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7/07/08 3:16:33 PM#61
Originally posted by Uziel78
I think you are getting mixed up there... The evidence acctualy points to the fact that the game is legit. As for the oposite... there is no single piece of evidence... Just speculation. So.. what evidence are you talking about?
Only if repeated lies, missed deadlines, lack of financial backing, and failure to provide one shred of evidence the game even runs proves it's legit. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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7/07/08 4:34:15 PM#62
Originally posted by SignusM
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7/07/08 5:09:27 PM#63
In my mind, gleaming from what information I could find, Darkfall began when Aventurine came into the picture. Yes there was some stirrings before hand but they reorganized and basically started from scratch. Others may have their own opinion on the start of Darkfall, myself, 6 years in development. None of this matters. Razorwax was started by amatuer developers. Aventurine bought/took over Razorwax as the 'publisher' and also were amatuer developers. Being Amatuers has caused them to miss expectations that were stated and has caused the longer development. Who cares. What matters is whether or not they can produce a game that will keep our attention for more than a few months. That has not been seen. Not by Asp. Not by anyone. Remember they just stated they got the whole world up and running for the first time a few weeks ago.
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7/07/08 5:11:41 PM#64
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7/07/08 5:17:18 PM#65
To sum up that --
Games Published
PC - Darkfall I mean is IGN the end all of proof, no. But c'mon they've never made a game before and to expect them to make the best MMO ever? Living up with the huge and massive EA that made UO, I highly doubt it.
And if you're all so good at looking for information, look up the oldest forums you can on Darkfall. You'll find stuff from 6-7 years ago that people were SUPER PUMPED because the beta testing was coming soon and they were getting to play. Then that happened again and again each year until some people are so angry they now vaporware every post. If you beat a dog for too long it’s going to bite you, that's just common sense.
Are there any signs pointing to this game will come out within 1 year from today? Not really.
Are there any signs this game will deliver if it does come out? Definitely not…
The skeptics aren’t really trying to disprove there is information about the game, only that after 7 years of the beta around the corner, its kind of hard to prove otherwise until to comes out or there is good footage. To be honest, I bet this game made a lot of people go Atheist. J
I love UO more than anything and I want a new UO more than anything but give up the pipe dream folks, Darkfall will never deliver the product we want, doubtful to produce it at all. |
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7/07/08 6:43:18 PM#66
Originally posted by SignusM Firstly.. Mythic made quite a few games before creating DAoC.. Godzilla Online , Magestorm , Spellbinder , Splatterball 1 and 2 , Darkness Falls 1 and 2 ) , Aliens Online , Silent Death Online.. ect. They had experience in creating games before DAoC. ( They worked with Centropolis on some of those ) Second.. 5 years for dev time on Darkfall? I guess you think the game was scrapped in 2003 to start a new build? Then explain how in just months they were "ready" for beta in 2003. It wouldnt be possible if they started from scratch. It would only be possible if they kept going from what they had.
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7/08/08 7:09:41 AM#67
Originally posted by Kshnik
Kshnik, please read my post's in this thread on the 2nd page if you are interested. http://www.mmorpg.com/discussion2.cfm/thread/184734/page/2 I have proven (as others have also shown) in the developers own words from their own updates that Darkfall could never of been re-started from scratch after they formed Aventurine. Because 7 months after Aventurine was formed Darkfall was apparently about to enter Beta, and 9 months later was apparently in Tech Beta, thats impossible from project start to Beta in 9 months. So either one can believe they started from scratch and that they are liars, Or one can believe they did not start from scratch but they are inexperienced / over ambitious etc. Or Aventurine can perform the impossible. |
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7/08/08 7:25:32 AM#68
Originally posted by SignusM
Uhhh no...its not. That's not what vaporware means at all. That implies that every single game in development doesn't exist until its on the shelves... Development in 5 years. It exists. Whether or not it will live up to promises is another story. People like Waterlilly don't know what they're talking about, and It hink I proved that in my last post.
That's because technically speaking all games are vaporware till it is released. From concept till gold pressing, you never know what could happen. Remember that MMO that was touted as being the first for console True Fantasy Online? Gone. Mythica Gone. Dragon Empire Gone. UXO Gone. UO2 Gone. Gods & Heroes Gone. At any given time a game might find itself put down. |
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7/08/08 10:08:52 AM#69
Originally posted by Polarization
Kshnik, please read my post's in this thread on the 2nd page if you are interested. http://www.mmorpg.com/discussion2.cfm/thread/184734/page/2 I have proven (as others have also shown) in the developers own words from their own updates that Darkfall could never of been re-started from scratch after they formed Aventurine. Because 7 months after Aventurine was formed Darkfall was apparently about to enter Beta, and 9 months later was apparently in Tech Beta, thats impossible from project start to Beta in 9 months. So either one can believe they started from scratch and that they are liars, Or one can believe they did not start from scratch but they are inexperienced / over ambitious etc. Or Aventurine can perform the impossible.
