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News & Features Discussion  » Age of Conan: Anatomy of a Launch Q&A

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  Stradden

Managing Editor

Joined: 7/08/05
Posts: 6729

 
OP  6/10/08 11:08:31 AM#1

To accompany Mathew Reuther's first article on The Anatomy of a Launch, he also had the opportunity to ask a few questions of Funcom's Jorgen Tharaldsen. In this unconventions Q&A, Reuther comments on the questions asked and the answers given.

Mathew

As there are significant overcrowding (queue) issues being experienced on a number of the more popular Early Access PvP servers, have any plans been put into motion (i.e. character transfers) to alleviate the pressure by offloading volunteers to other less populous servers?

Jorgen

We do have server transfer technology in place, but we need to see how things pan out a bit before making hasty decisions. We have the most pre-ordered PC game in gaming history, we have one of the fastest selling PC games ever, and we have sold way more a week after launch than I would have even dreamt of. We have hit well, and "everyone" wants to play Conan, which is great, but prior to shifting people around we need to make informed decisions. I have seen many posts on 'you should have known, you should have prepared', and we have! However, with the popularity we have, we are now facing conditions we never thought would happen. People love Conan, and they tell friends, which is awesome. In the meantime we are doing our best to ensure that we inform on load prior to people entering.

Mathew's Thoughts

While becoming a victim of your own success is tragic in funny way, the fact remains that server load balancing I vital to those players affected by these overcrowding issues. While it is admirable that the company wishes to avoid making any knee-jerk reactions, it is also damaging to allow the status quo to continue on for too long. A number of servers remain queued during prime play hours, and this impacts normal play. It is not fun when every half an hour you lose a groupmate for five minutes due to a crash and queuing. It is also disappointing when you cannot create new characters to join your guildmates after buying the game.

Read the whole thing here.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

  Valentina

Novice Member

Joined: 5/28/06
Posts: 1665

6/10/08 2:24:04 PM#2

Nice final words. Ha.

  BlueCadwal

Novice Member

Joined: 12/21/05
Posts: 170

Favorites:
AC, AO, FFXI, CoH/V

6/10/08 5:02:19 PM#3

Matt,

As a "news source" you are supposed to be unbias and not jump to conclusions.  Your entire Q/A reads like you're trying to bombard Jorgen since you interlaced your own thought into the article, which is not why he gave you the interview.  He gave you the interview so that you could give a clear picture of what is happening within.

Following the interview article you should have placed a link to your thoughts (ie: The Anatomy of a Launch Article) rather than planting them in between the chat.

Honestly, for any company to see 1 million people signing up launch week is impossible.  Why?  Only 3 MMOs have ever had over 1 million players; even EverQuest has never broken the 1 million mark.  With the industry as is, the most any company would ever expect is probably 500,000 because the vast majority of the marketshare lies in WoW or any of the other wonderful MMOs.

Some people will think I'm a fanboy, however I've never even touched the game.  I won't say the problems aren't present because I know they are from past experience.  I've played many MMOs that have had rough launches because no one anticipated the number of sign-ups or players that would be interested.  In fact, WoW shared many of the problems that you're pointing out in AoC, and occassionally they still experience player queues on some of the servers.

If you're going to take an aggressive stance on one MMO's launch, then you should also target all the other MMOs that have had poor launches.

Let it be known that I hate WoW with a passion and will defend almost any MMORPG against it.
Current: FFXI (PC/360)
Want: FFXIV, Stargate Worlds, Star Trek Online
Past: AC, AoC, AO, Atlantica Online, CoH/V, DAoC, Dungeon Runners, D&DO, EVE, Everquest I+II, FlyFF, GW (all), Lineage 2, LOTRO, Mabinogi, Maplestory, PSO (DC/Xbox/PC), PSU (PC/360), PlanetSide, RO, Shadowbane, SWG (Pre-NGE), SotNW, TR, UO, Warhammer Online, WoW, WWIIO

  AikenDrum

Novice Member

Joined: 11/13/06
Posts: 125

6/10/08 5:09:25 PM#4
Originally posted by BlueCadwal

Matt,

As a "news source" you are supposed to be unbias and not jump to conclusions.  Your entire Q/A reads like you're trying to bombard Jorgen since you interlaced your own thought into the article, which is not why he gave you the interview.  He gave you the interview so that you could give a clear picture of what is happening within.

