined: 3/31/05
Posts: 602

7/31/08 5:41:59 AM#3

Not sure about the sanbox part - unless very well done and with lots of things to do for all types of players -> comercial failure.

Star Trek as an IP is too popular to develop it towards a niche audience. If people don't find something that keeps their interest from the beginning, most will leave. Also see SWG (which had tons of other issues as well...).

 

  alakram

Apprentice Member

Joined: 11/02/06
Posts: 1997

7/31/08 6:10:38 AM#4
Originally posted by Lasastard

Not sure about the sanbox part - unless very well done and with lots of things to do for all types of players -> comercial failure.

Star Trek as an IP is too popular to develop it towards a niche audience. If people don't find something that keeps their interest from the beginning, most will leave. Also see SWG (which had tons of other issues as well...).

 

 

What the game needs is a well developed code and a fun experience. Most people dont care if the game is sandbox or not, what people want is a fun experience. You can implemented tons of quest for all levels so the game is easy to level through quest and make it sandbox, free to roam around, free to fly around. free to build on whatever planets you want to biuld, simply, freedom. This will probably be a mix between sandbox hand quest guided and will probably cater to a lot of people from both crows. I dont see the problem s in something like this.

-=AlaKraM=-
Don't fight against poverty, fight against greed.
My Lord of the Rings Gallery

  Realm-Reaper

Novice Member

Joined: 1/19/07
Posts: 507

Need a game that will allow me to Rob and Kill other players...can I Rape the corpse aswell?

7/31/08 10:47:22 AM#5
Originally posted by alakram
Originally posted by Lasastard

Not sure about the sanbox part - unless very well done and with lots of things to do for all types of players -> comercial failure.

Star Trek as an IP is too popular to develop it towards a niche audience. If people don't find something that keeps their interest from the beginning, most will leave. Also see SWG (which had tons of other issues as well...).

 

 

What the game needs is a well developed code and a fun experience. Most people dont care if the game is sandbox or not, what people want is a fun experience. You can implemented tons of quest for all levels so the game is easy to level through quest and make it sandbox, free to roam around, free to fly around. free to build on whatever planets you want to biuld, simply, freedom. This will probably be a mix between sandbox hand quest guided and will probably cater to a lot of people from both crows. I dont see the problem s in something like this.

WARHAMMER ONLINE really has the mmorpg universe by the balls right now...They are doing some really cool, "outside the box kind" of shit. I wouldn't mind seeing something similar in STO.
 

BTW...(PSIs) personal starship interiors would rock!

  trueswgvet

Novice Member

Joined: 7/04/08
Posts: 76

Thank the real SWG vets for keeping other games from getting the NGE treatment.

7/31/08 4:29:59 PM#6
Originally posted by Lasastard

Not sure about the sanbox part - unless very well done and with lots of things to do for all types of players -> comercial failure.

Star Trek as an IP is too popular to develop it towards a niche audience. If people don't find something that keeps their interest from the beginning, most will leave. Also see SWG (which had tons of other issues as well...).

 

Yeah Star Trek certainly wasn't about open-ended space exploration and brave new worlds...no it was definitely a linear "go collect 5 wolf pelts" type of genre.

  Dilweed

Apprentice Member

Joined: 8/17/04
Posts: 165

7/31/08 4:38:21 PM#7
Originally posted by Exar_Kun

We still want Star Ship INTERIORS and Player / Guild Owned Ships!!!

1) REAL Player owned / Guild owned Ships.

2) Ships we can walk around and interact from within.

3) Ships with a BRIDGE, SICKBAY, CREW QUATERS, MAIN ENGINEERING, MESS HALL / SOCIAL AREA.

4) We should be able to walk around and go from one area to the next almost seemlessly.

5) These Ships should have both a PC crew aswell as a NPC crew.

6) Crew  should have a profession: SCIENCE, DOCTOR, HELM, TACTICAL, ENGINEERING, COMMAND.

7) AWAY TEAM professions: SCI-EXPLORATION, SECURITY, MEDIC, CONSTRUCTION

8) Full on GALAXIES to Explore. With both WARP and REALTIME travel.

