Trending Games | World of Warcraft | Elder Scrolls Online | Pirate101 | ArcheAge

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,900,706 Users Online:0
Games:752  Posts:6,270,352
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Citadel of Sorcery

Citadel of Sorcery 

General Discussion  » Possible class options

2 Pages 1 2 » Search
35 posts found
  bigups43

Apprentice Member

Joined: 12/14/05
Posts: 12

 
OP  6/27/08 3:19:58 AM#1

From what I have read classes in this game dont exist, only abilities do. So the player is pretty much to forge his own class. Post what you think you might make...

The races in this game are as follows:

1) Verduren: a race that is one with nature.

2) Waerians: a race at home underwater or on land.

3) Gargoyles: their flesh is attuned to the stone of the earth.

4) Tyven: A small animal race who have little respect for the idea of personal possession.

5) Jenomos: an odd race from underground who are avid practical jokers who love creating mischief.

6) Human: What you begin as in the game, though you may not remain so forever.

 

The class archetypes are as follows, these are very broad though, hence: archetype:

1) Magic

2) Spirit

3) Heroes

4) Marksman

5) Shadow (not necessarily evil)

 

I am thinking a Waerian Marksman with some spirit mixed in. Let me know what you think.

 

  mike470

General Correspondent

Joined: 2/11/08
Posts: 2429

"We cannot change the cards we are dealt, just how we play the hand" - Randy Pausch

6/27/08 11:39:05 AM#2

Let me start off by saying that I will surely try them all.

I'm going to be a Jenemos, main league will be shadow, then marksman, with a touch of magic.

A lot like my character in Oblivion now that I think about it.

__________________________________________________
In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten

  TdogSkal

Apprentice Member

Joined: 5/11/06
Posts: 1259

Do not fear death, Death will come a knocking anytime it wants.

6/27/08 12:15:41 PM#3

Dont know which Race I will play but I am going to go with Marksman with some shadow.

Think of an evil Ranger type and you have my class.

Sooner or Later

  User Deleted
7/01/08 5:41:56 PM#4

Racially I'd go with verduren. For class, I really don't know. For equipment I'd like to use a heavy sword or a rapier or a schiavona or a fist weapon like Freddy's gloves or a katar-like weapon.

  Jatar

Novice Member

Joined: 9/16/07
Posts: 329

Citadel of Sorcery dev team member

7/01/08 8:38:04 PM#5

I think you guys will find that you will get the majority of your Abilities from one or two Leagues, and then perhaps kind of 'minor' in another one or two, and likely get some Abilities from all leagues. 

What will really set you apart from other players will not be the Leagues in which you get Abilities, so much as which Abilities you choose and perhaps even more importantly, which ones you advance.  As you progress Abilities you will reach Echelons, getting new 'features' for that Ability.  Additionally, there is another 'goal' in grouping Abilities.  More on that later... 

  Jatar

Novice Member

Joined: 9/16/07
Posts: 329

Citadel of Sorcery dev team member

8/06/08 8:28:35 PM#6

We're considering an issue with our 'create your own character class' system. The issue is simply that when forming a group how do you know what the other player has in the way of Abilities?  In a class based system you can say, "Oh, you're a Healer, we need one of those".  But in a system without formal class designations, this becomes more difficult.

We have the University, which allows players who do not wish to go through all the work (and fun) of designing their own character progression.  For those folk who just want to have a 'plan' to follow to become say, a Necromancer, they simply go to the University, locate the school of Necromancy and obtain a plan on what Leagues and Abilities, etc. they need to seek in order to become a Necromancer.  When they complete the plan they earn the title of Necromancer.

However, for all the people who create their own custom character class, we don't have titles.  One suggestion we have on the table is that once you have some percentage of the needed items to earn a University 'title' you are given an honorary title.  Example: I don't sign up at the University to become a Necromancer, but while building my own custom character I happen to get 80% of what is needed to become a Necromancer.  We would then award the player the honorary title of Necromancer.  If they also obtained another title later, they would also get that honorary title. 

When joining a group, the Leader could then see what titles, honorary or otherwise, the player has earned to tell them something about their skill set.

Anyway, what do you all think? 

  mike470

General Correspondent

Joined: 2/11/08
Posts: 2429

"We cannot change the cards we are dealt, just how we play the hand" - Randy Pausch

8/06/08 8:48:20 PM#7
Originally posted by Jatar

We're considering an issue with our 'create your own character class' system. The issue is simply that when forming a group how do you know what the other player has in the way of Abilities?  In a class based system you can say, "Oh, you're a Healer, we need one of those".  But in a system without formal class designations, this becomes more difficult.