Following the interview article you should have placed a link to your thoughts (ie: The Anatomy of a Launch Article) rather than planting them in between the chat.

Honestly, for any company to see 1 million people signing up launch week is impossible.  Why?  Only 3 MMOs have ever had over 1 million players; even EverQuest has never broken the 1 million mark.  With the industry as is, the most any company would ever expect is probably 500,000 because the vast majority of the marketshare lies in WoW or any of the other wonderful MMOs.

Some people will think I'm a fanboy, however I've never even touched the game.  I won't say the problems aren't present because I know they are from past experience.  I've played many MMOs that have had rough launches because no one anticipated the number of sign-ups or players that would be interested.  In fact, WoW shared many of the problems that you're pointing out in AoC, and occassionally they still experience player queues on some of the servers.

If you're going to take an aggressive stance on one MMO's launch, then you should also target all the other MMOs that have had poor launches.


While I agree with you that many an MMO has had a rough launch and WoW does still have login queues during peak play times.  However I see no reason to need to point any of those out as this article is clearly about AoC and not any other MMO.

  BlueCadwal

Novice Member

Joined: 12/21/05
Posts: 170

Favorites:
AC, AO, FFXI, CoH/V

6/10/08 6:30:46 PM#5

Originally posted by AikenDrum
Originally posted by BlueCadwal

Matt,

As a "news source" you are supposed to be unbias and not jump to conclusions.  Your entire Q/A reads like you're trying to bombard Jorgen since you interlaced your own thought into the article, which is not why he gave you the interview.  He gave you the interview so that you could give a clear picture of what is happening within.

Following the interview article you should have placed a link to your thoughts (ie: The Anatomy of a Launch Article) rather than planting them in between the chat.

Honestly, for any company to see 1 million people signing up launch week is impossible.  Why?  Only 3 MMOs have ever had over 1 million players; even EverQuest has never broken the 1 million mark.  With the industry as is, the most any company would ever expect is probably 500,000 because the vast majority of the marketshare lies in WoW or any of the other wonderful MMOs.

Some people will think I'm a fanboy, however I've never even touched the game.  I won't say the problems aren't present because I know they are from past experience.  I've played many MMOs that have had rough launches because no one anticipated the number of sign-ups or players that would be interested.  In fact, WoW shared many of the problems that you're pointing out in AoC, and occassionally they still experience player queues on some of the servers.

If you're going to take an aggressive stance on one MMO's launch, then you should also target all the other MMOs that have had poor launches.


While I agree with you that many an MMO has had a rough launch and WoW does still have login queues during peak play times.  However I see no reason to need to point any of those out as this article is clearly about AoC and not any other MMO.

Based off this interview and the Anatomy of a Launch, if I didn't know about other launches, I would believe that Funcom is totally incompetent because they've botched 2 launches.

Matt has written is two articles about AoC that made it seem as though the game were a complete failure.  In the Q&A he establishes his views on Jorgen's responses which for the most part seem overly critical of Funcom's response to the problems.  At the end of the Q&A he seems almost hypocritical though in his Final Word.

However, since his main article is an Editorial, he should point out other flawed launches than just those relating to Funcom.  His article reads as though Funcom cannot possibly launch a good MMO no matter how hard they try because he opens with Anarchy Online's launch.  I won't deny that AO had a bad launch, because I remember running through Newland on a 56k modem ramming into walls or entering buildings by accident because of lag; however, other online games should've been added to point out that very few MMOs have perfect launches. 

Sony, Turbine, Blizzard, and NCSoft have all had their fair share of rough launches and the public has a right to know that it isn't just an isolated incident.

Let it be known that I hate WoW with a passion and will defend almost any MMORPG against it.
Current: FFXI (PC/360)
Want: FFXIV, Stargate Worlds, Star Trek Online
Past: AC, AoC, AO, Atlantica Online, CoH/V, DAoC, Dungeon Runners, D&DO, EVE, Everquest I+II, FlyFF, GW (all), Lineage 2, LOTRO, Mabinogi, Maplestory, PSO (DC/Xbox/PC), PSU (PC/360), PlanetSide, RO, Shadowbane, SWG (Pre-NGE), SotNW, TR, UO, Warhammer Online, WoW, WWIIO

  AOCtester

Novice Member

Joined: 4/22/08
Posts: 445

6/10/08 6:33:57 PM#6

FInal thought from AOCtester....

