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News Discussion  » Age of Conan: Letter from the Director

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70 posts found
  Nadril

Novice Member

Joined: 4/14/06
Posts: 1278

6/03/08 9:43:37 PM#41


Originally posted by Cetra
Funcom is good at sweet talking. Thats all about it. Age of conan is build up to be a pvp game and only  now funcom realized the current system is flawed and need an overhaul? I'm not going to wait like a naive kid.
People praising this game are normally all still under level40. Wait till they see the real thing.

I am level 50, and the game is great so far. What I find strange is a lot of you seem to be mocking the fact that they are changing up PvP when you yourself also state that the current PvP isn't that great.

Yup, its horrible for a company to change something because it isn't good! I mean WHAT WERE THEY THINKING!?

Seriously though I've had more fun in Age of Conan that I have ever had in WoW and really any other MMORPG I've played to date.


Also, instanced zones. Sorry but when I'm out and about I don't want to see 200 people in the same damned zone trying to kill the same damn mobs. Maybe some of you enjoy that competition (look at WoW's launch and even the launch of the new sunwell isle) but I enjoy the game to actually feel a bit real. How "realistic" and immersive is it if you have 300 of the same "heroes" all trying to kill little boars?

The zones are still incredibly populated anyways, and there is PvP and players to be found everywhere.


By the way, I feel like most of the players complaining about the game haven't even done any of the content yet. They do 1-20 or so and then start complaining on how they don't look as cool as their character in WoW who has been raiding for 3 years, or how the game isn't as polished as games who have been out for years and years. If you're going to compare the game than compare it to other games at launch.

And hell, at least unlike the WoW launch I can actually play the game without the server being down for 8 hours. :D

Funcom has been incredibly responsive on the problems so far and are working to fix them. When is that suddenly a "bad" thing? In all my time as a conq as well (again, lvl 50) I haven't come across any game breaking bugs or really even very serious ones. In fact my main issues with the game was:

- Guild cities not really doing anything atm. My guild has about 7 buildings so far that don't do anything.

- Confusing stats, not sure what some of them do.

- Zones are a bit thin around lvl 50. However I'm used to grinding from Lineage II and, honestly, the grinding in this game isn't bad. Combat is actually fun unlike in WoW so -- yeah. Plus, group grinding is seriously effective.


Otherwise the PvP additions are all just gravy for me. I was fine with just being able to kill whoever wherever but this just means that the game is going to be that much better :).


Age of Conan is already a great MMO, and as these changes come along it'll become even better. Meanwhile games like World of Warcraft constantly are on the downfall, due to them trying to add in horrible PvP mechanics (arena sucks) and trivializing any sort of PvE encounters in the game. While they'll still have a majority of the "Casual" players Age of Conan should hopefully pick up more of the big gamers who want something new.

  Ozmodan

Advanced Member

Joined: 2/27/07
Posts: 5056

6/03/08 10:23:08 PM#42

Some of you just don't get it.  Well you will soon, this game is so void of things to do after 50 it is pathetic.

What is really sad is that alot of us are already in the 50's after a couple weeks after release.  That is really going to accentuate the lack of stuff to do at endgame very soon.

Talk about an unchallenging game, can you spell boring...

Any MMO that let's you level so fast has huge issues and this game has them in triplecate.

Sorry so many of you are so blind.  You will eventually get the idea that this game needs a minimum of 6 months to a year to mature enough to have decent content.

Case is closed on AoC and there will be alot of people canceling before the first month is out, that certainly does not indicate a good game. 

I am very disappointed in Funcom, they just don't understand what a good MMO should be.

Blizzard is laughing itself silly at Funcom.

  mylin1

Novice Member

Joined: 5/30/06
Posts: 138

6/03/08 11:27:08 PM#43

Well I'm having heaps of fun playing various characters - I like how the night missions in Tort change depending on your character type, thats a nice addition.

I played thru EQ2 opening and I had a lot of fun in that too , depsite the bugs..

for me its not about having a complete game, something that has 50+ content, heck even 40+ content can wait - for me its having fun and AOC has that in bucket loads -

 

Everyone plays these games for different reasons, but in the end of the day its a game to me and every game ive played thats been online has involved some major and lots of minor changes and implementations..

some people cope with change and growth others gnash and wail, shrug if you dont enjoy new released games...dont play them..

there are costs and benifits for doing so  - and seriously by now all you people should know that new games have all the same new game issues that EVERY game released in the last few years has...