We have the University, which allows players who do not wish to go through all the work (and fun) of designing their own character progression.  For those folk who just want to have a 'plan' to follow to become say, a Necromancer, they simply go to the University, locate the school of Necromancy and obtain a plan on what Leagues and Abilities, etc. they need to seek in order to become a Necromancer.  When they complete the plan they earn the title of Necromancer.

However, for all the people who create their own custom character class, we don't have titles.  One suggestion we have on the table is that once you have some percentage of the needed items to earn a University 'title' you are given an honorary title.  Example: I don't sign up at the University to become a Necromancer, but while building my own custom character I happen to get 80% of what is needed to become a Necromancer.  We would then award the player the honorary title of Necromancer.  If they also obtained another title later, they would also get that honorary title. 

When joining a group, the Leader could then see what titles, honorary or otherwise, the player has earned to tell them something about their skill set.

Anyway, what do you all think? 


 

Hmm,  I think I understand the problem.  I don't think it would be fair to group players as the closest class.  For instance, even though I am 80% Necro, I will also have other, different skills.  Since they are different than the orginal build for a necro, they shouldn't have the same title.

I ran through a couple ideas, like player's personal titles and custom titles, but they didn't work.

But then I came across an idea which, in my opinion, would work perfectly.

What if there was an option to look at a player's combat-involved skills (and their level for each skill).  For instance, say I was inviting someone to a group.  I simple right click the character, click "Player's Skills" and the list of skills open up.  I then browse through the list of skills and see if the polayers will be helpful to the group.  This way, players could view the skills of everyone, which will help greatly when looking for a certain type of player to a group.

The above idea is the only thing I can think of.

P.S. thanks for answering the question in the other thread :)

__________________________________________________
In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten

  Jatar

Novice Member

Joined: 9/16/07
Posts: 329

Citadel of Sorcery dev team member

8/07/08 12:42:30 AM#8

Actually, we were already letting players look at other player's abilities.  The problem is that it is inefficient.  There can be too much information to pour though to make a quick decision.  You're getting ready to go out on a quest and a Player comes up and says, 'Can I join your group?".   So you open up this mass of information, thirty abilities each at various echelons of advancement.  Too much information, too slow. 

We're looking for a way to get a quicker read on someone. 

Again, in current MMO games people simply say, 'I'm a Hunter".   Then you make your decision.  If I could look at a player and see that they have Necromancer skills and Battlemage skills, I'd at least have some idea. 

Another possibility is a percentage look at their Abilities by League.  Where I can see that this Player is:

20% Magic

60% Hero

15% Spirit

5% Shadow

0% Marksman

  TdogSkal

Apprentice Member

Joined: 5/11/06
Posts: 1259

Do not fear death, Death will come a knocking anytime it wants.

8/07/08 10:04:54 AM#9
Originally posted by Jatar

Actually, we were already letting players look at other player's abilities.  The problem is that it is inefficient.  There can be too much information to pour though to make a quick decision.  You're getting ready to go out on a quest and a Player comes up and says, 'Can I join your group?".   So you open up this mass of information, thirty abilities each at various echelons of advancement.  Too much information, too slow. 

We're looking for a way to get a quicker read on someone. 

Again, in current MMO games people simply say, 'I'm a Hunter".   Then you make your decision.  If I could look at a player and see that they have Necromancer skills and Battlemage skills, I'd at least have some idea. 

Another possibility is a percentage look at their Abilities by League.  Where I can see that this Player is:

20% Magic

60% Hero

15% Spirit

5% Shadow

0% Marksman

 What about allowing the player to choose a title based on the Precentage of each league...
 

So using your example.

20% magic

60% hero

15% Spirit

5% shadow

0% marksman

The player gets 3 titles in hero to choose from. Players gets 1 title from magic

so every 20% (or whatever number is choosen) they get a title from that school.

This allows the players to pick their own title but also doesnt allow the players to make up their own title.

This also allows the leader of the group to quickly see what title the player has choosen and can base that on what league they use the most.

Sooner or Later

  mike470

General Correspondent

Joined: 2/11/08
Posts: 2429

"We cannot change the cards we are dealt, just how we play the hand" - Randy Pausch

8/07/08 10:35:20 AM#10

I like the two ideas above, I think they would work perfectly.

 

__________________________________________________
In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten

  Jatar

Novice Member

Joined: 9/16/07
Posts: 329

Citadel of Sorcery dev team member

8/07/08 11:01:53 AM#11
Originally posted by TdogSkal

What about allowing the player to choose a title based on the Percentage of each league...
 

