| Thread (18 posts) | ||
|---|---|---|
|
Admin 8/02/04 6:14:12 PM
|
||
|
Administrator
Joined: 1/29/02
Gaming is life... |
The once vanquished MMORPG "Rubies of Eventide" has re-surfaced again! The game is now totally free to play - however the folks at Cyber Warrior are kindly asking for donations to keep this game alive...running a MMORPG requires a ton of bandwidth and hence a whole lot of cash...so please support them! NOTE: Apparently their servers are temporarily offline due to an overwhelming demand by new players. They expect to get them back online soon. - MMORPG.COM Staff - |
|
| - MMORPG.COM Staff - |
||
|
nakki 8/02/04 7:22:39 PM
|
||
|
Novice Member
Joined: 4/01/04 |
When I upgraded my computer I tryed to find this game and pay for it but unfortunately I found out in couple of hours that it was canceled =(. Now I can try it and I Wish all the luck to the devs what ever they are planning. |
|
| |
||
|
Ruthlessbob 8/03/04 12:55:40 PM
|
||
|
Novice Member
Joined: 3/04/04 |
I played the demo back in January and i loved it but it shut down shortly after now that its back im giving it a shot |
|
| |
||
|
Pookie 8/03/04 1:22:54 PM
|
||
|
Novice Member
Joined: 8/02/04
Ooops! I fall'd down! |
Hi! My name is Pookie! I'm a Gnome and have many friends, some keep feeding me cookies and trying to fatten me up! Silly friends, they must really lub me! One of my favorite things to do is hunt either: Dire Kobolds, Hobgoblins, Trolls or Feinds! They're all big, uglee and squishy! Ooh Hill Giants are REALLY big an squishy!! An UGLEE!!! Them stink too! :P Poookie! Oops! I fall'd down! (Pookie's Player) - I've been playing Rubies of Eventide since August of 2003. The community in Rubies is incredible! Everyone is so friendly and helpful! I love it so much; I built my first website, which is more of a slideshow with a bit of flash, than an actual website! (amazing considering I didn't know HOW to build either a website, or flash) My character Pookie just sort of evolved into this cutesy "Ooops! I fall'd down!" kinda role, I love her to death, she's such a sillyhead! One of her favorite lines: "One time, at Bandit Camp..." Hope to see you at Bandit Camp, in Rubies of Eventide! Jane http://members.cox.net/lifeofpookie/
|
|
| |
||
|
Red-Eye 8/03/04 3:10:13 PM
|
||
|
Novice Member
Joined: 7/30/04 |
I tested Rubies som time ago, (had a swashbuckler who kicked ass). But, that was some time ago, perhaps 5 months. Does anyone know if the game have changed since? Inplented Combat moves? Stealth? and so on and if the new areas have come.
|
|
| |
||
|
groovie 8/03/04 3:10:41 PM
|
||
|
Novice Member
Joined: 6/03/04 |
hi there long live rubies :-) ps: what's cooler than being cool? playing rubies! |
|
| |
||
|
0xffxor 8/04/04 2:55:11 AM
|
||
|
Novice Member
Joined: 8/04/04 |
Ack! I just wrote a big long post and lost it.. mental note: don't change from traditional editor to enhanced when it says post too long to preview! Ok well I"ll try again:) Hi all, I have been playing Rubies for a little over a year now, so my post is most likely going to be a little biased :) The game is a 3D fantasy style MMO. You have a choice of camera views (3rd person is best) :) There are over 100 classes you can choose from, but essentially the classes are all variations of a modifier on your skill costs (skills cost both development points [DP] and money to train). For example the 'Bard' class has a -35% modifier in bardic magic skills costs, whilst a warrior might have a +10. The warrior can still train it, but the bard will level it faster and cheaper. The combat is semi turn based. By 'semi' I mean that it isn't a mouse mashing click-fest, but at the same time it isn't a 'wait for everyone else to take their turn' style of combat. Combat is basically a bunch of actions that all have a preparation and recovery time assigned to them.. EVERYTHING you do in combat has a prep/recov time including but not limited to, shooting a bow/xbow, swinging a sword/axe/polearm/dagger etc, casting a spell, using a potion, moving your character etc. You do NOT have to wait for anyone else to finish their 'move' before you take yours.. As soon as your recovery time is finished, you can take your next move. Combat speed can also be adjusted by the party leader (or yourself if you are not grouped) The crafting system is very diverse. There are 4 major types of crafting at the moment.. Fletchers, Tailors, Armorsmiths and Weaponsmiths. You can make hundreds of different types of weapons/armors/ammo. There are 6 tiers of materials, the better it is - the better your crafted item will be. The community is incredible. I have never met a more friendly group of people in my online experince (14 years now) If you have a good attitude you will fit right in! On that same note - griefers are quickly filtered out and dealt with. The game and community has little tolerance for those who make it their mission to ruin other peoples game time. There is NO kill stealing - the only way someone can take your kill is if you run away from a mob and leave the combat circle, even