9) Full Planets to Explore and Fight over

10) Guild run Space Stations with commerce, defense, and social content

Not many MMORPGs get the 2nd chance this game is getting. The bottom line is many of the above items were the cause of much bad blood with PE. DO NOT try to be like WOW! Do the right thing and listen to the People. We only want to see STO be the best game on the market!

lol, never gonna happen

ok, so before you gonna say "why?"

here is why:

there are many new things in your list, which have never been tested before in any other game.

If one part of a mmo is badly designed, the other parts suffer.

Now, with so many new stuff, chances are hugh one thing or the other will not work like intendend and will drag down the rest of the game.

It all comes down to risk vs reward, and the risks with your list are enormous, you can do some new features but you cannot spend milions of dollars on a almost complete new genre that has never been tested and just hope it all works out, it is a no go.

We can live in a fantasy world, devs can't (or shouldn't )

  Force_Fire

Apprentice Member

Joined: 5/18/08
Posts: 129

8/01/08 7:34:30 AM#8
Originally posted by Dilweed
Originally posted by Exar_Kun

We still want Star Ship INTERIORS and Player / Guild Owned Ships!!!

1) REAL Player owned / Guild owned Ships.

2) Ships we can walk around and interact from within.

3) Ships with a BRIDGE, SICKBAY, CREW QUATERS, MAIN ENGINEERING, MESS HALL / SOCIAL AREA.

4) We should be able to walk around and go from one area to the next almost seemlessly.

5) These Ships should have both a PC crew aswell as a NPC crew.

6) Crew  should have a profession: SCIENCE, DOCTOR, HELM, TACTICAL, ENGINEERING, COMMAND.

7) AWAY TEAM professions: SCI-EXPLORATION, SECURITY, MEDIC, CONSTRUCTION

8) Full on GALAXIES to Explore. With both WARP and REALTIME travel.

9) Full Planets to Explore and Fight over

10) Guild run Space Stations with commerce, defense, and social content

Not many MMORPGs get the 2nd chance this game is getting. The bottom line is many of the above items were the cause of much bad blood with PE. DO NOT try to be like WOW! Do the right thing and listen to the People. We only want to see STO be the best game on the market!

lol, never gonna happen

ok, so before you gonna say "why?"

here is why:

there are many new things in your list, which have never been tested before in any other game.

If one part of a mmo is badly designed, the other parts suffer.

Now, with so many new stuff, chances are hugh one thing or the other will not work like intendend and will drag down the rest of the game.

It all comes down to risk vs reward, and the risks with your list are enormous, you can do some new features but you cannot spend milions of dollars on a almost complete new genre that has never been tested and just hope it all works out, it is a no go.

We can live in a fantasy world, devs can't (or shouldn't )


 

I disagree.....here is why.

 

1) REAL Player owned / Guild owned Ships.

Player ships have been around since JTL in SWG almost 4 YEARS now.

2) Ships we can walk around and interact from within.

Again a JTL / SWG feature...many years old!

3) Ships with a BRIDGE, SICKBAY, CREW QUATERS, MAIN ENGINEERING, MESS HALL / SOCIAL AREA.

JTL in SWG had many rooms in their Player Ships.

4) We should be able to walk around and go from one area to the next almost seemlessly.

More OLD JTL tech...can be done easy!

5) These Ships should have both a PC crew aswell as a NPC crew.

If you can master the above...how hard could this one be?

6) Crew  should have a profession: SCIENCE, DOCTOR, HELM, TACTICAL, ENGINEERING, COMMAND.

In JTL / SWG they had Pilots and Gun Turrents...Many players could interact on a single ship while in combat. I don't see why this would be a problem. Again the tech behind this is 4 or 5 years old.

7) AWAY TEAM professions: SCI-EXPLORATION, SECURITY, MEDIC, CONSTRUCTION

Every MMORPG has Professions.

8) Full on GALAXIES to Explore. With both WARP and REALTIME travel.

Just look at EVE and JTL for the most part.

9) Full Planets to Explore and Fight over

OLD TECH!...SWG has had full planets for years.

10) Guild run Space Stations with commerce, defense, and social content

Again if you can master the above...than really this shouldn't be that hard.

Anyone who says it can't be done is full of shit. All one need do is look at EVE and SWG to see that it can in fact be done....and done better than ever before given the advancements in game design. NO...the only reason this would not be possible is if the powers that be decide they don't want it in game. That is far and away the only excuse.

