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The Pub at MMORPG.COM  » Funcom deals coup-de-grace to MMORPG's

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188 posts found
  Lobotomist

Hard Core Member

Joined: 5/20/07
Posts: 4759

I got so much trouble on my mind Refuse to lose.

 
OP  6/01/08 4:30:57 AM#1

Over 4 years ago Blizzard laughed in the face of mmorpg player , and said : MMO player is not interested in complexity , not in virtual world simulation , nor in sandbox gameplay. MMO player wants to be spoon fed with premade choices , premade classes , and simplistic but FUN gameplay....You dont believe us? Look at our subscription numbers.

WOW went on and became a hallmark , not only of MMO success , but PC game success....


4 years have indeed passed , and proven Blizzard was right.

Developers or utterly failed to make any complex MMO. It seemed that what was possible before (AC,UO,SWG) todays coders just can not do anymore....

Or companies just went and made singleplayer online rpgs with multiplay element (Guildwars , DDO)

SWG was butchered to appeal more to mass market - and so one of the last true MMO was killed.

Years passed....

Vanguard came as the last hope for MMORPG player. Something we dreamed of....turned out to be a scam of drug addict developer

Daddy of MMO genre Richard Garriot  - goes and makes instanced half baked shooter MMO...

and Turbine makes copy of WOW with LOTR skin...


MMORPG genre is bleeding , dying on the ground....

And there goes Funcom with AOC -

It is a FUN game. But everything that MMO stands for is removed....It is just a collection of small areas that can barely hold 50 players in same instance - connected with loading screens. Player interaction is brought to the bare minimum. Exploration is removed.Crafting is a funny minigame. Trading is pointless.

It is still fun game. But it is not MMO. It is not Massive....

But FUNCOM succeds! It is a bestseller !

 

.........

So what are developer companies to do now ? If there was ever doubt , now it is clear

Massive = Failure

Mini Online RPG = Success

 

-------

 

R.I.P Massive

 

 

 

 

 

  Distiler

Novice Member

Joined: 11/03/04
Posts: 424

6/01/08 4:37:48 AM#2

/amen

It's the sad state of mmos, just videogames, not simulators anymore :(

At least we have EvE Online

  Lobotomist

Hard Core Member

Joined: 5/20/07
Posts: 4759

I got so much trouble on my mind Refuse to lose.

 
OP  6/01/08 4:44:23 AM#3

 

Originally posted by Distiler

At least we have EvE Online

 

 

True. EVE is exactly what MMOs 2008 should be. And luckily for us all , it is successful.

If anything exists that will persuade developers that Massive Simulation Sandbox concept still works , and that people actually want to play it.

Its EVE ...

  ladyattis

Novice Member

Joined: 10/22/04
Posts: 1261

Wicked Witch of Single Player Games!

6/01/08 5:11:41 AM#4

Never turn away from the Uni-Verse.


-- Brede

  tvalentine

Novice Member

Joined: 4/01/06
Posts: 4234

“The things you own end up owning you.” -Tyler Durden

6/01/08 5:51:50 AM#5

regarding the 50 players per instance statement .... http://www.mmorpg.com/discussion2.cfm/thread/181978 

GG

Playing: EVE Online
Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
Looking forward to: Archeage, Kingdom Under Fire 2
KUF2's Official Website - http://www.kufii.com/ENG/ -

  User Deleted
6/01/08 5:54:42 AM#6
Originally posted by Lobotomist

Over 4 years ago Blizzard laughed in the face of mmorpg player , and said : MMO player is not interested in complexity , not in virtual world simulation , nor in sandbox gameplay. MMO player wants to be spoon fed with premade choices , premade classes , and simplistic but FUN gameplay....You dont believe us? Look at our subscription numbers.

WOW went on and became a hallmark , not only of MMO success , but PC game success....


4 years have indeed passed , and proven Blizzard was right.

Developers or utterly failed to make any complex MMO. It seemed that what was possible before (AC,UO,SWG) todays coders just can not do anymore....

Or companies just went and made singleplayer online rpgs with multiplay element (Guildwars , DDO)

SWG was butchered to appeal more to mass market - and so one of the last true MMO was killed.

Years passed....

Vanguard came as the last hope for MMORPG player. Something we dreamed of....turned out to be a scam of drug addict developer

Daddy of MMO genre Richard Garriot  - goes and makes instanced half baked shooter MMO...

and Turbine makes copy of WOW with LOTR skin...


MMORPG genre is bleeding , dying on the ground....

And there goes Funcom with AOC -

It is a FUN game. But everything that MMO stands for is removed....It is just a collection of small areas that can barely hold 50 players in same instance - connected with loading screens. Player interaction is brought to the bare minimum. Exploration is removed.Crafting is a funny minigame. Trading is pointless.

