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At last week's E3, Carolyn Koh sat down with the folks from Sony Online Entertainment to talk about their upcoming children's MMORPG Free Realms.
Check out the article here. Cheers, |
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Stradden 7/24/08 1:09:53 AM
You know Jon, there's this thing called sleep... |
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cant find this game on the list... I did just hit my head and feel quite ill tho lol. |
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Sounds like a nifty little diversion even if your not a kid but where have I heard that word "focus group" before? |
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Hmm, SOE, I see a fail comming......... |
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Great, I can get my kid addicted on MMOs as he is entering kindergarten. Not exactly a goal I have for my son. Sadly, I'm sure there will be a ton of parents who will let their kids become zombies in front of the computer at a tender age of 6. |
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<p>I like the look and the minigames and diversity. Might be an interesting thing besides my "mature" mmorpgs. :)</p> |
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Originally posted by chop3593
lol....i totally agree! I sense failure coming with the $OE tag. $OE now wants to take money from parents cause they know they cant make a decent mainstream mmo. |
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Originally posted by chop3593
Actually it sounds like it'll be their best game. Hell, it sounds better than a lot of other new MMO's coming out. All this time spent demanding a sandbox and the one we're getting is aimed at children. How nice. |
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If they market this thing right I smell a WoW Killer. |
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ArcAngel3
Elite Member
Joined: 9/25/06
What makes a good MMO? Good quality, good customer service, good business model, good fun. |
Some honest questions: I played a SOE game where pets were very important. Out of the blue, all pets in the game were rendered completely inaccesible by SOE because they decided to change the game mid-stream to appeal to a different target audience. Adults were devastated as they looked at virtual pets they raised and trained over a two year period. They could still see them in their datapads, but could no longer call or interact with them. Imagine if this was a bunch of little kids. Some of them were, in fact, but the player demographic was generally older. Since John Smedley did this to us adults, in all honesty why would we allow our kids to play one of his games with virtual pets? I also played a SOE game that advertised an unlockable profession. People got very excited about this, and spent a lot of time and energy achieving this unlock. Then SOE removed most of the exiciting features for this unlockable profession, and made it available to everyone without having to do the unlock quests etc.. If John Smedley did that to us adults, why would I allow my children to play one of his games? In this SOE game that I played, people felt that they were fed information that led them to pay additional subscription fees for advertised features. After the money was received, these features were removed from the game. If John Smedly did this to us adults, why would we trust that he would not manipulate our children to have them bothering us to give SOE money for the additional content and trading cards? Even after we might pay for the additional content, how could we trust that SOE wouldn't change it out from under our kids, after receiving our cash? Before my experience with Mr. Smedley and SOE, I would never have thought to ask these questions. Now that I've see how they operate though, I feel they need to be asked. |
Originally posted by ArcAngel3
Well said! |
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Sounds like Sony found a new cow to milk. Nintendo won't be please. |
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eh, let em tap that market. didn't disney try to make an MMO for kids too and it failed in 2-3 years? |
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What will the PvP be like is what i want to know? Ha. |
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the ending of the trailer shows pvp LMAO - acorn did some massive dps there http://www.youtube.com/watch?v=_jloGY75bBo |
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So by the looks of it SOE seems capable to produce a diverse MMO, but then my question why ain't they really doing this with the more mature MMO's, cause most of them are dumped down, now not in the sense some people try to want to make you believe, but overall most more adult oriented MMORPG have been sort of dumped down to please the instant gratification type of player, yet seeing this child's game it seems to offer more the many of current crop of MMORPG's are offering.............WHY?. Anyway even thought the possibility in this game afcourse it doesn't appeal to me, but I would like this type of game structure to be seen with more MMORPG for the "adult" community. ------------------------------------------------------------ |
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BodyBuilder
Apprentice Member
Joined: 7/24/08
Every accomplishment once started as an impossible dream. |
Originally posted by xxlilDevilxx
lol....i totally agree! I sense failure coming with the $OE tag. $OE now wants to take money from parents cause they know they cant make a decent mainstream mmo.
Typical troll. Everquest 2 is a decent mainstream... actually rated higher then World of Warcraft... I highly enjoy EQ2... but what do I know, I like SOE. *GASP* |
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soe saved mxo, saved vanguard, eq2 is good and eq is good. they admitted the mistake with nge so they are OK in my book as well |
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Kyleran
Elite Member
Joined: 9/13/06
"In EVE, no one gives a damn about a fair fight." - chafin |
Originally posted by local93bc
What are you talking about...this is a WoW clone all the way. Has the same depth of gameplay I'm sure.
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon EVE Cult member since May 2007 Regarding EVE: "To be honest, I think God himself created this game." - Shek Regarding new players in EVE: "Think of yourself as a child released into a park full of pedophiles..." - Eleazaros |
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BodyBuilder
Apprentice Member
Joined: 7/24/08
Every accomplishment once started as an impossible dream. |
Originally posted by Kyleran
What are you talking about...this is a WoW clone all the way. Has the same depth of gameplay I'm sure.
