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gronbek 6/03/08 11:43:46 AM
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Novice Member
Joined: 5/18/08 |
Originally posted by rsreston
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rsreston 6/03/08 12:38:32 PM
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Advanced Member
Joined: 11/26/06
DOS 6.22 - fuzzy memories... |
Originally posted by gronbek huahuahua You SOLOED a Brute in 145h?? huahuahua Get a life! |
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| Tried: MxO, FFXI, TR, D&DO, EQ1, Archlord |
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Writh 6/03/08 1:03:53 PM
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Advanced Member
Joined: 1/23/08 |
I agree that mission diversity both in maps and objectives is what the game needs. Often times when I'm doing bank missions ,stop the robbery mostly, I find myself saying, "Why can't the main body of the game be like this. By this I mean to include if you stick around and do stuff after the bank job, like save the jewelry store stop a fire. Hell, why are there no missions that involve chasing down a criminal driving in a car, stop him before he reaches his destination. Also the way mission contacts are handled didn't feel right for a super hero setting. The lack of super feeling also comes from the fact that you never face off against mundane criminals and crimes/emergencies. Hell you can go and stop a purse snatching and feel like you are super till the purse-snatcher turns around and spits fire at you. Being a super hero isn't generally about being the underdog either. If I have super strength and I punch a normal guy it should feel like it, not just sound like it. Instead you hit "thug" with your super punch and he doesn't go flying, yeah his health drops a little or you one shot him because he is gray but come on. I can rip up peices of the ground from under my feet but I can't punch a gang member and knock him clear across the street? I can shoot ice from my hands but I need a water tank pack to put out a fire, and rather slowly at that. Granted if they added Mundane crime it more then likely couldn't be a way to level up but hell you could make it contribute to your hero reputation and with enough reputation lead to interesting and hidden story arcs. Make the NPCs react to your presence even. Even offer some kinda buffs or powers based on your rep. They could take those titles you get as you level up, make them require "rep" and then based on what title you wear it gives you a buff or a new power as long as you have it.
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Mahlo 6/03/08 1:35:08 PM
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Advanced Member
Joined: 10/15/06
Nostalgia is bad. |
Speaking as somebody who tried the game last year and quit after about a week, I have to agree with the comments about the lack of variety in missions and environment. It's popular nowadays to talk down graphics, saying that it's gameplay that matters, but in an MMO I am going to spend a lot of time in that environment. I want it to be a rich experience. CoX was anything but that to me. It was grim. In fact, it felt like a freebie game. It has those kind of production values. I also found it fairly quiet, which didn't help.
I'm not sure the fact that it's niche is that relevant. The fantasy market is saturated. I read comics myself, not only superhero stuff, but I do read those. So CoX should appeal to me. During the character creation process I thought I was going to love it. But it didn't take me long to realise that it wasn't a place I wanted to spend much time.
In fact, I'm not being contrary when I say that I'm surprised it does as well as it does and that it is only because it has niche appeal that it does so. Many comic readers play it. There are numerous fantasy MMOs out there of better quality. So if it was fantasy I doubt it would do so well.
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Writh 6/03/08 2:19:19 PM
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Advanced Member
Joined: 1/23/08 |
I don't agree with you on the graphics note, visually I think the game is fine, it is better then WoW and it is older as well. The niche market thing works both in its favor and against it. It will always have that group because it is the only Super Hero MMO but at the same time you get those people that just say "Eh, super heroes are lame." The reality of the situation, I feel, will reveal itself with the release of Champions online |
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gronbek 6/04/08 2:01:11 PM
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Novice Member
Joined: 5/18/08 |
Originally posted by rsreston
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themilton 6/05/08 12:10:29 PM
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Advanced Member
Joined: 5/05/07 |
Originally posted by Writh That's actually not a bad idea. It would be great for lower-level toons. While there's really no reason Superman doesn't stop purse snatchers, he usually has "bigger" things to worry about, kwim? Have the little guys stop the snatchers. Maybe offer free reputation change after so many purses recovered. Or have some random NPC set you off on a patrol mish to stop a purse snatching ring. "Thank you so much, Hero! You know, I've been hearing rumors of a ring of purse snatchers in this area. I bet Detective Bob would have more information." Villains could go around snatching purses or beating up protestors (don't tell me you haven't been tempted). Eventually an NPC reports you and a squadron of Longbow comes after you. You either have to defeat them or evade them for a certain length of time before they give up.
Now where's that suggestion forum??? |
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| The less you expect, the more you'll be surprised. Hopefully, pleasantly so. |
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Hoplites 6/06/08 10:09:35 AM
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Advanced Member
Joined: 6/08/06 |
There are two reasons why the game isn't super big. 1. Instanced misson maps lack variety and feel of immersion There was a time when everyone would fight crime on the streets until leveling in the mission maps became the best XP/hour. In a way it kind of hurt the feel of zones seeing so many heroes together in a city of heroes was an ecstatic feeling to me. But everyone was in their instances instead and street sweeping kind of went of way despite later changes. The zones I feel offer depth and I why I enjoy my hero/villain fighting in them compared to a small instanced map even to this day (Not to mention more flexibility in being able to use your travel powers). 2. No feeling of superiority over anyone else. It is kind of ironic that a lot of gamers complain about others having better gear and wish for equality. And yet that is exactly (almost) the CoX series offers. Your level 50 is pretty much the same as my level 50 except for the different power sets and powers selections from those power sets. The additions of loots in a way offers differintiation between players but for the most part they all can function. This is the greatest strength and weakness at the same time of the game. I am suprised people consider this game a niche game considering it is usually over the 100k mark in subs on average. To me that is not a niche game but it definatley has room for growth.
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