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News Discussion  » EVE Online: Exploit Notification

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38 posts found
Szark

News Manager

Joined: 5/02/06
Posts: 4423

 
7/04/08 1:18:35 PM#1

CCP has posted notification to EVE Online players that piloting larger class ships than the size allowed by the jump gates to Factional Warfare complexes is now considered to be an exploit.

Exploit notification

Flying bigger class ships than allowed by the jump gates to Factional Warfare complexes has been classed as an exploit. If you are found doing this we will be forced to take in-game actions as abusing game mechanics is not allowed.
 

Read more here.

xephonics

Apprentice Member

Joined: 9/13/05
Posts: 425

7/04/08 1:21:33 PM#2

Instead of announcing it, why don't they fix it?

My god has horns

"america is a killing name / it doesn't feel or discriminate
life is just a killing field / it's all that's left - nothing's real
throw away your disposable past / and fall apart like a cigarette ash
we are the fatal and vital ones of the world / and we will burn your cities down"
~Slipknot

Ozmodan

Hard Core Member

Joined: 2/27/07
Posts: 2785

7/04/08 3:03:30 PM#3

Had this happen to us the other day, took the gm all of 30 seconds, after we reported it, to yank the guy out of the complex.   Hope he enjoys his ban.  I have not seen him on since.

I don't understand why so may people think if the game lets them do it, it is ok, when it is quite obvious to anyone with an inkling of intelligence that it is wrong and you will get caught.

GNimmo

Novice Member

Joined: 8/20/06
Posts: 10

7/04/08 3:07:44 PM#4

Hmm... sounds interesting, but I vaguely remember talk of this being a problem on sisi. I am surprised it took them until now to announce fix it. (Unless of course, I have dodgy information and the method is quite different)

[Edit: said fixed instead of announced, oops]

xephonics

Apprentice Member

Joined: 9/13/05
Posts: 425

7/04/08 3:07:54 PM#5

It just seems to me that, if they consider it an exploit, instead of doing an announcement and banning people, they should just fix the bugged code.

My god has horns

"america is a killing name / it doesn't feel or discriminate
life is just a killing field / it's all that's left - nothing's real
throw away your disposable past / and fall apart like a cigarette ash
we are the fatal and vital ones of the world / and we will burn your cities down"
~Slipknot

kingnat

Novice Member

Joined: 6/04/05
Posts: 10

7/04/08 4:06:00 PM#6

Which I'm sure they will. This is a brand new expansion, so there's probably a lot of stability related issues that have higher priority than people cheating (who they know will thus be banned for doing so)

nzrouillard Xfire Miniprofile
Blandin

Novice Member

Joined: 12/07/06
Posts: 30

7/04/08 7:59:43 PM#7

People cheat, people get banned...

All the 'they should fix it for yesterday' is just nonsense... Unless you know exactly how people work around the complex rules and it's quite simple or it's something that uses many mechanics and you can't break everything to fix that...

So, saying 'it's forbidden' and taking the time to find a good fix is much better than anything else.

 

If every rule should be coded, it would need something to forbid any foul language or racist speech, which there are no way to filter without disrupting normal speech : it takes humans to find it.

As GMs can ban people in the next minute, it's a non-issue. someone shows up in a complex and should not be there? Petition, and it's fixed fast. Where is the issue?

batolemaeus

Pod Killer

Joined: 9/27/07
Posts: 1340

7/04/08 8:30:36 PM#8

It's actually common practice. Exploit is found, and in cases like this there is a warning to all players not to use it. Meanwhile, they work on a fix, and a few days later the issue gets fixed.

Better than letting it go unpunished until the fix imo.

Myrathi

Apprentice Member

Joined: 12/16/07
Posts: 47

7/05/08 3:17:12 AM#9
Originally posted by Szark 

Read more here.

Dead link. :)

Is the site ever going to let you guys post a working link at the same time as your news post?
Or are you forever restricted to looking daft due to half-assed back-end coding? (if another staffy's post is anything to go by) :P

Nothing personal, Szark... I just think it's well past time to beat your lazy coders with a Big(ger) Stick™. IMHO. ;P

JustBe

Apprentice Member

Joined: 6/10/08
Posts: 502

7/05/08 5:03:38 AM#10

They can't ban someone for doing this because If the game allows it then it's the developers fault and should fix it.

----------------------------------------
Talking about SWG much?

Miklos

Novice Member

Joined: 7/08/04
Posts: 116

7/05/08 6:09:12 AM#11

They decide what you can and can't do genius

I love when random people say what a game company can and cant do

Ozmodan

Hard Core Member

Joined: 2/27/07
Posts: 2785

7/05/08 8:41:40 AM#12
Originally posted by JustBe

They can't ban someone for doing this because If the game allows it then it's the developers fault and should fix it.

What a neanderthal answer.   You are basically stating that doing something that is obviously wrong is ok, just because you can do it?  You have been gifted with a brain that can think, possibly you should use it once in a while, instead of blaming others because you neglected to use your reasoning ability.
 

As to fixing it, adding in code anywhere takes time, you have to find all the instances where it should be added, then test it vigorously to make sure it does not effect anything else.  In a complex game like this that takes time.  You would certainly be the first one screaming here if the changed affected something you were doing in game.