Everything listed above can be done and it can be done well!!!

 

  Elsabolts

Advanced Member

Joined: 10/03/06
Posts: 2096

Life Liberty and the Pursuit of those that would threaten It

8/01/08 7:38:42 AM#9

If this game can be made like the OP says needs to be in it this would be the WoW killer or close to it. I would send money and often!

  Realm-Reaper

Novice Member

Joined: 1/19/07
Posts: 507

Need a game that will allow me to Rob and Kill other players...can I Rape the corpse aswell?

8/01/08 8:02:02 AM#10
Originally posted by Force_Fire
Originally posted by Dilweed
Originally posted by Exar_Kun

We still want Star Ship INTERIORS and Player / Guild Owned Ships!!!

1) REAL Player owned / Guild owned Ships.

2) Ships we can walk around and interact from within.

3) Ships with a BRIDGE, SICKBAY, CREW QUATERS, MAIN ENGINEERING, MESS HALL / SOCIAL AREA.

4) We should be able to walk around and go from one area to the next almost seemlessly.

5) These Ships should have both a PC crew aswell as a NPC crew.

6) Crew  should have a profession: SCIENCE, DOCTOR, HELM, TACTICAL, ENGINEERING, COMMAND.

7) AWAY TEAM professions: SCI-EXPLORATION, SECURITY, MEDIC, CONSTRUCTION

8) Full on GALAXIES to Explore. With both WARP and REALTIME travel.

9) Full Planets to Explore and Fight over

10) Guild run Space Stations with commerce, defense, and social content

Not many MMORPGs get the 2nd chance this game is getting. The bottom line is many of the above items were the cause of much bad blood with PE. DO NOT try to be like WOW! Do the right thing and listen to the People. We only want to see STO be the best game on the market!

lol, never gonna happen

ok, so before you gonna say "why?"

here is why:

there are many new things in your list, which have never been tested before in any other game.

If one part of a mmo is badly designed, the other parts suffer.

Now, with so many new stuff, chances are hugh one thing or the other will not work like intendend and will drag down the rest of the game.

It all comes down to risk vs reward, and the risks with your list are enormous, you can do some new features but you cannot spend milions of dollars on a almost complete new genre that has never been tested and just hope it all works out, it is a no go.

We can live in a fantasy world, devs can't (or shouldn't )


 

I disagree.....here is why.

 

1) REAL Player owned / Guild owned Ships.

Player ships have been around since JTL in SWG almost 4 YEARS now.

2) Ships we can walk around and interact from within.

Again a JTL / SWG feature...many years old!

3) Ships with a BRIDGE, SICKBAY, CREW QUATERS, MAIN ENGINEERING, MESS HALL / SOCIAL AREA.

JTL in SWG had many rooms in their Player Ships.

4) We should be able to walk around and go from one area to the next almost seemlessly.

More OLD JTL tech...can be done easy!

5) These Ships should have both a PC crew aswell as a NPC crew.

If you can master the above...how hard could this one be?

6) Crew  should have a profession: SCIENCE, DOCTOR, HELM, TACTICAL, ENGINEERING, COMMAND.

In JTL / SWG they had Pilots and Gun Turrents...Many players could interact on a single ship while in combat. I don't see why this would be a problem. Again the tech behind this is 4 or 5 years old.

7) AWAY TEAM professions: SCI-EXPLORATION, SECURITY, MEDIC, CONSTRUCTION

Every MMORPG has Professions.

8) Full on GALAXIES to Explore. With both WARP and REALTIME travel.

Just look at EVE and JTL for the most part.

9) Full Planets to Explore and Fight over

OLD TECH!...SWG has had full planets for years.

10) Guild run Space Stations with commerce, defense, and social content

Again if you can master the above...than really this shouldn't be that hard.

Anyone who says it can't be done is full of shit. All one need do is look at EVE and SWG to see that it can in fact be done....and done better than ever before given the advancements in game design. NO...the only reason this would not be possible is if the powers that be decide they don't want it in game. That is far and away the only excuse.

Everything listed above can be done and it can be done well!!!

