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matthewf978 7/22/08 11:29:49 AM
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Apprentice Member
Joined: 6/20/08 |
Originally posted by neonwire
I like what your saying there Zenaphex and I totally agree with it. Apart from EVE, I dont think there is any mmo in existence right now that allows you to actually do anything that shapes the gameworld or affect it in any noticeable way. The keyword there is "dynamic" and its just not something that really makes much of an appearance in mmos. The gameworld stays the same year after year unless the devs directly change it themselves. The players dont really have any impact on it at all - they get to enjoy the linear theme-park rides it provides but thats about all. If your lucky you might get to buy a house, change a city-wide buff or have some kind of impact on the economy but the freedom generally ends there. Immersion doesnt require you to buy expensive equipment. You dont need a super powerful computer or even astounding graphics and sound.......although they certainly do help a lot. Leshtricity used Vanguard as an example for exploring a great looking world. Although its true that exploring can be immersive to a degree it kind of ends at the point when you meet the static, unthinking creatures that inhabit it. They just wander aimlessly about or do nothing at all, their only purpose being to get slaughtered by the players. All mmos just seem to be the same thing - a static world populated by mindless graphical representations of creatures that dont actually act anything like the creatures they are meant to be. Basicly all creatures in mmos are just the same thing but dressed up in different graphical suits. It doesnt matter if its an orc, a bear, a badger, a dragon, a skeleton or whatever......they all do the same thing. They attack you when you go near them and you have to kill them......and then they come back a few minutes later. If extra options were put into mmos then it would be great. It wouldnt even be all that difficult either. For example if you were a ranger you might try and protect the wildlife from other less considerate players. Certain creatures might look favourably on you for your actions. Settlements of orcs that are hostile to one player might welcome and aid another. This kind of thing would make mmos so much more interesting by giving consequences to your actions. The brainless twit with no imagination who just goes out killing everything he sees to go up levels would become hated by everyone and everything and would have a hard time going anywhere or doing anything. There also doesnt need to be some stupid linear story for these games either. A storyline is set in stone and will never change so its only really suited to single player or co-operative games. In an mmo the story should be what the players do and how the world changes according to their actions. I like what Darkfall promises actually as it seems so much more intelligent and realistic than everything else but whether it ever actually comes into existence is another matter.
I agree, restrictions to dynamics is a killer of immersion. Sideplots add a ton of gameplay to any virtual universe. For example, WoW offers a reputation system for faction building. Sure, player x can choose to go to zone y and get the highest exp in the game, but do they want to lose their faction. Let people make decisions and they will feel more immersed and less like a static script in the game. |
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matthewf978 7/22/08 11:37:34 AM
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Apprentice Member
Joined: 6/20/08 |
Originally posted by MarL
Correct me if I am wrong, but I get the feeling that you associate immersion with visuals. If that is the case then I agree with you. Eye candy is stock in mmorpgs. When I choose a mmorpg it isn't based on the elements that are available in every game. I want to be a part of an environment that extends the base features available. Gameplay is all about strategy and continuity. What is the sequence of events which come to pass by declaring war against a given faction or party. Without continuity a game can seem clunky and without consequence. I want to feel immersed in a responsive environment where my friends and my enemies are able to respond accordingly. The trophy for victory is measured by the obstacles overcome and the challenges turned. |
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matthewf978 7/22/08 11:49:17 AM
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Apprentice Member
Joined: 6/20/08 |
Originally posted by GamerSteve
I am going to put in my own words. No one game can please everyone. By pleasing one person, it aggravates another. The worst games are ones which try to please everyone and make the game far too simplified and repetitive. I don't know about you, but I don't want to play a game that a 7 year old can master(not that such a game doesn't have merits). I expect for a gaming service provider to create a game with a planned theme and genre and to build a flawless interface for that specialized theme. Have I found a flawless game. Not yet. Will I ever? Probably not, but I do think that I will find a game which follows through on its promises. |
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declaredemer 7/22/08 11:50:05 AM
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Elite Member
Joined: 5/14/08
"I play MMORPGs to feel FREE, yet I am always in chains." |
Originally posted by leshtricity
First, overall, excellent essay (I had to skim over some parts).
Second, I think there are additional features to immersion:
MOST IMPORTANTLY OF ALL: F R E E D O M. People want to feel free, not forced. Afterall, this is supposed to be a fantasy world with different rules regarding physics; different laws governing behavior; different opportunities to "be" and "become" something bigger and greater. Like you are the main character in an unfolding story (but your actions determine the direction of the story, not some developer's story). Gamers should have the power of choice over all their actions.
I could go further, but I think we covered enough ground for now. Besides, I have my final for my summer class in a few hours. |
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matthewf978 7/22/08 11:58:57 AM
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Apprentice Member
Joined: 6/20/08 |
Originally posted by Violette Leshtricity, I agree with Gillvane1... In MUDs there are no graphics and frequently no sound at all. Yet most that play them all agree that text-based multiplayer games provide the best immersion - immersion that puts MMOs to shame. Therefore graphics and sound probably have little to do with it.
In my experience with text-based muds, most people who truly enjoy them like to read books as well. In fact, many people who play muds enjoy to write text for inclusion into muds. In my opinion, the immersion that many text-based mud players seek is an immersion of development rather than an immersion of play; text-based mud players tend to favor authorship. |
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matthewf978 7/22/08 12:05:25 PM
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Apprentice Member
Joined: 6/20/08 |
Originally posted by Briansho
I agree. Especially on number 3 in combat-oriented mmorpgs. I think that mobs can see me just as well as I can see them, so when they see me standing 30 yards away buffing and loading my repeating crossbow that is probably a good indication that trouble is brewing. That said, I do actually appreciate the implementation as it is when applied in a setting that is built for grinding solo. If mobs had the immersive type of artificial intelligence then soloing wouldn't be possible; or the exp gained per fight would have to be reduced significantly. Essentially, a handful of gameplay balancing issues come into effect. Many of these items are intended to be used as conveniences. I think that it is key to implement difficulty levels when considering the immersion available and the consequences which apply for receiving what is asked for. |
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matthewf978 7/22/08 12:15:59 PM
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