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 Thread (37 posts)
BesCirga  5/26/08 2:53:51 PM

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Hello fellow Spellborn fans..

I think we have all read the posts concerning zones and instancing of zones in the AoC forum, and how ill received it is by the general poplulation. With this in mind, I can't help wondering what the devs of Spellborn must be thinking at this moment, becuase Spellborn is building their world the exact same way as AoC...I am worried.

I personally, am conserned. I beta AoC for 4-5 months and was totally put off with the constant zoning and instanced PvP. Now, the game I have high hopes for, (for me) share so much with AoC; unique combat system, a crafting system not to my satifaction, quest based leveling, class system, beautiful Art and graphics, fun PvP, zoned and instanced world etc...I am worried.

Summarized - Spellborn are at the doorstep and im afraid im gonna logg in with the taint from AoC, unintentionally... I am worried.    

 
junglebeast  5/26/08 7:09:21 PM

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In what way will TCOS be instancing. The dungeons, shops, PvP zones? Kinda like the mini games AoC has?

If they do it but also make it all seamless going from one place to the other I wouldnt mind much. Except from the zones you explore which should be not instanced of course. Dungeons, PvP games is most likely.

 

 

 

You know when you play too much MMO's when your partners pants have become a rare drop.

Delanor  5/27/08 2:54:37 AM

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Originally posted by BesCirga

Hello fellow Spellborn fans..

I think we have all read the posts concerning zones and instancing of zones in the AoC forum, and how ill received it is by the general poplulation. With this in mind, I can't help wondering what the devs of Spellborn must be thinking at this moment, becuase Spellborn is building their world the exact same way as AoC...I am worried.

I personally, am conserned. I beta AoC for 4-5 months and was totally put off with the constant zoning and instanced PvP. Now, the game I have high hopes for, (for me) share so much with AoC; unique combat system, a crafting system not to my satifaction, quest based leveling, class system, beautiful Art and graphics, fun PvP, zoned and instanced world etc...I am worried.

Summarized - Spellborn are at the doorstep and im afraid im gonna logg in with the taint from AoC, unintentionally... I am worried.    


You are a bit misinformed about Spellborn, I fear. Zoning in this game will be like in EQ2. Instancing of zones will also be like in EQ2: only to prevent overloading of zones. What you probably are referring to, but have not fully comprehended, is talk by the devs about the instancing in Spellborn that will be slightly better than in EQ2, so that when it kicks in players will hardly notice it or be hindered by it. When it kicks in will be dependent on stress testing, but they already revealed that 500 players in a zone (instance) at the same time is no problem at all.

 In short: nothing like AoC. Instancing of zones will probably only kick in in the starter zones at launch.

Also the combat sytem is complete different from AoC. It is much more unique than that of AoC. Also it is more dynamic and player skill dependent than combat in AoC.

Stop worrying.

--
Delanor.

RedwoodSap  5/27/08 3:00:34 AM

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Originally posted by Delanor

 

Originally posted by BesCirga

Hello fellow Spellborn fans..

I think we have all read the posts concerning zones and instancing of zones in the AoC forum, and how ill received it is by the general poplulation. With this in mind, I can't help wondering what the devs of Spellborn must be thinking at this moment, becuase Spellborn is building their world the exact same way as AoC...I am worried.

I personally, am conserned. I beta AoC for 4-5 months and was totally put off with the constant zoning and instanced PvP. Now, the game I have high hopes for, (for me) share so much with AoC; unique combat system, a crafting system not to my satifaction, quest based leveling, class system, beautiful Art and graphics, fun PvP, zoned and instanced world etc...I am worried.

Summarized - Spellborn are at the doorstep and im afraid im gonna logg in with the taint from AoC, unintentionally... I am worried.    


You are a bit misinformed about Spellborn, I fear. Zoning in this game will be like in EQ2. Instancing of zones will also be like in EQ2: only to prevent overloading of zones. What you referring to, but have not fully comprehended, is that the instancing in Spellborn will be slightly better than in EQ2 so that when it kicks in players will hardly notice it or be hindered by it. When it kicks in will be dependent on stress testing, but they already revealed that 500 players in a zone (instance) at the same time is no problem at all.

 

In short: nothing like AoC.

Also the combat sytem is complete different from AoC. It is much more unique that that of AoC. Also it is more dynamic and player skill dependent than combat in AoC.

Stop worrying.

It's exactly like Aoc in regards to instancing. AoC also employs an instance on demand mechanic that produces more copies of the same geographic content when a threshold of a certain amount of players per zone has been reached.

Like the OP said, a lot of people don't like this type of instancing just as a lot of people don't like hard instancing like WoW dungeons. We want a seamless world. One world for all players. Lag is not  necessarily a bad thing. It is nature's way of saying there are too many people raping the resources of a certain area and you need to move on or suffer the consequences of lag.

Delanor  5/27/08 3:16:40 AM

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Originally posted by RedwoodSap

 

It's exactly like Aoc in regards to instancing. AoC also employs an instance on demand mechanic that produces more copies of the same geographic content when a threshold of a certain amount of players per zone has been reached.


Apart from the fact that the devs have indicated that they have not decided on using this mechanism, because it might not be necessary, when they do it will still be nothing like AoC. Have you played EQ2? Have you experienced the instancing of zones in that game? Did it feel like zone instancing in AoC? No. The reason being the "huge" amount of players that can be in one zone before instancing becomes active. An amount of players that AoC apparently cannot handle, resulting in the game play experiences you see reported saying it does not feel like an mmo. Never saw anyone playing EQ2 complaining about that, and do not expect Spellborn will give reason to complain either.

 

Of course, I dislike zoning too and mistrust instancing of zones evenmore, but after having seen it in action in EQ2 I know it does not need to be a game breaking feature when applied correctly.

--
Delanor.

Leoj  5/27/08 3:50:08 AM

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Can someone give me a link to where the devs say they are going to have this type of instancing.  All I've ever seen them say is that they are going to be using a little instancing as possible, mostly for dungeons and such. 

I'm probably wrong so I just wanted to see where they said this.

RedwoodSap  5/27/08 3:53:44 AM

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You are misinformed, there will be a lot of instancing.
In the following dev interview you can easily find the following information (http://www.tcos.com/sbforum/viewtopic.php?t=12557)

==================================

MMORPG_Taera: Trickarius asks, Will there be instanced areas within the game? If so, what areas will instancing mainly be based on?

[TCoS]Wolf: Yes... there will be a lot of instanced areas within the game. These areas are mostly dungeon areas, but also Ancestral Quests are part of those instanced areas. Would be rather annoying to see a good guild kill the Demon Army General again.. just before you reached him. I know Adinthalos can be a real pain. but I want him to be a pain for everyone.. not just a select number of people. hence...

[TCoS]Wolf: ...his place is instanced.

[TCoS]Wolf: Several raftyards are also instanced.. meaning that you go there for quests but you don't want other players ruining a certain event. Those are there too.. although those are in a minority group.

Delanor  5/27/08 4:00:12 AM

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Originally posted by RedwoodSap

You are misinformed, there will be a lot of instancing.


You are changing the subject. We were talking about the zones being instanced  like in AoC (and EQ2), not about dungeon instancing, which will be there, but we already knew that.

--
Delanor.

Leoj  5/27/08 4:03:41 AM

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Ya, I've seen that and I understand that a lot will be instanced now, but he only said that dungeons and ancestral quests will be instanced and raft yards I guess, so I understand why he says a lot.  Because those are huge pieces to the game.

But I still haven't seen anywhere that talks about that sort of EQ2 instancing that was buggin the OP.

Delanor  5/27/08 4:03:59 AM