 


 

Yup, Nothing is new there. I venture to say that all of these features have been possible for more than Five (5) Years. EVE, Starwars Galaxies (jump to lightspeed) have been doing this for years. These features can be implemented and quite honestly they need to be. Everything out their now with the exception of WAR is just plan awful. We need a game like this.

  Dilweed

Apprentice Member

Joined: 8/17/04
Posts: 165

8/02/08 9:50:42 AM#11

First of all, I never said it would be impossible, I said that it is never gonna happen.

Second, new features should not only work but should also work with other features which is much harder to realise

btw, I lolled at this one:

7) AWAY TEAM professions: SCI-EXPLORATION, SECURITY, MEDIC, CONSTRUCTION

Every MMORPG has Professions.

Not every mmorpg has NEW professions...

 

Problem with a new feature is not only how to program it but much more how it will interact with the rest of the game, how it will be a meaningfull contribution to the game, how it will be fun/interesting and even more important, how to keep it fun/interesting etc. The programming part is the easy part...

Look at SWG, how many classes did it have, how many sounded cool but how many were actually usefull?

Furthermore, there are only so many thing you can do on a ship, you can fly it, you can shoot and you can think up a few more things but in the end most work you would do on a ship is boring day to day work, like making the meals for the crew, cleaning quarters or whatever.

You just think up some classes like engineer and you think it must be fun in a game because Geordi La Forge has so much fun in TNG series, lol...

 

last but not least (before this post gets far too long)

5) These Ships should have both a PC crew aswell as a NPC crew.

If you can master the above...how hard could this one be?

Ow, so comming up with artificial intelligence for an npc crew is not hard at all?

 

Anyway, I'm not sure if I gonna reply in this topic again, some of you seem to live in a fantasy world and it seems like you are having fun in it. I don't wanna disturb that.

  RANGER_BATT

Novice Member

Joined: 7/21/08
Posts: 19

8/02/08 1:51:57 PM#12
Originally posted by Dilweed

First of all, I never said it would be impossible, I said that it is never gonna happen.

Second, new features should not only work but should also work with other features which is much harder to realise

btw, I lolled at this one:

7) AWAY TEAM professions: SCI-EXPLORATION, SECURITY, MEDIC, CONSTRUCTION

Every MMORPG has Professions.

Not every mmorpg has NEW professions...

 

Problem with a new feature is not only how to program it but much more how it will interact with the rest of the game, how it will be a meaningfull contribution to the game, how it will be fun/interesting and even more important, how to keep it fun/interesting etc. The programming part is the easy part...

Look at SWG, how many classes did it have, how many sounded cool but how many were actually usefull?

Furthermore, there are only so many thing you can do on a ship, you can fly it, you can shoot and you can think up a few more things but in the end most work you would do on a ship is boring day to day work, like making the meals for the crew, cleaning quarters or whatever.

You just think up some classes like engineer and you think it must be fun in a game because Geordi La Forge has so much fun in TNG series, lol...

 

last but not least (before this post gets far too long)

5) These Ships should have both a PC crew aswell as a NPC crew.

If you can master the above...how hard could this one be?

Ow, so comming up with artificial intelligence for an npc crew is not hard at all?

 

Anyway, I'm not sure if I gonna reply in this topic again, some of you seem to live in a fantasy world and it seems like you are having fun in it. I don't wanna disturb that.

Hey Dilweed, 2 things. #1 Spell checker is your friend and #2, I don't think you know what you are talking about. I mean, I don't know if you are just trolling for flames, but dude come on! Everyone knows that every last one of those listed features has already been done to some degree in other games. I really don't think the OP is asking a lot in this case. These are things any 5th grade dev. company can pull off. Not putting you down but, use your head pal.

Just my opinion I guess.

  Dilweed

Apprentice Member

Joined: 8/17/04
Posts: 165

8/03/08 12:17:54 PM#13
Originally posted by RANGER_BATT
Originally posted by Dilweed

First of all, I never said it would be impossible, I said that it is never gonna happen.

Second, new features should not only work but should also work with other features which is much harder to realise

btw, I lolled at this one:

7) AWAY TEAM professions: SCI-EXPLORATION, SECURITY, MEDIC, CONSTRUCTION

Every MMORPG has Professions.

Not every mmorpg has NEW professions...