It is still fun game. But it is not MMO. It is not Massive....

But FUNCOM succeds! It is a bestseller !

 

.........

So what are developer companies to do now ? If there was ever doubt , now it is clear

Massive = Failure

Mini Online RPG = Success

 

-------

 

R.I.P Massive

 

 

 

 

 


Up untill now AoC is even more dumb down massive maybe it hold 50 peeps a instance(map) but all dungeon(cant call dungeon instance anymore or we get confused becouse everything is instanced in AoC) are solo, after 40 i dont know yet, but at least in other mmorpgs you cant solo dungeons AoC you can lol.

  Luxthor

Novice Member

Joined: 12/31/06
Posts: 171

6/01/08 6:02:59 AM#7
Originally posted by Lobotomist

MMORPG genre is bleeding , dying on the ground....


.........

So what are developer companies to do now ? If there was ever doubt , now it is clear

Massive = Failure

Mini Online RPG = Success

 -------

 

R.I.P Massive

 

 

 

 

Cmon, is not that bad, era of real MMO still need to begin. There are lots of projects out there we don't even know about, it's not time for panic.

---
"I'm sorry Dave, I'm afraid I can't do that."

  User Deleted
6/01/08 6:05:44 AM#8

Originally posted by Luxthor
Originally posted by Lobotomist

MMORPG genre is bleeding , dying on the ground....


.........

So what are developer companies to do now ? If there was ever doubt , now it is clear

Massive = Failure

Mini Online RPG = Success

 -------

 

R.I.P Massive

 

 

 

 

Cmon, is not that bad, era of real MMO still need to begin. There are lots of projects out there we don't even know about, it's not time for panic.

many times in history have proven masse win over the minority even when maybe minority are right.

Its sad but im affraid this will also be case with mmo's.

  Shoko_Lied

Advanced Member

Joined: 5/07/07
Posts: 2110

SWG Publish 4 Jedi:Flurry: TKM unlock

6/01/08 6:08:31 AM#9
Originally posted by Distiler

/amen

It's the sad state of mmos, just videogames, not simulators anymore :(

At least we have EvE Online

You half to go through a load screen in EVE also, and although you can go anywhere, just about "anywhere is nowhere" unless you follow routes... Also I can recall EQ1 had plenty of load screens, I dont think MMOs are becoming less free, less explorative, I think people are getting Pickier WHILE getting border of MMO's because in fact, they arent as umm Uncommon, i mean there has to be at least 5+ bigname developers making MMOs every year and tons of noname asian mmo's also. Lets face it, an MMO is NOT meant to be a simulator. Eve is still a good game so keep playin that, i couldnt stay with it after i discoved the 50th load zone with the exact same nebula/space cloud design. /repast zone, /mix content, /add differen moons and suns.

  busdriver

Novice Member

Joined: 5/17/06
Posts: 923

6/01/08 6:14:27 AM#10

Themepark games are what big companies are focusing on, easy to code, easy to control and easy to sell. And they all suck.

For a real MMORPG, start looking for independent developers. That's where it's at.

  Shoko_Lied

Advanced Member

Joined: 5/07/07
Posts: 2110

SWG Publish 4 Jedi:Flurry: TKM unlock

6/01/08 6:17:32 AM#11
Originally posted by Evasia
Originally posted by Lobotomist

Over 4 years ago Blizzard laughed in the face of mmorpg player , and said : MMO player is not interested in complexity , not in virtual world simulation , nor in sandbox gameplay. MMO player wants to be spoon fed with premade choices , premade classes , and simplistic but FUN gameplay....You dont believe us? Look at our subscription numbers.

WOW went on and became a hallmark , not only of MMO success , but PC game success....


4 years have indeed passed , and proven Blizzard was right.

Developers or utterly failed to make any complex MMO. It seemed that what was possible before (AC,UO,SWG) todays coders just can not do anymore....

Or companies just went and made singleplayer online rpgs with multiplay element (Guildwars , DDO)

SWG was butchered to appeal more to mass market - and so one of the last true MMO was killed.

Years passed....

Vanguard came as the last hope for MMORPG player. Something we dreamed of....turned out to be a scam of drug addict developer

Daddy of MMO genre Richard Garriot  - goes and makes instanced half baked shooter MMO...

and Turbine makes copy of WOW with LOTR skin...


MMORPG genre is bleeding , dying on the ground....

And there goes Funcom with AOC -

It is a FUN game. But everything that MMO stands for is removed....It is just a collection of small areas that can barely hold 50 players in same instance - connected with loading screens. Player interaction is brought to the bare minimum. Exploration is removed.Crafting is a funny minigame. Trading is pointless.

It is still fun game. But it is not MMO. It is not Massive....

But FUNCOM succeds! It is a bestseller !

