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7/14/08 4:50:40 PM#121
Yea the FF11 server system was great... but there are ways to solve the balance... say the average is ratio 3:2 (since atm it looks like it is)... so what you do... if 15 of 1 side and 11 of the other join a scenario... you spawn 5 npcs (5 because an npc is usualy a worse pvper then a PC)... if it's a siege then you make the guards be X levels higher... for example 20% damage and hp boost... if it's colecting "domination" points or whatever they are called... make one side get 50% more points... so 30 ppl do each 1 quest that's 30 points... while on the other side 20 do each 1 quest but get a 50% bonus and again it's 30 points each... Math... it's real fun sometimes ^^ |
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7/14/08 11:01:58 PM#122
Faction imbalance? 2000 destruction vs 1000 order. Disable destruction creation. For guilds/friends, allow for them to invite people to flag destruction on that server. Like 5 flags per person, and a person invited in can't invite others. And once order closes in, destruction is opened up. Taadaaa. But really, once the casual people get in, order will dominate, the same way alliance was overpopulated throughout the beginning of wows release.
also CAPITAL CITIES ARE NOT STARTING AREAS CAPITAL CITIES ARE NOT TRADING AREAS CAPITAL CITIES ARE NOT MEETING AREAS CAPITAL CITIES ARE END GAME RAIDS, AKIN TO MOLTEN CORE. Game releases with 2 "raids" more to be added later, ooooo so different. ooooo so much less content then other mmos. ignoring the fact theres 27 other zones 4-12 battlegrounds 2 end game raids unknown dungeon amount. 100+ Public quests 27+keeps to fight over. Sooo it's not like they cut even 10% of the content... maybe 2% also CAPITAL CITIES ARE NOT STARTING AREAS CAPITAL CITIES ARE NOT TRADING AREAS CAPITAL CITIES ARE NOT MEETING AREAS CAPITAL CITIES ARE END GAME RAIDS, AKIN TO MOLTEN CORE. CAPITAL CITIES ARE NOT STARTING AREAS CAPITAL CITIES ARE NOT TRADING AREAS CAPITAL CITIES ARE NOT MEETING AREAS CAPITAL CITIES ARE END GAME RAIDS, AKIN TO MOLTEN CORE. CAPITAL CITIES ARE NOT STARTING AREAS CAPITAL CITIES ARE NOT TRADING AREAS CAPITAL CITIES ARE NOT MEETING AREAS CAPITAL CITIES ARE END GAME RAIDS, AKIN TO MOLTEN CORE. CAPITAL CITIES ARE NOT STARTING AREAS CAPITAL CITIES ARE NOT TRADING AREAS CAPITAL CITIES ARE NOT MEETING AREAS CAPITAL CITIES ARE END GAME RAIDS, AKIN TO MOLTEN CORE. CAPITAL CITIES ARE NOT STARTING AREAS CAPITAL CITIES ARE NOT TRADING AREAS CAPITAL CITIES ARE NOT MEETING AREAS CAPITAL CITIES ARE END GAME RAIDS, AKIN TO MOLTEN CORE. CAPITAL CITIES ARE NOT STARTING AREAS CAPITAL CITIES ARE NOT TRADING AREAS CAPITAL CITIES ARE NOT MEETING AREAS CAPITAL CITIES ARE END GAME RAIDS, AKIN TO MOLTEN CORE. CAPITAL CITIES ARE NOT STARTING AREAS CAPITAL CITIES ARE NOT TRADING AREAS CAPITAL CITIES ARE NOT MEETING AREAS CAPITAL CITIES ARE END GAME RAIDS, AKIN TO MOLTEN CORE. CAPITAL CITIES ARE NOT STARTING AREAS CAPITAL CITIES ARE NOT TRADING AREAS CAPITAL CITIES ARE NOT MEETING AREAS CAPITAL CITIES ARE END GAME RAIDS, AKIN TO MOLTEN CORE. CAPITAL CITIES ARE NOT STARTING AREAS CAPITAL CITIES ARE NOT TRADING AREAS CAPITAL CITIES ARE NOT MEETING AREAS CAPITAL CITIES ARE END GAME RAIDS, AKIN TO MOLTEN CORE. CAPITAL CITIES ARE NOT STARTING AREAS CAPITAL CITIES ARE NOT TRADING AREAS CAPITAL CITIES ARE NOT MEETING AREAS CAPITAL CITIES ARE END GAME RAIDS, AKIN TO MOLTEN CORE. sorry to have to spam that, but you people just aren't catching on
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7/14/08 11:20:38 PM#123
Originally posted by Bladin should be its own post QFT
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7/15/08 3:50:55 AM#124
Originally posted by Volkmar
No, the "Cities are in but no siege" news has been officially denied by Mbj. No cities at launch but the 2 we already know. correct asaif |
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7/15/08 9:35:30 AM#125
Originally posted by Cabe2323
I edited your font for you to what it should've been. Yuck man. People are right to play a beta to see whether or not they should buy the game. What better tool do they have? It's not like they release demos before launch with mmos. I think most can see the difference between a few bugs and things that will probably be fixed and things that are just total deal breakers. Yes, betas are there to decide whether or not one should buy the game. |
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7/15/08 9:47:36 AM#126
Originally posted by oblivionate
Yes, but how do you know that many people will play one faction? That is pure speculation, and there is no way to support it will happen one way or the other. Sure the hardcore audience, who go to forums, and support the game by going to conventions, are following destruction mainly, but what about the casual crowd? You have no idea what their consensus will be, and the hardcore demographic makes up very little of the game's overall population. Mythic designed a game with THREE sides, Dark Age of Camelot, and there were no significant balance issues. They know what they are doing.