 

Problem with a new feature is not only how to program it but much more how it will interact with the rest of the game, how it will be a meaningfull contribution to the game, how it will be fun/interesting and even more important, how to keep it fun/interesting etc. The programming part is the easy part...

Look at SWG, how many classes did it have, how many sounded cool but how many were actually usefull?

Furthermore, there are only so many thing you can do on a ship, you can fly it, you can shoot and you can think up a few more things but in the end most work you would do on a ship is boring day to day work, like making the meals for the crew, cleaning quarters or whatever.

You just think up some classes like engineer and you think it must be fun in a game because Geordi La Forge has so much fun in TNG series, lol...

 

last but not least (before this post gets far too long)

5) These Ships should have both a PC crew aswell as a NPC crew.

If you can master the above...how hard could this one be?

Ow, so comming up with artificial intelligence for an npc crew is not hard at all?

 

Anyway, I'm not sure if I gonna reply in this topic again, some of you seem to live in a fantasy world and it seems like you are having fun in it. I don't wanna disturb that.

Hey Dilweed, 2 things. #1 Spell checker is your friend and #2, I don't think you know what you are talking about. I mean, I don't know if you are just trolling for flames, but dude come on! Everyone knows that every last one of those listed features has already been done to some degree in other games. I really don't think the OP is asking a lot in this case. These are things any 5th grade dev. company can pull off. Not putting you down but, use your head pal.

Just my opinion I guess.

Hmmm, you are saying nothing that hasn't been said before in this topic?

Reread my post, especially the part about features that have to interact.

  UltimateN00b

Novice Member

Joined: 1/08/08
Posts: 50

Conservativism is like an STD, it is fun to screw everybody, but then you eventually get burned.

8/03/08 1:58:28 PM#14

8 is not going to happen because most of Star Trek happens in the Alpha quadrant, 1/4 of 1 galaxy.  So you will likely have 2 quadrants to explore, if you are lucky.

 

 

All I know is, I don't want another EQ/WoW clone,.  If it is quite different from EQ/WoW, then I will be happy.

  User Deleted
8/03/08 1:59:16 PM#15

As usual, 'We'='I'

  Exar_Kun

Novice Member

Joined: 10/28/07
Posts: 246

 
8/03/08 2:02:39 PM#16
Originally posted by Dilweed
Originally posted by RANGER_BATT
Originally posted by Dilweed

First of all, I never said it would be impossible, I said that it is never gonna happen.

Second, new features should not only work but should also work with other features which is much harder to realise

btw, I lolled at this one:

7) AWAY TEAM professions: SCI-EXPLORATION, SECURITY, MEDIC, CONSTRUCTION

Every MMORPG has Professions.

Not every mmorpg has NEW professions...

 

Problem with a new feature is not only how to program it but much more how it will interact with the rest of the game, how it will be a meaningfull contribution to the game, how it will be fun/interesting and even more important, how to keep it fun/interesting etc. The programming part is the easy part...

Look at SWG, how many classes did it have, how many sounded cool but how many were actually usefull?

Furthermore, there are only so many thing you can do on a ship, you can fly it, you can shoot and you can think up a few more things but in the end most work you would do on a ship is boring day to day work, like making the meals for the crew, cleaning quarters or whatever.

You just think up some classes like engineer and you think it must be fun in a game because Geordi La Forge has so much fun in TNG series, lol...

 

last but not least (before this post gets far too long)

5) These Ships should have both a PC crew aswell as a NPC crew.

If you can master the above...how hard could this one be?

Ow, so comming up with artificial intelligence for an npc crew is not hard at all?

 

Anyway, I'm not sure if I gonna reply in this topic again, some of you seem to live in a fantasy world and it seems like you are having fun in it. I don't wanna disturb that.

Hey Dilweed, 2 things. #1 Spell checker is your friend and #2, I don't think you know what you are talking about. I mean, I don't know if you are just trolling for flames, but dude come on! Everyone knows that every last one of those listed features has already been done to some degree in other games. I really don't think the OP is asking a lot in this case. These are things any 5th grade dev. company can pull off. Not putting you down but, use your head pal.

Just my opinion I guess.

Hmmm, you are saying nothing that hasn't been said before in this topic?

Reread my post, especially the part about features that have to interact.


