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Ever since the beta of Vanguard, and every month after that in which I have played (From beta-GU2, a month in GU3, and now back after GU5) I have always had one major problem, perhaps IMO Vanguard's biggest flaw for my taste.
Drawdistance. This game touted "8km viewable!" which was a lie. You could never see beyond 1.4km. EVER. Then finally......one day..... I learned of a secret that, for some reason, Sony doesn't want you to know about. But I urge EVERYONE to try this secret, wonderful tweak.
/setfog 999999 (that's six 9's)
This eliminates the fog completely, and allows you to view up to 8-10km. The result is absolutely beautiful. Try it out for the first time in places where you can see a mountain, but a textureless fog is wrapped around it. Perhaps just outside Tursh, facing the mountains. In the desert of Khal, looking far across on a high slope. At the starless sky at nighttime.
Just know two things: It resets everytime you completely exit the game program, and so each time you start Vanguard and login, you have to /setfog 999999. Having your tree detail range set to 100% will mean this might hurt more performance, as trees are see further away that you otherwise wouldnt see. I have a 8800 gt and keep my tree detail range at 40%, and it blends so well you can't really notice the "paper" 2d trees. The reason performance isnt lost by increasing viewdistance from 1km to 10km, is bc everything that is so far away is drawn in 2d like paper, but bc it's so far away it's near impossible to notice and it blends in beautifully.
I have NO IDEA why Vanguard doesn't tell people about this. It's amazing. It makes the game SO much more beautiful. |
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i think that the max is actually seven 9s |
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awesome tip! is there a secret /command to remove the shiny plastic look? ------------------------------------------------ |
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Originally posted by Kenze
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Originally posted by Kenze Turn down the render quality to highest performance then turn up the textures way up. then turn on normal mapping past zero percent and adjust other settings that are tied to render quality such as trees and clip plane. |
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Wow, That literally makes a world of difference. To bad it resets each time you log.
Games, above all else, are about fun. MMORPG's are no different. If you are not having fun, find something else to do with your time and money and stop your bitchin. |
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Thanks for this! |
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mehhem
Novice Member
Joined: 11/13/05
Sick of the crap on the radio? Try ETN.fm or party107.com |
Originally posted by etwynn damn that looks a lot better! thanks for the tip. |
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All I have to say is WOW!!!!! |
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Just: GREAT!!! Member of Societas Daemonica Real power cannot be given it must be taken ______\m/_____ LordOfDarkDesire |
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Thank you thank you. That is superb |
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My setting was already there, and I don't ever recall the fog issue. You sure that's not just a normal setting in Video or Performance? |
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Originally posted by etwynn How does that effect performance? Games, above all else, are about fun. MMORPG's are no different. If you are not having fun, find something else to do with your time and money and stop your bitchin. |
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Before
After
All I did was /setfog 999999
Games, above all else, are about fun. MMORPG's are no different. If you are not having fun, find something else to do with your time and money and stop your bitchin. |
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The only problem I've found with this so far is that if you are flying or can see the horizon (standing around the cliffs of Bordinar's Cleft, there is a solid gray "wall" of fog in the distance. I love the massive view distance, but hate the wall of fog. Can anyone post screens from higher up or of the horizon. Curious if it's only me seeing the dense fog wall. Thanks! |
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Originally posted by Torak
Performance will be better because you won't be rendering as much shiny.
Edit: I wouldn't turn textures past medium-high or high because I can't really see the difference after that. |
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Originally posted by etwynnI remember doing this a long time ago now. (before SOE took over) It was a popular "fix" to improve performance. I tried it last night and I don't like like how it looks with the render on highest performance. It looks to "blobby".
Games, above all else, are about fun. MMORPG's are no different. If you are not having fun, find something else to do with your time and money and stop your bitchin. |
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ok, this is important:
in order to maintain a realistic progressive blur all the way up to the maximum view distance you want, you should start the fogging at -1.
Type /setfog and the system will display the default values: it's start fog: -1, End fog:160000, Red 255, Green 255, Blue 255. (the last numbers are colour saturation)
You should only tweak the End distance if you don't want the picture to look unrealistic. For example, if you want to have view distance set to 5km (which is the best compromise between realism and image quality), type /setfog -1, 500000, 255, 255, 255. This should extend the fogging distance up to your desired 5km limit, without removing it from the foreground (and thus resulting in unrealistic image quality).
My 2 cents |
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It's definitely my pleasure! :) Thanks everyone for your replies and thank you's!
HURRAY!!!!!!!! :D |
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Tried it myself. Looks absolutely great! |
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I havent been able to try this command yet. But Im really wondering how it cant lower your performance? it just sounds really strange. |
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Originally posted by rando1
My guess is that your computer renders the stuff in the distance whether or not the fog is being displayed. Even if that's not true, the fog itself is a performance hit since it's just a ton of little particles. No fog, better performance-->trades off with more stuff in the distance to render. |
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declaredemer
Elite Member
Joined: 5/14/08
"I play MMORPGs to feel FREE, yet I am always in chains." |
Originally posted by Nitros284
Thank you so much. |