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 Thread (4 posts)
Inzra  7/16/08 5:52:53 AM

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Joined: 9/02/07
Posts: 252

Just logged in on testlive to see an extra XP bar under the usual one, and the attribute page got another tab specific for PvP XP.

Haven't even logged in on the ordinary servers yet, but I reckon it's not there yet. Also haven't tried to PvP anyone on testlive yet, anyone that have tried it out?

 

 
Inzra  7/16/08 6:13:32 AM

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Posts: 252

This is how the tab looks like btw:

 

PvP Status:

PvP level-

Murder Points-

Kills-

Deaths-

 

Experience (0)     Next  (10000)

PvP Physical Damage Modifier-

PvP Magic DAmage Modifier-

PvP health Tap %

 

PvP Magic health tap %

PvP Magic Mana Tap %

PvP Magic Stamina Tap %

 

PvP Slashing invulnerability rating

- then, as above,  invulerability ratings for Piercing,Fire, Cold, Electrical, Holy, Siege, Unholy, Poison

 

 
Inzra  7/16/08 6:36:13 AM

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Posts: 252

Just tried to PvP with my lvl 10 char against a lvl 13.

Got 1 kill more on my list, but no xp. So I guess it's not in place yet... if it's not lvl limited.

I'll get back to this thread if I see any change.

 
Nadia  7/16/08 7:23:30 AM

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Hard Core Member

Joined: 7/26/03
Posts: 2137

Played and enjoyed:
EQ2,DAOC,GW,WOW

supposedly only the GUI changes are active at the moment on Test

- with more to come

 

the pvp enhancements are not expected to hit Live for another 3-4 weeks  (Early August)

forums-eu.ageofconan.com/showthread.php

As soon as QA gives the go on the internal quality they will be fully deployed to test live, and then to live. While I would have wished these features to be out already, I am happy to say that the update will be an awesome one, and include all of the things we spoke about, including the fugitive system, PvP levels, PvP rankings, the first wave of PvP item drops as well as other PvP consequences. It also involves several general changes to the PvP part of the game (crowd control, damage against other players and dueling as examples). This is all done to make life as a PvP’er more meaningful, and more fun.

These are massive changes to how our PvP will work in the future, and based upon your feedback from test live and live we will naturally continue to hone this important part of the game. When these changes will eventually hit live is up to the quality and balance, but we expect some great feedback from the test live server in the next few weeks, enabling us to get them out during early August