 

so either enjoy the rough edges or keep out till its at a more mature game, but whining because a new game doesnt have the depth or stability of a 3yo + game is daft.

 

 

  Stormblaest

Novice Member

Joined: 5/21/07
Posts: 13

6/04/08 1:01:57 AM#44

Nice, it's gonna be a fun summer. I love AoC!

Played or Playing: Anarchy Online, Guild Wars, Age of Conan, Everquest II, City of Heroes, City of Villains, ArchLord, Dungeon Runners, Silkroad Online and loads of not worth mentioning F2P mmos ]

  craynlon

Novice Member

Joined: 11/15/05
Posts: 255

6/04/08 2:08:20 AM#45

Originally posted by Ozmodan

Some of you just don't get it.  Well you will soon, this game is so void of things to do after 50 it is pathetic.

What is really sad is that alot of us are already in the 50's after a couple weeks after release.  That is really going to accentuate the lack of stuff to do at endgame very soon.

Talk about an unchallenging game, can you spell boring...

Any MMO that let's you level so fast has huge issues and this game has them in triplecate.

Sorry so many of you are so blind.  You will eventually get the idea that this game needs a minimum of 6 months to a year to mature enough to have decent content.

Case is closed on AoC and there will be alot of people canceling before the first month is out, that certainly does not indicate a good game. 

I am very disappointed in Funcom, they just don't understand what a good MMO should be.

Blizzard is laughing itself silly at Funcom.


there is content in the 50+ region, i.e. in the eglyphian mountains
i never ever got bored in aoc and i play 30h/week

maybe people that want 100+h/week content for 30euros should either buy an expensive version of tetris or wait 2 years into the game.
from what ive seen so far exeeds the content of a lot of "standard video games"

if your bored, visit my blog at:
http://craylon.wordpress.com/ dealing with the look of mmos with the nvidia 3d vision glasses

  Myrathi

Novice Member

Joined: 12/16/07
Posts: 94

6/04/08 3:42:25 AM#46

  

Originally posted by Cetra

Funcom is good at sweet talking. Thats all about it. Age of conan is build up to be a pvp game and only  now funcom realized the current system is flawed and need an overhaul? I'm not going to wait like a naive kid.

People praising this game are normally all still under level40. Wait till they see the real thing.

They've been pretty good at delivering thus far. Sure, I'm entirely disgusted with what they're trying to call a crafting system, based on the concept glimpses we saw back near the start of development, and with how half-assed their guild city status still is but that's about it.

As for under 40? I have 3 chars over 40, one of which is over 50, and I'm finding no lack of content. Not as much content as under 40, sure, but when I'm still having extreme trouble with there being more quests than I can fit in my questlog? Argh! Heh. Anyways... for every one of you people that bitch and whine about lack of content, on these forums, I've spoken to a player that says they're having a whale of a time, more than just a few of which are all the way to mid 70s. That doesn't scream "lack of content"; it screams "you're too single-minded about wanting to bitch about something and just can't be bothered looking around for more stuff to do". :P

 

Originally posted by jedibeck16

Personally, I have become very discouraged with all the negativity surrounding this game.  It seems like the nay-sayers far outweigh those that are optimistic about the game's future, and it is hard for me not to get discouraged with AoC after reading these kinds of posts.  It sure would be nice if people would state their opinion, while at the same time valuing the fact that there are other players that are enjoying it, and not bashing them for their support of the product.


Every game, without fail, has had people spewing out negativity in spade-loads, when they find things don't match their perfect little vision 110%. I'd guess that more than half of it's just disgruntled (and annoying) little pessimists that want to find something to complain about, so they can look like they know what they're talking about alongside all the other whiners. No biggie, though... World of Warhammer will be out, soon enough. :P

The nay-sayers always look like they outnumber the optimists, though. Keep in mind that all the optimists you're looking for probably aren't reading or posting on the forums; they're actually playing the game!

That said, the game's definitely not without its "issues" - what game isn't, even 5 years after launch, assuming they haven't actually died by then? - but overall, I've found AoC to be the smoothest launch I've ever been involved in (and I've been around since pre-OSI/UO days). Even with the bugs, I'm still having heaps of fun! That, in my opinion, is what counts: it's fun! When it stops being fun then the solution is glaringly simple: I'll stop playing it. Right now, the game is, in fact, extremely playable and, so long as you avoid the couple of game-breakers, you'll be fine (those being gemmed items causing client crashes [already fixed on PTR] and, for us crafting nuts, having a full quest log when trying to learn a craft bugs out the craft [personally never had a problem with it]).

