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7/11/08 12:07:29 PM#61
"Takes more than 200 people to siege the city its is not a guild event. So nice try at the trolling lol. " -Banthis the nonfactor
Yeah thats what they said about WoW till hardcore pvp guilds locked down Ogrimmar and Ironforge. I could take 50 of my guys and lock one of these lame cities down with 400 newbies trying to get back in., Warhammer isn't going to have the same sever pop as WoW, so it'll be that much easier. The level cap of 40 will be hit within 2 days by exploit usage, always happens.
WAR devs were supposedly working on this game a long time, producing all these retarded podcasts and videos when they should have been working on content for the game. It was bad enough they had to redo the graphics because they got so out of date, but removing 4 cities and 4 classes?! I mean how hard is it to make a mirror class with some cool looking tactics that differentiate it from its counterpart?! Good luck trying to add 4 classes and balance them later on down the line, talk about a challenge. This is an obviously stupid move to anyone who has worked in the game development industry. No thanks Mythic, take this BS Spin and write a blog, if they really believe people think taking out this much content is going to make the game better, they don't deserve my money nor anyone looking for a solid pvp MMORPG. This game isn't ready for a sept launch. Get ready for your first $30 expansion pack with maybe 2 classes, then another $30 expansion with 2 more classes after that. Funcom promised alot and also didn't deliver with AOC, hence their subscriber base being down to like 70k now out of the estimated 700k pre-orders all because they didn't have the content ready they said they would.
Hear that sound?... Its the sound of thousands of WOTLK being pre-ordered because people know WAR isn't shaping up to be what they thought. <modedit> |
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7/11/08 12:08:34 PM#62
Originally posted by haltea
All they are delaying is the Capital city of four races, NOT the entire area in which they quest/reside.
STOP WHINING! |
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7/11/08 12:10:39 PM#63
Its pretty much the same thing. When your in the gnome/dwarf zone you hang out in IronForge and fight there. When your in the undead area you hang out in Undercity not that lame village. Etc. etc. Taking away the capital cities takes away what we were going to fight over. It takes about a TON of pvp and bragging rights. Guilds now can only assault 2 major capitals, when we should have been able to assault 6 and fight over them. 2/3 of the content was removed, as this is a supposed PVP game as they say, not a PVE driven game. Yet removing these cities turns the game back to PVE, which isn't what was intended in the first place.
I don't know if you played on any pvp servers in WoW, but guilds that had 200+ members regularly took over and camped the cities. With only 2 capital cities to fight over, its going to be locked down immediately by a zerg guild with 500+ members. Where will the other guilds fight over or go? Smaller crews need places to fight over, and having 6 capital cities gave many more options for PVP. If you think they're going to add them back in anytime after release your kidding yourself. Maybe a year later or more. |
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7/11/08 12:10:50 PM#64
Okay... I don't care if all capitol city's are in.. makes battles much more bigger. more lvl 40s.. But im crying because the blackguard won't be in .. NO!!!!!!!!!!!!!!!!!!!!!!!! someone kill me!!! PLZZZ!!!!!!!!!
I want my Blackguard god dammit.. I'm crying so bad. Well guess it's the chaos chosen... or the high elves shadow warrior... I want to die!! |
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7/11/08 12:12:23 PM#65
No matter how you spin it this is bad news. Some of us, including me, may think that Mythic is handling it well and making the right choice of releasing less polished content instead of too much unpolished content if they HAVE to release it soon and absolutely cannot push back the launch. However, they are releasing a clearly unfinished game instead of pushing it back which will hurt them, and is dissapointing. They are cutting content which is never a good thing. There is no way to put a positive spin on this. It is bad news all around, and it makes me sad, but it is still better news than: "Most of our cities are unpolished and underdeveloped and 1/4th of our classes suck, but we are going to release like this anyway." No matter how you spin it a MASSIVE amount of content just got cut, and we aren't going to see it anytime soon as launches take from 3-12 months to iron out bugs and start really bringing on content. |
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7/11/08 12:18:20 PM#66
I see the loss of the 4 classes at launch as a major negative. There is no doubt about it; the game has been in development for years now, and is failing to deliver a significant "chunk" of the game experience in the form of 25% of its classes. However, what I *DO* like about this announcement is the honest and appologetic tone. Let's face it, they could have strung people along into the time just before launch, when pre-orders were full set and people's expectations finalized, to release this information. They could have made promises that they would "do their best" to have it ready for launch. Instead, they have looked at the quality of the components and made careful decisions what would have the worst effect on the perception of the game, and delayed those components. I honestly think this is a smart business approach, and will help them considerably if they continue to follow the same methodology down the road. Obviously no one is happy about these details, but this sets a great tone for the 'relationship' many of us plan to build with the game and Mythic through playing WAR. I do love reading Mark's 'spin-jobs' though; it reminds me of my day-to-day as a Project Manager all too well ;). Honest but optimistic... that's the way to do it. |
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7/11/08 12:21:17 PM#67
Im disapointed that there cuttting some of the coolest classes, seemed to good to be true At least they didnt lie to us or tried to cover the truth up like other mmos. I only hope they do add the cut content sooner rather then never and that it realeses with a high degree of polish and content like there claiming its gonna have. We can only hope the best |
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7/11/08 12:36:08 PM#68
The news sucks but as long as the gameplay is good I will still play. Also losing 4 classes out of 24 is 1/6=16.666% not 25%. Learn mathematics please. I want to see the classes added withing 3months of launch, I would be patient upto 6 month. I want to see the other four capitals in the game within 6 months, I would be patient upto 12 months. If they fail to accomplish those goals the gameplay better be so phenomenal that I won't even remember what was cut out. If it isn't, I will be very disapointed. |
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7/11/08 12:48:17 PM#69
Amazing, they actually finally learned something from DAoC. Too many classes is bad. Cutting the capital cities is good too, less complexity and bugs at launch. Wow I actually might change my mind and suscribe to this game, maybe nerf-a-lot Mythic has learned something. As to the whiners, you can look forward to the first expansion for the missing classes. At least hopefully now the existing classes will be somewhat balanced at launch. Never thought I would see Mark Jacobs admit to the mistakes they made in DAoC. Guess I will have to give him a break in the future. Hopefully this new security company can control the cheaters using all the hacks that were plentiful in DAoC. Nothing worse than a cheater in an pvp game. |
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7/11/08 12:50:42 PM#70
Only good thing I can see in all this crappy news, is the honesty of Mythic. Hats off to them for not going the Funcom route. But what happened to the "we'll release the game when it's ready" philosophy? Was it just empty words from the PR guys? Sure seems like it My interest in this game is really starting to drop (fast!), now it looks to me like we'll be playing another half-finished game that investors rush to earn a quick buck. I have just read the article right now, and maybe I'll look at it differently in a week, but right now I no longer believe in this game.
