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BesCirga 5/26/08 2:53:51 PM
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Hard Core Member
Joined: 2/15/06 |
Hello fellow Spellborn fans.. I think we have all read the posts concerning zones and instancing of zones in the AoC forum, and how ill received it is by the general poplulation. With this in mind, I can't help wondering what the devs of Spellborn must be thinking at this moment, becuase Spellborn is building their world the exact same way as AoC...I am worried. I personally, am conserned. I beta AoC for 4-5 months and was totally put off with the constant zoning and instanced PvP. Now, the game I have high hopes for, (for me) share so much with AoC; unique combat system, a crafting system not to my satifaction, quest based leveling, class system, beautiful Art and graphics, fun PvP, zoned and instanced world etc...I am worried. Summarized - Spellborn are at the doorstep and im afraid im gonna logg in with the taint from AoC, unintentionally... I am worried. |
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junglebeast 5/26/08 7:09:21 PM
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Apprentice Member
Joined: 6/20/06 |
In what way will TCOS be instancing. The dungeons, shops, PvP zones? Kinda like the mini games AoC has? If they do it but also make it all seamless going from one place to the other I wouldnt mind much. Except from the zones you explore which should be not instanced of course. Dungeons, PvP games is most likely.
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| You know when you play too much MMO's when your partners pants have become a rare drop. |
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Delanor 5/27/08 2:54:37 AM
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Hard Core Member
Joined: 8/28/06 |
Originally posted by BesCirga
In short: nothing like AoC. Instancing of zones will probably only kick in in the starter zones at launch. Also the combat sytem is complete different from AoC. It is much more unique than that of AoC. Also it is more dynamic and player skill dependent than combat in AoC. Stop worrying. |
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RedwoodSap 5/27/08 3:00:34 AM
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Hard Core Member
Joined: 3/09/07
Not a retired MMORPG.com mod |
Originally posted by DelanorIt's exactly like Aoc in regards to instancing. AoC also employs an instance on demand mechanic that produces more copies of the same geographic content when a threshold of a certain amount of players per zone has been reached. Like the OP said, a lot of people don't like this type of instancing just as a lot of people don't like hard instancing like WoW dungeons. We want a seamless world. One world for all players. Lag is not necessarily a bad thing. It is nature's way of saying there are too many people raping the resources of a certain area and you need to move on or suffer the consequences of lag. |
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Delanor 5/27/08 3:16:40 AM
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Hard Core Member
Joined: 8/28/06 |
Originally posted by RedwoodSap
Of course, I dislike zoning too and mistrust instancing of zones evenmore, but after having seen it in action in EQ2 I know it does not need to be a game breaking feature when applied correctly. |
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Leoj 5/27/08 3:50:08 AM
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Advanced Member
Joined: 9/20/03 |
Can someone give me a link to where the devs say they are going to have this type of instancing. All I've ever seen them say is that they are going to be using a little instancing as possible, mostly for dungeons and such. I'm probably wrong so I just wanted to see where they said this. |
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RedwoodSap 5/27/08 3:53:44 AM
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Hard Core Member
Joined: 3/09/07
Not a retired MMORPG.com mod |
You are misinformed, there will be a lot of instancing. ================================== MMORPG_Taera: Trickarius asks, Will there be instanced areas within the game? If so, what areas will instancing mainly be based on? |
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Delanor 5/27/08 4:00:12 AM
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Hard Core Member
Joined: 8/28/06 |
Originally posted by RedwoodSap
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Leoj 5/27/08 4:03:41 AM
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Advanced Member
Joined: 9/20/03 |
Ya, I've seen that and I understand that a lot will be instanced now, but he only said that dungeons and ancestral quests will be instanced and raft yards I guess, so I understand why he says a lot. Because those are huge pieces to the game. But I still haven't seen anywhere that talks about that sort of EQ2 instancing that was buggin the OP. |
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Delanor 5/27/08 4:03:59 AM
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