True, they do need beaten to death, several times, with what they're trying to call a crafting system but my biggest gripe, by far, is that my system is a heap of steaming monkey poo that needs upgraded... and that's not Funcom's fault, at all! Argh!

Of course, the day I find a fun PvE/PvP game with a crafting system akin to SWG's is the day I uninstall all my other games and play that one. Still not found another game that I found as much fun as SWG pre-CU and that makes me sad. Ho hum.

  boinged

Novice Member

Joined: 8/18/04
Posts: 160

6/04/08 4:38:45 AM#47

I find it amusing how people are talking of cancelling after just 2 weeks of playing, about being burned by this MMO and how they're going to get out before any more damage is done. Oh noes!

EVERYONE knows that the first month of an MMO release is its messiest time. Almost ALL MMOs are released too early, because companies know they can give you 90% of a game and it will keep most people happy. Funcom even hinted the start would be rocky - 'open' beta only to level 13, NDA beyond that.

When you look past the launch problems and content-sparse areas (which are being addressed within the month) AoC is a GREAT game that is unlike any other MMO out there.

For better and for worse, this ain't LOTRO.

  Artermis

Novice Member

Joined: 1/12/07
Posts: 174

6/04/08 5:59:05 AM#48

It shows funcom listen to their community. Big thumbs up from me. Im having a great time playing, just have to ignore the doomsayers on the mmorpg.com forum.

  Kyleran

Elite Member

Joined: 9/13/06
Posts: 14598

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

6/04/08 6:18:18 AM#49

Originally posted by Ozmodan

Some of you just don't get it.  (actually, I think we do) Well you will soon, this game is so void of things to do after 50 it is pathetic. (can't speak to that since I'm not there yet, but you might be right)

What is really sad is that alot of us are already in the 50's after a couple weeks after release.  (well, that is sort of sad, but not because its Funcom's fault, maybe you need to look in a mirror to see who's fault that is) That is really going to accentuate the lack of stuff to do at endgame very soon.

Talk about an unchallenging game, can you spell boring...  (What game is 'challenging' to you, I've yet to ever find one. Its the PVP aspect of any game that adds some challenge, but the PVE never is)

Any MMO that let's you level so fast has huge issues and this game has them in triplecate. (again, leveling so fast?  I'm level 23/13/11 respectively, and played since launch.  But not exactly living in this world)

Sorry so many of you are so blind.  You will eventually get the idea that this game needs a minimum of 6 months to a year to mature enough to have decent content.  (seems decent so far, in the meantime I guess I'll take out my frustration killing others.)

Case is closed on AoC and there will be alot of people canceling before the first month is out, that certainly does not indicate a good game.   ( you'll not prove this statistic, FC won't ever release the it so you'll never really know.  People announce they quit/cancelled WOW all the time, yet subs continue to grow upwards)

I am very disappointed in Funcom, they just don't understand what a good MMO should be.  (I think they do, might not have fully executed their vision yet, but I think they have a clear idea where they want the game to go, even if it doesn't agree with your definition)

Blizzard is laughing itself silly at Funcom.  - (if Blizzard is doing anything its watching to see what elements of AOC players seem to find most fun/in demand and figuring out  if they should incorporate those elements into their game.)

AOC isn't the game for you, ok, makes sense, best you go play one of the other new games that was recently released.

Oh wait... there aren't any.  NM.

 

"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar
Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  Voidrider

Novice Member

Joined: 10/04/06
Posts: 22

6/04/08 8:59:26 AM#50

Anyone level 70+ that is complaining about being bored needs to brush the potato chip crumbs off their chest and go empty the crap bucket from beneath their chair.

If any player thinks they can get to level 80 solo, then they didn't do things like Sanctum of Burning Souls at the quest given levels, because, if they did, they didn't make it beyond the spiders, guaranteed, and there are many such group oriented instances.

If a player *didn't* do these instances, they are missing out on some pretty dang nice/cool places to adventure and cheating themselves of content that occurs *before* endgame.

 

  Ragemore

Novice Member

Joined: 7/07/05
Posts: 50

"Let Loose the dogs of war."

6/04/08 9:14:33 AM#51

Sitting at 45, and having a blast playing AoC. (I have played, WoW, LotR, CoH/CoV, Lineage 2, ShadowBane, SWG, DaoC, EQ2, AC2, AO, Eve Online, Guild Wars and many more I am forgetting right now.)