A bunch of kids running around using their parents credit card to get access to the game? |
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"""What are you talking about...this is a WoW clone all the way. Has the same depth of gameplay I'm sure.
Well I know they are targueting the same oddience. |
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My initial response when I saw the small advert for this game on the mmorpg.com home page was "Oh a kiddies mmo.....well that will just be a simplified version of any other mmo with bad graphics. Its just gonna be crap". Then I read more about it and found that actually it offers MORE than any of the other mmos currently out! What the hell is going on?! I'm sick to death of all the brain dead, repetitive & unimaginative crap that currently seems to capture the minds of millions and then along comes another one that has everything all of those games have and........its aimed at young children!!!! Surely you can see the point that SOE is making right? Its pretty funny that adults take games like WoW, EQ2, Vanguard and others seriously when Free Realms has pretty much the same level of complexity. It says everything about the average online gamer really doesnt it. The existence of Free Realms simply confirms the extremely low standards that mmos have reached. Also I think the way that SOE is grooming young children to become brain dead level grinders is disgusting. They are setting them up so that later in life they have more customers to play their level grinding garbage games. The terrible thing is that it will work. |
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ArcAngel3
Elite Member
Joined: 9/25/06
What makes a good MMO? Good quality, good customer service, good business model, good fun. |
Originally posted by Reklaw Why they've decided on a free to play/pay to play model was addressed by Mr. Smedley in a recent interview. If I remember correctly, he was impressed with the success of Runescape. So, it looks like once again he has seen another company's success with a particular model, and he intends to emulate it with the hope of achieving similar results. He also talked about free to play games with cash options like RMT loot or trading cards. I believe he said that people would pay you more money for these things than you might expect. He seemed to think that RMT and optional content subscriptions could gain more revenue in the long run than a standard monthly subscription fee model. The impression I got from his comments was that again this is all about finding the magic target audience and the magic business model to maximize revenue. I'm sure that makes sense to him. It also makes sense to me, but it's a very two dimensional plan. The missing dimensions include things like excellent quality assurance. Simply speaking, the game should work well. It should also include excellent customer service. On the rare occasion that something goes wrong, the service provider should be courteous, respond quickly and help the customer find a solution to the problem. This is not what SOE is known for in my experience. Next, communication about the service should be absolutely honest and accurate. No games, no deception, no manipulation, no bait and switch etc. Once again, SOE doesn't seem to have a good reputation for these things. My advice to Mr. Smedley would be to change his focus. If he really wants to be successful, he needs to put his customers' experience much higher on his list of priorities. Once he has done this, I think he'll find a way to address QA issues, customer service and marketting. As long as he keeps searching for the magic business formula with the ideal target audience (to the exclusion of more important factors), he's going to miss the whole point of an MMO, an entertaining experience for the customer. For example, wouldn't it be cool if he just thought one day, "What kind of gaming experience would really be fun and exciting for kids? Let's build that. Of course if we do a good job, we'll be duly compensated with an excellent revenue source, but this is really about kids having fun." Really that would be fantasitic wouldn't it? When I read his responses in interviews, however, this really just doesn't seem to be where he's coming from. My advice to SOE at this point would be to ensure their management team has priorities and strategies that lend themselves to customer satisfaction and long term success. If this doesn't seem to be the case, well something needs to change. |
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Smedlys job isn't to make games, it's to make money. Money which keep the 100's of employee's at SOE from having to be out of work. While making games is fun and creative, it takes millions of dollars and investors want the song and dance, reassurance their money, time and patience will be rewarded after the 3-4+ years it takes to make an MMO. Smed doesn’t decide what’s in the game, the developers do. If the game is tanking it's not Smeds fault it's the developers and Smedly does what he can to salvage the game so it continues to make a revenue and support future projects. Those of you who have been around a while recall a few games which came out and died, or never came out due to cash flow. Putting a game out there is a complex process that takes allot of different skill sets. Even Blizzard tried to do Warcraft: Adventures via outsourcing and that didn't work so they had to scrap the project which they had already invested money into. Ghost suffered from a number of issues I won't get into here and ultimately that's been put on indefinite hold despite the tons of cash invested into it. Had Blizzard not succeeded with WoW they'd be in rocky waters. And while it's nice to view them as flawless due to their successful titles, they've made mistakes like any normal people.
Point I'm making is that Smedly is often the one people point a finger at because he represents SOE. Everything that happens in any MMO that pisses you off tends to be his fault. Ultimately he makes the money he does because despite mess-ups, or mistakes by the company he ensures there's enough money to mess up, learn from it, and move on to do better.
Free Realms is proof that SOE is trying to put out a quality product, and investing money into it to do so. If in the end the product is lacking Smed will take the blame, but it won't be his fault. He'll take the heat, do the song and dance, and have to deal with all the headache and heartache while the developers will move onto the next projects.All this so that SOE can stay profitable and people can have jobs at a stable company, rather then one where the next game can make or break the entire company.
If you're in the industry you know what I mean, companies release a game they think will do well that doesn’t sell too good, despite the investment and they close their doors. Or layoff allot of people...
Arioc Murkwood |
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