 

The thing is my friend,  those features already interact just fine in other games. EVE and Galaxies are prime example of how player owned ships as well as space combat can be a success in STO. Your argument has too many flaws to debate. While I do respect your opinion, I feel compelled to disagree. Sorry, but I'm afraid we may never see eye to eye on this subject.

Thank you for dropping in to voice your veiw..../bow

  Dilweed

Apprentice Member

Joined: 8/17/04
Posts: 165

8/03/08 2:22:48 PM#17
Originally posted by Exar_Kun
Originally posted by Dilweed
Originally posted by RANGER_BATT
Originally posted by Dilweed

First of all, I never said it would be impossible, I said that it is never gonna happen.

Second, new features should not only work but should also work with other features which is much harder to realise

btw, I lolled at this one:

7) AWAY TEAM professions: SCI-EXPLORATION, SECURITY, MEDIC, CONSTRUCTION

Every MMORPG has Professions.

Not every mmorpg has NEW professions...

 

Problem with a new feature is not only how to program it but much more how it will interact with the rest of the game, how it will be a meaningfull contribution to the game, how it will be fun/interesting and even more important, how to keep it fun/interesting etc. The programming part is the easy part...

Look at SWG, how many classes did it have, how many sounded cool but how many were actually usefull?

Furthermore, there are only so many thing you can do on a ship, you can fly it, you can shoot and you can think up a few more things but in the end most work you would do on a ship is boring day to day work, like making the meals for the crew, cleaning quarters or whatever.

You just think up some classes like engineer and you think it must be fun in a game because Geordi La Forge has so much fun in TNG series, lol...

 

last but not least (before this post gets far too long)

5) These Ships should have both a PC crew aswell as a NPC crew.

If you can master the above...how hard could this one be?

Ow, so comming up with artificial intelligence for an npc crew is not hard at all?

 

Anyway, I'm not sure if I gonna reply in this topic again, some of you seem to live in a fantasy world and it seems like you are having fun in it. I don't wanna disturb that.

Hey Dilweed, 2 things. #1 Spell checker is your friend and #2, I don't think you know what you are talking about. I mean, I don't know if you are just trolling for flames, but dude come on! Everyone knows that every last one of those listed features has already been done to some degree in other games. I really don't think the OP is asking a lot in this case. These are things any 5th grade dev. company can pull off. Not putting you down but, use your head pal.

Just my opinion I guess.

Hmmm, you are saying nothing that hasn't been said before in this topic?

Reread my post, especially the part about features that have to interact.


 

The thing is my friend,  those features already interact just fine in other games. EVE and Galaxies are prime example of how player owned ships as well as space combat can be a success in STO. Your argument has too many flaws to debate. While I do respect your opinion, I feel compelled to disagree. Sorry, but I'm afraid we may never see eye to eye on this subject.

Thank you for dropping in to voice your veiw..../bow

 

nice reply, I agree that we disagree :)

for the record, I'm a star trek fan and I hope it will be a huge succes./bow

  zaxxon23

Novice Member

Joined: 12/06/06
Posts: 1280

8/04/08 7:08:40 PM#18

Everyone taking part in ship operations by being part of the crew sounds novel and cute until you really think about it.  Quite frankly, I don't want to be port side gunner that may sit there looking at empty space except for that one time out of five minutes I have to shoot at a ship.  I don't want to be a science officer studying scanner results, and I definately don't want to be an engineer watching the engines run with some kind of pathetic "problem" to get me involved in the experience.  When you really think about it, you realize that the "crew" concept would be boring to the vast majority of gamers, at least as part of the primary gameplay experience. 

That being said, I'm open minded about "raid" type adventures that put players together on a bigger starship, or even better, "raid" type experiences that create an armada of ships.

  Realm-Reaper

Novice Member

Joined: 1/19/07
Posts: 507

Need a game that will allow me to Rob and Kill other players...can I Rape the corpse aswell?

8/04/08 8:00:13 PM#19
Originally posted by zaxxon23

Everyone taking part in ship operations by being part of the crew sounds novel and cute until you really think about it.  Quite frankly, I don't want to be port side gunner that may sit there looking at empty space except for that one time out of five minutes I have to shoot at a ship.  I don't want to be a science officer studying scanner results, and I definately don't want to be an engineer watching the engines run with some kind of pathetic "problem" to get me involved in the experience.  When you really think about it, you realize that the "crew" concept would be boring to the vast majority of gamers, at least as part of the primary gameplay experience. 