Ask the dev why Funcom did not be honest about the state of the game at launch.  Ask them why they publicly forced closed beta testers to be under NDA at the same stage that it was obvious that certain features and certain content would not be ingame at launch and would not be bugfree ?

Why fool the gamers ?   Why not beeing honest ?

The closed beta testers knew the state of the game.  And they also knew that this game would be launched at the 20th ready or not.   But they were NOT allowed to say the true state of the game.  Instead they had to listen to Funcom's PR about things testers KNEW was not true.

  jusomdude

Spotlight Poster

Joined: 11/21/06
Posts: 2365

6/10/08 6:45:51 PM#7

I didn't know they were having server queue time problems... probably because I chose a server which had the dumbest sounding name to me.

  mike470

General Correspondent

Joined: 2/11/08
Posts: 2429

"We cannot change the cards we are dealt, just how we play the hand" - Randy Pausch

6/10/08 9:10:21 PM#8

Originally posted by BlueCadwal

 

Originally posted by AikenDrum
Originally posted by BlueCadwal

Matt,

As a "news source" you are supposed to be unbias and not jump to conclusions.  Your entire Q/A reads like you're trying to bombard Jorgen since you interlaced your own thought into the article, which is not why he gave you the interview.  He gave you the interview so that you could give a clear picture of what is happening within.

Following the interview article you should have placed a link to your thoughts (ie: The Anatomy of a Launch Article) rather than planting them in between the chat.

Honestly, for any company to see 1 million people signing up launch week is impossible.  Why?  Only 3 MMOs have ever had over 1 million players; even EverQuest has never broken the 1 million mark.  With the industry as is, the most any company would ever expect is probably 500,000 because the vast majority of the marketshare lies in WoW or any of the other wonderful MMOs.

Some people will think I'm a fanboy, however I've never even touched the game.  I won't say the problems aren't present because I know they are from past experience.  I've played many MMOs that have had rough launches because no one anticipated the number of sign-ups or players that would be interested.  In fact, WoW shared many of the problems that you're pointing out in AoC, and occassionally they still experience player queues on some of the servers.

If you're going to take an aggressive stance on one MMO's launch, then you should also target all the other MMOs that have had poor launches.


While I agree with you that many an MMO has had a rough launch and WoW does still have login queues during peak play times.  However I see no reason to need to point any of those out as this article is clearly about AoC and not any other MMO.

Based off this interview and the Anatomy of a Launch, if I didn't know about other launches, I would believe that Funcom is totally incompetent because they've botched 2 launches.

 

Matt has written is two articles about AoC that made it seem as though the game were a complete failure.  In the Q&A he establishes his views on Jorgen's responses which for the most part seem overly critical of Funcom's response to the problems.  At the end of the Q&A he seems almost hypocritical though in his Final Word.

However, since his main article is an Editorial, he should point out other flawed launches than just those relating to Funcom.  His article reads as though Funcom cannot possibly launch a good MMO no matter how hard they try because he opens with Anarchy Online's launch.  I won't deny that AO had a bad launch, because I remember running through Newland on a 56k modem ramming into walls or entering buildings by accident because of lag; however, other online games should've been added to point out that very few MMOs have perfect launches. 

Sony, Turbine, Blizzard, and NCSoft have all had their fair share of rough launches and the public has a right to know that it isn't just an isolated incident.


He should bring no other compant into this- the fact is he is talking about Funcom.  People know other games have had bad launches, but that doesn't mean that the player-base should just lay off and say "oh, it's okay, X company did this too".  It just doesn't work that way, and it shouldn't.

The fact is Funcom had a bad launch, and they handled the server situation (and many other situations) poorly.  People all complained when they had bad launches, so why should Funcom get slack?  They deserve absolutely NO slack IMO, and I believe others will believe me.

They released an unfinished game as well as handled the server situation poorly.  They deserve no more slack than other games, and the server situation it just another thing to argue about.  I wouldn't be surprised if Part 2 complaiend  about how they released an unfinished game to the market...

But, my point is, just because others did it doesn;'t mean they deserve the easy way out.

