|5 posts found|
6/06/08 6:26:32 AM#1
Voyages of Vanguard #44
* Welcome to our newest contributor, MW! His segment this week is all about tweaking your game for those extra few FPS!
Listen to the Spouse Aggro podcast at spouseaggro.com. Twitter: spouseaggro
Goonies Never Say Die!
6/06/08 7:18:55 AM#2
Thanks dude, keep 'em coming.
6/06/08 7:59:24 AM#3
Thanks Beau , i really enjoy your podcast. Fantastic to have people like you in the Vanguard community.
6/06/08 9:35:17 AM#4
I should begin by saying I stopped listening around 50:00, and I am grateful for the podcast. It helps to keep me up-to-speed with what is "changing" (improved? Let's hope) with Vanguard.
Drop Rates for Coins
In general, I am not sure if this was referring to coin in currency or coins for a quest. Nevertheless, the drop rate for currency should increase for Adventurers.
Larger Bank Space
Great suggestion, lupa (luper?)! My bank is totally, completely filled.
Great to hear that SOE is fixing the problems with classes.
More Group Content: Great Group Game, Yet End-Game is a Raid Game
I noticed that beau and lupa seem to agree here, however, this was mentioned in passing. The need for more group content is stark and obvious for those that hit the max level and do not want to raid. Many are, or will be, "former subscribers." These people literally have nothing to do, and after so many alts and toying with crafting/diplomacy, they will drop out.
This segment of your gaming population is the goose that lays your golden egg. Attempting to satisfy raiders is not going to make a game profitable.
You need a variety of options for individuals at the end game to
Vanguard might need like an end-game progression group dungeons. 3 tiers of group dungeons, perhaps four and the first can be soloed for quests and things. Something to keep the group players focused and have stuff to do.
You can do so much with epic questing, though, with solo and group. Vanguard has so many dungeons that you can send a level 50 back to TK to do something for an epic quest, then to a town, and then back to a high-level group dungeon. It does not have to be grindy. I am thinking out loud to generate ideas to ensure that solo players and group players have options, opportunities to progress.
You have many people that group and solo to the max level and then it is like, "OK. Now. Join a raid guild and go raid for gear." Say what?
It is a real problem that hurts Vanguard's subscription numbers, especially now that performance continues to be worked on.
Library Ring APW
Sounds interesting this spell with all buffs in one.
I love it. I hope to get it.
Prices should decrease.
Thanks again for the podcast.
Edit: good choice of music again.
"Yesterday is history, Tomorrow a mystery, and today is a gift"
6/06/08 9:50:04 AM#5
O yes! as technolgy at home catches up with what VG needs to run it client and the improvments Soe is making, I think VG will make a COMEBACK!
Seriously I do believe this, of the last few years VG has the most sandboxish feel to it. Yes, it had bad faults at first but they are getting smoothed out over time.
I am enjoying the heck out of it as with a number of my friends and their partners