That being said, I'm open minded about "raid" type adventures that put players together on a bigger starship, or even better, "raid" type experiences that create an armada of ships.


 

The thing is...

Many people want to feel as though they are in fact a Star Fleet Officer.  They want to be on the bridge when those spectacular space battles go down. When you watch almost any ST movie or TV episode, what do you see?....You see each a major battle being fought from the bridge of a Star Ship. You see tactics and team work. You see the Science Officer, Tactical Officer, Engineering Officer and the Captain all doing their part to fight off the enemy.

Now why can't a STAR TREK game be like the Movies and the TV shows? Why is that so wrong to live the life of a STAR FLEET OFFICER or KLINGON WARRIOR?  It can be done in way that is fun and interesting for all. With some thought, every profession can be fun and compelling to play. You don't have to just sit in dead space looking at a monitor waiting for something to happen.

When you play this game you should feel like you are inside a Movie or an Episode of STAR TREK!

  Eichenkatze

Novice Member

Joined: 4/19/06
Posts: 340

Public forums. You will never find a more wretched hive of scum and villainy. We must be cautious.

8/04/08 8:09:16 PM#20
Originally posted by Realm-Reaper
Originally posted by zaxxon23

Everyone taking part in ship operations by being part of the crew sounds novel and cute until you really think about it.  Quite frankly, I don't want to be port side gunner that may sit there looking at empty space except for that one time out of five minutes I have to shoot at a ship.  I don't want to be a science officer studying scanner results, and I definately don't want to be an engineer watching the engines run with some kind of pathetic "problem" to get me involved in the experience.  When you really think about it, you realize that the "crew" concept would be boring to the vast majority of gamers, at least as part of the primary gameplay experience. 

That being said, I'm open minded about "raid" type adventures that put players together on a bigger starship, or even better, "raid" type experiences that create an armada of ships.


 

The thing is...

Many people want to feel as though they are in fact a Star Fleet Officer.  They want to be on the bridge when those spectacular space battles go down. When you watch almost any ST movie or TV episode, what do you see?....You see each a major battle being fought from the bridge of a Star Ship. You see tactics and team work. You see the Science Officer, Tactical Officer, Engineering Officer and the Captain all doing their part to fight off the enemy.

Now why can't a STAR TREK game be like the Movies and the TV shows? Why is that so wrong to live the life of a STAR FLEET OFFICER or KLINGON WARRIOR?  It can be done in way that is fun and interesting for all. With some thought, every profession can be fun and compelling to play. You don't have to just sit in dead space looking at a monitor waiting for something to happen.

When you play this game you should feel like you are inside a Movie or an Episode of STAR TREK!

 

As well, it's not as if when a clan ship engages in combat that only the bridge crew will get a piece of the action. In STO the original idea also incorporated smaller personal ships that would change and get bigger as you progressed in the game. So not only, as a Science officer would you be helping the ship stay afloat during a hard combat but you could also say.. launch out the shuttle bays and participate in the battle. Assisting your.. "mother ship" if you will. As well, when you're not there.. NPC would take your stations. So you don't have to worry about entirely abandoning your crew station as you depart to get in on the action. The difference would be, while you're there repairing the engines and playing minigames, your skills are giving the ship you're in bonuses to speed, weapon power, shield capacity, and so on. When it's just NPC you won't have those bonuses.
And as well, it's not as if you'd just be staring at the engines while waiting for the battle to end. You'd be playing mini-games, or running from area to area to fend off boarding parties, healing the wounded, and repairing pressure hull damage.

 

It can be done in the game, and it can be made very fun. Perpetual decided to halt the idea of player ships for an unknown reason. (if i remember correctly they said little as to why.)
But with this new company, Cryptic that is taking over... will hopefully change their mind and decide to at least try.


Everquest - 2000 - '02
Anarchy Online - '01-'02
Earth and Beyond - '02-'04
Star Wars Galaxies - '03-'06('07)
World of Warcraft - '04-'07
Age of Conan - '08 - shelved.
-Waiting on-
Star Trek Online
SW: The Old Republic

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