__________________________________________________
In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten

  fyerwall

Hard Core Member

Joined: 6/01/04
Posts: 3204

6/10/08 9:14:53 PM#9
Originally posted by mike470

 


He should bring no other compant into this- the fact is he is talking about Funcom.  People know other games have had bad launches, but that doesn't mean that the player-base should just lay off and say "oh, it's okay, X company did this too".  It just doesn't work that way, and it shouldn't.

 

The fact is Funcom had a bad launch, and they handled the server situation (and many other situations) poorly.  People all complained when they had bad launches, so why should Funcom get slack?  They deserve absolutely NO slack IMO, and I believe others will believe me.

They released an unfinished game as well as handled the server situation poorly.  They deserve no more slack than other games, and the server situation it just another thing to argue about.  I wouldn't be surprised if Part 2 complaiend  about how they released an unfinished game to the market...

But, my point is, just because others did it doesn;'t mean they deserve the easy way out.

Aye, giving developers slack is what causes others to think its ok to do the same crap.

Hell, my last bank lost $1k of my money and didnt bother to refund it. Doesnt mean its ok for my new bank to do the same.

There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"


  Shelil

Novice Member

Joined: 6/01/08
Posts: 20

6/10/08 10:27:30 PM#10

Nice how he totally missed out that Funcom only released half a game.  By Godager's own admission the released version is only a platform.  What the PC gamers have got with AoC is the chance to pay to further beta test a bug ridden mess ( well, half a mess ) so that X-Box gamers get a nice finished product in a year or so.  Hopefully part 2 of the article will cover this.

  BlueCadwal

Novice Member

Joined: 12/21/05
Posts: 170

Favorites:
AC, AO, FFXI, CoH/V

6/10/08 11:19:20 PM#11

Originally posted by mike470

 

He should bring no other compant into this- the fact is he is talking about Funcom.  People know other games have had bad launches, but that doesn't mean that the player-base should just lay off and say "oh, it's okay, X company did this too".  It just doesn't work that way, and it shouldn't.

 

The fact is Funcom had a bad launch, and they handled the server situation (and many other situations) poorly.  People all complained when they had bad launches, so why should Funcom get slack?  They deserve absolutely NO slack IMO, and I believe others will believe me.

They released an unfinished game as well as handled the server situation poorly.  They deserve no more slack than other games, and the server situation it just another thing to argue about.  I wouldn't be surprised if Part 2 complaiend  about how they released an unfinished game to the market...

But, my point is, just because others did it doesn;'t mean they deserve the easy way out.

They deserve slack.  Prior to the launch of AoC, Funcom was a SMALL company that game from a small time game.  They never could've prepared for 1 million people rushing the shelves to get the game.  In fact no one could've.  The only two MMOs to ever break 1 million players were Lineage and World of Warcraft.  The most players that Funcom could've reasonably prepared for was 500,000, which would've placed them on par with Final Fantasy XI and EverQuest in its prime.

If you didn't know this, their only other MMO never broke 100,000 players at any one time worldwide.  Explain to me how they could reasonably predict so many people getting this game when their first game was hardly a success in comparison to your average console game?


Originally posted by AOCtester

FInal thought from AOCtester....

Ask the dev why Funcom did not be honest about the state of the game at launch.  Ask them why they publicly forced closed beta testers to be under NDA at the same stage that it was obvious that certain features and certain content would not be ingame at launch and would not be bugfree ?

Why fool the gamers ?   Why not beeing honest ?

The closed beta testers knew the state of the game.  And they also knew that this game would be launched at the 20th ready or not.   But they were NOT allowed to say the true state of the game.  Instead they had to listen to Funcom's PR about things testers KNEW was not true.

Ask every other developer why they have an NDA.  Asking why they're enforcing an NDA is like asking why a baby can't talk.  NDAs are legally binding contracts.  Now I don't know how they're fooling gamers and not being honest; however, I can assure you that several MMOs that I played at launch were lacking promised features up until the third patch.  It's because players are becoming more and more anxious and losing their patience.  What it all boils down to is giving the players what they want.  Do they want a finished and polished product?  Or do they just want it now?  I'd personally rather have a flawed game now and let them fix it along the way.  Is this the most logical?  Hell no, it'll make them look bad in the long run; however, it'll please the players for the time being.

Originally posted by fyerwall

Aye, giving developers slack is what causes others to think its ok to do the same crap.

Hell, my last bank lost $1k of my money and didnt bother to refund it. Doesnt mean its ok for my new bank to do the same.

