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This gets argued about very frequently around here. So, lets get to the bottom of it, shall we? In the blue corner, weighing in at 800lbs, we have the folks that say 7+ years. In the red corner, weighing in at 99lbs, we have those that say 5 years or less. Who is correct? Was the game scrapped when Aventurine took over, and a whole 'new' game developed? Lets let them speak for themselves. And to be fair, lets hear what they said AT THE TIME. (Not years later when they were trying to cover their ass) Status of Darkfall on 9/30/03, from Tasos: http://forums.darkfallonline.com/showthread.php?t=5542 So...they scrapped the game and started over in mid 2003, eh? Damn these guys are fast - look, they are already in 'tech beta'! Obviously, they did NOT start over in 2003. How about 1/24/04: http://forums.darkfallonline.com/showthread.php?t=7202 4/26/04: http://forums.darkfallonline.com/showthread.php?t=8495 Lets hear from the core team, 5/4/05: http://mmorpg.com/gamelist.cfm/setview/features/loadFeature/86/gameID/4/ This game has been in continuous dev since Razorwax started back in 2000. Hopefully, this settles the argument once and for all. (I wont even go into all the promises to be more open, give more info, communicate more often, show videos, start beta.) Thanks to ghoul31 for digging up the links! |
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6/09/08 6:33:41 PM#2
Originally posted by Theodgrim
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Yeah - the option for third person was a CHANGE. The game was originally going to be first person. Come on...you dont seriously think they scrapped the game in mid 2003, yet started tech beta on Sept 2 of the same year. Even you must admit that just isnt possible. As far as the build notes...have you never been in a beta before? Nothing unusual. EDIT: Let me be more clear. They obviously didnt scrap the old project and start over - they were building on it. You cant start over from scratch and get to even a 'tech beta' in 3 months. Modifications are EXPECTED. Changes are EXPECTED. That does not make it a new game or restart the dev clock. |
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6/10/08 2:42:07 AM#4
The length of time its taken so far is about 9 years (from 1999). But for me the issue isnt length of time, its the cost involved in those 9 years. I wouldnt even like to guess how much money has been spent. On developers wages alone it must be massive (typical salary for a developer is what? £45k ? They must have some understanding investors, who have put their faith in a niche market game. Props to them if they ever get any investment back. |
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6/10/08 4:10:24 AM#5
They don't have investors. No investors would be stupid enough to invest in something like this anymore at this point. They're getting money from some kind of special greek company start up grant for software developers there. And as someone else pointed out before -- are most likely hiring junior dev's from local colleges who are working mainly to get experience or for very low wage. Not a healthy approach when attempting to make the greatest MMORPG ever made. |
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6/10/08 5:01:44 AM#6
Originally posted by Artermis Thats a strong comment " But for me the issue isnt length of time"
The argumentation around is not based on facts unfortunately. This goes for me too btw don't expect me to have numbers here but IMO and my impressions talks here. First the core developers always state thats their "lifetime work" thing , they don't go to a job type of work and expect at the end of the month a fix salary to get tranferred to their account. So you anyway made up 45k its not the case here. In short don't think 45k is needed to live in greece and cause DarkFall is their lifetime thing i don't expect them to demand that. Plus indeed there are investors because Aventurine has worked in various fields(for State Defense Department as example) before and while on DarkFall. To sum up 45k may not be a accurate number for DF developers, they may have done various jobs beside DF on personal basis and as company and they have various investors. You point however is valid and the way i described can however explain the long development circle too..
And who said to treat the path of a specially way of life is always healthy |
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6/10/08 5:04:40 AM#7
@ OP |
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Isane
Apprentice Member
Joined: 5/24/06
"Some do , Some don''t , Others just cry" Jean Sali |
6/10/08 5:10:46 AM#8
Originally posted by Theodgrim Why is this even a relevant argument, I don't understand what context it is being used in and what real relevance this argument has ? The game will not age or be superceded concept wise due to the fact that most MMO have pretty much little if no game. So lets look at Man Hours used to develop a game from concept to release someone pick a recent release and then calculate out the staff Aventurine have and do a comparrisson of reletive effort. Elapsed time only has releveance from a waiting perspective, relativley speaking it is about effort and development put into the game which will give a real comparrison of where the game is really at. ________________________________________________________ |
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Isane
Apprentice Member
Joined: 5/24/06
"Some do , Some don''t , Others just cry" Jean Sali |
6/10/08 5:13:21 AM#9
Originally posted by Artermis You haven't got a clue AOC probably spent more in it's last six months than Aventuring has spent in it's lifetime. ________________________________________________________ |
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6/10/08 5:17:08 AM#10
Actually the poster above has it right; Man-hours is the universal financial calculation for the cost of any project, not calendar days.
So say DF has been using 30 developers for 8 hours a day for the past 7 years (assumption, not based) that would be 277200 man hours approx. (estimated using a 165-day work year)
In contrast, lets assume AoC has been using 200 developers for 8 hours a day for the past 4 years (assumption, not based), that totals 1056000 man hours.