The player gets 3 titles in hero to choose from. Players gets 1 title from magic

so every 20% (or whatever number is chosen) they get a title from that school.

This allows the players to pick their own title but also doesn't allow the players to make up their own title.

This also allows the leader of the group to quickly see what title the player has choosen and can base that on what league they use the most.

 

There are some issues here as well.  Using your suggested numbers above that is an additional 75 titles.  (5 leagues times five levels [20% each] times three titles to choose from).   And that is in addition to the 31 cadre titles we already use).  That is a confusing number of titles for use in knowing what someone's character is like.  Too much to remember.  Someone would come up and their character would show that they are a Rapscallion / Conniver / Bushwhacker / Priest or something.   You would need to know what over 100 titles mean in order to know anything useful about them.  Too much to memorize.

Perhaps instead we use a ranking title that already has meaning like:

Neophyte

Apprentice

Journeyman

Master

Grand Master

They would have one of these for each League, so when you inspected someone (using my numbers from the previous example) instead of percentages, they would display:

Magic: Apprentice

Hero: Journeyman

Spirit: Neophyte

Shadow: Neophyte

Marksman: Neophyte

But there are issues here as well.  Just because I have 30% of a Leagues Abilities, this does not tell me much about the player.  In each League there are a large number of Abilities to choose from, and each of those Abilities can lead to various Echelons.  So my character is not just described by how many Abilities they have from a League, but by which Abilities they have and have studied / Practiced.  Though, I suppose that the Ranking Title could be based on all these factors.  But... that leads to another problem, everyone would end up being Neophytes in all Leagues for a long time until they got far enough along to earn Apprentice.   That is not good. 

At this point, the earned title idea is pretty shaky.  Our design team is sticking with letting players inspect another player's Ability list for the time being, unless we come up with a better twist.  Work goes on.

  mike470

General Correspondent

Joined: 2/11/08
Posts: 2429

"We cannot change the cards we are dealt, just how we play the hand" - Randy Pausch

8/07/08 11:55:03 AM#12

Why would it be too much information if I were to look at a players abilities? 

For example, if I click "View X's Combat Abilities" why is there so much information?  Wouldn't just the name of the ability and how skilled they are in that ability (apprentice) just come up?  Or is there more info that that?

__________________________________________________
In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten

  breehoorn

Novice Member

Joined: 2/11/08
Posts: 6

8/07/08 12:30:58 PM#13

Let me see if I understand it right and maybe come up with a solution.

Let assume the group contains 3 players and are looking for one more. The group contains the following players with the following abilities:

Player 1, 2, 3

20, 20, 0 %  Magic

60, 5, 10  % Hero

15, 50, 40% Spirit

5, 10, 40 % Shadow

0, 15, 10% Marksman

So groups total is:

40 %  Magic

75 % Hero

105 % Spirit

75 %Shadow

25 % Marksman

 

2 players offer to join, A and B:

player A, B                     group total with A or B

10, 30                                50, 70 % Magic

5, 5                                    80, 80 % Hero

25, 5                                  130, 110 % Spirit

30, 5 %                             105, 80 % Shadow

30, 55%                            55, 80 % Marksman

 

The group with player B looks more balanced so player B gets a green dot behind the name and player A orange, or B gets 1 and A gets say 3 behind the name (the lower the better fit). The ranking can then be done by the program, with 1 showing at the top. You can even do this on Echelons. So suppose you have to players like player B on abillity level. The program can rank them on Echelon level calculating which Echelons would be the most beneficial for the group.

 

Hope this helped.

 

 

  Jatar

Novice Member

Joined: 9/16/07
Posts: 329

Citadel of Sorcery dev team member

8/07/08 12:48:42 PM#14

That is an interesting idea, Breehoorn.  However, it assumes that Players are seeking a balance of all Leagues in each group, which is a big assumption.  In CoS we don't use the Tank / Healer / Magic User, etc. format of group dynamics.  Therefore, as a leader of a group I may be looking for a certain set of Abilities for my group that best suits the strategies that I want to use in combat (there are countless).  Therefore, this simple calculation of what's missing based on percentages won't help.

 

As for Mike470's qusetion about 'what is so complex about looking at their list of Abilities', right now that IS the system we are planning.  I was just seeing if we could come up with an additional 'quick' method of looking at a player.  So far, there have been some interesting ideas, but nothing quite good enough to implement (I'm including my own ideas in that list  ).   What is complex about looking at a player's actual abilities list is simply that they could have many Abilities (hundreds in an extreme case) each with a certain amount of Study levels achieved, and each with a set of Echelon levels achieved.  Lots of data.  This is one of the reasons why there are thousands if not millions of character class combinations in CoS (sorry, I haven't done the permutation calculation to know the exact number, but it's a LOT). 