Most people won't give 2 cents if they release a product early.  People have become lazy and just don't care anymore.  Very few people ever speak out.  Hell, World of Warcraft still has many flaws in its structure, but 9 million people are willing to put up with it.  I like those odds.

 

Here's an analogy.

You like to throw ball with your kid.  You have no training or anything, you just casually throw ball.  All of a sudden, you're forced to throw the final pitch of the World Series for whatever reason because no one else can do it.  Odds are you're going to fall on your face or beam that batter.  Why?  You have no training on how to handle it.  That is exactly what is going on at Funcom right now. 

They are only used to managing one small MMO and now that hundreds of thousands of people are rushing to buy AoC they are unable to keep up with the demands of the major leagues.

 

Let it be known that I hate WoW with a passion and will defend almost any MMORPG against it.
Current: FFXI (PC/360)
Want: FFXIV, Stargate Worlds, Star Trek Online
Past: AC, AoC, AO, Atlantica Online, CoH/V, DAoC, Dungeon Runners, D&DO, EVE, Everquest I+II, FlyFF, GW (all), Lineage 2, LOTRO, Mabinogi, Maplestory, PSO (DC/Xbox/PC), PSU (PC/360), PlanetSide, RO, Shadowbane, SWG (Pre-NGE), SotNW, TR, UO, Warhammer Online, WoW, WWIIO

  Nytefury

Novice Member

Joined: 8/06/04
Posts: 21

6/10/08 11:43:51 PM#12

I don't think it was too hard to predict the interest this game had, in fact I'm not surprised in the least, it actually seemed obvious it was going to pull a big crowd if anyone thought about it for 3 seconds. The MMO market was getting stale, everyone has been playing WoW for 3+ years and WotWK and WAR is still a little off, so I think everyone was looking for something a bit different. Also, how could Funcom know? Market research...does wonders.

MMO's are still under estimated as far as audience is concerned, WoW just proved the possible potential of the MMO market, and it wouldn't take 1-2 billion to knock WoW off like some companies have stated... I truely believe WoW has past its high point and I think the MMO audience is poised for the next killer MMO. I think WAR will get a minimum of 2 million at launch.

  Ngeldu5t

Apprentice Member

Joined: 10/14/05
Posts: 608

6/11/08 1:30:08 AM#13

 

Originally posted by mike470

 

Originally posted by BlueCadwal

 

Originally posted by AikenDrum
Originally posted by BlueCadwal

Matt,

As a "news source" you are supposed to be unbias and not jump to conclusions.  Your entire Q/A reads like you're trying to bombard Jorgen since you interlaced your own thought into the article, which is not why he gave you the interview.  He gave you the interview so that you could give a clear picture of what is happening within.

Following the interview article you should have placed a link to your thoughts (ie: The Anatomy of a Launch Article) rather than planting them in between the chat.

Honestly, for any company to see 1 million people signing up launch week is impossible.  Why?  Only 3 MMOs have ever had over 1 million players; even EverQuest has never broken the 1 million mark.  With the industry as is, the most any company would ever expect is probably 500,000 because the vast majority of the marketshare lies in WoW or any of the other wonderful MMOs.

Some people will think I'm a fanboy, however I've never even touched the game.  I won't say the problems aren't present because I know they are from past experience.  I've played many MMOs that have had rough launches because no one anticipated the number of sign-ups or players that would be interested.  In fact, WoW shared many of the problems that you're pointing out in AoC, and occassionally they still experience player queues on some of the servers.

If you're going to take an aggressive stance on one MMO's launch, then you should also target all the other MMOs that have had poor launches.


While I agree with you that many an MMO has had a rough launch and WoW does still have login queues during peak play times.  However I see no reason to need to point any of those out as this article is clearly about AoC and not any other MMO.

Based off this interview and the Anatomy of a Launch, if I didn't know about other launches, I would believe that Funcom is totally incompetent because they've botched 2 launches.

 

Matt has written is two articles about AoC that made it seem as though the game were a complete failure.  In the Q&A he establishes his views on Jorgen's responses which for the most part seem overly critical of Funcom's response to the problems.  At the end of the Q&A he seems almost hypocritical though in his Final Word.