The argument was about *overpopulation*. If you're not gonna stick to that just don't comment.
As for Mythic designing Daoc before... this is WAR. Imbalance in Daoc did very little to nothing apart from shift a relic once in a while and open a dungeon every now and then.
War is a clear cut "Tug of war" between 2 sides. A tug of war *fails* if one side is clearly stronger than the other, end of line, period. This isn't Daoc, it's WAR. If you can't overcome the other side in this game you don't just have the ability to ignore it and just be out a few percentages of strength due to lost relics, no you'll not see half the game nor get to experience the best parts of it safe for the defending part.
WAR is *not* Daoc and the same thing would never work in WAR.
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Ascension08
Novice Member
Joined: 3/12/08
"Silence is golden, duct tape is silver, but the White Border of Darkfall rules over all!" |
7/15/08 9:51:00 AM#127
Originally posted by Pheace
The argument was about *overpopulation*. If you're not gonna stick to that just don't comment.
As for Mythic designing Daoc before... this is WAR. Imbalance in Daoc did very little to nothing apart from shift a relic once in a while and open a dungeon every now and then.
War is a clear cut "Tug of war" between 2 sides. A tug of war *fails* if one side is clearly stronger than the other, end of line, period. This isn't Daoc, it's WAR. If you can't overcome the other side in this game you don't just have the ability to ignore it and just be out a few percentages of strength due to lost relics, no you'll not see half the game nor get to experience the best parts of it safe for the defending part.
WAR is *not* Daoc and the same thing would never work in WAR. So if the server SOFT cap fails you give the underdogs buffs to even the playing field. But then you go on Destruction and complain that you lose all the time because Order is way too powerful, even though you outnumber him 5 to 1. -------------------------------------- Order of the White Border. |
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Ascension08
Novice Member
Joined: 3/12/08
"Silence is golden, duct tape is silver, but the White Border of Darkfall rules over all!" |
7/15/08 9:53:00 AM#128
Originally posted by Bladin More like 30. Though, that might've been the total number when everything's said and done, not at launch - but I was pretty sure there's 30 at launch. -------------------------------------- Order of the White Border. |
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7/15/08 9:55:21 AM#129
Originally posted by Ascension08
The argument was about *overpopulation*. If you're not gonna stick to that just don't comment.
As for Mythic designing Daoc before... this is WAR. Imbalance in Daoc did very little to nothing apart from shift a relic once in a while and open a dungeon every now and then.
War is a clear cut "Tug of war" between 2 sides. A tug of war *fails* if one side is clearly stronger than the other, end of line, period. This isn't Daoc, it's WAR. If you can't overcome the other side in this game you don't just have the ability to ignore it and just be out a few percentages of strength due to lost relics, no you'll not see half the game nor get to experience the best parts of it safe for the defending part.
WAR is *not* Daoc and the same thing would never work in WAR. So if the server SOFT cap fails you give the underdogs buffs to even the playing field. But then you go on Destruction and complain that you lose all the time because Order is way too powerful, even though you outnumber him 5 to 1.
The last thing i'd want is for a group of 5 or so to easily beat my group simply because they happened to have picked the less populated side. That's just ludicrous.