 

.........

So what are developer companies to do now ? If there was ever doubt , now it is clear

Massive = Failure

Mini Online RPG = Success

 

-------

 

R.I.P Massive

 

 

 

 

 


Up untill now AoC is even more dumb down massive maybe it hold 50 peeps a instance(map) but all dungeon(cant call dungeon instance anymore or we get confused becouse everything is instanced in AoC) are solo, after 40 i dont know yet, but at least in other mmorpgs you cant solo dungeons AoC you can lol.

Its funny because I bet not a single person on this thread has walked through even half of AOC. Small? They where merely not making it too large... Sure they could have made it just as large and uninstanced as vanguard, and guess what, it would have sucked, AOC would have lagged through the roof, servers would be down, bugs would fry your brains, Wait.... This is starting to sound like what happend in VANGUARD, which we all admit did not succeed? So the people on this forum want a simulator/explorative HUGE open world with too few instances and no loads? Welcome to (Vanguard saga of heroes) theres your dream MMO. Im not defending AOC but its freakin huge. Without loadsscreens, many peoples computers would be in the ER right now.

  Luxthor

Novice Member

Joined: 12/31/06
Posts: 171

6/01/08 6:28:10 AM#12
Originally posted by Evasia

 

Originally posted by Luxthor
Originally posted by Lobotomist

MMORPG genre is bleeding , dying on the ground....


.........

So what are developer companies to do now ? If there was ever doubt , now it is clear

Massive = Failure

Mini Online RPG = Success

 -------

 

R.I.P Massive

 

 

 

 

Cmon, is not that bad, era of real MMO still need to begin. There are lots of projects out there we don't even know about, it's not time for panic.

many times in history have proven masse win over the minority even when maybe minority are right.

 

Its sad but im affraid this will also be case with mmo's.

Lets leave masses alone they truly need popcorn mmos like AOC for relaxation and brainless fun, we don't need that type of players, we need mmo hobbyists because you cant play MMO in other way, at least not effective enough.

---
"I'm sorry Dave, I'm afraid I can't do that."

  IcoGames

Apprentice Member

Joined: 5/03/05
Posts: 2364

6/01/08 6:30:33 AM#13

Whether an MMO is a themepark or a sandbox is immaterial to success; it's stability and polish. Players don't have the patience to wait for Potential(tm) to come to fruition. That was the downfall of both Vanguard and SWG, both of which had every chance to succeed.

Ico
Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.

  User Deleted
6/01/08 6:31:11 AM#14

Originally posted by denshing
Originally posted by Evasia
Originally posted by Lobotomist

Over 4 years ago Blizzard laughed in the face of mmorpg player , and said : MMO player is not interested in complexity , not in virtual world simulation , nor in sandbox gameplay. MMO player wants to be spoon fed with premade choices , premade classes , and simplistic but FUN gameplay....You dont believe us? Look at our subscription numbers.

WOW went on and became a hallmark , not only of MMO success , but PC game success....


4 years have indeed passed , and proven Blizzard was right.

Developers or utterly failed to make any complex MMO. It seemed that what was possible before (AC,UO,SWG) todays coders just can not do anymore....

Or companies just went and made singleplayer online rpgs with multiplay element (Guildwars , DDO)

SWG was butchered to appeal more to mass market - and so one of the last true MMO was killed.

Years passed....

Vanguard came as the last hope for MMORPG player. Something we dreamed of....turned out to be a scam of drug addict developer

Daddy of MMO genre Richard Garriot  - goes and makes instanced half baked shooter MMO...

and Turbine makes copy of WOW with LOTR skin...


MMORPG genre is bleeding , dying on the ground....

And there goes Funcom with AOC -

It is a FUN game. But everything that MMO stands for is removed....It is just a collection of small areas that can barely hold 50 players in same instance - connected with loading screens. Player interaction is brought to the bare minimum. Exploration is removed.Crafting is a funny minigame. Trading is pointless.

It is still fun game. But it is not MMO. It is not Massive....

But FUNCOM succeds! It is a bestseller !

 

.........

So what are developer companies to do now ? If there was ever doubt , now it is clear

Massive = Failure

Mini Online RPG = Success

 

-------

 

R.I.P Massive

 

 

 

 

 


Up untill now AoC is even more dumb down massive maybe it hold 50 peeps a instance(map) but all dungeon(cant call dungeon instance anymore or we get confused becouse everything is instanced in AoC) are solo, after 40 i dont know yet, but at least in other mmorpgs you cant solo dungeons AoC you can lol.