However, since his main article is an Editorial, he should point out other flawed launches than just those relating to Funcom.  His article reads as though Funcom cannot possibly launch a good MMO no matter how hard they try because he opens with Anarchy Online's launch.  I won't deny that AO had a bad launch, because I remember running through Newland on a 56k modem ramming into walls or entering buildings by accident because of lag; however, other online games should've been added to point out that very few MMOs have perfect launches. 

Sony, Turbine, Blizzard, and NCSoft have all had their fair share of rough launches and the public has a right to know that it isn't just an isolated incident.


He should bring no other compant into this- the fact is he is talking about Funcom.  People know other games have had bad launches, but that doesn't mean that the player-base should just lay off and say "oh, it's okay, X company did this too".  It just doesn't work that way, and it shouldn't.

 

The fact is Funcom had a bad launch, and they handled the server situation (and many other situations) poorly.  People all complained when they had bad launches, so why should Funcom get slack?  They deserve absolutely NO slack IMO, and I believe others will believe me.

They released an unfinished game as well as handled the server situation poorly.  They deserve no more slack than other games, and the server situation it just another thing to argue about.  I wouldn't be surprised if Part 2 complaiend  about how they released an unfinished game to the market...

But, my point is, just because others did it doesn;'t mean they deserve the easy way out.

I totally agree,most articles on AoC are like those bad taste pills with mint coating.Funcom fucked it up clear and simple why is it so hard to admit it.And yet lot of people are fine with that because previous games had bad launches.

 

AoC was close to  1 million copies sold the first week and don`t give us the "we did not expect it".It could  have been a big success instead of  a mitigated success.Now time will tell if AoC is simply a 100mts sprinter or a marathonian.

In the land of Predators,the lion does not fear the jackals...

  vasilcho

Novice Member

Joined: 4/25/08
Posts: 43

6/11/08 2:35:45 AM#14
BlueCadwal what exactly are u arguing about? That they didnt kow how many ppl will play the game? Here's a question, how the **** can a person play the game without FC knowing about it? They didnt expect that many ppl for launch? Again, who is actually giving the keys? What about preorders? Where did those ppl pay the extra $$$ for the EA? Some porn site mb? :) About the NDA, are you actually avoinding the question or you didnt really understand what it was about? Its about FC FORCING ppl NOT TO disclose ANY information AFTER the launch, no one is arguing about sticking to NDA while it lasts. And no, most of the ppl dont actually like to pay to play an unfinished product. As for the OP, I think hes done what many others failed before him, all those sites praising AOC like its the best thing we will ever encounter, and completely avoiding to speak about any of the issues it has. Thats where FC really did their job, spending money for advertisement.
  davvin

Novice Member

Joined: 1/01/07
Posts: 155

"You''re not going crazy. You''re going sane in a crazy world!"

6/11/08 4:44:04 AM#15

Originally posted by vasilcho
BlueCadwal what exactly are u arguing about? That they didnt kow how many ppl will play the game? Here's a question, how the **** can a person play the game without FC knowing about it? They didnt expect that many ppl for launch? Again, who is actually giving the keys? What about preorders? Where did those ppl pay the extra $$$ for the EA? Some porn site mb? :) About the NDA, are you actually avoinding the question or you didnt really understand what it was about? Its about FC FORCING ppl NOT TO disclose ANY information AFTER the launch, no one is arguing about sticking to NDA while it lasts. And no, most of the ppl dont actually like to pay to play an unfinished product. As for the OP, I think hes done what many others failed before him, all those sites praising AOC like its the best thing we will ever encounter, and completely avoiding to speak about any of the issues it has. Thats where FC really did their job, spending money for advertisement.
you mean who was giving out the keys for early access? i believe that would've been the retailers, at least from what i understood they all got a certain amount of the early access cards and provided them to the buyers of the game. once the player got the card they could then register on funcom's site for early access. so if you look at it, funcom wasn't able to track till people registered on their site--and a lot of people registered late (probably due to either some confusion on the instructions or they pre-ordered near the end).

 

which since a lot of people registered late instead of having 2-2 1/2 weeks to get prepared for the larger than expected number of players, they had 2-3 days. if you remember when they announced early access was full, they stated that it had been tracking with their expectations and then there was a massive influx (i believe that was on the 13th or 14th) and completely blew their expectations away.