then they will not get full XP for the kill. If you stay in combat, only you and your party have access to the loot and the XP. PvP (player vs player) is 100% optional. If you do not want to participate in it, you dont. Every character has the option to 'Always PvP' (you wont get asked if you want to duel), 'Always Ask' (you will be prompted with a dialog to accept/decline said challenge) and 'Never' <- speaks for itself :) People who come to the game with a selfish attitude (re: griefers) may as well not waste their time with the download. The GM's and DEVS will not tolerate people who insist on acting like morons and will be swiftly dealt with. Those who come seeking a good time and an enjoyable experience will be welcomed with open arms - and on that note I look forward to seeing any of you in game :) Feel free to take a look at the little bestiary project I am working on (it is a work in progress but has all the zones, about 98% of the mobs and about .001% of the items done) http://xor.fm.net/?nav=beasts <-- bestiary XoR |
|
| |
||
|
ramzith 8/04/04 11:55:52 AM
|
||
|
Novice Member
Joined: 9/24/02 |
Dear Readers In a market where every game is playing similar to the next small companies should not produce great graphical artwork, as that is not part of their strengths, what they should do is offer innovative game-play. Why don’t these small companies introduce a Day/Night system which gives certain races or classes a bonus or has a negative effect on some? Such as for example introducing some Half-Vampire like creature, who benefits in power, and gains “stealth” at night or Elves who can the ability to spot stealth units at night. Some spell casters may have improved strength on their buff spells or their attack power decreased at night. The general flaw in most MMORPGS is that there is one character which is the strongest in PVP. And all other characters run away from that character, such is the case with Infiltrators in Dark Age of Camelot. By introducing this Day/Night system, there is no “strongest” character, and attacks forts or taking over cities become more strategic. You will be force to use a scout in gathering intelligence, and decide weather to attack at night or day, depending on your enemies race/classes and your own race/classes. Perhaps when night breaks the added AI guards who serve as additional defence for a fort are not as many for 10 min each day, as they are on a “lunch break” or something. In such case it is a good idea to attack and have the fort taken within those 10 min, if not, the guards will return and the fort will gain additional defence.
|
|
| |
||
|
lord_xentar 8/04/04 5:16:18 PM
|
||
|
Novice Member
Joined: 8/04/04
With no risk - there is no fun |
i hope you will not take this as a flood. i found a review i have written about year ago on Rubies when it went live... I am not native english so the text may be clumsy (for sure it is) and it doesnt reflect all the grat changes which were made are being made tot he game even now. I play the game for a long time, and while the number at the end of the review is not super-high, i could not find other MMOPRG i would enjoy that much as i do rubies. while some people take as number one feature of roe its being free, i disagree. the fact is free to play now is making it worse. its ruining its biggest asset - the community of mature and sensible players. fortunately there will be soon some kind of limit on the free play so things will get more to normal. anyway, here is the review. add new zones, add new monsters, add gathering skills, add scoutng (which is about most funny skill) and many others...
Rubies of Eventide: the third time's a charm Rubies of Eventide is the newest addition to the MMORPG family. In spite the fact you have probably never heard of this project, the development took full nine years. And it is well worth it. Current design of Rubies of Eventide MMORPG is third incarnation of computer “sword and sorcery” game by company called Cyber Warrior. The oldest form of Rubies was online project in text regime – MUD (multi-user dungeon). This kind of ancient online RPG used sophisticated game mechanisms, but the adventures were represented only by ASCII characters. So the experience was dependant mostly on player’s imagination. Second face of Rubies, a graphical one this time, was given to Rubies by proprietary engine Basic principles of Rubies eventide were presented in our first impressions written from the experience gained in public beta stage. Rubies are very different compared to most online game on the market today. The biggest difference is number of classes available and system of characters development. Most RPG offers their players only few classes like mage, archer, warrior and healer. These are based on limitations on skills which can the given character class master. Rubies is using another system with awesome number of 104 classes. Every class is defined by starting skills and system of bonuses, which define how easy or hard it is for given character to learn and develop certain skills. | |