Its funny because I bet not a single person on this thread has walked through even half of AOC. Small? They where merely not making it too large... Sure they could have made it just as large and uninstanced as vanguard, and guess what, it would have sucked, AOC would have lagged through the roof, servers would be down, bugs would fry your brains, Wait.... This is starting to sound like what happend in VANGUARD, which we all admit did not succeed? So the people on this forum want a simulator/explorative HUGE open world with too few instances and no loads? Welcome to (Vanguard saga of heroes) theres your dream MMO. Im not defending AOC but its freakin huge. Without loadsscreens, many peoples computers would be in the ER right now.

as i said before in my reply my opinion is based up untill lvl40 beyond i dont know.

AoC small and just a solo game with maps that are not very huge and easy to travel becouse game will show you the way, its also desigend with consoles in mind not for pc players.

  Cetra

Advanced Member

Joined: 3/05/04
Posts: 371

6/01/08 6:46:23 AM#15

lol this game a success? Judging on initial sales yes. But Funcom earned it through tight NDA and the open beta 13levels cap. Not because the game is truly good. Many bought the game because of the hype and promised features, only to realise everything is either not in the game or broken.

Lets see if AoC is truly a success after the free 30days are up.

 

  dikky

Novice Member

Joined: 4/28/07
Posts: 266

6/01/08 6:49:49 AM#16

Originally posted by IcoGames

Whether an MMO is a themepark or a sandbox is immaterial to success; it's stability and polish. Players don't have the patience to wait for Potential(tm) to come to fruition. That was the downfall of both Vanguard and SWG, both of which had every chance to succeed.

 

I'd say SWG was succeeding, it had over a 1/4 million subscribers even though the game was riddled with bugs, was horribly unbalanced, new content came only a couple times and a year, and the bugs were rarely fixed.

Imagine what that number would have been if those issues were addressed.

  IcoGames

Apprentice Member

Joined: 5/03/05
Posts: 2364

6/01/08 7:23:38 AM#17


Originally posted by teiohFromSWG I'd say SWG was succeeding, it had over a 1/4 million subscribers even though the game was riddled with bugs, was horribly unbalanced, new content came only a couple times and a year, and the bugs were rarely fixed.
Imagine what that number would have been if those issues were addressed.

Hey you wouldn't have been on the Kettemoor server?

I totally agree, SOE/LA had every chance to make SWG THE premier title of the genre. As I've always said: great concept, horrible implementation. Oddly enough, I feel SOE/LA could still do some damage with regression servers.

The whole argument of Themepark v. Sandbox is flawed. If studios would concentrate on releasing a semi-polished game, there would be more sandbox-type MMOs. Imo, it just happens that studios like Blizzard, Turbine, and Funcom made the investment. Even EA is delaying WAR based on beta feedback (yeah, I feinted too when I read that).

Ico
Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.

  Baseline

Advanced Member

Joined: 9/23/04
Posts: 491

6/01/08 8:39:51 AM#18

I wouldn't call AOC a success just yet.

Wait to see what the retention numbers are after the first month.

If this game has over a million active subs a few months in, then maybe. That's what LOTRO achieved (which I am not a fan of, btw).

  Ozmodan

Hard Core Member

Joined: 2/27/07
Posts: 6562

6/01/08 8:56:47 AM#19

A LOT of people bought AoC with the hope it would be the game they were looking for.  I think most of them will soon find out how shallow the game is.  Within 3 months they will take a real hit on subscribers once people find out how content empty it is, by the War will be out and they will really take a hit.  They will be lucky to have 200k players by the fall.

So yes I am mightily disappointed in Funcom.  They had a chance to do something great with the genre and failed miserably.

Hope still lies on the horizon though.

  winter

Hard Core Member

Joined: 8/08/03
Posts: 2220

6/01/08 9:08:51 AM#20

 

Originally posted by Ozmodan

A LOT of people bought AoC with the hope it would be the game they were looking for.  I think most of them will soon find out how shallow the game is.  Within 3 months they will take a real hit on subscribers once people find out how content empty it is, by the War will be out and they will really take a hit.  They will be lucky to have 200k players by the fall.

So yes I am mightily disappointed in Funcom.  They had a chance to do something great with the genre and failed miserably.

Hope still lies on the horizon though.


Content empty? What the hell game are you playing? Ok let me guess you played all through beta, and when the game went live you rushed to 80 not bothering to explore, do side quests, or even read quests, Just went for the most exp as fast as you could get 24/7 so you could be the first to the top of the heap? Congrats, sorry its not the game thats broken more like it sounds like it is you. Theres content I'm betting its just you ignored most of it in your mad rush to 80 now your 80 and their aren't that many people your level to battle against build cities with etc. Is it the games fault or is it your own?

 

  War will be no different when you play it the same way I expect we'll see you here whining again when its out. No game has infinite content and any player that trys hard enough will tear through any but the most insane time sink games. In cases like that I don't curse the game I just pity the player that thinks reaching max level the fastest is the most important goal.

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