Lydon

Apprentice Member

Joined: 7/20/06
Posts: 2524

7/05/08 8:45:38 AM#13
Originally posted by JustBe

They can't ban someone for doing this because If the game allows it then it's the developers fault and should fix it.


Let's all commit murder because we can!


yigor

Novice Member

Joined: 7/05/08
Posts: 2

7/05/08 12:53:07 PM#14

How can a company consider something as exploit when the company itself has cheating devs?

 

xephonics

Apprentice Member

Joined: 9/13/05
Posts: 425

7/05/08 12:55:35 PM#15
Originally posted by yigor

How can a company consider something as exploit when the company itself has cheating devs?

 

 

QFT :P

 

And if murder was legal by a loophole, I'd use the loophole :)

I don't know, I just think the company should deal with its bugs instead of banning players who use something that is coded in wrong.

My god has horns

"america is a killing name / it doesn't feel or discriminate
life is just a killing field / it's all that's left - nothing's real
throw away your disposable past / and fall apart like a cigarette ash
we are the fatal and vital ones of the world / and we will burn your cities down"
~Slipknot

yigor

Novice Member

Joined: 7/05/08
Posts: 2

7/05/08 12:57:03 PM#16

zodiac killaarrr

Lydon

Apprentice Member

Joined: 7/20/06
Posts: 2524

7/05/08 1:10:53 PM#17

Well no shit they're going to fix it, but in the mean time they're warning people not to do it. What's so hard to understand?


xephonics

Apprentice Member

Joined: 9/13/05
Posts: 425

7/05/08 3:22:45 PM#18

My point is instead of making a big deal about it in public, just fix the damn bug and be done with it.  Whats so hard to understand?

My god has horns

"america is a killing name / it doesn't feel or discriminate
life is just a killing field / it's all that's left - nothing's real
throw away your disposable past / and fall apart like a cigarette ash
we are the fatal and vital ones of the world / and we will burn your cities down"
~Slipknot

Lydon

Apprentice Member

Joined: 7/20/06
Posts: 2524

7/05/08 3:40:53 PM#19

Things take time to fix. Do you expect the game's community to fathom the fact that it's not considered an exploit? Obviously they'll have to deploy a patch or something of the sort, meaning the servers will need to be taken down etc. One can't just randomly do that.


Ozmodan

Hard Core Member

Joined: 2/27/07
Posts: 2785

7/05/08 7:05:18 PM#20
Originally posted by xephonics

My point is instead of making a big deal about it in public, just fix the damn bug and be done with it.  Whats so hard to understand?


 

Why don't you just face the facts, you have no clue what is involved in software development.  Nothing worse than repeating your ignorance multiple times.

mklinic

Elite Member

Joined: 7/29/05
Posts: 573

7/05/08 7:16:37 PM#21
Originally posted by xephonics

My point is instead of making a big deal about it in public, just fix the damn bug and be done with it.  Whats so hard to understand?

 

The other option is to pretend the problem doesn't exist until you have coded a solution. So which would you prefer, an acknowledgement of a problem that might impact you and the implication that a solution is being worked on or sitting there in the dark feeling like you aren't being listened to?

For those people that this bug affects, I would think they would be happy to hear an acknowledgement that validates their beliefs that this is a problem. Naturally, the next step is actually preventing the exploit from being used, but this is step one in the process that ends with that result.

-mklinic

"There's a point I think we're missing.
It's in the air we raise our fists in."
-from Behind Closed Doors by Rise Against

xephonics

Apprentice Member

Joined: 9/13/05
Posts: 425

7/06/08 12:02:09 AM#22
Originally posted by Ozmodan
Originally posted by xephonics

My point is instead of making a big deal about it in public, just fix the damn bug and be done with it.  Whats so hard to understand?


 

Why don't you just face the facts, you have no clue what is involved in software development.  Nothing worse than repeating your ignorance multiple times.

 

It is nice how you know my background :)  Are you spying on me, and taking notes on what I know and do?

My god has horns

"america is a killing name / it doesn't feel or discriminate
life is just a killing field / it's all that's left - nothing's real
throw away your disposable past / and fall apart like a cigarette ash
we are the fatal and vital ones of the world / and we will burn your cities down"
~Slipknot

Lydon

Apprentice Member

Joined: 7/20/06
Posts: 2524

7/06/08 4:26:02 AM#23

You gave it away by thinking a solution is that simple to be honest.


xephonics

Apprentice Member

Joined: 9/13/05
Posts: 425

7/06/08 11:19:18 AM#24

Really? So a warp gate having a check on the size of a ship is that hard?

 

Did they not build in checks to the warp gates anyways?  If so, then they can just adjust those checks...

 

If said entering ship is bigger than x AND said condition is true don't let it pass unless x....

 

I could put it in whatever programming language they use if I know what they coded it in, if that would make it easier for yah.

 

You'd hope it would have its own warp gate function, and if so it would be a one file server code fix and probably a 1 file client fix so it would display the correct error to the client/user.

 

 

My god has horns

"america is a killing name / it doesn't feel or discriminate
life is just a killing field / it's all that's left - nothing's real
throw away your disposable past / and fall apart like a cigarette ash
we are the fatal and vital ones of the world / and we will burn your cities down"
~Slipknot

Lydon

Apprentice Member

Joined: 7/20/06
Posts: 2524

7/06/08 11:22:46 AM#25

No offense, but I think they know a little bit more about what's going on with their own game than you do.



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