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JustBe 6/10/08 5:27:33 AM
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Apprentice Member
Joined: 6/10/08 |
I remember in 2004 when I got in family and friends beta as SOE calls it, at this time I had been following it for years mainly because I loved the style of the graphics in the E3's been shown in 2002 and 2003. Then I got into the beta and quickly realized the armor doesn't look anywhere near as good as what was shown at E3 and the character models don't look as good too which was weird and the game just lacked the massive open world atmosphere of the E3 demos. This was probably because of all the loading screens I had to enter and really it was putting me off the game because I wished it was seemless. However I made my first character and the IOR was fantastic and the boat scene just amazed me too, I wish'd the boat would have sailed up to the island instead of load upto it but oh well. It was sooo detailed and nicely made and a great tutorial for a first run but I'd soon realise that only having one starting area for everyone would soon get boring. I had a real time picking out a class because there was 16 or something of them and not one of them stood out to me, you only had 4 classes until 20 and you had to be well into your 30's before you knew you made a mistake and by that point you just thought to yourself "I can't be bothered to play again" lol. I think what WOW did soo well with what EQ2 failed at was the classes.... I really think it's a case of less is more. So yeah in the beta I just didn't have fun with any class and found them to be very uninteresting. I got to Qeynos and the city took my breathe away and all the quests there were fantastic and so was having player housing and all the little areas around Qeynos like the bogs and the mini forest thing in the city and the castle one were all nicely detailed and well made and fun. Then where the game suddenly got real shit was when you had to go out to Antonica and at that time there was a a boat running from Antonica to TS which I really liked but when you got higher up there were no boats and that disappointed me because I hate all the clicking on bells to suddenly teleport me, rather it be immersive. That sums up EQ2 though because they were going for immersion and they totally lost out because of how instanced it was where as WOW did a better job at immersion because it was seemless. Anyways Antonica was soooooooo boring because it wasn't very detail, most of it was empty and bland looking and the quests just wern't fun. I wish Antonica was more like the mini forest in the Qeynos city, like that detailed and packed with fun.
Then I got into Nek and suddenly the game turned shit agai, the land was boring and uninteresting and the detailed level seemed to have gone and the graphics looked horrible too. So I decided to run to TS and it was even worse because it was like a more empty version of Antonica.
Unlucky for EQ2 and much better and polished mmorpg with good PVP and a seemless world and a very well made world came along and drew all of us players away from EQ2 when it launched in 2005 for us europeons. I'll always remember running the dead Mines with my mates because the horde rogues would come over and pick us off outside the instance and was really fun having fights with them which is something all other mmorpgs missed for me upto that point, having 2 sides fight like that in PVP. That instance though was soooooooo amazing and i've been playing mmorpgs since the 90's but I'll be honest I've never really done a group instance, specially on that scale and for that low level. WOW just blew me away like that and no wonder it was successful because it got everything right but character customization and crafting + no player housing. I remember all the EQ2 crowd saying things like the WOW community is kiddy and immature but everyone I knew was into their 20's and 30's playing the game and having fun. I just looked at it as the EQ2 community is being the immature one for saying this and you know atleast we had a community to gorup with lol.
What EQ2 needs to do to get people like me back? - Ditch auto facing (not sure if it's still in the game) - Gives classes more personality in the game, reduce the number of them and just make each one unique instead of having lots of boring classes. - Redo Antonica, TS and Nek to give them more detail and more fun.
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quaiky 6/10/08 8:19:10 AM
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Hard Core Member
Joined: 7/21/03 |
A lot has changed since beta/release times, i was in beta too and i'm still playing so i thought i add some comments to your points. Originally posted by JustBe
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