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7/15/08 10:19:12 AM#130
Originally posted by Bladin
I am sorry for you man. |
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7/15/08 10:45:34 AM#131
Lets just hope that with this news all WoW kids keep away from WAR |
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7/15/08 10:57:05 AM#132
Originally posted by Gangrena
hehe...I think this is the -best- change Mythic could have made for the community ---------------------------------------------------------------------------- |
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7/15/08 11:01:17 AM#133
Originally posted by Gangrena
Hehe, this "oh mythic make the game look bad so that WoW kids dont come to WAR" argument always makes me LOL. You guys really think that Mythic would do anything that would drive away WoW players? |
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Generally speaking, if a game is going to cut it's core content and has to release a statement as to why, they have cut many things that are less obvious in secret. Maybe I'll be wrong, but I wouldn't expect much high level zone polish. Just like AOC it started out great, then players got to the zones that weren't up to par, and they realized that the content cuts were just the tip of the iceberg. Elite poster by 82 |
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7/15/08 12:40:40 PM#135
Originally posted by smitty0356
I dunno man....the testers have been able to go through that content I believe and I've yet to hear about anything lacking. There are always leaks, its not even hard to find them. Most importantly, the NDA will be dropped long before release...so its not something we will have to speculate over before buying. In fact, the very fact that the NDA IS going to drop so early is a good sign that the polish is probably spot on. Otherwise, they would pull teh same move as Funcom and keep people restricted to low level zones until release. I KNEW what was going on when they did that. WAR is being very open about all aspects of their game thus far...while I'd never expect a "holy grail", I do think it speaks volumes for their game. |
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Truelevel
Hard Core Member
Joined: 9/19/06
My life is much more significant than yours... |
7/15/08 1:56:50 PM#136
Originally posted by smitty0356
Heres a 3 page statement why in this link http://www.mmorpg.com/gamelist.cfm/game/239/feature/2041 They have cut many things that are less obvious in secret. Really ... like what? If they cut "many things" less obvious in secret... then how do you know about these "cuts"? Oh your assuming... its ok buddy, the game will be great
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tr289
Apprentice Member
Joined: 5/15/08
Those who do not remember the past are condemned to repeat it. |
7/15/08 2:08:46 PM#137
Originally posted by smitty0356
you know whats sad about this post ? 100's hell 1000's of people will be backing this statement up over the next few weeks . with out going to far into it , only a small minority of the beta testers ( they are refered to as elders ) will ever see the true end game content . not untill after release will every one know what we get to see / test . as cool as that may be for us , it's going to suck seeing 5000000000000000 posts like this every day and have to keep our mouths shut . :(
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7/15/08 2:11:59 PM#138
It isn't WAR's fault, they had a great concept, but unfortunately, it's the concept that they gave to the people. Now that they're working out the concept, they realize that they were too ambitious. Low-End/Mid-Range PC's wouldn't be able to handle it. Wait till the Beta, another shitload of idiots, who just want to test the game for themselves, rather than helping Mythic/WAR fixing bugs. After that we'll see the same posts as a few weeks ago, "they betrayed us" "no they wouldn't" "my precious". Yes, I can comparing those people to Smeagol, at first they're over-anticipated, than they hate it. I'm pretty sure that when the bugs got fixed, new content got added and it is overall more polished, the Smeagols will return, and live happily ever after. You know it, the best way to realize your dreams is waking up and start moving, never lose hope and always keep up. |
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I think agentsmith sums it up best with: "I will admit to not following development of this game much at all, until recently as I have a friend very anxious for it to come out. But as I see the boards here and elsewhere lighting up in the wake of the news about the content/feature cuts I see something not being discussed. What does this say for the whole of the game in terms of where it is developmentally? It seems to me the big story is not that this stuff is being cut but that the game is so underdeveloped at this point that it hasn't already had them done and undergoing polish and balancing preparing for release. And what about the stuff that makes it in, are we to believe they are polished and balanced to any reasonable degree given that they where implemented and developed with these other features planned but never implemented? It seems to me this is a much more serious indicator of a game headed for trouble than the loss of a bit of content and features would indicate."
From the reports from beta, I think there is valid concern: "Very disappointed to found out this game isnt a real open world. While there is little or no noticable loading times between zones you cannot move around freely in the world, you cannot travel to or explore around 60% of the games world map. You have no real sence of your location in the world, you might know where you are but it all feels closed up and fake. All 3 starting areas are closed off from each other, you cant run from say empire land to dwarf land, you have to take a flightmaster ride and zone there, which has a short load screen. There is no wilderness to explore, almost everything and everywhere has a road running through it. You cant even jump into the water from the harbor in Altdorf, an invisible wall blocks you off from having a swim, im sure many of you have seen the capital cities vid that shows the harbor, when i first saw that vid i thought "great! theres ships! i wonder where they would take you!" they dont take you anywhere there all static and just part of the scenery. theres even 1 ship thats a little further away from the pier like its already set sail, but it doesnt even move, its like staring at a screenshot of a ship that just set sail. All those buildings and structures you can see in that vid on the other side of the river is just a backdrop, you cant go there. Fair enough if that was the edge of the world map... but it isnt! Just imagine the games world is like planet earth but your travel is restricted to only 3 countries say usa, brazil and spain, you can fly between those 3 countries and move around semi-freely in them but you can never travel anywhere else in the world, you cant travel the world or take a holiday and explore/adventure anywhere else. unless they make some drastic changes weve got yet another un-immersive world to play around in." Elite poster by 82 |
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7/15/08 4:51:58 PM#140
Originally posted by erandur
Are you saying that they cut 4 cities and 4 classes because of client performance reasons? |
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