 

Still, for the moment, we'll stick with the character inspection system and see if we can't represent this in the most visually pleasing way possible to look at all this data in a glance.

  Jatar

Novice Member

Joined: 9/16/07
Posts: 329

Citadel of Sorcery dev team member

8/07/08 2:31:32 PM#15

On the idea of looking at the actual Abilities and progress in those abilities, perhaps a way to sort the list by most powerful or most often used.  That way you could take a look at their top ten or so most powerful, and most used Abilities to get a quick idea of what they are really good at without having to wade through many many abilities. 

As for titles, we could allow players to select from a large list of titles, a list that expands as they gain overall power.  This way players get some choice, but when you actually want to understand what they are good at, you can look at their list sorted by various ratings.

  dafuzzle

Novice Member

Joined: 6/07/06
Posts: 160

if life gives you lemons make beef stew

8/07/08 9:17:29 PM#16

Maybe when looking for a group and you look through peoples stats, the system could filter out the many lower level and untrained skills and show only the skills that are higer level than most skills and trained often.  That way it shows the basic structure of what that persons class is.  Though there could be a problem with that though because deciding what skills are considered high enough and trained enough could cause problems, but if you could find a way around that I think that would be a really good way around it.  Maybe even combine a few of the ideas peopel have posted.

 

EDIT: woops.. i forgot to read your last post Jatar (a bit tired) but i guess i had the same idea you had lol.  Great minds think alike i suppose....

  mike470

General Correspondent

Joined: 2/11/08
Posts: 2429

"We cannot change the cards we are dealt, just how we play the hand" - Randy Pausch

8/07/08 9:25:24 PM#17
Originally posted by dafuzzle

EDIT: woops.. i forgot to read your last post Jatar (a bit tired) but i guess i had the same idea you had lol.  Great minds think alike i suppose....


 

You give yourself too much credit

__________________________________________________
In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten

  dafuzzle

Novice Member

Joined: 6/07/06
Posts: 160

if life gives you lemons make beef stew

8/07/08 9:41:10 PM#18
Originally posted by mike470
Originally posted by dafuzzle

EDIT: woops.. i forgot to read your last post Jatar (a bit tired) but i guess i had the same idea you had lol.  Great minds think alike i suppose....


 

You give yourself too much credit

It's only true =)

 

Back on Topic:
 

Maybe you could divide the skills in each class of abilities and divide them into sub-groups, and then give each sub-group a percentage of how complete each Sub-group of skills is trained, and you could have it in order from higest to lowest.

 

The screen could just show you 5 tabs, each tab for Spirit, Heroes, Marksman, etc....  They would then click on one tab and it would bring up on the screen each of the sub-group of skills.  For Marksman it could be (just an example)  Bow Mastery 60%, Accuracy 40%, Power 40% and so on.  That way they can know what there training in there Marksman and other Abilites and decide if they want them in there group or not. 

Maybe that could work?

 

 

  Hypermiike

Novice Member

Joined: 3/20/08
Posts: 21

Why do I try? Oh yeah it''s because I have nothing else to do...

8/27/08 11:37:07 AM#19

First topic: I believe I'd be a gargoyle if it could fly if it can't a waeryian if the waeryian can't breath under water as of them alone i'd choose what looks better.  As of abilities I'd be balanced 30% marksman, 30% shadow, 20% spirit, 15% magic, 5% Heroes

Second topic:when choosing players you should use a speed system.  Fastest would be telling what their best in.  Fast would be Just telling their skills percentages in order.  Medium would be showing their strongest abilities. Slow would be showing all abilities, levels, and percentages. 

Hypermiike Xfire Miniprofile
  skipeth

Novice Member

Joined: 11/12/05
Posts: 66

8/27/08 12:11:11 PM#20

Creating a group is an exercise in fitting people to fill the roles that will be needed to complete the mission.  For example, no game has a class or title of Tank, but everyone knows what the role of the Tank is, and which class/builds make the best Tanks.

I will assume that 2 characters with %80 Hero can be specialized so that one is a good tank (high hit points, armor, resistance, and some self healing/buff), and another is a DPS monger with crap hit points and armor.

I think identifiying a basic set of roles that people can play in a group would be most helpful to building good groups.  This requires some amount of self-evaluation to determine what roles your character can play and how well.

Example roles: Tank, DPS Fighter, Healer,  Buffer, Debuffer, AoE, Crowd Control, Undead Control.

2 Pages 1 2 » Search