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Ezen_Surreal 6/04/08 6:17:42 PM
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Novice Member
Joined: 5/20/08
Your Moma |
Seems that becuase of ever quest the first ever 3d mmorpg. Quests have become the main focus of mmos. Quests are so boring. Remember uo? Remeber how they had the loot system. Random on dif monsters. This plus social +sandbox + pvp + few quests would be awsome.
PS Who the F*&* wants to run around for hours on end in a world. Give us recall spells. Im tired of eq clones. |
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| Sometimes its good to think. |
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dorugu 6/04/08 6:27:02 PM
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Novice Member
Joined: 4/06/03 |
correct me if im wrong aint it yu who decide if yu wanna grind yur lvls or do quests? otherwise if yu dont want many quests go try games like 9dragons and other translated asian mmorpgs. |
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xephonics 6/04/08 6:29:57 PM
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Advanced Member
Joined: 9/13/05 |
you could play Ragnarok Online, it has almost 0 quests, and the ones it does have basically give 0 exp
or lineage 2, only quests you need to do are the class change quests, the rest is grind grind grind grind grind |
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Retrad 6/04/08 6:35:51 PM
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Hard Core Member
Joined: 7/25/03 |
Originally posted by Ezen_Surreal God you're an idiot. Everquest did not require you to do any quests. It was a pure sandbox with mob grinds. There were quests you could do if you wanted to, but they weren't your WoW-esque style of quests. They were few and far and they took more than 3 days to complete usually. And they were worth it.
I think you meant to complain about the style of quests that was introduced in WoW and has now been a staple in every MMO and which has subsequently screwed each over as you can see that every MMO that has come out since WoW has been a failure. People will say, "You don't have to do the quests, you can just grind!!". They're right...to an extent. You can choose not to do any of the quests and purely grind on mobs, but the game was not based on mob grinding to level up, it was based around doing quests. You lose an advantage if you choose not to do the quests. So basically quests in WoW and every game there after have now become a means to an end instead of an option that actually took skill and work. |
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mike470 6/04/08 7:03:17 PM
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General Correspondent
Joined: 2/11/08
"We cannot change the cards we are dealt, just how we play the hand" - Randy Pausch |
Originally posted by Ezen_Surreal
I partially agree, I am tired of linear, boring, go get 25 bones, or take this potion over to the old lady 8 miles away from here quests. Sure, there's mounts, but your not a high enough level to use them.... THAT is what I am very tired of! I love interesting questing, where the ending is a surprise and where I actually have to follow an interesting path to complete the quest. Getting 25 bones is NOT what I (or many others) want! I want quests that take skill, and are actually interesting. NO grinding quests and NO long travel quests! That's why I look forward to Citadel of Sorcery so much :) Edited to fix typos. |
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KaltesHerz 6/04/08 7:19:23 PM
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Hard Core Member
Joined: 8/09/04 |
I am tired of that as well, however quests appeal to a lot of people.
In my game there is the option to do quests from NPCs for specific rewards, or just do whatever you want. Most quests are more in the line of being realistic. Like your starting races government contracts you to go mine for a certain amount of minerals etc. However since my game is skill based the only reason to do quests in this game is for the cash. You get skill ups by using the relevant skills.
Another system I'm putting in is that players can make quests of their own. Or jobs, whatever. They make a posting on the GCN (futuristic ultra-tech internet) where they fill in what they want, and the reward on delivery. Player reads the options, collects the goods and delivers them to a post office. Once delivered the money is transferred and then the player that did the hiring can collect their goods. Not exactly a quest perse', but still a "go here and do this" type of thing.
No quests at all would be boring, some folks need to be led around by a leash, at least for a little while. |
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| Want a taste of religion? Lick a witch. |
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Xadrian 6/04/08 10:33:20 PM
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Apprentice Member
Joined: 11/17/03 |
I wouldn't mind WoW-style quests if they didn't force the world to be static. Unfortunately, the very idea of scripted quests requires that nothing major can change, or they'd constantly be rewriting all the quests. A dynamic questing system would be pretty neat. Have randomized, temporary scenarios pop up in various regions that actually have an effect on the region. Something like, bandits start raiding towns, making them dangerous and opening up dynamic quests for the townspeople. Make getting to the bandit leader a challenge and whoever finished the central quest to kill him and/or get rid of the bandits somehow is rewarded. Once a player (or group) removed the source of the problem, the dynamic quests related to the scenario are finished. The difficulty with such a system would be that a crap-ton of variables would need to exist to make the scenarios mostly unique and not repetitive. Some people may be annoyed if they are close to completing a major quest and someone just ahead of them finishes it instead, but there may be ways to make that a fun challenge rather than annoying. Anyway, point was that a more dynamic system that actually allows the story of the world to progress would be something I'd actually enjoy without completely removing the sense of direction quests provide. Instead of a run-down town constantly under repair, the NPCs would actually be able to fix the town after awhile. Threats could shift around (and be removed), towns could fall or rise, people could be part of a specific time in a game's history and feel like they actually did something. |
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daarco 6/05/08 2:15:31 AM
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Advanced Member
Joined: 12/19/06
Want Darkfall now! |
Yes! Remove quests now! And i would go one step further, by removing the xp as well. Then we dont need to grind. And can spend all time on playing the game instead. Some may think if there anything left if you remove the xp grind. And the answer is a huge YES! The grind should have very little to do with the gameworld. Sadly today, the grind is what keep people in a game and not the world : ( |
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Ezen_Surreal 6/05/08 3:03:02 AM
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Novice Member
Joined: 5/20/08
Your Moma |
Originally posted by Retrad EQ introduced quests to mmoprgs. The only thing that makes me mad at eq is...it had a large player base, was the 2nd mmo that did any good...Thus most developers took the idea and created a new level of quest hell. like eq2, wow type focused design. Most of these quests in these games are solo quests...and its tough to find a group for the group quests at your level. I just want a fun world not focused on quests. I want to play a game not spend all my time running around in a large game world. Once you get there you should have the ability to recall there so you dont have to run there every time. Running for hours back and forth in a HUGE world is not what makes a game fun. This was because of eq also. If one wants to explore, fine...but I for one hate being made to see all the landscape over and over again. Right now I am playing vanguard. hehe, maybe why Im ranting on these two aspects of mmo's as running for hours and questing is what the game is all about. *Falls asleep running for hours.* It sucks cuase of this. I tried to like the game.. But today I just got sick of it. |
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| Sometimes its good to think. |
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SignusM 6/05/08 3:06:43 AM
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