Best looking game I have played MMO wise, and better than alot of non MMO's. (Eve and LotR come close)

Best 1-20 gaming expierence in any MMO. (Nothing compares, very well done)

Best Melee Combat in a game. (nothing like directional swings, combos, fatalities)

Best Music in a game. (I am really enjoying the sound track while I play.)

Questing - On par with WoW, LotR, EQ2

PVP - better than WoW, but Guild Wars, and Eve are probably better at this point.

Guild functions - Several buggy features, but you can build a city, which very few games let you do that.

Crafting - Not so good, feels added on late, similiar to WoW and PvP at launch, something they didnt plan much.

Instancing - there is one annoying spot in Tortage sewers, where it seems like every door you walk through triggers another instance, most people that complain about this most likely have run into it. It is the only place I have been in that is like that, and the rest of entire world, you hardley notice it, so i am ok with it at this point.

Spell casting - pretty much what all other games have, nothing really new.

Classes - very fun and exciting to play, nice variety.

Feats - I have grown to enjoy testing results and builds, with out all of the info right in front of me, and having to read about the only build anyone is useing for thier class. It's exciting to be in a game that hasn't been dissected by the mathameticians.

Mounts - best in any game I have played

The Grind - Are you kidding me? stop complaining, this game is very easy to level in even if there were no quests at 50-60, which there are plenty if you know where to look. And be social, do some grouping.

 

All in all, this is a great game and has set a high bar for all existing, and upcomming MMO's.

Rage - Head Honcho of the Revilers
"Ragemore and Whine Less"

  jedibeck16

Novice Member

Joined: 7/20/06
Posts: 10

"Everything that has a beginning has an end, Neo." --The Matrix

6/04/08 10:00:08 AM#52

Originally posted by Zorndorf

The fact that the Director HIMSELF talks to the players...

... and acknowledges  (big) shortcomings:

is proof of damage control.

They must have had BIG numbers of cancellations  to justify this.

Detail: he doesn't speak  a word on instances and lack of Siege battles.

But helas the same mistakes:

Promisses of "new" without even fulfilling the old .


While this might very well be the case, some would undoubtedly call it welcome communication on the part of the devs to the community.  MxO also does this, and if I'm not mistaken, SWG did this too.  It's not a new concept.  Not a lot of games do that, though; therefore, for those that do, IMO it makes them look really good.

The fact that he acknowledges shortcomings to the community?  How can that be a bad thing?  I'm pretty sure that the gaming population is growing, not declining.  The people that have left are those who complain 24/7 and, in reality, would be dissatisfied with the product no matter what happens.  Also IMO, the AoC community is better without the negativity.

I personally appreciate what's been going on.

nikilobit Xfire Miniprofile
  Snivius

Novice Member

Joined: 4/23/06
Posts: 39

Forumspeak:
TROLL: Someone who hates a game you like
FANBOI: Someone who likes a game you hate

6/04/08 12:11:13 PM#53

 

Originally posted by Myrathi


Keep in mind that all the optimists you're looking for probably aren't reading or posting on the forums; they're actually playing the game!

 


Absolutely spot-on.  In epidemiological science, we would call forum posters a "skewed sample."   Same goes for political polling.  This is why I rely on these forums only to discern what key game-play elements there are (like instancing and special directional attacks), and the degree to which core game mechanics need improvement.  Thus the forum commentary of "trolls" has utility to me-- but only to some extent.

 

In contrast, I know better than to make predictions on the commercial  fate of a game based on the postings of < 1% of a game's players on release.   Both auto-assault (ha- remember that one?  See my avatar) and AoC forums had passionate defenders and haters weighing in here at release.  However, the number of toons I saw around me in-game in AA plummeted within a couple weeks of release, whereas AoC is apparently adding servers left and right.  That is a better guide, and the true commercial fate will only be evident once time actually passes.

I'll be purchasing and playing this game... in a month or two when the worst of the kinks have been patched out.  Even so, I would probably have a blast installing it tomorrow since I'm a casual player who would not need a crap bucket under his chair (that was hilarious by the way), such that content patches would likely be rolled out by the time I'd need them.  Took me a year to get a toon to 50 in LOTRO.

In sum, be realistic on what can be meaningfully inferred from these forums considering the high likelihood of a skewed sample of participants.

