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 Thread (6 posts)
Gameloading  7/16/08 1:55:07 PM

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So obviously putting an RTS on a console is no easy task, as RTS are some of the most complicated PC genres, and a controller's thumbsticks aren't as fast or precise as a mouse, and a controller doesn't have as many buttons. The developers of EndWar found a solution to that, and it's quite a smart move if you ask me.

livewire.ign.com/2008/e3/index.html#

Simply go to Live Wire Show Archive, Click tuesday,july 15 and then click on Tom Clancy's endwar to watch the video

Currently playing:
Phantasy Star Universe
Looking forward to:
The Agency, DC Universe, Aion

Sarcazmo  7/16/08 2:50:23 PM

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You typed all that but you couldn't type a couple extra sentences and just summarize the solution?

 
Gameloading  7/16/08 2:58:41 PM

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Originally posted by Sarcazmo

You typed all that but you couldn't type a couple extra sentences and just summarize the solution?


 

actions speaks louder than words, and gameplay footage speaks louder than text  :)

Currently playing:
Phantasy Star Universe
Looking forward to:
The Agency, DC Universe, Aion

tvalentine  7/16/08 7:27:54 PM

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i agree, and this is the only game ive seen that actually utilizes that feature. Maybe in a few years we will see more games with it.

-Jaguar-  7/16/08 8:49:28 PM

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It looks ike World in Conflict but controlled by voice commands. I hate World in Conflict. It's a dumb downed RTS.

 
CleffyII  7/17/08 2:32:39 AM

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This game looks sweet and it is a good solution to console RTS.  I really like how I can customize individual units.  However, voice recognition is an iffy technology at the moment.