| 14 posts found | |
|---|---|
|
MMORPG.com's Carolyn Koh recently spend some time in Hello Kitty Online, and to day we posted her thoughts on the game. While she was there she took a few screens of her exploits in Sanrioland. See all them all here. |
|
|
Where is that guy with the Doom cat avatar and sig when you need him. "You dont win a war by dieing for your country, you win a war by getting the other poor bastards to die for theirs!" -General Patton |
|
|
'You get Item Crab Meat' Did she actually killed crabs? This is outrageous. Seriously, why make a game intended at young girls if they actually have to kill animals, just like in every other grinding mmo... "Quest: Go to the Rainbow Forest and kill 20 squirrels" Yay!
--- |
|
|
Wow there is actual grinding in this... Just wow... I felt bad for us players but man those little girls playing are going to go crazy! ~Greatness~ MMORPG Blog |
|
|
There is something very wrong with the idea of making an Hello Kitty "Online" game... |
|
Originally posted by Tiderman on so many levels, too.
/shivers
|
|
|
kitsunegirl
Apprentice Member
Joined: 12/09/07
Priestess of the Church of the Painful Truth :3 |
|
|
Hello kitty online: Teaching your kids how to kill cute fluffy things with a broom. |
|
Originally posted by elf225 Prv. 15:1 |
|
|
|
|
|
Rose Online ? |
|
Originally posted by JDexter
Name one. What is wrong with little girls and "office ladies" having their own mmorpg? Frankly, it looks rather cool. Hello Kitty IP is a bit too saccharine for me (to say the least) but I'm aware that my penchant for grim struggle for survival isn't everybody's cup of tea and I don't think girls are "stupid" for playing with dolls rather than tanks and guns like us boys. (the last bit was sarcastic regarding sexual cliche if anybody asks) Anyway, I can see the appeal in many of the game's mechanics. You collect stuff and trade. You craft things and build your nice little virtual house that you can invite your friends in. Heck you can even grow crops in your garden! It seems really casual and relaxing and I don't see anything wrong with that. The only thing bothering me is that item shop crap. I hate those things and always will. The game should have found some other model of paying for itself. A Guild Wars kind of thing with periodic new content packages would seem ideal to me. And oh yeah, this whacking mobs for stuff is a bit too violent for the IP... Imo something more innovative should have been devised... like, dunno - you charm mobs to give you resources. Like, you can collect different instruments and songs rather than weapons and spells. So, you play a song for the mob which makes it happy and it gives you the item you need. Hmm.... |
|
|
Although I'm not a Hello Kitty fan, I have played a lot of MMORPGs: Evergrind, Evergrind 2, City of Tights, World of Warcraft (still do), EVE (still do), Voyage for Centuries, RF Online (still do), and Star Wars Ghastlies, etc. Open beta? Sweet. I'll give it a go. It's not hard to uninstall games these days. I admit, I expected a little more from the genre than to "whack stuff, get loot" but all other games do it so I guess it's hard to break that mold. I don't think we need to encourage kids to play MMO's though unless their parents are beside them, know not to give out ANY personal information, and have enough precautions to know how to prevent violent and/or sexual predators. http://www.allaboutgod.com/ |
|
|
kingbloop
Apprentice Member
Joined: 9/27/07
Oh, my God; I care so little, I almost passed out. |
Originally posted by jmd10222
Go stand in a mall and count how many people walk by you with any kind of hello kitty stuff. once you reach 100, come back and tell us how long. See ya in 35 minutes, 15 minute drive and parking 5 minutes to walk inside, stand still, and count to 100, the walk back out to the car then 15 mintes back...now tell me why they wouldnt make a Hello Kitty online game for the masses? To be truthful it does not seem to be a bad looking game. http://twitter.com/irmetalhead |