  BarCrow

Elite Member

Joined: 2/25/07
Posts: 1921

6/04/08 12:57:36 PM#54

It is said that , even God took 6 days to create the universe...and this is God i'm talking about...a supreme being...and I think its safe to say that the universe still undergoes regular patches and updates ...even up to this day...to this minute....and bugs...Platypus anyone? Not a very successful launch,,,seeing as popular belief is that earth is 10,000 years old..give or take.So lets give some credit to the AoC Developers...nothing is perfect...Ask God...if he'll listen.

  BarCrow

Elite Member

Joined: 2/25/07
Posts: 1921

6/04/08 3:06:20 PM#55

....and unlike the AoC Director...good luck on God writing in to advise of upcoming changes/improvements  in the universe.

  fatpanda

Novice Member

Joined: 6/04/07
Posts: 83

6/04/08 5:22:19 PM#56
Originally posted by deguildeving

In LOTRO beta we were balancing classes far before release.  We were polishing up the completed crafting sytem.  Even finalizing the initial higher level areas months before it went live.  AoC seems to have just hit beta from alpha...  That's the feel anyway.  And I played beta (err alpha)...

We? You're a developer for LOTRO?

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 5093

Logic be damned!

6/05/08 1:34:27 PM#57

Ah yes,

THIS is what happens when you run out of time / money and have to release the game, despite the state it's in....

Then your first few months are spent using the boat load of money you just made to bring the game up to "Launch Ready" status.

I'm really not trying to burn AoC of Funcom, it's just a tragic reality of this market. MMOs are unique in that they can release an unfished product to make money to finish the product. Name any other gaming genre that can do that!

The real question then becomes is:

Is what they currently have available enough to warrant your purchase and financial support (subscription fees) until they patch the game up to the point they WISH they had it in at launch?

It's a personal question, everyone will likely have a different opinion and viewpoint.

Me? I'd rather they push launch back and get things right. But, as I said, sometimes (especially with self-published titles) that's just simply not an option.

"You'll find a great many of the truths we cling to depend greatly upon our point of view."

  Sweede

Apprentice Member

Joined: 5/01/04
Posts: 160

6/10/08 12:07:48 AM#58

There will always be people who like to level to the highest level in shortest possible time, people claim they can get to 220 in anarchy online in a few weeks and here i haven't even made it to 180 playing on and off since  2001 :) then again i'm not in any rush and by leveling slow i take time to see the world around me not just the zones that let me level the fastest.

I remember when sony released the planes of power expansion for everquest and the hardcore raiders could not get to the end zone(plane of time) cause it was not ready, that to me is even worse since it was an expansion.

Disturbs me a bit that tradeskills seems bad in AoC i have started to like doing tradeskills in other games, but hopefully they will fix it up to VG level (and yes i think Vanguard have super crafting reminds me of Horizons)

 

Haven't played AoC much yet but it looks fantastic and i bet it will get better when more dx10 stuff is added.

bkmvl Xfire Miniprofile
  muggermadiso

Novice Member

Joined: 8/24/07
Posts: 6

6/10/08 12:19:44 AM#59

It is a nice stable beta at the very best.  I have played a solid two weeks.  I have seen many technical issues as well as creative short cuts.  Look at the models.  Most look similar or near alike.   As far as a ton of people having a good time so far I see most people in chat complaining about getting ganked repeatedly.  I love PVP but this is P-PVP, "P" is for pointless.  Being camped my a player 10 levels above my own on the resurection pad is just pointless in my book.

 

Would I pay, I am still deciding.  Probably not at the end of my 30 days.  The real question is should I get my money back.  Knowing what I know now I would never have bought the game and waited until 6 months to see what others were saying of if, or if the servers were still up.  Do I think this game is here for the long run, nope, the attention to detail is that poor (even withe the first 20 levels that I totally enjoyed).

 

 

 

  Sweede

Apprentice Member

Joined: 5/01/04
Posts: 160

6/10/08 12:28:10 AM#60
Originally posted by muggermadiso

It is a nice stable beta at the very best.  I have played a solid two weeks.  I have seen many technical issues as well as creative short cuts.  Look at the models.  Most look similar or near alike.   As far as a ton of people having a good time so far I see most people in chat complaining about getting ganked repeatedly.  I love PVP but this is P-PVP, "P" is for pointless.  Being camped my a player 10 levels above my own on the resurection pad is just pointless in my book.

One my pet peeves in wow pvp to, being corpse camped by a lvl 70 when you are 30 are so much fun, what sucks is they risk nothing doing it, bit sad that AoC is taking the same approach at least in a game like eve going ganking the newbies in secure space had a risk, you where likely to loose your ship and take a sec rating hit, do it enough and the police force will attack on sight.

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