Polarization, Thanks for the link. I had read that thread. Or it could be that they started from scratch and due to their inexperienced made statements they could not support. |
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7/08/08 5:00:51 PM#70
Originally posted by SignusM
1-Age of Conan use 5 directionals 2-There is no MMO with exacly the same combat system of AoC 3-There is nothing special about Darkfall real time combat, there are more than 100 single player and multiplayer games using these system, and I can tell you about at least 2 MMOs that use the same system, Risk your Life and Hellgate London. 4-Risk your Life is an old game that already has this so special combat Darkfall will have someday ( or not ) 5-People that think it need skills to play a real time combat need to think about it and realize anyone can do it. 6-I dont think it is exacly a good move trash another game to make Darkfall ( that still doesnt exist ) look good
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7/08/08 5:04:21 PM#71
Originally posted by Umbral ....Originally posted by SignusM
1-Age of Conan use 5 directionals 2-There is no MMO with exacly the same combat system of AoC 3-There is nothing special about Darkfall real time combat, there are more than 100 single player and multiplayer games using these system, That's because it's fun.
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7/08/08 5:24:14 PM#72
Originally posted by Friction2u
I didnt say it is not fun, it can be fun, I really like Enclave and it use this system, but lets not act like fools and belive it is "special", "original", "unique" and trash an original system like the one in AoC.
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7/13/08 1:35:18 PM#73
To the OP. The long and short of it is there isn't really much reason to think this product will ever be released, so don't get your hopes up. (Some might say that the promises made to release by the end of '08 are meaningful but if you look at the history of the company, there isn't a deadline they haven't missed.) Numerous missed deadlines with a minimal staff of limited prior experience. Perhaps it's appropriate they are located in Greece since the task they have outlined for themselves is Herculean. Trying to do it on a shoestring budget doesn't make it any easier. Then there's the old matrix of: HIGH QUALITY, HIGH SPEED and LOW COST where you can only have 2 of the 3. I'm guessing that this company is shooting for the high quality / low cost combo, cause speed is kind of out of the picture. At this point its reasonable to believe that if the company doesn't close before release, the product will come out with a feature set significantly less than than what has been promoted. |
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7/14/08 12:31:42 PM#74
God is a fucker send me to hell |
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7/14/08 5:08:11 PM#75
Originally posted by Waterlily they don't have other jobs; you made this up. |
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7/14/08 5:16:08 PM#76
Originally posted by dirtknap69 they don't have other jobs; you made this up.
Actually a few of the former artists are now working on other projects, and some CURRENT artists have side projects, like art for a trading card game AND art for Darkfall. That's the only thing that he could possibly mean. |
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7/14/08 5:21:17 PM#77
Originally posted by SignusM Actually a few of the former artists are now working on other projects, and some CURRENT artists have side projects, like art for a trading card game AND art for Darkfall. That's the only thing that he could possibly mean.
lies. i guess you're going to say they rendered all screenshot and videos in MS paint too?
you trolls are seriously braindead.
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7/14/08 5:23:27 PM#78
Originally posted by SlyLoK
It was Mythic's first large scale MMORPG. The team had programming experience prior to DAoC, just as I'm sure the people working on Darkfall aren't fresh out of college. And yes, Darkfall started in 2003. A small team of 3-5 people in someone's basement, under Razorwax start creating Darkfall in the time frame you listed. They were given the opportunity to merge with a bigger company, with more funds, and make a much better game. It was completely redone. I doubt much, if any source code exists from the first attempt at Darkfall. The Devs were not satisfied, saw the potential the game had, and wanted to make it as best as it could be. When Women's Gamers went there to try it out, the girl reported that she was unsure Darkfall would ever release because the developers were obsessed with making it perfect. Knowing that, its very easy to believe they scrapped the 5 man Darkfall attempt and went at it again with a full team. As for the publisher issue, what does a publisher do? They distribute the game. They pay for getting the game out on the market. Very little difference between a publisher and a distributer, but in the end, it all comes down to the fact that they have to be distributing something, therefore, the game exists. We just don't know in what condition. |
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7/14/08 5:24:52 PM#79
Originally posted by dirtknap69 Actually a few of the former artists are now working on other projects, and some CURRENT artists have side projects, like art for a trading card game AND art for Darkfall. That's the only thing that he could possibly mean.
lies. i guess you're going to say they rendered all screenshot and videos in MS paint too?
you trolls are seriously braindead.
Uh... I'm on your side buddy. And you said the TROLLS are braindead? Seriously, scroll up, I trashed Waterlilly a little while back. Some artists that work on Darkfall have worked on other projects, or have since left Darkfall to work on other projects.
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7/14/08 5:26:59 PM#80
Originally posted by Scubiedude
short answer: No
long answer: [I can't say as people with ban sticks might listen in]
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