 

personally i think their launch came off fairly well, but that is mainly because i was expecting a lot more problems with the launch than there was--i was expecting getting disconnected every 5-10 min and only getting to play for maybe 3-5 min with horribly unplayable lag and numerous other issues along those lines.  so for me it was a good launch, because what i got was a playable game--not a perfect game by any means, there's plenty of issues needing fixed, but it is playable. now i do agree with several of you in this, we need to continue to try to push developers into having a "perfect launch". i don't think we ever will have a game that launches flawlessly, with no issues or problems, but it is possible (although a very slim chance because so many things can go wrong or be overlooked/misjudged) and in being possible we should help push them to get as close as possible to it.

  thamighty213

Novice Member

Joined: 9/17/06
Posts: 1648

6/11/08 7:09:00 AM#16

1million units because the MMO market is so lacklustre at the moment i expect this to get broken again by WAR and then destroyed by KOTOR online

and they are discounting burning crusade in his comment yes a expansion but far surpassed 1m.

 

BTW i hate WOW that sounded a bit fanboi.

  Artermis

Novice Member

Joined: 1/12/07
Posts: 174

6/11/08 9:31:49 AM#17

Dear god, this mathew guy has it in for funcom bigstyle. He gets to interview Tharaldsen. and then writes a review on it and puts in his 'mathew's thoughts'!!!

A bit of respect should be due no? Seriously how one sided and anti funcom can you get!

  Ragemore

Novice Member

Joined: 7/07/05
Posts: 51

"Let Loose the dogs of war."

6/11/08 9:38:12 AM#18

It's clear the OP is disgruntled on how his experience went, and his entire article is colored by that, to the point he sounds like nothing has gone right at all.

Just as if I were to write a 2 part article, it would be about the absolute zero problems I have had, or my guild, and people would just complain that I am a fan and my judgement is clouded by my experience. 

So how do we decide who is right, we take a look at all the players and their experiences, and make a judgment based on the majority of them, and in that case the game is a huge success at launch, we'll see if remains a huge success into subscription.

He could have written an article that focused on both sides of the story, and let players make up their minds or seek further information to judge, but he chose to see one side, which makes this the worst article I have read on MMORPG.com of which I have been a huge fan of for the last several years.

I suppose if Rant posting is to become the norm, I'll be looking for a better MMO news site to bring me ALL of the information so I can make informed decision with my gaming budget, and help me separate the good games from the bad.

Rage - Head Honcho of the Revilers
"Ragemore and Whine Less"

  Ozmodan

Elite Member

Joined: 2/27/07
Posts: 6825

6/11/08 2:20:54 PM#19

Geez have any of you even played the game?

My entire guild got past 50 in less than two weeks and boom there went the content. 

I think the review was nice, there are far more major problems with the game than he mentioned.

Typical Funcom, launch a half finished game, provide abysmal customer support  and hope people stay around long enough until they can add the content.

Sorry it did not take me long to find out that it is a pretty game on the outside, but the gutts of it are missing.

  neonaka

Novice Member

Joined: 3/04/05
Posts: 809

6/11/08 2:40:20 PM#20

Mathew did what no other writer had the balls to do.

Give an honest review of a mediocre game.

In his interview he asked some very serious questions in regards to some of the problems players of AoC are facing.

What did the guy do, well in his first response he didn't answer the question at all, he just tried to sell his game more. Going on and on about how good the game is and will be. Didn't really do anything but re-enforce Mathew and his wondering what they plan to do about the issues.

Next series of questions just got danced around and dodged because the guy had no damn idea how to answer it and make a positive spin on it. So he just DIDN'T answer them.

When I read this post I pulled 3 co-workers over to my desk, I asked them NOT to read "Mathew's Thought" just the question then the response. Keep in mind all 3 of these guys are gamers.

They all 3 read it... got to the bottom... and I asked "So what do you think, did the dev answer anything this guy asked."

Their response almost in unison "That guy is an idiot".

That pretty much sums it up. How do you respect an idiot? You don't.

 

So was Mathew hard on the dev? No he asked some questions that are plagued all over the net, to try to get an official respose, and instead he got a tap dancing lesson.

 

Mathew don't listen to these in the MMORPG community who want great games but will settle for the most mundane piece of mediocrity produced as of late.

You keep your brass balls, and write the truth.

I hope all you AoC fans hear the clanking noise as Mathew walks by.

(He IMO has written the best article on AoC to date)

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