Had to adjust my hype rating from 8.0 to 4.0 |
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7/11/08 1:03:11 PM#71
Dammit ....all the stuff I thought Mythic would never do!! ____________________________ |
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7/11/08 1:09:39 PM#72
I guess we are gonna have to wait for 2009 before a new good, complete, finished mmo will come out!!
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7/11/08 1:18:18 PM#73
Wow 4/6 of the siege content cut...I mean....ouch. At least they have been up front about it, I guess and did not wait until people bought the game to tell them most of the content they were promised was either not in or broken (funcom). But still..I mean Jeeze, has anyone thought about what this means for all axed capitols build up area?, they have just made the point in capturing them pointless..hell do we even know if those areas are still in? Maybe this is not just a 2 thirds of SIEGE content axed but 2 thirds of CONTENT gone......... :( I guess my antisipation of this game has just dropped 2 thirds too, a crying shame.
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7/11/08 1:19:49 PM#74
Though this news is sad, I tend to think that they cities were not up to what they wanted, and may be same way for the players. As for the class cuts these will hurt as alot of people wanted to play those 4 classes. One thing for certain that i am glad to see, is Mythic dumping EA. EA has done very little in terms of being a good publisher and their methods tend to annoy alot of gamers due to the fact they force companies to put products out for a quick buck. I think that mythic will add the cities and lost classes down the road when they believe they have them ready, and I know most of the players will miss both cities and classes until that time. Maybe, just maybe we will get a quality product instead of a shoddy crappy MMO which seems to be the main drive these days. Playing: Not much actively. |
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7/11/08 1:27:17 PM#75
Good article all around. I'm glad they are more concerned with polish and making the game "fabulously" fun, rather than try to shoehorn in as much as possible and then fix it post launch. Good for Mythic. I'm even more glad I sprung for the CE. I make spreadsheets at work - I don't want to make them for the games I play. |
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7/11/08 1:29:50 PM#76
Originally posted by Draccan
To the poster saying there is now 2/3rd siege content missing: You should go read the newsletters there is not just Capital City Sieges.
I admire Mythic for the honesty and a strong comitment to QUALITY over QUANTiTY! |
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7/11/08 1:31:31 PM#77
Originally posted by Sortran
Where have we heard all this before... "oh it will not make launch, but will be added later" I am so sick off mmos today!
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7/11/08 1:33:26 PM#78
Originally posted by Draccan No, if they were going the Funcom route, they'd ship the game with all that broken and unfinished content and try to fix it post launch while never owning up to the fact they didn't deliver what they said they were going to deliver. Mythic took the smart route and came forward with what they felt they could deliver in a great, polished form and took the stuff that they felt didn't work, shelved it and (hopefully) will implement it later when they feel it meets their standards of quality and fun. Damned if they do, damned if they don't with you, eh? I suggest you play what's shipped before delivering epic QQ'ing. You might just be pleasantly surprised. I make spreadsheets at work - I don't want to make them for the games I play. |
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7/11/08 1:34:58 PM#79
First of all Punkbuster - Great idea, I have always been a fan of punkbuster and have always supported it in other online games, it's about the best option you can have for cheat protection and has the option of hardware bans as well as IP bans. Nothing will ever be perfect but punkbuster is as close as you can come to keeping up with the latest hacks etc so good on them for this one. Cities - I have always thought that to have 2 large capital cities is better than having multiple cities anyway. This turns the battles for those cities even MORE epic is scale and importance. Fully support this decision. Classes - Disappointing, but a very mature decision by Mythic to do this and announce it at this stage. Shows they are in it for the long term and continue their degree of honesty with the potential fanbase. As much as we may not want to hear it, I would prefer they did this now than throw the classes in half done like some other recent games we could mention. -In summary they made the mature and correct decision, and props to them for announcing this now to the public and explaining their reasons. Whatever backlash they receive because of this, would be nothing compared to the problems and bad press that would occur had they not done this and left unfinished classes and cities in at release. |
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7/11/08 1:37:58 PM#80
Originally posted by Draccan
Where have we heard all this before... "oh it will not make launch, but will be added later" I am so sick off mmos today!
So by your logic no game or even program will ever be released. If a developer wait to have everything they wanted in a program before release would now just be getting the first everquest. A program is like any other product, you can't work on it forever to you think it's perfect. It seems there are some big idiots. 4 captial cities cut means just that, they were cut. Not the realm they were connected to. There is still plenty to do, and the cap cities is NOT the only siege content. There are keeps too. A city isn't suppose to be sieged for a few months anyway in the game. If your sick of this Draccen just kill yourself now. It's happens in every product area. Just more noticed in the programming world.
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