So clearly you see that the amount of time (and cost) of a game has nothing to do with the actual calendar days spent "in development"... |
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Originally posted by Isane
So, it would actually be in the best interest of the fanatics to agree the game was in dev for for 7+ years - those man hours are necessary. Hell, they need all they can get.
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6/10/08 1:58:59 PM#12
Good post Theo... Well done! I have heard the cries of "It's only been 5 years in development" and "They scrapped the entire project and restarted from scratch in 2003" way too many times. Actually the "initial idea" to make Darklfall happened in 1997. That's when it all started. Not the programming, but the initial thought process. Doesn't matter. You will NEVER get through to some of these hard heads, never. Reality doesn't come into play with Stanford, Aragon, Samjoo, Downtoearth (or whatever he's called today) et al Adventurine could post a letter on the web tomorrow, cancelling the project, and these idiots would still continue their Darkfall crusade. Nothing anyone can say will ever make sense to them. Some people are just like that. They need ZERO proof to support their "blind faith". But... Just maybe... In a few short months from now... They will finally get it and wake up to reality. You think maybe?
Nah... No chance. They'll begin making "new" excuses. |
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Isane
Apprentice Member
Joined: 5/24/06
"Some do , Some don''t , Others just cry" Jean Sali |
6/10/08 8:45:30 PM#13
Originally posted by COORS
So the game has been in development fo X ammount of time .... I don't understand your problem or what you are even trying to prove.. I don't have a problem, I have worked on products that have been in development over 20 years and it is all good(note the context as your argument doesn't have any because you don't have an argument you for some reason are trying to insult and wind people up for what reason I just don't know). To Summarise: you don't believe in the game so everyone else shouldn't either and if people don't agree with your arguments you insult them. So they immediatley become idiots how very mature of you, Well Hard luck thats life get over yourself because you have failed... I for one like the concept so guess what I will follow the development of the game and guess what yet again you can't stop me because you don't have a strong enough argument to influence my views. I have seen enough evidence to be happy that this game is being developed, so again why do i need to listen to the rantings of a non believer. A critical analysis of why the development cycle is wrong and flawed with good reasoning behind the argument and why it is relevant would maybe make me pause for thought but the i'll constructed arguments from peopel who ahve not interest here is just illogical and sad.
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mike470
General Correspondent
Joined: 2/11/08
"We cannot change the cards we are dealt, just how we play the hand" - Randy Pausch |
6/10/08 9:05:59 PM#14
Originally posted by Isane
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Isane refuses to recognize the purpose of the thread, even though it is clearly stated. It is to settle the argument about how long DF has been in dev. It has nothing to do with accounting, belief in the game, man hours, or anything else. The game has been in dev for 7+ years. (I consider it 8 years, starting in 2000, but if you count the earliest planning stages, even longer) |
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6/12/08 11:59:39 AM#16
Originally posted by Theodgrim Theo is correct here. He was not trolling. He actually provided PROOF to support his claim to hopefully end, at least, the amount of time in development argument. I fail to see how some of you supporters will refute even PROOF before your own very eyes. That is denial. Maybe you fanboys can continue putting down AOC as a "defense" of Darkfall. That seems to be working well so far, LOL! |
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Shannia
Novice Member
Joined: 11/06/05
"World of WarCraft is held alive solely by the mediocrity of competing products." RendRegen |
6/12/08 12:51:32 PM#17
To put this into perspective a bit. My son was going into 5th grade when I first hard of Darkfall Online. He just graduated high school last month. That is a long development cycle in the MMOG field. We are taking Windows 98, XP, and Vista. Not to mention Windows Me was in there during this time as well. I wish DFO the best, but if they don't hurry up they just as well scrap the PC version of the game and make it for the XBox 360 as that is the direction a lot of MMOG companies are moving.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is: http://en.wikipedia.org/wiki/Vaporware "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product." |
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6/13/08 10:48:18 PM#18
Always so many idiots, thats like saying that spore has been in development for the last 15 years as thats when Will Wright came up with the idea. No Darkfall entered full development in Q4 2003. |
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Originally posted by Krogan
BS. Claus came up with the concept in 1995, and "got serious" in 1997. Razorwax was formed as a company, they had an investor, they had offices/equipment, and started work on the 3D engine in 2000. Here is the state of the game from the devs own mouth, dated 9/30/03: http://forums.darkfallonline.com/showthread.php?t=5542 That is WAY past just starting full dev, wouldnt you agree? |
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6/13/08 11:42:38 PM#20
Here is a historical link of Razorwax opening its web service for news and features for DF: http://web.archive.org/web/20020605063521/www.darkfallonline.com/news/index.shtml Dated as early as 2001, there can be no doubt this game is in development for 9-10 years. Stories about merging, scrapping, deleting, undeleting and whatelse are pure fiction, or simple rumors or... Wishful thinking. |
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